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Hundreds of requests for a PVE Cyrodiil

  • Thechuckage
    Thechuckage
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    Hydra9268 wrote: »
    Lugaldu wrote: »
    How should that match with the overall storyline? The topic of the war is almost everywhere present, how it should be possible to travel to Cyrodiil and do happily quests there or explore the imperial city? It is completely illogical to make Cyrodiil PvE zone. I dont play PvP, therefore I almost never go to Cyrodiil, but that also does not bothers me - due to the aforementioned reasons.

    https://forums.elderscrollsonline.com/en/discussion/comment/7247395/#Comment_7247395


    Lore wise, Cyrodiil is basically at war near constantly from 2E 430, until the end of the 'Tiber Wars' in 2E 896.

    While there may be little periods of relative peace within Cyrodiil, there is either a war raging at its borders or within them at any time during the Interregnum. Even if the 3 alliances pull out completely, there will be other forces waiting to fill the power vacuum. The Colovians, the Nibenese, and the remnants of the Longhouse Empire are three that immediately spring to mind.

    If the conflict was relegated to just active skirmishing between parties, the populations would be drained off in a couple decades at most. Full on conflict, wouldn't last half that long.
  • Smitch_59
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    I agree with the OP. I've tried PVP but didn't care for it. So I just ignore Cyrodiil. I can live without the skyshards and the fishing achievement.

    By Azura, by Azura, by Azura!
  • RageKing
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    ill say it again. if you make cyrodiil have a pve option then you msut also give every other zone a pvp option to make it fair
  • Smitch_59
    Smitch_59
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    RageKing wrote: »
    ill say it again. if you make cyrodiil have a pve option then you msut also give every other zone a pvp option to make it fair

    I could live with that.
    By Azura, by Azura, by Azura!
  • RupzSkooma
    RupzSkooma
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    Introduce post alliance war PVE Cyrodil.
    Build from scrarch for PVE content.
    As for this Cyrodil, I couldn't care less.
    Elder Kings II is a Role Playing Elder Scrolls mod for Crusader Kings III.
  • Tandor
    Tandor
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    RageKing wrote: »
    they will never make a option to have a PvE mode in cyrodiil. its is literally the ONLY place in the game for pvp. if there was a option for pve, it would probably be popular for a lil bit while the people who are scared of other players do the few quests in there and farm some gear, then it will turn into a dead zone.

    I honestly dont know what the big deal about pvp is. just go into a low pop server and do the quests you need to get done. sure there will still be a few enemy plauers lurking around, but it would be extrememly selfish to demand that you get a pure pve option in a zone meant for pvp.


    If they ever make a option for pure pve in cyrodiil, I will demand that every pve zone have a option to be a pvp zone as well. needs to be a 2 way street and not just cater to the small yet largely vocal minority of players who are scared on pvp.

    It's comments like that that put a lot of players off PvP and also discourage them from supporting any complaints etc from PvPers about performance or lack of new content. PvEers don't stay away from PvP because they're scared, but because they don't enjoy it and they prefer PvE.
  • Greasytengu
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    Hydra9268 wrote: »
    Lugaldu wrote: »
    How should that match with the overall storyline? The topic of the war is almost everywhere present, how it should be possible to travel to Cyrodiil and do happily quests there or explore the imperial city? It is completely illogical to make Cyrodiil PvE zone. I dont play PvP, therefore I almost never go to Cyrodiil, but that also does not bothers me - due to the aforementioned reasons.

    https://forums.elderscrollsonline.com/en/discussion/comment/7247395/#Comment_7247395


    Lore wise, Cyrodiil is basically at war near constantly from 2E 430, until the end of the 'Tiber Wars' in 2E 896.

    While there may be little periods of relative peace within Cyrodiil, there is either a war raging at its borders or within them at any time during the Interregnum. Even if the 3 alliances pull out completely, there will be other forces waiting to fill the power vacuum. The Colovians, the Nibenese, and the remnants of the Longhouse Empire are three that immediately spring to mind.

    If the conflict was relegated to just active skirmishing between parties, the populations would be drained off in a couple decades at most. Full on conflict, wouldn't last half that long.

    Buddy this is fantasy, and also basically the actual lore.
    " I nEeD HeAlInG!!! "
  • Sturmfaenger
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    So you have not even tried questing there?
    Its not a problem to quest in Cyrodiil and to explore it - just give it a try! With travelling to some treasure chest locations alone one finds many nice places and does very seldom encounter other players.

    I suck at PVP yet it has been possible to quest for me there. Most PVP players play divide and conquer around the castles and outposts and do not come that often to the quest hubs let alone to delves or interesting places you can explore.

    You can do the quests there just fine if
    a) you don't take it personal that you will be killed once in a while (as in opposed to all the time or often)
    b) you are prepared to come back later or change campaign if there are gankers that just won't leave you alone
    c) you are prepared to have to wait until a alliance outpost town is your color (if you are not strong enough to change it yourself) or to bring friends with you for that.

