Etchesketch wrote: »As the consoles become more powerful than the average/owned computers, console gaming gets further in the lead.
EinionYrthb16_ESO wrote: »Shaun98ca2 wrote: »Brimsurfer wrote: »And people who like to play with fewer skills, just don't slot any more skills in your skill bar and give yourself all the challenge you like, that solves your problem for you. I don't see any reason for you guys to be upset. But the rest of us who like to have access to more skills should have that access.
These kinds of statesments get me. Have you EVER played WOW or RIFT or any game that had numerous hotbars. Your gonna tell me I can play those games and slot 5 abilities and be viable and able to play with others....REALLY........REALLY.
I suspect he knows how badly that would gimp the char but he doesn't care so long as he can have MOAR BUTTONZ.
I suspect he doesn't even care and if they gave him 20 buttons he would start whining about something else
Every post you make is negative, white knight nonsense. Every post is you whining.
Please stop with the hypocrisy.
nerevarine1138 wrote: »Etchesketch wrote: »PC gaming is on its last legs really and if you don't see it, I can't help you.
While not as popular as consoles, PC gaming is just as strong or stronger than it's ever been.
That being said ESO was made with consoles in mind but that's not the reason there is such a strict limit on buttons. They could easily support 8 with a controller, as other games have.
It seems they wanted this game to be extremely noob friendly so they lowered the bar in many areas.
You mean the limitation wasn't based around controllers, but rather around balancing builds and forcing strategic choices?
Insanity.
You can balance builds and have strategic choices while allowing more than a paltry 5 abilities and an ultimate. I mean that's obvious, it would be silly to suggest otherwise.
They intentionally set the bar for ESO very, very low to appeal to people who are terrible at mmos. I suspect that's why the game is so simple with it's hand holding, heavily guided design.
ESO is, sadly, the beginner's theme park. It just sucks they used The Elder Scrolls license to make it.
Brimsurfer wrote: »Restricting the no. of skills is just a bad game design decision. It gimps the overall game and leave only a few strategies open to manage an encounter.
This will eventually lead to the exactly same characters across the board. DK tanks would be exactly same, DK DPS would be exactly same etc.
Someone talked about hybrid Templars, well hybrid Templars are only viable in early game, in 12 player Trials it will be necessary to specialize, which will lead to all healer Templars to be more or less the same, dps Templars would be ditto copy of each other and same goes for Templars who would attempt tanking.
Bottom line would be the photo copied veteran characters all across the board.
If instead of 6 we had at least 10 skills at our beck n call during combat, that would have been lot better but having only 6 of which only 5 are available for frequent use, is a very bad idea.
The only thing this restriction achieves is that it streamlines PC with Consoles and nothing more.