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Why only 6 abilities at a time?!!

  • Shaun98ca2
    Shaun98ca2
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    Brimsurfer wrote: »
    And people who like to play with fewer skills, just don't slot any more skills in your skill bar and give yourself all the challenge you like, that solves your problem for you. I don't see any reason for you guys to be upset. But the rest of us who like to have access to more skills should have that access.

    These kinds of statesments get me. Have you EVER played WOW or RIFT or any game that had numerous hotbars. Your gonna tell me I can play those games and slot 5 abilities and be viable and able to play with others....REALLY........REALLY.
  • Carraig
    Carraig
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    The developers made this game from a certain philosophy. You either like it or not, that is your choice. Personally I don't mind playing a game that allows me to think before I act. Where I have to anticipate and adapt. Where I can choose my tactic and where I can choose the skills I want to use. Damn, two choices already and I haven't choosen my rotation yet. Three choices before the fight even starts. The game gives you the freedom to choose everything you do and how you do it. It's a refreshing change from other MMO's that let me click the mob to target it then press 1-2-3-4-5 to execute the-mob-is-dead-for-sure-routine. If you want to play a game that is that easy, then this isn't the game for you. Of course this game offers another choice: whether to play it or not.

    I also had to get used to only 6 buttons, but if it's what I get I will learn to work with it. Or as Clint Eastwood elegantly states in Heartbreak Ridge when things didn't go as planned: "You improvise. You adapt and overcome."

    And I'm sorry to say, but it seems to me the OP behaves like a kid that is used to get what he wants. More in the line of "I don't like the colour daddy, get me a new one." And keeps nagging when it doesn't come quick enough, despite the fact the desired colour is not available.
    Or maybe it is just all the attention that keeps him going....
    Knight-Captain of the Tamriel's Elite Sentinels ( EU server-PC)
    "Courage is not the absence of fear, but rather the judgment that something is more important than fear. The brave may not live forever, but the cautious do not live at all."
  • mutharex
    mutharex
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    It's 10 days to the end of "Freemonthers Apocalypse" so let's hold on and don't waste time with a kid? Pretty please?
  • Selstad
    Selstad
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    People really love looking fort things to complain about, don't they? In other MMOs? Well, in other MMOs you find your 4-5 spell rotation that is the cookie gutter build and spam 1 to 5 anyway. Only difference here is that in other MMOs - like WoW - you simply stand still, tab-target and spam those buttons. If you're a Death Knight, you gather everyone and spam buttons and win. Here, standing still and spamming buttons is the same as an early grave.

    So I rather take Zenimax's philosophy.
  • EinionYrth
    EinionYrth
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    Shaun98ca2 wrote: »
    Brimsurfer wrote: »
    And people who like to play with fewer skills, just don't slot any more skills in your skill bar and give yourself all the challenge you like, that solves your problem for you. I don't see any reason for you guys to be upset. But the rest of us who like to have access to more skills should have that access.

    These kinds of statesments get me. Have you EVER played WOW or RIFT or any game that had numerous hotbars. Your gonna tell me I can play those games and slot 5 abilities and be viable and able to play with others....REALLY........REALLY.

    I suspect he knows how badly that would gimp the char but he doesn't care so long as he can have MOAR BUTTONZ.
  • mutharex
    mutharex
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    Shaun98ca2 wrote: »
    Brimsurfer wrote: »
    And people who like to play with fewer skills, just don't slot any more skills in your skill bar and give yourself all the challenge you like, that solves your problem for you. I don't see any reason for you guys to be upset. But the rest of us who like to have access to more skills should have that access.

    These kinds of statesments get me. Have you EVER played WOW or RIFT or any game that had numerous hotbars. Your gonna tell me I can play those games and slot 5 abilities and be viable and able to play with others....REALLY........REALLY.

    I suspect he knows how badly that would gimp the char but he doesn't care so long as he can have MOAR BUTTONZ.