    I have heard questions for Cyro PVE very seldom, tbh over the years. Not hundreds.
    There are still lots of areas ESO has not yet explored - I'd rather do quest content in those, with chances of that content being more exotic than good old wellknown Cyro.
    PC/EU
  • Lady_Galadhiel
    Lady_Galadhiel
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    I completed all skyshard in Cyrodiil on my PVE character without problems,sure for the shards behind the enemy gates you have to wait till your factions capture the keeps around but in some empty campaigns that isn't a big deal.
    It's just about the right timing really.As for the quests,they are easy to do,only during events you can encounter gankers in the questing villages but for the rest of the year it's quiet around them.
    PVP'ers don't bother with looking specifically for PVE'ers when they aren't sure there are many around.

    Plus Cyrodiil is so big,the chances are small you run into someone who wants to desperatly kill you.
    I was once questing in Bruma while a red player came in the building,the player started attacking me and I was like ''ok am dead'' but for my surprise the other person wasn't able to kill me so we did go our ways and I did continue questing.
    Total ESO playtime: 8325 hours
    ESO plus status: Cancelled
    ESO currently uninstalled.
  • kaushad
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    To those you pointing out that there isn't much to see or do in Cyrodiil as PvE player: yes, that's the issue. By making a northern Cyrodiil a bland, sparsely populated battleground and
    especially
    
    by replacing people in the Imperial City with invading daedra, we've missed out on seeing a lot of Cyrodiil in a way that we've seen most other provinces. The Quin'rawl Peninsula is similar.

    Not that I think we should get an alternative PvE Cyrodiil; they'd have to deny the Three Banners War and the Planemeld to do it justice.
  • Supreme_Atromancer
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    So I don't think it will happen either, but what I always find surprising is the vehemence and even rudeness from the MMO crowd. Its like they take it as a deep, personal slight. Its like every time anyone mentions anything that does not resemble a strict, rigid interpretation of "MMO", people get rabid. There's a core of people I've encountered on various forums who not only gatekeep all ideas about what the game can and can't be, but seem seriously offended and furious when ideas outside that understanding are expressed.

    No.

    It is a huge source of frustration for me

    Its unreasonable to take the views and desires of others so personally. You don't own the rights to what ESO IS AND MUST ALWAYS BE. ESO had the stated aim of making a game for "the hardcore TES crowd and the MMO crowd." So you're just going to have to accept that there is going to be a huge variety of opinions. Its terribly misguided to bring so much negativity to the table.
    But it is not reasonable to expect the game be completely changed into something it was never meant to be

    That doesn't mean anything. The game was never meant to be what it is today. From faction-locked, level-locked, adventure zones, wow-based animations - the game has, and will continue to shift based on the views of the players. Being frustrated at people who hold views you don't like is pointless at best.
    sharquez wrote: »
    PVE Cyrodiil threads should be closed on sight at this point.

    People expressing ideas about the game need to be shut down? How are thoughts like this so dangerous and offensive that no one can ever speak of them on a public forum about the game? Maybe the forums are to be gatekept to only "nerf" threads? Or if you're unhappy about repeat threads, there would be very little left on the forums, tbh. Personally, this is the first one of these I've seen, and I'm interested in discussing the topic. If I wasn't, I could really very easily just scroll on by and not waste precious life responding, or calling for future threads others might enjoy to be closed. It really does boggle my mind.
    Sylvermynx wrote: »
    you need a rocket ship to get around in anything approximating a short period of time.

    Why do think that everyone needs to always get around at rocket-ship speed? There's more to a franchise famous for its huge, open-world exploration than efficient grind. And just because "its a MMO!!", it doesn't mean that you can't prioritise other values.

    As to what people might actually want or not want - People aren't actually "scared" of you in pvp - I'm surprised and alarmed at the sort of self-delusion that leads people to believe that might actually be the case. If you're not interested in the learning curve, the preparation or grind for gear, knowledge, experience and skill required to not be stomped by sweats constantly, the teaming up, the ego-fest and epeen-measuring contest that pvp can be, the teabagging, hate-tells and toxic zone rants, or frustration of greifing, they aren't going to see cyro as fun. Its got nothing to do with "getting over your fears" - its just embarrassing and annoying. Oblivion was a hugely popular game and part of the franchise's history. I can see why people want to be able to explore or quest in peace.

    I personally love PVP, and I've done it for years now. But its not hard to understand why others have different priorities, and people expressing those ideas doesn't actually hurt anyone. Again, I don't think they would do it - I'm sure that every bit of work they ever do will have to be justified by significant positive returns - or they would focus on something that brings more returns instead. But I wouldn't mind in the least if they actually did it. It'd be cool if they made the faction gates functional, for instance, so explorers could travel. It wont happen, but it'd be cool (for me) if it did.
    Edited by Supreme_Atromancer on May 8, 2021 7:15PM
  • Chaos2088
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    Everyone could have their cake and eat by:

    Updating the current pvp map to have the new assets that match in Blackwood. making each keep and outpost unique rather than the copy and paste keeps we got now. Each one having their own strengths and weaknesses. Even having built in defences etc etc. Making attacking a keep more rewarding. Keeping the cyro map pvp and still keeping the content the same, not taking anything away at all.

