YandereGirlfriend wrote: »Is there any reason why Bahsei's Mania only applies to PvE mobs?
It has a very difficult proc condition to leverage and it already has a line of Minor Slayer so it's not as if the set would ever be considered overpowered in PvP.
This would be a very disturbing trend to see trial sets artificially exempted from PvP application and it would give PvP players even less of a reason to purchase the upcoming Chapters.
seeing there is no feedback thread for the proc set changes. I will just post here.
Both undaunted infiltrator and unweaver don't scale with wpd/spd.. or mag/sta/health.
The ultimate crafting crate needs to be updated!
My tests of the Heartland's Conqueror set are severely hindered by the fact that, for starters we don't have access to already pre-crafted set like we do for all the others, but we do not get any rank 10 materials on our PTS max level presets either and are limited to only 200 ingots of void steel.
I ended up going to the imperial city to buy rank 10 materials there with Telvars but then ran into the issue that upgrade materials are also limited. Yes, 200 Tempering alloys are nice, but there is no jewelry upgrade materials at all! I can live with not having golden crafted jewerly because who is going to make those on the live servers anyway, but I don't even have purple upgrade mats for jewelry either nor do I have the jewelry trait materials! Guess I will have to craft stuff and then transmute it first... /rant
I don't know what you're on about, I got all rank 10 mats and all upgrade mats from the crafting crate no problem.
The ultimate crafting crate needs to be updated!
My tests of the Heartland's Conqueror set are severely hindered by the fact that, for starters we don't have access to already pre-crafted set like we do for all the others, but we do not get any rank 10 materials on our PTS max level presets either and are limited to only 200 ingots of void steel.
I ended up going to the imperial city to buy rank 10 materials there with Telvars but then ran into the issue that upgrade materials are also limited. Yes, 200 Tempering alloys are nice, but there is no jewelry upgrade materials at all! I can live with not having golden crafted jewerly because who is going to make those on the live servers anyway, but I don't even have purple upgrade mats for jewelry either nor do I have the jewelry trait materials! Guess I will have to craft stuff and then transmute it first... /rant
I don't know what you're on about, I got all rank 10 mats and all upgrade mats from the crafting crate no problem.
@Firstmep What? Where? How? I looked in every box I got from the template and couldn't find any... It only went up to voidsteel for me and upgrade mats included nothing for jewelry crafting. So even if those materials are there somewhere, it's strange they are not packed together with the rest of the crafting materials.
The ultimate crafting crate needs to be updated!
My tests of the Heartland's Conqueror set are severely hindered by the fact that, for starters we don't have access to already pre-crafted set like we do for all the others, but we do not get any rank 10 materials on our PTS max level presets either and are limited to only 200 ingots of void steel.
I ended up going to the imperial city to buy rank 10 materials there with Telvars but then ran into the issue that upgrade materials are also limited. Yes, 200 Tempering alloys are nice, but there is no jewelry upgrade materials at all! I can live with not having golden crafted jewerly because who is going to make those on the live servers anyway, but I don't even have purple upgrade mats for jewelry either nor do I have the jewelry trait materials! Guess I will have to craft stuff and then transmute it first... /rant
I don't know what you're on about, I got all rank 10 mats and all upgrade mats from the crafting crate no problem.
@Firstmep What? Where? How? I looked in every box I got from the template and couldn't find any... It only went up to voidsteel for me and upgrade mats included nothing for jewelry crafting. So even if those materials are there somewhere, it's strange they are not packed together with the rest of the crafting materials.
there is a limit how many things in a container get displayed. crafting mats one contains many many more... including itself..
just extract all.
YandereGirlfriend wrote: »Is there any reason why Bahsei's Mania only applies to PvE mobs?
It has a very difficult proc condition to leverage and it already has a line of Minor Slayer so it's not as if the set would ever be considered overpowered in PvP.
This would be a very disturbing trend to see trial sets artificially exempted from PvP application and it would give PvP players even less of a reason to purchase the upcoming Chapters.
On the contrary. Proc effect separation into pvp and pve is what is really needed imo.
Whether for this specific set it is done well or even makes sense is an entirely different question of course.
dhoward5b14_ESO wrote: »7.0.2 Saxheels went from great to trash heap. Too bad since I was looking forward to the set.
7.0.0 was roughly 4.66% damage increase in group but you need to not overlap first 10s of warhorn. 7.0.2 damage makes the damage increase roughly 1.95% if you can pop a 200 cost ultimate (13.3 seconds of major force) every 45 seconds, and you still need to time it to not overlap first 10s of horn. Just not worth the pain to use it.
ZOS_GinaBruno wrote: »This is the official feedback thread for the new item sets, Mythic items and Monster Masks. Specific feedback that the team is looking for includes the following:
- Were there any sets you felt were over or under powered compared to current offerings in the live game?
- What are your thoughts on being able to mix perfected and non-perfected sets?
- Do you have any other general feedback?
ZOS_GinaBruno wrote: »This is the official feedback thread for the new item sets, Mythic items and Monster Masks. Specific feedback that the team is looking for includes the following:
- Were there any sets you felt were over or under powered compared to current offerings in the live game?
- What are your thoughts on being able to mix perfected and non-perfected sets?
- Do you have any other general feedback?
ZOS_GinaBruno wrote: »This is the official feedback thread for the new item sets, Mythic items and Monster Masks. Specific feedback that the team is looking for includes the following:
- Were there any sets you felt were over or under powered compared to current offerings in the live game?
- What are your thoughts on being able to mix perfected and non-perfected sets?
- Do you have any other general feedback?
Going from the exact same build from Live to PTS, I am taking the following nerfs:
Unleashed damage = 76% nerf
Maelstrom 2H damage = 50% nerf
Chokethorn healing = 23% nerf
Max health, magicka, and stamina are getting nerfed...