    I suspect he doesn't even care and if they gave him 20 buttons he would start whining about something else
  • Custos91
    Custos91
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    I keep saying it: The game is balanced around 5 abillitys and one ultimate, if I had more buttons I would slot things that have passives that improves something, take the templar aura, combine this with fighters guild circle, and rune focus... you are now hardcapped at Spellresistance, Armor and healthregg, because I am a healer I am hardcapped at magicka regg all the time (it suchs, atm no better items), and softcapped at magicka, now we add ward ally, equilibrium and energy orb, as well as siphon spirit and power of the light to the bars...
    because of this, I can regenerate my mana without any caps, and cant die because the ward will get stronger the more health i am losing, and i will always ward myself... I give now two debuffs, one for 40% more dmg+ and one, that regenerates mana and life on hit.
    Now I take volcanic run for 4 sec aoe stun, put solar prison and soulmagic alutimate in the bar as well, and while I am doing this I just could take that spear morh that gives a synergy effect, that restores 25% stam on use.
    Aoe stun aos stun, focus dmg and more stam for friends? no, i am not done now, lets take 2 charges, 1 blind, 1 spell reflect, the 2 purges and the shield for me, that explodes.... oh and that more than 70% less dmg from spells from light armor line, and unstoppeable from heavy armor, now I am even immun to stuns... and now slot 1hschild abillity for more mitigation, mages guild debuff morph for 5% more health aaaaaand how sounds going for aoe multi target range snare? and healing received decrease by 30% and knockback, more dmg to low health targets? oh, since I cant go out of magicka, I will just use magelight morph for x% more crit for nearly every abbility I wrote till now, because most of them are class abillitys/not weapon abbilitys.
    Yeah, sry, with all that availible, I would just solo kill all of the daedric princes, all of them at once^^

    I say it again:
    The game is balanced around 5 abbilitys 1 ultimate and the weapon swap, if you change that it would be like typing tgm in the console...
    even the delay from weapon swap is part of the balancing, you can't even patch that away
    Warden Main apparently... 7 Wardens currently, otherwise a healer of every class.
    Mostly active in No CP PVP on EU, blaming the buffbot meta in pve.
    I want to feel like I am saving somebodies life, not like I am carrying amunition for them...
  • Drachenfier
    Drachenfier
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    Sarenia wrote: »
    I'd like a bitcoin for every one of these threads.

    We don't need another Everquest 2 with 50 skill buttons, 25 clicky buttons, and 15 macros all on the screen at the same time.

    My RSI flares up just thinking about that.

    Always nice to see sensationalist hyperbole in threads like these. Most people are asking for one or two extra abilities, and clearly so....and someone always comes in and throws this kind of crap around in response.
    Edited by Drachenfier on April 25, 2014 2:28PM
  • pysgod1978b14_ESO
    Custos91 wrote: »
    I keep saying it: The game is balanced around 5 abillitys and one ultimate, if I had more buttons I would slot things that have passives that improves something, take the templar aura, combine this with fighters guild circle, and rune focus... you are now hardcapped at Spellresistance, Armor and healthregg, because I am a healer I am hardcapped at magicka regg all the time (it suchs, atm no better items), and softcapped at magicka, now we add ward ally, equilibrium and energy orb, as well as siphon spirit and power of the light to the bars...
    because of this, I can regenerate my mana without any caps, and cant die because the ward will get stronger the more health i am losing, and i will always ward myself... I give now two debuffs, one for 40% more dmg+ and one, that regenerates mana and life on hit.
    Now I take volcanic run for 4 sec aoe stun, put solar prison and soulmagic alutimate in the bar as well, and while I am doing this I just could take that spear morh that gives a synergy effect, that restores 25% stam on use.
    Aoe stun aos stun, focus dmg and more stam for friends? no, i am not done now, lets take 2 charges, 1 blind, 1 spell reflect, the 2 purges and the shield for me, that explodes.... oh and that more than 70% less dmg from spells from light armor line, and unstoppeable from heavy armor, now I am even immun to stuns... and now slot 1hschild abillity for more mitigation, mages guild debuff morph for 5% more health aaaaaand how sounds going for aoe multi target range snare? and healing received decrease by 30% and knockback, more dmg to low health targets? oh, since I cant go out of magicka, I will just use magelight morph for x% more crit for nearly every abbility I wrote till now, because most of them are class abillitys/not weapon abbilitys.
    Yeah, sry, with all that availible, I would just solo kill all of the daedric princes, all of them at once^^