    Then you could have a new chapter that would be the same updated map but all pve related, new quests, stories, events, the usual whistles that a chapter comes with. You don’t access current cyro via the map anyway, so splitting it off won’t change anything at all really.

    In the game all ready abnur tharn hinted he was onto something that could end the three banners war before he went boom to dragon magic. Maybe he twisted a dragon break that allows us to have the current pvp map and new chapter at once.

    Then everyone wins, pvp stays pvp and there is a new pve chapter zone that you could have the whole map and IC city to explore and help imperials get back to their feet a little (with obvious trouble as the imperial empire doesn’t reform for quite a while).

    In my personal opinion I think that would make most people happy. :)
    @Chaos2088 PC EU Server | AD-PvP
  • Seminolegirl1992
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    Story wise I would wholeheartedly support an update regarding the state of the war. It's due time to determine the outcome of it and move the story forward, but none of the previous rewards, skyshards, delve achievements, etc etc should be available in a strictly PVE version of it. A different instance that focuses on the effects of post-war Cyrodiil. It's sad that I think they would never do this, because it's honestly time for it lore wise. Of course if they ever were to do that, the same campaigns and PVP Cyrodiil should remain available because it would be ridiculous to remove it.
    @Seminolegirl1992 PC/NA CP 2400+ PVE, PVP, RP, Housing: Tel Galen, Fair Winds, Moon Sugar, Grand Psijic, Forsaken, HOTLC, Bastion, Ravenhurst, Gardner, Alinor, Hakkvild's, Gorinir, Kragenhome, Hundings, & more- feel free to come see! Wish list
    Misery's Master | Mindmender | Planesbreaker | Swashbuckler Supreme | Godslayer | Gryphon Heart | Immortal Redeemer | Tick Tock Tormentor | Dro-m'athra Destroyer | Dawnbringer | Former Empress
  • cyclonus11
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    Hydra9268 wrote: »
    Cyrodiil is a war zone. It's not a zone for stories or questing, nor should it be. So, no, we do not need a PvE Cyrodiil.

    The war's been raging for close to a decade now. At some point, it should end.

    It's been the same day in Tamriel since the game launched.

  • Thechuckage
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    Hydra9268 wrote: »
    Lugaldu wrote: »
    How should that match with the overall storyline? The topic of the war is almost everywhere present, how it should be possible to travel to Cyrodiil and do happily quests there or explore the imperial city? It is completely illogical to make Cyrodiil PvE zone. I dont play PvP, therefore I almost never go to Cyrodiil, but that also does not bothers me - due to the aforementioned reasons.

    https://forums.elderscrollsonline.com/en/discussion/comment/7247395/#Comment_7247395


    Lore wise, Cyrodiil is basically at war near constantly from 2E 430, until the end of the 'Tiber Wars' in 2E 896.

    While there may be little periods of relative peace within Cyrodiil, there is either a war raging at its borders or within them at any time during the Interregnum. Even if the 3 alliances pull out completely, there will be other forces waiting to fill the power vacuum. The Colovians, the Nibenese, and the remnants of the Longhouse Empire are three that immediately spring to mind.

    If the conflict was relegated to just active skirmishing between parties, the populations would be drained off in a couple decades at most. Full on conflict, wouldn't last half that long.

    Buddy this is fantasy, and also basically the actual lore.

    Friend, just because its fantasy doesn't mean anything goes. Troop loses still matter, Orsinium questline as in game example. Hvy losses necessitate you breaking the siege. Sustained day to day fighting leads to heavy casualties. No troops = no war.

    Do you think the 100 Years War was fighting every day? Its a whole lot easier to say fighting happened from This time to This time, instead of recording every little action.

    Temporary truces, negotiation periods and full on peace talks. If it was fighting sunup to sundown the forces would literally bleed the population dry.
  • validifyedneb18_ESO
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    A PVE cyrodiil sounds quite interesting tbh, not sure exactly how it would work but I could see a cooperative effort to push daedra back to access an imperial city raid
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • blktauna
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    Xebov wrote: »
    AlnilamE wrote: »
    Xebov wrote: »
    Vasoka wrote: »
    Hydra9268 wrote: »
    I'll toss my vote into the hat for this. Most of Cyrodiil covers Oblivion content. But I don't want to bother with entering a PVP zone. Making a PVE version of the zone without the PVP perks and rewards doesn't take away the quality or value of the area. It makes it more accessible to those of us who merely want to explore it. At present, I have never visited the place since it's PVP. I am prepared for incoming hate.