I understand these sets were over powered, but nerfing them to this extend is absolute insanity. I think you did this primarily because some people could max a specific stat to make one set super over powered, but the solution to that is to put a hard cap on the dmg each set can do, not nerf them by 50% or more...
Not really... unless you are being sarcasticmaster_vanargand wrote: »Gaze of Sithis is well balanced.
good job.
YandereGirlfriend wrote: »While the minor buff is welcome, the Frostbite set absolutely requires a further increase in its power if it is to avoid the ignominious fate of so many prior sets - unused, unloved, forgotten about... forever.
There are simply not enough viable sources of Frost Damage in the game to ever justify using this set over more mainstream damage options, options that also increase your healing as well as the entirety of your damaging attacks.
As has been related before, a niche set that is less powerful than a mediocre crafted set from six years ago (Julianos) is not the proper tuning for a set of this nature.
Why would you bother to create a new set while knowing up-front that it will never be utilized? ZOS, your players are giving you the answers to the quiz - this set needs to be +12% Frost Damage in order to achieve viability.
ZOS_GinaBruno wrote: »This is the official feedback thread for the new item sets, Mythic items and Monster Masks. Specific feedback that the team is looking for includes the following:
- Were there any sets you felt were over or under powered compared to current offerings in the live game?
- What are your thoughts on being able to mix perfected and non-perfected sets?
- Do you have any other general feedback?
Going from the exact same build from Live to PTS, I am taking the following nerfs:
Unleashed damage = 76% nerf
Maelstrom 2H damage = 50% nerf
Chokethorn healing = 23% nerf
Max health, magicka, and stamina are getting nerfed...
I understand these sets were over powered, but nerfing them to this extend is absolute insanity. I think you did this primarily because some people could max a specific stat to make one set super over powered, but the solution to that is to put a hard cap on the dmg each set can do, not nerf them by 50% or more...
WrathOfInnos wrote: »The changes to Harpooner’s Wading Kilt today seem a little harsh. Previously it would ramp up to 10 stacks over 10 seconds (minimum) and give max 5.4% crit chance and 20% crit damage, while taking a direct damage tick would remove 1 stack. Now it caps out at 5.7% crit chance and 10% crit damage, while a tick of direct damage removes 5 stacks.
1. The risk-reward change. The removal of 5 stacks instead of 1 has some interesting effects, and really reinforces the idea that you don’t want to stand in red while wearing this set. Even mechanics that don’t hit hard, or are blockable, should now be dodged. This gives the set a unique feel, and is a good thing IMO. It also makes the set situational, with mechanics like Yolnahkriin’s focus fire completely wiping stacks, which isn’t necessarily a bad thing. However this does have serious implications for PVP or solo PVE builds, if there’s not a tank eating all the enemy attacks then you won’t be able to build any stacks here. You’ll likely hover around 0-1 stacks making the set completely useless. Is this intended?
2. The max power change. With perfect 100% uptime on 10 stacks before, this Mythic set bonus was giving 1-3% more DPS than other stacking crit set final bonuses, such as:
- 5pc Tzogvins (8.1% crit chance and 10% crit damage)
- 5pc Advancing Yokeda (11% crit chance)
- 5pc Dragonguard Elite (12.5% crit chance)
After the change today it’s now weaker than any of these examples, while also being harder to maintain stacks and obtain the item. Is it intended for a mythic item with a significant drawback (losing stacks if you take direct damage, and prevents use of other mythics) to underperform compared to similar sets, even when used perfectly (or on a dummy with no risk of incoming damage)?
Another comparison would be to the 5pc bonus on Medusa, and while HWK does offer slightly more DPS (less than 1%) than Medusa’s 4% crit chance and 10% crit damage, it also has far fewer downsides. Medusa instantly gives the max effect (no ramp up), doesn’t have any DPS loss from taking a damage tick, can be used on jewelry/weapons to allow freedom of armor weight (7 light is often better than 1 medium on Magicka builds). Medusa is also a bad game dungeon set, shouldn’t the fancy new DLC mythic-tier item be a little better?
IMO either one of these changes would be ok (I’d prefer 1 and leave the peak power alone), but the combination of both is too much. It’s now a high risk, low reward item.
I do like the shift toward more crit chance and less crit damage on this item, but adding 0.3% crit chance to lose 10% crit damage is a large net negative. Maybe drop the crit damage entirely and allow it to stack up to 12-16% crit chance at 10 stacks.
Edit: To justify those numbers a little. If it were to become pure crit chance, and using the conversion from Thief/Shadow that 1333 crit (or 6.1%) = 11% crit damage. The original form in 7.0.0 would be equal to 5.4% + (20% x 6.1% / 11%) = 16.5% crit chance. The new values in 7.0.2 (which are too low IMO) would be equivalent to 5.7% + (10% x 6.1% / 11%) = 11.2%.
dave_harter_ESO wrote: »The current iteration of item sets on PTR feel pretty underwhelming. I really like the idea of a mythic for transformations but the current version of Shapeshifters chain needs something more. I like the idea of increasing duration of transformations by 5 seconds or so would be nice. On Gaze of Sithis, the current iteration might as well be deleted from the patch notes and give the devs some time to think on a solution. The real problem is if item sets are this underwhelming what does that say about the rest of the chapter.
YandereGirlfriend wrote: »dave_harter_ESO wrote: »
And then the new Overland sets are supremely 'meh.' Frostbite had great potential but it's dead on arrival at its uselessly low tuning and the others are similarly mediocre sets intended for PvP... or something.
I think frostbite has potential even with it's current values. but definitely not next patch, not until it's indirectly buffed by getting more frost damage skills that are viable. I don't know if zos is going to buff the set again before release but if so, it might be viable next patch.