    I say it again:
    The game is balanced around 5 abbilitys 1 ultimate and the weapon swap, if you change that it would be like typing tgm in the console...
    even the delay from weapon swap is part of the balancing, you can't even patch that away



    Good point, it would break the game and becomes the equivalent of the 4million damage bows and other weapons on Skyrim that people found how to do.
  • Knovah
    Knovah
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    While at times I wish I had more abilities or utilities in tough spots, mostly when I stumble into groups of baddies while I am falling off cliffs or hill jumping, I am enjoying the less bloat thing.

    So many MMO's you have tons of abilities ,one in particular that is horrible with ability bloat ( wow off top my head) .

    This is a breath of fresh air for me. I like seeing the screen with less buttons and macros and bars "oh my"..
    Video games ......The only legal place to kill stupid people.
  • Gedalya
    Gedalya
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    I've adapted; the longer bar worked fine in WoW and LOTRO.If they don't make changes it would be nice if we at least could have more than two ability profiles; especially since a third makes since for PvE.

    Since they have more than one ability profile as an unlock for higher level; maybe they could add additional slots as an unlock for higher levels. Or add a broker to purchase slots from.

    Minerals.+we+need+more+of+that+***_322841_3914621.jpg
    Baskin Robbins always finds out.

    Check out my ESO name generator: eso.tamriel.org
  • liquid_wolf
    liquid_wolf
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    12 abilities with weapon swap.

    Mods like Outfitter allow you to completely change out skills between fights with a single button push.

    Going One hand and shield with a bow and suddenly run across lots of undead?
    Swap to two hander and fighters guild skills with a single button push.

    PvPing melee in heavy armor in Cyrodiil and you suddenly find there are not enough healers?
    Swap out your entire armor set and weapons with new skills to become a healer.

    The functions are in the game... even if it isn't available by default.

    I've got 24 skills available to me, and two entirely different sets of armor that I swap between multiple times a night.

    It takes me less than 5 seconds.
  • reagen_lionel
    reagen_lionel
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    Why do people ask this in every action real time MMORPG?
    This isnt a hot key based MMO. You cant put every damn skill you can possibly learn and know to activate at once anytime you wish.

    its called selection and actually encourages different playstyles
    If having limited abiltiies to use at a time but having access to all of them to swap out when you want is bad for you, then action MMO's are not for you.

    Its simple.
  • JJDrakken
    JJDrakken
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    MaxBat wrote: »
    I've never played WoW for any amount of time longer than it to me to be killed right off the bat, but this is Elder Scrolls Online, right? And in every single Elder Scrolls Game there was a limit on "hot keys." Most of them I think were eight.

    So, look on the bright side: now, with weapon swap, we have 12!

    Logic is Flawed.

    In TES games, 1. mods can provide more options. 2. Anything you access via menus/favorites/etc... Pause the game allowing you time to think & choose as you see fit.

    This game doesn't pause, it's constant so while you try fumble on something to do, stuff is still hitting you in face, because maybe you panicked & forgot what key you changed or is your weapon swap. So you can maybe access that one ability you may or may not need.

    Expanded bar allows "MORE" Tactical thinking & options. Even if they refuse to do this, they need the ability pre-build bars, that you can then just key to each of the weapon slots(example 3 bars per slots), that allow you to rotate the bars with a key stroke. Then when you weapon swap, you then can do same with different set of 3.

    This allows not only full use of weapon powers, but as well as class/guild/world powers. Allowing you the more options to different ultimates, powers, weapon skills. You'll still have your 2 different weapons, but more options by having a rotating bar of 3 per weapon setup.
    Edited by JJDrakken on April 25, 2014 3:44PM
    Leader of Oblivion Crisis. Bunch of Daedric Worshiping MF's. We'll Bang Ok.
  • Azzuria
    Azzuria
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    To paraphrase myself...

    'It's in the script!... err... Design!!'