    Hundreds of requests and all of them rightfully ignored.

    No, absolutely DON'T ruin the one PVP zone the game has. Go PVE in the other 99.99999% of the game.

    You are aware that a PvE version of that zone would actually improve the PvP zone version? Every weekend you have none PvP players move into Cyrodiil to shop, not to mention the players doing the repeatable quests, fishing or skyshards. None of them is interested in the little PvP play and none of them is involved, still these players take up slots in the zone. Having that stuff moved to a PvE version of the zone would free up spots in the PvP version that could be used by PvP players.

    I think you overestimate the number of people who go to Cyrodiil for PvE on a weekly basis, so your premise is wrong.

    Even if i oversetimate it it still would be generally right. I also have yet to see how a PvE version of the zone would have any negative impact on PvP, given that PvP players want to battle each other and not pray on PvE players wandering around.

    Except many do want to prey on the noobs. There's a contingent who specifically do this and I find is appalling. I pvp alot and I wouldn't mind seeing a separate pve cyrodil at all. I mean they do multiple instances for midyear, what's another campaign.
    PCNA
    PCEU
  • Greasytengu
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    Hydra9268 wrote: »
    Lugaldu wrote: »
    How should that match with the overall storyline? The topic of the war is almost everywhere present, how it should be possible to travel to Cyrodiil and do happily quests there or explore the imperial city? It is completely illogical to make Cyrodiil PvE zone. I dont play PvP, therefore I almost never go to Cyrodiil, but that also does not bothers me - due to the aforementioned reasons.

    https://forums.elderscrollsonline.com/en/discussion/comment/7247395/#Comment_7247395


    Lore wise, Cyrodiil is basically at war near constantly from 2E 430, until the end of the 'Tiber Wars' in 2E 896.

    While there may be little periods of relative peace within Cyrodiil, there is either a war raging at its borders or within them at any time during the Interregnum. Even if the 3 alliances pull out completely, there will be other forces waiting to fill the power vacuum. The Colovians, the Nibenese, and the remnants of the Longhouse Empire are three that immediately spring to mind.

    If the conflict was relegated to just active skirmishing between parties, the populations would be drained off in a couple decades at most. Full on conflict, wouldn't last half that long.

    Buddy this is fantasy, and also basically the actual lore.

    Friend, just because its fantasy doesn't mean anything goes. Troop loses still matter, Orsinium questline as in game example. Hvy losses necessitate you breaking the siege. Sustained day to day fighting leads to heavy casualties. No troops = no war.

    Do you think the 100 Years War was fighting every day? Its a whole lot easier to say fighting happened from This time to This time, instead of recording every little action.

    Temporary truces, negotiation periods and full on peace talks. If it was fighting sunup to sundown the forces would literally bleed the population dry.

    Its literally in the lore. There is no peace in or around Cyrodiil until Tiber Septim reforms the empire. Its part of why humanity got onboard with him being a literal god so easily, because he ended 400+ years of war (and being dragonborn didn't hurt either).

    Elves we all like 'Pishaw, 400+ Years of war? Back in my day we had a millennia of war and that was the way we liked it!' and so they never really got onboard with the whole Talos thing. Also he dropped the Numidium on them, and they were kinda salty about that.

    'Nirn' literally translates to 'Arena'. War is the natural state of this world, always has been.
    " I nEeD HeAlInG!!! "
  • Minyassa
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    So...let me get this straight.

    1. Skyshards, fishing, and PvE quest objectives in Cyrodiil/IC are the reward for risking PvP.
    2. Skyshards, fishing, and PvE quest objectives in the rest of Tamriel are the reward for...not risking PvP?

    So NOT running the risk of being interrupted, delayed or harassed is JUST as odious to a PvP player as running those risks are to a PvE player? Am I reading that correctly? The fear of being able to complete something without other players trying to screw it up for them causes just as much anxiety and irritation as the presence of it?

    It must be truly terrible to imagine having to do something without people constantly up your rear trying to insult you and stop you from doing it. We should be more compassionate about this, since obviously PvP players go through a lot when they have to collect those skyshards that are just...*shudder*...just SITTING THERE without any mobs around them or other players to make them start over or camp them.

    People also keep mentioning how great it is that PvP is forced on PvE players so that they can potentially discover they like it. I would love to know just how many of those people love something they hated eating that was forced on them. I know my dad sure loves brussels sprouts now in his 70s even though as a child his mom made him eat them and he can still remember how much he hated them now. Oh wait, no, he STILL HATES THEM, because they were forced on him so much that he couldn't bring himself to try them again as an adult.

