I'm glad you mentioned this, I wasn't sure if I had just missed these detailed descriptions before or if they were new. They are so much more helpful. 👍FrancisCrawford wrote: »On Monday, before the patch (not that I'm guessing that will change anything):
The dailies:
- Seem to have wordier and more helpful descriptions than I recall previously.
FrancisCrawford wrote: »On Monday, before the patch (not that I'm guessing that will change anything):
- Kill 2 people. These are clarified to be citizens of Tamriel. It is not specified whether they need to be ones the justice system would object to.
I'm sure there's lots more, but a few I found: Bull Netches (even ones that start as friendly), Trolls (not the small ones), Watchers (including those that spawn at Dolmens), Dolmen Bosses, Frost and Storm Atro's, Mammoths, Giants, Chaurus Reapers, Wispmothers, Bristlebacks, Argonian Behemoths (some, the ones with 119k health but not the ones with 40k health), Haj Mota, Minotaurs, Miregaunts, Wamasau ...FrancisCrawford wrote: »Today's Daily Endeavors:
- Kill 2 Dangerous Foes. These are defined as having "shielded life-bars". That would include world bosses, dungeon bosses, and public dungeon group event bosses, right? What else?
DarcyMardin wrote: »“Shielded life bars”? “Durables Master Writs”? Even I, here from the beginning, am pausing for a second to make sure I know what they mean...”durables” refers to woodworking, blacksmithing, and woodworking, I presume? Is jewelry crafting a durable? As for “Heist”? and “Telvar stones?” OK, no problem for me, but good luck to newcomers to the game on some of these things. Zone chat is going to be besieged with questions.
A good number of these endeavors have entry bars of some sort. As in, you can’t even do a heist of a blood sacrament (from a day or two ago) until you’ve progressed in the Thieves Guild and Dark Brotherhood stories. Master writs of course have several requirements. I suppose the goal is to get more people involved in various different elements of the game? I just hope the rewards are worth it.
VaranisArano wrote: »Heists - Prerequisite
Assuming you own the Thieves Guild DLC or ESO+
Quest: Partners in Crime
Reach Rank 2 in Thieves Guild
Quest: Cleaning House
Reach Rank 3 in Thieves Guild
Quest: The Long Game
Quest: Master of Heists
It's been so long that I don't recall, but reaching Rank 3 in the Thieves Guild may require doing at least some Tip Board missions from the Thieves Den to get the required reputation.
Personal comment: this is one of the aspects that makes Endeavors more of a grind for new players and keeps certain missions out of their reach. I've seen it with Warframe's Nightwave missions as well, where a theoretically simple mission actually requires doing a major quest to unlock an area, then you have to quest for certain items to do the mission. Experienced players have a huge edge on missions like this.
Thieves Guild missions are no big deal when I've already got a Master Thief and Silencer. To a new player, looking at that list of prerequisites, it's a pretty clear choice of grind or do without.
And in the context of that list of Endeavors, where Thieves Guild Heists and durable Master Writs both require substantial investment of time and effort, and Tel Var requires entering a PvPvE zone with no below 50 PVP instance...well it becomes clear that ZOS is pretty happy with that choice of "grind or do without" for low level players. This is another 4/6 seals day for a lot of players, and I think that's worth keeping in mind when we look at the eventual prices.
FrancisCrawford wrote: »VaranisArano wrote: »Heists - Prerequisite
Assuming you own the Thieves Guild DLC or ESO+
Quest: Partners in Crime
Reach Rank 2 in Thieves Guild
Quest: Cleaning House
Reach Rank 3 in Thieves Guild
Quest: The Long Game
Quest: Master of Heists
It's been so long that I don't recall, but reaching Rank 3 in the Thieves Guild may require doing at least some Tip Board missions from the Thieves Den to get the required reputation.
Personal comment: this is one of the aspects that makes Endeavors more of a grind for new players and keeps certain missions out of their reach. I've seen it with Warframe's Nightwave missions as well, where a theoretically simple mission actually requires doing a major quest to unlock an area, then you have to quest for certain items to do the mission. Experienced players have a huge edge on missions like this.
Thieves Guild missions are no big deal when I've already got a Master Thief and Silencer. To a new player, looking at that list of prerequisites, it's a pretty clear choice of grind or do without.
And in the context of that list of Endeavors, where Thieves Guild Heists and durable Master Writs both require substantial investment of time and effort, and Tel Var requires entering a PvPvE zone with no below 50 PVP instance...well it becomes clear that ZOS is pretty happy with that choice of "grind or do without" for low level players. This is another 4/6 seals day for a lot of players, and I think that's worth keeping in mind when we look at the eventual prices.
Similarly, there are events that only are doable if you've made such investments. Thieves Guild/Dark Brotherhood is the most obvious example. Others get easier. E.g., for Clockwork City events and even the Anniversary event I do a lot of Bursar of Tributes quests, which are easy because:
- I have two characters who have advanced that far.
- I save up the required items all year.
- I got some of the required items via Antiquities digs, others though Covetous Countess quests, others through Jesters Festival events ...
FrancisCrawford wrote: »
- Steal 15 items from the environment. The description definitely rules out pickpocketing. It's probably meant to rule out safeboxes, and perhaps thieves' troves as well. Anyhow, this is easy down at the Daggerfall docks nearest the wayshrine (the rightmost ship is totally unpatrolled).
FrancisCrawford wrote: »On my first PTS log-in, I'm seeing the same list of offered Endeavors on two characters.
