Why only 6 abilities at a time?!!

  • Drachenfier
    Drachenfier
    ✭✭✭✭✭
    I have a sword and shield in both slots, and I use 10 abilities in any given fight. The only pointless thing is that I have to swap from Sword A to Sword B to access half of the abilities. Pointless mechanic.
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    I have a sword and shield in both slots, and I use 10 abilities in any given fight. The only pointless thing is that I have to swap from Sword A to Sword B to access half of the abilities. Pointless mechanic.

    Because you've (pointlessly) decided to use the exact same weapon and shield with the same traits and enchants. That's your problem.
    ----
    Murray?
  • Drachenfier
    Drachenfier
    ✭✭✭✭✭
    I have a sword and shield in both slots, and I use 10 abilities in any given fight. The only pointless thing is that I have to swap from Sword A to Sword B to access half of the abilities. Pointless mechanic.

    Because you've (pointlessly) decided to use the exact same weapon and shield with the same traits and enchants. That's your problem.

    Point being that the only thing separating the two skill bars is a weapon swap. The ONLY difference, if I choose different weapons, is the size of the skill pool I can draw from for the two hotbars.

    Pointless. Mechanic.
  • Chili
    Chili
    ✭✭
    Ahhh opinions. Such a great feature of being human.
  • Khandi
    Khandi
    ✭✭✭
    This is just another in a long list of things that are irksome in this game.
    One should always be in love. That is the reason one should never marry.

    ~Oscar Wilde




  • hamon
    hamon
    ✭✭✭✭✭
    well i,ve pretty much managed to make my templar a viable tank, healer , and ranged dps now hes lvl 47... however in this system i cant slot all my skills and be these things at the same time. Thats a good thing imo. if i could tank while having all my heals and damage moves available at the same time it would be insane.

    or if sorcs coul;d have both pets summoned and every bit of CC available from the other trees available at the same time it would be bonkers. it forces us to make choices for situations. thats what makes it fun i can do multiple things but i cant just run around being able to do everything all the time. thats mindless.
  • Drachenfier
    Drachenfier
    ✭✭✭✭✭
    hamon wrote: »
    well i,ve pretty much managed to make my templar a viable tank, healer , and ranged dps now hes lvl 47... however in this system i cant slot all my skills and be these things at the same time. Thats a good thing imo. if i could tank while having all my heals and damage moves available at the same time it would be insane.

    or if sorcs coul;d have both pets summoned and every bit of CC available from the other trees available at the same time it would be bonkers. it forces us to make choices for situations. thats what makes it fun i can do multiple things but i cant just run around being able to do everything all the time. thats mindless.

    Most people aren't asking to have every skill available all the time. That's been pretty clear throughout almost all of these discussions.
    Edited by Drachenfier on April 25, 2014 7:25PM
  • RaZaddha
    RaZaddha
    ✭✭✭
    You necromancers! Stop resurrecting this thread, show some respect for the dead. Someone call the Vigilantes of Stendarr!
    Edited by RaZaddha on April 25, 2014 7:32PM
  • Crumpy
    Crumpy
    ✭✭✭✭
    Cossa they made game go wiv consols
    is stratgy
    I lyke not this quill.
  • Requiemslove
    Requiemslove
    ✭✭✭
    @Brimsurfer

    To answer your initial question, its because they wanted each player to think carefully about the build they want to be with each class they play as. I have no issue with there being only 12 available skills [after lv 15] as it allows you to find the play style you prefer without being inundated with skills you feel you are unlikely to ever use. What's more, if you want 100s of skills on a hotbar, clogging up your screen, go play an mmo that lets you do that, and stop trying to force change simply by shouting about this one issue as loud as you can. Do not take this the wrong way, but in every comment you have made on this thread you come across as an arrogant bore. Just because a thing is not the way you feel it should be, does not mean its a bad thing. You may say it stifles strategy, which is completely wrong and disingenuous, but the reality is simply YOU dislike it, and want it as you do like it. Stop being a child and give ESO a chance, and then, if you REALLY cant stand it, go play something else. No one is keeping you here, and believe it or not, you, and a few other's who agree with you [if anyone does] will not change the game.
  • Custos91
    Custos91
    ✭✭✭
    You know what? I can only smile on a thread like this now, I, and many other players have explained everything, about choices, balancing, not having cds, and choices again^^
    The only thing that is attacked by multi button users is the choice thing, they don't like/understand (even crafting the same weapon, because you think you have to is a choice!) and they are using the same path over and over again... it doesn't matter if it was done for consoles or not...
    You just can't do anything about it anymore, if you change it, you would have to rebalance the whole system for 3 months - 1 year... if you could even rebalance it... many awesome abillitys would be nerfed, because the synergy effects with other abbilitys would be to strong (remember my last post?) and everyone would start complain because of nerfs...
    You know what?
    My mouse is damaged, and I am really looking forward to not spend another 70€ for a gaming multi button mouse, because I don't need it anymore, eso saved me like 50€ so far...
    I will them just spend on eso!
    Warden Main apparently... 7 Wardens currently, otherwise a healer of every class.
    Mostly active in No CP PVP on EU, blaming the buffbot meta in pve.
    I want to feel like I am saving somebodies life, not like I am carrying amunition for them...
  • FrauPerchta
    FrauPerchta
    ✭✭✭
    Several MMO/games have had this setup where you could only make active so many skills from your entire skill set. Think of it like playing one of the card based RPGs where you had to pick out the cards from your deck you wish to play in a situation with different situations calling for the use of a different group of cards