    Forcing PvP once would let players know if they liked it or not. Forcing it 76 times (all skyshards and rare fish) and still expecting that to be a reasonable way to lure players into it is crazy. I have not met one single person who loves something they hated the first 75 times and then suddenly saw it in a different light that 76th time. Being made to do something loathsome either becomes neutral after a while as one numbs themselves to it just to get it over with, or intensifies that hatred. I have also not yet personally spoken with anyone else who even bothered to finish both the skyshard and fishing achievements that hated PvP from the beginning--of the five people I discussed this with, four refuse to do those achievements at all and are willing to blow off the rewards because the task is just too frustrating to contemplate and one will only do them in tiny increments and with help to avoid any possibility of encountering other players, and after several months of this plan has yet to feel up to starting on it because of the expected annoyance. These are all people who have tried PvP numerous times and a couple of them even play Battlegrounds, but in BGs they are not exposed to the same situation because people don't usually have the time or inclination to waste on harassment.

    Using "we need it to lure players into PvP" or "the rewards there that are also in the rest of the game without risk of PvP are worth that even though they're exactly the same reward" just do not make any sense as arguments. I think that the honest answer is more something like "someone who has different interests from me wants to avoid doing what I like and that makes me angry because I feel like it's a personal attack on my preferences."
    Edited by Minyassa on May 8, 2021 9:56PM
  • Morgha_Kul
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    I would definitely like to see a PvE version of Cyrodiil. I have a preference for actually walking from place to place (ie. no fast travel if I can avoid it), and Cyrodiil has been a gigantic hole in the middle of the map for me.

    There are few quests, but that's fine. There's nothing to stop them adding some later, if they choose to. There's no real fast travel, but that's easy enough to add. It's a large, beautiful zone people just don't get to appreciate because of the presence of PvP.

    Perhaps if they made the PvE version of the zone a post-war area (ie. lots of cleaning up the aftereffects of the war), or an area overrun by Oblivion (like Craglorn).


    I could comment on PvP, and why PvE players generally don't want to do that, but I'll leave it alone except to say that it's not very well balanced.
    Exploring Tamriel since 1994.
  • Jaraal
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    Cyrodiil is a war zone. It's not a zone for stories or questing, nor should it be.

    I don't agree with this.

    There are over 90 quests in Cyrodiil, 59 of them repeatable. And even though my characters have been Emperor a few times, I still make time to do a couple dailies for the Citrus, gear, AP, XP, and so forth. A lot of the dailies have you going into the delves, so you can get your Blessing of War buff while killing two birds with one stone. And the Fighter's Guild dailies often overlap with the town dailies, so you can do multiple quests at the same time.


    So, no, we do not need a PvE Cyrodiil.

    I do, however, agree with this.

    And the same for Imperial City. This entitlement craze is getting out of hand. Put in the work, get good, take the risks. You might find you're actually good at the best mode this game has to offer.




    Edited by Jaraal on May 8, 2021 10:35PM
  • mavfin
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    Pauwer wrote: »
    Ehhh, can i pls have my alliance war pvp in all of the original alliance pve zones already? Pretty please, with sugar on top.

    No, we don't need a ganking area across all the original zones so you can kill people who don't even want to PvP.

    Cyrodil is yours, and you can keep it.

    Dueling is fine with me, or even multi-person dueling near the cities (preferably not IN them), as long as there's no way to 'force' other people into it.
  • NordJitsu
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    I'll be okay with this if and only iff it also comes along with the originally promised PvP portion of the justice system. We were supposed to be able to hunt players to collect bounties.

    Of course, you could also always just go to a low pop campaign and it's basically PvE only.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • VaranisArano
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    Minyassa wrote: »
    So...let me get this straight.

    1. Skyshards, fishing, and PvE quest objectives in Cyrodiil/IC are the reward for risking PvP.
    2. Skyshards, fishing, and PvE quest objectives in the rest of Tamriel are the reward for...not risking PvP?

    So NOT running the risk of being interrupted, delayed or harassed is JUST as odious to a PvP player as running those risks are to a PvE player? Am I reading that correctly? The fear of being able to complete something without other players trying to screw it up for them causes just as much anxiety and irritation as the presence of it?

    It must be truly terrible to imagine having to do something without people constantly up your rear trying to insult you and stop you from doing it. We should be more compassionate about this, since obviously PvP players go through a lot when they have to collect those skyshards that are just...*shudder*...just SITTING THERE without any mobs around them or other players to make them start over or camp them.

    People also keep mentioning how great it is that PvP is forced on PvE players so that they can potentially discover they like it. I would love to know just how many of those people love something they hated eating that was forced on them. I know my dad sure loves brussels sprouts now in his 70s even though as a child his mom made him eat them and he can still remember how much he hated them now. Oh wait, no, he STILL HATES THEM, because they were forced on him so much that he couldn't bring himself to try them again as an adult.

