Brimsurfer wrote: »And people who like to play with fewer skills, just don't slot any more skills in your skill bar and give yourself all the challenge you like, that solves your problem for you. I don't see any reason for you guys to be upset. But the rest of us who like to have access to more skills should have that access.
Shaun98ca2 wrote: »Brimsurfer wrote: »And people who like to play with fewer skills, just don't slot any more skills in your skill bar and give yourself all the challenge you like, that solves your problem for you. I don't see any reason for you guys to be upset. But the rest of us who like to have access to more skills should have that access.
These kinds of statesments get me. Have you EVER played WOW or RIFT or any game that had numerous hotbars. Your gonna tell me I can play those games and slot 5 abilities and be viable and able to play with others....REALLY........REALLY.
EinionYrthb16_ESO wrote: »Shaun98ca2 wrote: »Brimsurfer wrote: »And people who like to play with fewer skills, just don't slot any more skills in your skill bar and give yourself all the challenge you like, that solves your problem for you. I don't see any reason for you guys to be upset. But the rest of us who like to have access to more skills should have that access.
These kinds of statesments get me. Have you EVER played WOW or RIFT or any game that had numerous hotbars. Your gonna tell me I can play those games and slot 5 abilities and be viable and able to play with others....REALLY........REALLY.
I suspect he knows how badly that would gimp the char but he doesn't care so long as he can have MOAR BUTTONZ.
I'd like a bitcoin for every one of these threads.
We don't need another Everquest 2 with 50 skill buttons, 25 clicky buttons, and 15 macros all on the screen at the same time.
My RSI flares up just thinking about that.
I keep saying it: The game is balanced around 5 abillitys and one ultimate, if I had more buttons I would slot things that have passives that improves something, take the templar aura, combine this with fighters guild circle, and rune focus... you are now hardcapped at Spellresistance, Armor and healthregg, because I am a healer I am hardcapped at magicka regg all the time (it suchs, atm no better items), and softcapped at magicka, now we add ward ally, equilibrium and energy orb, as well as siphon spirit and power of the light to the bars...
because of this, I can regenerate my mana without any caps, and cant die because the ward will get stronger the more health i am losing, and i will always ward myself... I give now two debuffs, one for 40% more dmg+ and one, that regenerates mana and life on hit.
Now I take volcanic run for 4 sec aoe stun, put solar prison and soulmagic alutimate in the bar as well, and while I am doing this I just could take that spear morh that gives a synergy effect, that restores 25% stam on use.
Aoe stun aos stun, focus dmg and more stam for friends? no, i am not done now, lets take 2 charges, 1 blind, 1 spell reflect, the 2 purges and the shield for me, that explodes.... oh and that more than 70% less dmg from spells from light armor line, and unstoppeable from heavy armor, now I am even immun to stuns... and now slot 1hschild abillity for more mitigation, mages guild debuff morph for 5% more health aaaaaand how sounds going for aoe multi target range snare? and healing received decrease by 30% and knockback, more dmg to low health targets? oh, since I cant go out of magicka, I will just use magelight morph for x% more crit for nearly every abbility I wrote till now, because most of them are class abillitys/not weapon abbilitys.
Yeah, sry, with all that availible, I would just solo kill all of the daedric princes, all of them at once^^
I say it again:
The game is balanced around 5 abbilitys 1 ultimate and the weapon swap, if you change that it would be like typing tgm in the console...
even the delay from weapon swap is part of the balancing, you can't even patch that away

I've never played WoW for any amount of time longer than it to me to be killed right off the bat, but this is Elder Scrolls Online, right? And in every single Elder Scrolls Game there was a limit on "hot keys." Most of them I think were eight.
So, look on the bright side: now, with weapon swap, we have 12!
Brimsurfer wrote: »With due respect, we will have more strategy and options if we had the whole repertoire available to us. Having six abilities at a time, severely restricts the strategy or strategy choices.
Logic is Flawed.
In TES games, 1. mods can provide more options. 2. Anything you access via menus/favorites/etc... Pause the game allowing you time to think & choose as you see fit.
This game doesn't pause, it's constant so while you try fumble on something to do, stuff is still hitting you in face, because maybe you panicked & forgot what key you changed or is your weapon swap. So you can maybe access that one ability you may or may not need.
Expanded bar allows "MORE" Tactical thinking & options. Even if they refuse to do this, they need the ability pre-build bars, that you can then just key to each of the weapon slots(example 3 bars per slots), that allow you to rotate the bars with a key stroke. Then when you weapon swap, you then can do same with different set of 3.
This allows not only full use of weapon powers, but as well as class/guild/world powers. Allowing you the more options to different ultimates, powers, weapon skills. You'll still have your 2 different weapons, but more options by having a rotating bar of 3 per weapon setup.
there are a lot of MMO that have more than 12 skills normally 1 thru = are used and in some cases add alt or ctrl for more slots. but those are computer based. I am sure when they designed the game the conversation came up.
I am sure it went something like, If there are so many skills how are we going make it so the console people can play [snip]
p.hurst1b16_ESO wrote: »Brimsurfer wrote: »With due respect, we will have more strategy and options if we had the whole repertoire available to us. Having six abilities at a time, severely restricts the strategy or strategy choices.
With due respect, you can slot the same type weapon and flip between them on the fly.
Drachenfier wrote: »Exactly, so why require a weapon swap to access 5 more abilities?
nerevarine1138 wrote: »Drachenfier wrote: »Exactly, so why require a weapon swap to access 5 more abilities?
Balance, overall game design, strategy, etc. etc.
Drachenfier wrote: »
I honestly can't see how any of that is affected if I can simply have two of the same weapon equipped and swap between them. Why not just give me ten abilities and be done with it? All this does is add a pointless mechanic.
nerevarine1138 wrote: »Drachenfier wrote: »
I honestly can't see how any of that is affected if I can simply have two of the same weapon equipped and swap between them. Why not just give me ten abilities and be done with it? All this does is add a pointless mechanic.
Can you swap weapons instantly? No. Can you have the exact same weapon equipped in both slots? No.
Drachenfier wrote: »
Ummm....yes? I do right now...same sword, same shield in both slots (craft my own!)...weapon swap is not instant, but like I said, that just adds a pointless mechanic. That's a poor excuse for "tactics"