The list of dailies is:
- Complete 2 Quests
- Craft 5 items with Blacksmithing
- Kill 10 Humanoid foes
- Excavate 2 Purple- or Gold-quality antiquities
- Complete 2 Public Dungeon group events
The cap is to do 3 of those 5.
The rewards are identical for each: 3 seals + 1000 gold.
FrancisCrawford wrote: »Second day of daily endeavors are now up. Notes on that start:
- Rewards are NOT the same as the first day's!! They are now all 1 seal plus 10K cash.
- The cap is still to do 3 of the 5 options.
- I checked more carefully that the turnover is at 2 am Eastern.
The endeavors are:
- Pickpocket 1 item
- Craft 2 items w/ Clothier skill
- Kill 1 Beast
- Harvest 2 alchemical nodes (true nodes -- pure water or plant -- rather than killing stuff or opening containers)
- Complete 1 duel
Are other folks getting the same choices?
This one seems so simple, but I found a lot of things that I consider "beasts" apparently are not. Like Alit, Cliff Striders, Wamasu, Giant Wasps, Trolls, Kagouti, Giant Snakes, crocodiles. Some of those are even included in the "Tamriel BEAST Collector" achievement so I don't know why thy aren't considered "beasts" for the endeavor.FrancisCrawford wrote: »
- Kill 1 Beast
vailjohn_ESO wrote: »
- Kill 10 Foes with Class Abilities
- Craft 4 Items with the Enchanting Skill
- Loot 2 Treasure Chests
- Defeat 1 Patrolling Horror in the Imperial City Districts
- Complete 1 Battleground Match
vailjohn_ESO wrote: »This is probably the last night I'll check it until they fix the bug/exploit, but here are the new dailies that I see:
2 Seals, NO gold/transmute
- Kill 10 Foes with Weapon Abilities
- Craft 4 Items with the Jewelry Crafting Skill
- Kill 5 Vampires
- Mine 5 Veins of Ore
- Kill 1 Delve Boss in Cyrodiil
Screen shot in the spoiler
If zos will lower seal rewards from endeavors too much it might create too much grindy system to actually care. Not knowing what will be the price for at least some of the items on pts is a really strange choice as it is the most important thing in this system.
FrancisCrawford wrote: »If zos will lower seal rewards from endeavors too much it might create too much grindy system to actually care. Not knowing what will be the price for at least some of the items on pts is a really strange choice as it is the most important thing in this system.
I'm guessing the prices will boil down to 5 or 10 seals per gem, and that seals will eventually be available for sale in the crown store.
Awkwardly, initial pricing will be unreachable for anybody who gets seals through endeavors only.
FrancisCrawford wrote: »If zos will lower seal rewards from endeavors too much it might create too much grindy system to actually care. Not knowing what will be the price for at least some of the items on pts is a really strange choice as it is the most important thing in this system.
I'm guessing the prices will boil down to 5 or 10 seals per gem, and that seals will eventually be available for sale in the crown store.
Awkwardly, initial pricing will be unreachable for anybody who gets seals through endeavors only.
With 5 seals per gem getting the cheapest radiant (1200 gems) would took 72 weeks if you would do all endeavors and it would grant the same amount as from the first pts iteration (3 per daily, 20 per weekly). In that case this system would be almost useless to most of the ppl. Hope you are not right.
FrancisCrawford wrote: »If zos will lower seal rewards from endeavors too much it might create too much grindy system to actually care. Not knowing what will be the price for at least some of the items on pts is a really strange choice as it is the most important thing in this system.
I'm guessing the prices will boil down to 5 or 10 seals per gem, and that seals will eventually be available for sale in the crown store.
Awkwardly, initial pricing will be unreachable for anybody who gets seals through endeavors only.
With 5 seals per gem getting the cheapest radiant (1200 gems) would took 72 weeks if you would do all endeavors and it would grant the same amount as from the first pts iteration (3 per daily, 20 per weekly). In that case this system would be almost useless to most of the ppl. Hope you are not right.
Remember the costume slots? I don't think ZOS cares if this system will be useful or not. The most important thing is to be able to boast in the media that they are the first company that has such a "generous" approach to players.
Sorry for my snarky approach to the subject but that's what 7 years with ZOS taught me. I appreciate that they made such an attempt but a much simpler and healthier approach would be to do away with crown crates and put everything behind crowns. Change the offer every now and then if they want for seasonal sales etc. but gambling needs to go away from this and all other games. This is unacceptable.
Fixed an issue that caused Endeavors requiring you to use Mementos a certain number of times to not increment properly.
FrancisCrawford wrote: »Today's list for me, each with a reward of 1 seal plus 15K gold, is:
- Craft 4 items with the Provisioning skill
- Kill 5 Bestial Daedra
- Collect 5 Cloth-Producing Plants
- Refine Raw Materials 5 times
- Complete 1 Dungeon
I'm not sure exactly what count as "bestial" daedra, but if clannfears, scamps and banekin do, that one's not too bad. Of course the two crafting ones are easy. And finding some cloth nodes isn't too hard, especially if crafting surveys count.
As for dungeons -- if you pick BC1 rather than FG1, your daedra need will be met along the way.
As always, the cap is 3 of 5.
PeacefulAnarchy wrote: »Another day another set of endeavours
4 seals each, nothing extra
- Craft 5 Woodworking items
- Kill 10 Amorphous Foes (Netches, voriplasms and ?)
- Collect 8 Runestones
- 2 Bruma Quests
- Dig up 2 Treasure Maps