    Forcing PvP once would let players know if they liked it or not. Forcing it 76 times (all skyshards and rare fish) and still expecting that to be a reasonable way to lure players into it is crazy. I have not met one single person who loves something they hated the first 75 times and then suddenly saw it in a different light that 76th time. Being made to do something loathsome either becomes neutral after a while as one numbs themselves to it just to get it over with, or intensifies that hatred. I have also not yet personally spoken with anyone else who even bothered to finish both the skyshard and fishing achievements that hated PvP from the beginning--of the five people I discussed this with, four refuse to do those achievements at all and are willing to blow off the rewards because the task is just too frustrating to contemplate and one will only do them in tiny increments and with help to avoid any possibility of encountering other players, and after several months of this plan has yet to feel up to starting on it because of the expected annoyance. These are all people who have tried PvP numerous times and a couple of them even play Battlegrounds, but in BGs they are not exposed to the same situation because people don't usually have the time or inclination to waste on harassment.

    Using "we need it to lure players into PvP" or "the rewards there that are also in the rest of the game without risk of PvP are worth that even though they're exactly the same reward" just do not make any sense as arguments. I think that the honest answer is more something like "someone who has different interests from me wants to avoid doing what I like and that makes me angry because I feel like it's a personal attack on my preferences."

    Let me elaborate on your opening, which is a false comparison.

    1. Skyshards, fishing, and PvE quest objectives in Cyrodiil/IC are the reward for playing the zone as intended, which includes the risk of PvPvE.
    2. Skyshards, fishing, and PvE quest objectives in the rest of Tamriel are the reward for playing the zones as intended, which does not include the risk of PvPvE.

    If you question #1, I can continue to explain how the skyshards, fishing, and town/delve/delve quest objectives in Cyrodiil and Imperial City are intricately intertwined with the PVP objectives, such that they truly are designed as PvPvE zones if you wish. In addition, I can also cite ZOS' texts showing that they designed, intended, and expected for players to be questing and PVPing in areas like Imperial City, if you would like.

    Saying things like "the Cyrodiil/IC skyshards/dolmens/achievements/fish are no different than Eastmarch skyshards/dolmens/achievements/fish is false. They are not the same because they are specifically acquired in PvPvE zones, where the Devs fully intended for players to experience the risk of PvPvE to get those things.

    Therefore, we cannot draw the conclusion "I got the Eastmarch skyshards/fish, etc. risk free, so I should get the Cyrodiil Skyshards/fish etc risk free too." To say so ignores the fundamental difference in the design and intention for PvPvE zones like Cyrodiil/Imperial City vs PVE-only zones like Eastmarch. To say so is asking to get the rewards of PvPvE zones without playing the zones as intended.


    What we see in many of these requests where PVE-only players want the Cyrodiil/IC skyshards, fishing, and quests with none of the risk of PVP is simply a denial that they should not be expected to play the game as intended because they dislike playing the game as intended.

    I don't say this to insult anyone or direct it at anyone in particular, but the idea that "I should never have to play intended content I don't enjoy (insert whatever description of how/why they dislike PVP here) in order to get rewards" is crucial to the arguments being made for getting the same rewards from a PVE-only version of PVPVE zones.

    It's not just PvPvE zones either. It'll crop up again when event tickets roll out for Midyear Mayhem and the Imperial City event, even though IC has two PVP-free options for tickets. It'll show up during the Undaunted Event, when players go "I have to do group content or solo a dungeon?" It'll show up when Endeavors rolls out and players realize that if you want to be maxing out on your rewards or want to skip some tedious tasks, you are either going to have to get out of the comfort zone or do without the rewards.

    Even though ESO is very much a game where you have to do ALL of the content if you want ALL of the rewards, and it always has been, we'll continue to see these threads. Why? Because players who hate the intended gameplay in PvPvE zones still want the rewards in that PvPvE zone, but feel they should never have to do any gameplay they dislike to get those rewards.
  • Thechuckage
    Thechuckage
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    Hydra9268 wrote: »
    Lugaldu wrote: »
    How should that match with the overall storyline? The topic of the war is almost everywhere present, how it should be possible to travel to Cyrodiil and do happily quests there or explore the imperial city? It is completely illogical to make Cyrodiil PvE zone. I dont play PvP, therefore I almost never go to Cyrodiil, but that also does not bothers me - due to the aforementioned reasons.

    https://forums.elderscrollsonline.com/en/discussion/comment/7247395/#Comment_7247395


    Lore wise, Cyrodiil is basically at war near constantly from 2E 430, until the end of the 'Tiber Wars' in 2E 896.

    While there may be little periods of relative peace within Cyrodiil, there is either a war raging at its borders or within them at any time during the Interregnum. Even if the 3 alliances pull out completely, there will be other forces waiting to fill the power vacuum. The Colovians, the Nibenese, and the remnants of the Longhouse Empire are three that immediately spring to mind.

    If the conflict was relegated to just active skirmishing between parties, the populations would be drained off in a couple decades at most. Full on conflict, wouldn't last half that long.

    Buddy this is fantasy, and also basically the actual lore.

    Friend, just because its fantasy doesn't mean anything goes. Troop loses still matter, Orsinium questline as in game example. Hvy losses necessitate you breaking the siege. Sustained day to day fighting leads to heavy casualties. No troops = no war.