    Brunhilda Icehammer - Nord Dragonknight, 'Smith & Enchantress 'What is 'ranged? I need to hit something!!'
    Laehl Direthorn - Bosmer Nightblade, Purveyor of fine Clothes, Bows and Staves
    Reeza gra-Zuni - Orc Templar 'War Shaman' and Apothecary
    Noemi Snowpaw - Kajiit Dragon Knight - I laugh... or I'd have to kill you.
    Kitera Dreamon - Breton of The Dominion: Because those Daggers don't appreciate a great Mage.
    Lysara Shadowcroft - Dunmer Bloodmage: This will only hurt a lot.
  • p.hurst1b16_ESO
    p.hurst1b16_ESO
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    Brimsurfer wrote: »
    With due respect, we will have more strategy and options if we had the whole repertoire available to us. Having six abilities at a time, severely restricts the strategy or strategy choices.

    With due respect, you can slot the same type weapon and flip between them on the fly.

    The whole repetoire on the UI ? Are you joking ? I hope so.

    If you want to spend 80% of your gaming time scrutinising little square icons cluttering your UI then go and play one of the many old MMO's that let you do just that.

    Why on Earth do so many always try to turn every new MMO into WoW ???

    <Enigmatic Name> Is poaching new guild members again ! Apply on our webby with your CV and proof of identity and we can arrange an interview with a panel of our officers.
  • nerevarine1138
    nerevarine1138
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    JJDrakken wrote: »

    Logic is Flawed.

    In TES games, 1. mods can provide more options. 2. Anything you access via menus/favorites/etc... Pause the game allowing you time to think & choose as you see fit.

    This game doesn't pause, it's constant so while you try fumble on something to do, stuff is still hitting you in face, because maybe you panicked & forgot what key you changed or is your weapon swap. So you can maybe access that one ability you may or may not need.

    Expanded bar allows "MORE" Tactical thinking & options. Even if they refuse to do this, they need the ability pre-build bars, that you can then just key to each of the weapon slots(example 3 bars per slots), that allow you to rotate the bars with a key stroke. Then when you weapon swap, you then can do same with different set of 3.

    This allows not only full use of weapon powers, but as well as class/guild/world powers. Allowing you the more options to different ultimates, powers, weapon skills. You'll still have your 2 different weapons, but more options by having a rotating bar of 3 per weapon setup.

    An expanded bar eliminates tactics by making every class/build completely generic. Big action bar=stagnant rotation. Period. How has it taken 5 pages for people to get this?
    ----
    Murray?
  • scoupster
    scoupster
    there are a lot of MMO that have more than 12 skills normally 1 thru = are used and in some cases add alt or ctrl for more slots. but those are computer based. I am sure when they designed the game the conversation came up.

    I am sure it went something like, If there are so many skills how are we going make it so the console people can play. Easy answer limit skills and call it immersion or making choices. The consequences of that is there is a greater chance that people will use the same skills and although they don't look alike they are fighting the same. look at the circle menu options. that to me looks like a console type of menu

    Everyone knows that the game was made with the purpose to make money. more platforms brings more subs and more money. easier to port to consoles = more money. that's how business works.

    personally I don't mind the 5 skills. it does get irritating sometimes, I would like to put other stuff in a skill spot like potions and food. this way I can use my keyboard or game controller to just push a button and not bring up the circle menu and pick something. its a little cumbersome

  • nerevarine1138
    nerevarine1138
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    scoupster wrote: »
    there are a lot of MMO that have more than 12 skills normally 1 thru = are used and in some cases add alt or ctrl for more slots. but those are computer based. I am sure when they designed the game the conversation came up.

    I am sure it went something like, If there are so many skills how are we going make it so the console people can play [snip]

    *Buzzer*
    Wrong.
    Incorrect.
    So sorry, but at least you'll be going home with the living room furniture set and the vacation to scenic Phoenix, Arizona. Thanks for playing, and better luck next time!