    I MMOs that have done this the intent is to make your think about what skills will best serve you in a situation. i.e. you might have one set of skills for just running around topside, another setup for dungeon running and another for taking on bosses. The limitation of skills you make active by putting on your bar is to make you think rather than having 6 rows of bars with every single skill in the game slotted so you just have to mash keys

    Be glad its not like a F2P (don't recall name but at time it was considered best F2P out there) where you actually had to set skills to Active, Non-Active and took an XP hit for going non-active on the skill unless it had just leveled. In other words if you had 19,999 points in Boat Rowing with the next level being at 20,000 points and you due to not paying attention that made it non-active you lost those 19,999 xp points in that skill.
  • Brimsurfer
    Brimsurfer
    ✭✭
    I find it shocking that how some people think that having access to fewer skills during combat will make them think before they act during fights and that it will make them different from other players playing the same class.

    But the reality is that, it won't, in fact it will do just the opposite. Having only 5 abilities on the go, will leave very little room for variation in combat and as the time pass on, 90% of the players will be using the same cookie cutter build, that is proven to work best in most situations.

    Just let a few weeks pass, you'll see what I mean. 90% of Dragon Knight Tanks or Templar Healers on the server will be mind numbingly similar, same will be true for other classes and roles
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    Brimsurfer wrote: »
    I find it shocking that how some people think that having access to fewer skills during combat will make them think before they act during fights and that it will make them different from other players playing the same class.

    But the reality is that, it won't, in fact it will do just the opposite. Having only 5 abilities on the go, will leave very little room for variation in combat and as the time pass on, 90% of the players will be using the same cookie cutter build, that is proven to work best in most situations.

    Just let a few weeks pass, you'll see what I mean. 90% of Dragon Knight Tanks or Templar Healers on the server will be mind numbingly similar, same will be true for other classes and roles

    Remind me. Will everyone be a Templar healer with resto staff and light armor backed up by passives? Or will they be a heavy-armor damage-hybrid that uses a 2h and Templar healing skills? Or maybe an archer who uses Blood Altar and AoE heals from the Templar tree to back up one of their guildmates who's using a resto staff to heal the whole trial group in Craglorn?

    See, the problem is that I can never remember what the homogenized builds look like when there's so much choice...
    ----
    Murray?
  • Brimsurfer
    Brimsurfer
    ✭✭
    I have a sword and shield in both slots, and I use 10 abilities in any given fight. The only pointless thing is that I have to swap from Sword A to Sword B to access half of the abilities. Pointless mechanic.

    Because you've (pointlessly) decided to use the exact same weapon and shield with the same traits and enchants. That's your problem.

    No I think , it's the game's problem because the game is imposing a pointless restriction.
  • Orizuru
    Orizuru
    ✭✭✭
    From a logic stand-point, this topic is confusing...

    The concept that you need more than 6/12 buttons likely wouldn't exist if another game had not done it first. To say that since it worked in another game that it must
    Brimsurfer wrote: »
    I find it shocking that how some people think that having access to fewer skills during combat will make them think before they act during fights and that it will make them different from other players playing the same class.

    But the reality is that, it won't, in fact it will do just the opposite. Having only 5 abilities on the go, will leave very little room for variation in combat and as the time pass on, 90% of the players will be using the same cookie cutter build, that is proven to work best in most situations.

    Just let a few weeks pass, you'll see what I mean. 90% of Dragon Knight Tanks or Templar Healers on the server will be mind numbingly similar, same will be true for other classes and roles

    Having 20 buttons on a skill bar does nothing to change the cookie-cutter builds. It just means that you have 3-5 buttons on the tool bar that you use often, and 15+ that you use once in a blue moon, if ever at all. Cookie-cutter builds exist because people are competitive and want to be better than other players, not because of the number of buttons they have to press.
  • Nathano
    Nathano
    ✭✭✭
    If you have 15-20 skills available how do you propose you access them? The reason you can have that many abilities in other MMOs is because you use the mouse to click on buttons, so you can have as many skills as you can fit buttons on the screen. If you had that many skills in ESO then you would need either a button(s) to switch between hotbars or combinations of pressing multiple buttons at once. Either choice would make combat very cumbersome and awkward.
  • seaef
    seaef
    ✭✭✭✭✭
    Brimsurfer wrote: »
    If we had the freedom of using the whole repertoire, of our skills, as we see fit. Would you still consciously restrict yourself to 6 abilities to give yourself a false sense of uniqueness?