    Do you think the 100 Years War was fighting every day? Its a whole lot easier to say fighting happened from This time to This time, instead of recording every little action.

    Temporary truces, negotiation periods and full on peace talks. If it was fighting sunup to sundown the forces would literally bleed the population dry.

    Its literally in the lore. There is no peace in or around Cyrodiil until Tiber Septim reforms the empire. Its part of why humanity got onboard with him being a literal god so easily, because he ended 400+ years of war (and being dragonborn didn't hurt either).

    Elves we all like 'Pishaw, 400+ Years of war? Back in my day we had a millennia of war and that was the way we liked it!' and so they never really got onboard with the whole Talos thing. Also he dropped the Numidium on them, and they were kinda salty about that.

    'Nirn' literally translates to 'Arena'. War is the natural state of this world, always has been.

    War happening does not mean fighting every day. Just because the fighting has died down does not mean the war is over.
  • mavfin
    mavfin
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    Even though ESO is very much a game where you have to do ALL of the content if you want ALL of the rewards, and it always has been, we'll continue to see these threads. Why? Because players who hate the intended gameplay in PvPvE zones still want the rewards in that PvPvE zone, but feel they should never have to do any gameplay they dislike to get those rewards.

    As long as Cyrodil stays PvP because the PvP people want it that way, the PvP people can just have to deal with having to go do PvE content for their sets.

    Fair is fair.

    I don't mind PvP, but I hate MMO PvP. It's not the PvP, it's the people you have to do it with and against.

    I can play PvP in planes and ships and tanks and as soldiers, and not run into the same kind of nasty mouth 12 year old BS that this game and other MMO PvP is full of.

    If you enjoy that kind of interaction, or it's your thing, fine, have at it, but don't expect me to go near it. I don't have time for a re-enaction of middle school in my relaxing game. That was a LONG time ago.
    Edited by mavfin on May 8, 2021 11:37PM
  • Morgha_Kul
    Morgha_Kul
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    Ok... here's what I'm seeing.

    PvP exists only in Cyrodiil (or duels in any zone). If PvP players want to expand that to having PvP exlusive copies of all zones... what would that do? It would spread out the already small PvP community over even MORE area... making it nearly impossible for PvP players to actually do any PvP. So, let's stop trying to push that notion.

    PvP players don't want a PvE version of Cyrodiil... because it will take PvE players out of the PvP zone? What I see there is PvP players lamenting they don't have easy targets to kill that can't fight back. Remember, most PvE players will be there alone, and/or will not have optimized gear. More, they won't be as practiced as PvP players are maximizing dps or defenses. My characters average between 5-10k dps. How would I have ANY hope of competing with a PvP built character doing 100k+ dps? The answer is I wouldn't. Therefore, I must conclude that the only reason PvP players would object to PvE players having an option to NOT enter the PvP zone is that they would lose the risk free targets. Such players aren't really interested in actual PvP, just easy kills.

    There's not enough PvE content in Cyrodiil? That's already been demonstrated to not be true, but let's suppose it IS, for the sake of argument. Having a sizable zone with nothing of substance in it means it's an area that can be ADDED to by development, after the fact. In a sense, that's kind of the whole point of an MMO... that the world of the game exist independently of content.

    In short, I see no valid reason NOT to make a PvE verson of Cyrodiil.
    Exploring Tamriel since 1994.
  • Greasytengu
    Greasytengu
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    Hydra9268 wrote: »
    Lugaldu wrote: »
    How should that match with the overall storyline? The topic of the war is almost everywhere present, how it should be possible to travel to Cyrodiil and do happily quests there or explore the imperial city? It is completely illogical to make Cyrodiil PvE zone. I dont play PvP, therefore I almost never go to Cyrodiil, but that also does not bothers me - due to the aforementioned reasons.

    https://forums.elderscrollsonline.com/en/discussion/comment/7247395/#Comment_7247395


    Lore wise, Cyrodiil is basically at war near constantly from 2E 430, until the end of the 'Tiber Wars' in 2E 896.

    While there may be little periods of relative peace within Cyrodiil, there is either a war raging at its borders or within them at any time during the Interregnum. Even if the 3 alliances pull out completely, there will be other forces waiting to fill the power vacuum. The Colovians, the Nibenese, and the remnants of the Longhouse Empire are three that immediately spring to mind.

    If the conflict was relegated to just active skirmishing between parties, the populations would be drained off in a couple decades at most. Full on conflict, wouldn't last half that long.

    Buddy this is fantasy, and also basically the actual lore.

    Friend, just because its fantasy doesn't mean anything goes. Troop loses still matter, Orsinium questline as in game example. Hvy losses necessitate you breaking the siege. Sustained day to day fighting leads to heavy casualties. No troops = no war.

    Do you think the 100 Years War was fighting every day? Its a whole lot easier to say fighting happened from This time to This time, instead of recording every little action.

