Exactly.Most people will always go for the most viable build and will tend to stay there. People do not like change and once they find something that works well in many situations will stick to it especially if experimentation is difficult or punishing. I have personally didn't change my build in 20 levels. Even though i would like to try some other stuff I don't since my build would simply not work as well. I also see the same builds all over the place.Brimsurfer wrote: »having access to fewer skills at a time will lead to more similarities among the characters than differences. In five months time we'll all be playing the same character, with fewer options.
The fact that once a couple of levels there is one boss for which i have to change one my damage abilities for a heal or DOT Is not much tactics in my opinion.
nerevarine1138 wrote: »Then you aren't playing very effectively. I will change at least one ability on my bar as I enter a new region/dungeon, depending on what kind of enemies I'll be running into.
Brimsurfer wrote: »So why can we use only 6 abilities at a time? In pre-launch interviews Devs were talking about how they want to give freedom to players and stuff....... now they restrict us to only 6 abilities, this doesn't make sense. Its not freedom at all.
We should be able to use as many abilities as we like (just like some of the other major MMOs out there). If a player wants to use only a few abilities then its up to them but most of us would like to use all the abilities available to us, at least all the players that I know would like to be able to use all.
Please remove this restriction of using only 6 abilities at a time. Give us a big long customisable toolbar and anyone who wants to use just 6 abilities can only go for 6 but the most of us who want the whole repertoire to be available will be able to use all our abilities. Lets turn this game into FUN.
Thanks
*facepalm* Dude. Edit this out. it's public documentation of your ignorance.nerevarine1138 wrote: »It has nothing to do with consoles.
nerevarine1138 wrote: »It's a design choice, and it's a dead horse. Kindly stop beating it.
cabbageub17_ESO wrote: »The console compatibility is a weird argument considering they will be playing on a different server altogether. I wouldn't mind 1 or 2 more ... or the ability to slot another ability in the ultimate slot.
Brimsurfer wrote: »would like to use all the abilities available to us, at least all the players that I know would like to be able to use all.
Please remove this restriction of using only 6 abilities at a time. Give us a big long customisable toolbar and anyone who wants to use just 6 abilities can only go for 6 but the most of us who want the whole repertoire to be available will be able to use all our abilities. Lets turn this game into FUN.
Thanks
NaciremaDiputs wrote: »I really hate it when people say, "other MMOs have it".
nerevarine1138 wrote: »It has nothing to do with consoles.
It's to force you to use strategy in your loadouts and to help create unique builds. It prevents you from having a screen full of fancy looking abilities that you never use. It's a design choice, and it's a dead horse. Kindly stop beating it.
jdandrews108b14_ESO wrote: »I think it's kind of funny that .......................................I honestly don't think one more skill would hurt.
Now add that the rotation is mostly generated because of cooldowns, eso have few of them, however they have resource use.nerevarine1138 wrote: »Brimsurfer wrote: »
P.S. Btw every character would still be unique, even if they use same abilities, its inherent in every players' individual play style.
Just like every destro Warlock in WoW has a totally different rotation and ability loadout and... oh, hang on. Well, like every retribution Paladin has... well, now wait a moment. Ok, now every enhancement Shaman... dammit.
jdandrews108b14_ESO wrote: »As a Nightblade in ESO now I really see the valid point to both sides. I weapon swap a sword and board and dual wield set (tanking and damaging respectively) and find myself wanting just one more button to press to make things work out well. My tank set can stay alive and has a taunt, but honestly I die in the end because I have to sacrifice a damage skill for a stay alive skill.