    The design choice had nothing do with consoles. It's an intentional design element that limits your hotbar in order to force you to use tactics and strategy in your loadout.
    ----
    Murray?
  • knaveofengland
    knaveofengland
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    more than 6 I only have 4 fingers and a thumb, opps could not resist 6 is enough
  • mutharex
    mutharex
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    Anyone aware that NO TES game has ever had a 'hotbar'?? You know, that little detail.
  • scoupster
    scoupster
    So this game was not designed so it would be easier to port to consoles? You don't think that there was a discussion concerning this during the development of the game at all? Any company that designs a game would be smart to consider designing it so it is available on more platforms. More platforms, more money. Like I said its all about the money.

    I'm not saying it was wrong. Its actually be a smart business decision but since I, nor I expect you were part of that development conversation I guess we will never know.

    as far as tactics and strategy are concerned anyone can spam 2 or 3 skills and come out mostly ok with most mobs. this goes with all MMOs. You cant believe everything you hear or read. that's just "drinking the kool aid"

    As I said I don't care about the limited skills or even how it came to fruition. I don't use all of them all of the time unless in special circumstances. I just think the circle menu is a little cumbersome for someone not using a controller.
  • Tannakaobi
    Tannakaobi
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    So first of all you get twice as many as the title says.

    But, and I must stress that I only read the title. So to answer the question, why only 6/12 skills at a time.

    The answer is simple, which is: It is much better than one. Which is what you get in all the other TES games.
  • Drachenfier
    Drachenfier
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    Brimsurfer wrote: »
    With due respect, we will have more strategy and options if we had the whole repertoire available to us. Having six abilities at a time, severely restricts the strategy or strategy choices.

    With due respect, you can slot the same type weapon and flip between them on the fly.



    Exactly, so why require a weapon swap to access 5 more abilities?
  • nerevarine1138
    nerevarine1138
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    Exactly, so why require a weapon swap to access 5 more abilities?

    Balance, overall game design, strategy, etc. etc.
    ----
    Murray?
  • Valco
    Valco
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    Me and my simple mind like only having 6 abilities to use, if I can't kill it with just a few buttons i'm doing something wrong.
    Edited by Valco on April 25, 2014 6:23PM
  • Drachenfier
    Drachenfier
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    Exactly, so why require a weapon swap to access 5 more abilities?

    Balance, overall game design, strategy, etc. etc.

    I honestly can't see how any of that is affected if I can simply have two of the same weapon equipped and swap between them. Why not just give me ten abilities and be done with it? All this does is add a pointless mechanic.
  • nerevarine1138
    nerevarine1138
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    I honestly can't see how any of that is affected if I can simply have two of the same weapon equipped and swap between them. Why not just give me ten abilities and be done with it? All this does is add a pointless mechanic.

    Can you swap weapons instantly? No. Can you have the exact same weapon equipped in both slots? No.

    So a weapon swap during combat is a conscious decision to be vulnerable for at least half a second while your weapon and ability bars switch over. Ta-daaaaaa! Tactics!
    ----
    Murray?
  • Drachenfier
    Drachenfier
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    I honestly can't see how any of that is affected if I can simply have two of the same weapon equipped and swap between them. Why not just give me ten abilities and be done with it? All this does is add a pointless mechanic.

    Can you swap weapons instantly? No. Can you have the exact same weapon equipped in both slots? No.

    Ummm....yes? I do right now...same sword, same shield in both slots (craft my own!)...weapon swap is not instant, but like I said, that just adds a pointless mechanic. That's a poor excuse for "tactics" :)
    Edited by Drachenfier on April 25, 2014 6:37PM
  • nerevarine1138
    nerevarine1138
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    Ummm....yes? I do right now...same sword, same shield in both slots (craft my own!)...weapon swap is not instant, but like I said, that just adds a pointless mechanic. That's a poor excuse for "tactics" :)

    No, you don't.

    You might have two identically crafted weapons and shields in both slots (one would have to ask "Why?" at this point), but you still have 2 weapons and 2 shields.

    It's not a pointless mechanic if it makes you use your brain. I assume that your ability bar loadouts are significantly different for each bar. So you choose which bar is used as an opener against groups or against single targets. You choose when to swap weapons in a fight to open up a new ability. You choose which ultimate is going to be most helpful in any given situation. These are all tactical choices.
    ----
    Murray?
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