    Temporary truces, negotiation periods and full on peace talks. If it was fighting sunup to sundown the forces would literally bleed the population dry.

    Its literally in the lore. There is no peace in or around Cyrodiil until Tiber Septim reforms the empire. Its part of why humanity got onboard with him being a literal god so easily, because he ended 400+ years of war (and being dragonborn didn't hurt either).

    Elves we all like 'Pishaw, 400+ Years of war? Back in my day we had a millennia of war and that was the way we liked it!' and so they never really got onboard with the whole Talos thing. Also he dropped the Numidium on them, and they were kinda salty about that.

    'Nirn' literally translates to 'Arena'. War is the natural state of this world, always has been.

    War happening does not mean fighting every day. Just because the fighting has died down does not mean the war is over.

    Ok, so lets say the three alliances pull out of Cyrodiil. Then what? There is no infrastructure, except for the keeps and the farms/mines/lumberyards that supplied them. The only settlements are small and impoverished. Outlaws outnumber citizens several times over.

    Who would take over the reclaiming? Who would be footing the bill for all the repairs that need doing? Who would be paying the mercenaries to clear all the mines of monsters and outlaws?

    There may be factions powerful enough to do this, but they will have only have one goal in mind and that is ruling Cyrodiil, and with a prize that large there will be multiple groups looking to claim it. Those groups will inevitably fight each other.

    There is no imperial government, there is no peace, and there wont be for another 400+ years.
    " I nEeD HeAlInG!!! "
  • Sanctum74
    Sanctum74
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    Hundreds of requests and its always from the same 7 people. You already have 99% of the game catered to you, can’t pvp players have just this one thing?

    Even at prime time there’s at least one empty campaign you can explore and quest all you want with very little possibility of encountering another player.

    Pvp players accept that they must do pve content just so they can pvp, but pve players think they should get even more special treatment and be able to ignore the way the zone was designed.

  • VaranisArano
    VaranisArano
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    mavfin wrote: »
    Even though ESO is very much a game where you have to do ALL of the content if you want ALL of the rewards, and it always has been, we'll continue to see these threads. Why? Because players who hate the intended gameplay in PvPvE zones still want the rewards in that PvPvE zone, but feel they should never have to do any gameplay they dislike to get those rewards.

    As long as Cyrodil stays PvP because the PvP people want it that way, the PvP people can just have to deal with having to go do PvE content for their sets.

    Fair is fair.

    I don't mind PvP, but I hate MMO PvP. It's not the PvP, it's the people you have to do it with and against.

    I can play PvP in planes and ships and tanks and as soldiers, and not run into the same kind of nasty mouth 12 year old BS that this game and other MMO PvP is full of.

    If you enjoy that kind of interaction, or it's your thing, fine, have at it, but don't expect me to go near it. I don't have time for a re-enaction of middle school in my relaxing game. That was a LONG time ago.

    That doesn't bother me. I like PVE questing and group content. I started out as a PVE-only player before gradually realizing I liked PVP.


    What a lot of players don't realize is that ZOS is serious about the principle that if you want ALL the rewards, you have to do ALL the content. And if you don't want to do the content, then you do without the rewards from that content.

    If you're PVP-only, you gotta do PVE-content for gear, and often its pretty hard group content. You gotta level your Antiquities to get those Mythics. Plus skyshards, skill points, skill lines, etc.

    PVE-only? At least Vigor and Major Gallop unlock very early now, but there's Warhorn and Caltrops. Skyshards, achievements, dyes, titles and the like aren't necessary, but lots of people want them.

    Overland PVE-only? Well, you can't get BOP gear or a non-event supply of transmute stones.

    Events? Well, you either do the activity, or you miss out on the event tickets. When ZOS was running TG/DB events, there were complaints from roleplayers who play law-abiding characters.

    Love Housing? I've seen threads complaining that ZOS put desirable furnishing recipes in Vet DLC dungeons and that there was a boat furnishing as a trial reward.

    Antiquities? This system was pretty much the poster child for "you'll be doing just about every activity in the game" including a lead in an Imperial City boss.

    Endeavors? I dunno if you've been paying attention to the PTS tasks, but it's very well designed to get players doing a wide variety of content (and buying DLC content too).

    ESO is this way by design.

    It strongly benefits the Devs to have a well-rounded playerbase, to push players out of their comfort zones, and to provide encouragement in the form of rewards to try content they otherwise wouldn't.

    And so it really cuts against the grain for players who think "I should never have to do content I dislike in order to get rewards" when ZOS does this again, and again, and again. They don't want to accept that ZOS benefits far more from the majority of players who are willing to go try that content for rewards than by making it possible to skip that content and still get the rewards. I find that very understandable - it's hardly pleasant to be told that ESO benefits from depriving them of rewards as long as they refuse to do content they dislike. But that doesn't make it untrue, and that goes for PVP-only players who feel forced to PVE as much as it does anyone else.
This discussion has been closed.