    "Those who claim to know about a lot of things generally know very little about one thing."

    "The Illuminati are very achievement focused. It's like Xbox - only everything is hardcore."
    - Kirsten Geary
  • kasain
    kasain
    ✭✭✭
    I wouldn't mind one extra button for soul magic only. More people may use it, as well as myself
  • Gohlar
    Gohlar
    ✭✭✭✭
    mutharex wrote: »
    Shaun98ca2 wrote: »
    Brimsurfer wrote: »
    And people who like to play with fewer skills, just don't slot any more skills in your skill bar and give yourself all the challenge you like, that solves your problem for you. I don't see any reason for you guys to be upset. But the rest of us who like to have access to more skills should have that access.

    These kinds of statesments get me. Have you EVER played WOW or RIFT or any game that had numerous hotbars. Your gonna tell me I can play those games and slot 5 abilities and be viable and able to play with others....REALLY........REALLY.

    I suspect he knows how badly that would gimp the char but he doesn't care so long as he can have MOAR BUTTONZ.

    I suspect he doesn't even care and if they gave him 20 buttons he would start whining about something else

    Every post you make is negative, white knight nonsense. Every post is you whining.

    Please stop with the hypocrisy.
  • Etchesketch
    Etchesketch
    ✭✭✭✭
    dmaker wrote: »
    I suspect it might have something to do with consoles and gamepads.

    This.

    Doesn't matter what anyone says. In the end, This.
    The number one rule of online gaming is now and has always been, Never play on Patch Day.
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    dmaker wrote: »
    I suspect it might have something to do with consoles and gamepads.

    This.

    Doesn't matter what anyone says. In the end, This.

    Yeah. Unless you read the dozens of other posts explaining why it isn't that. But reading is a lot of work.
    ----
    Murray?
  • Etchesketch
    Etchesketch
    ✭✭✭✭
    dmaker wrote: »
    I suspect it might have something to do with consoles and gamepads.

    This.

    Doesn't matter what anyone says. In the end, This.

    Yeah. Unless you read the dozens of other posts explaining why it isn't that. But reading is a lot of work.

    Oh I read it all and have many times.

    The game is optimized for consoles and that's at every point, not just this one. We are beta testing what ZoS hopes is the cash cow they hope the console version will be..

    PC gaming is on its last legs really and if you don't see it, I can't help you.
    The number one rule of online gaming is now and has always been, Never play on Patch Day.
  • Gohlar
    Gohlar
    ✭✭✭✭
    PC gaming is on its last legs really and if you don't see it, I can't help you.

    While not as popular as consoles, PC gaming is just as strong or stronger than it's ever been.

    That being said ESO was made with consoles in mind but that's not the reason there is such a strict limit on buttons. They could easily support 8 with a controller, as other games have.

    It seems they wanted this game to be extremely noob friendly so they lowered the bar in many areas.
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    Gohlar wrote: »
    PC gaming is on its last legs really and if you don't see it, I can't help you.

    While not as popular as consoles, PC gaming is just as strong or stronger than it's ever been.

    That being said ESO was made with consoles in mind but that's not the reason there is such a strict limit on buttons. They could easily support 8 with a controller, as other games have.

    It seems they wanted this game to be extremely noob friendly so they lowered the bar in many areas.

    You mean the limitation wasn't based around controllers, but rather around balancing builds and forcing strategic choices?

    Insanity.
    ----
    Murray?
  • Gohlar
    Gohlar
    ✭✭✭✭
    Gohlar wrote: »
    PC gaming is on its last legs really and if you don't see it, I can't help you.

    While not as popular as consoles, PC gaming is just as strong or stronger than it's ever been.

    That being said ESO was made with consoles in mind but that's not the reason there is such a strict limit on buttons. They could easily support 8 with a controller, as other games have.

    It seems they wanted this game to be extremely noob friendly so they lowered the bar in many areas.

    You mean the limitation wasn't based around controllers, but rather around balancing builds and forcing strategic choices?

    Insanity.

    You can balance builds and have strategic choices while allowing more than a paltry 5 abilities and an ultimate. I mean that's obvious, it would be silly to suggest otherwise.

    They intentionally set the bar for ESO very, very low to appeal to people who are terrible at mmos. I suspect that's why the game is so simple with it's hand holding, heavily guided design.

    ESO is, sadly, the beginner's theme park. It just sucks they used The Elder Scrolls license to make it.
    Edited by Gohlar on April 26, 2014 3:30PM
  • Etchesketch
    Etchesketch
    ✭✭✭✭
    Strong as ever? lol

    Console gaming is out selling and growing, while PC gaming is dwindling more each year. Sales numbers of games are easy to look up.

    Computer gaming companies have already stopped making games for pc that have always been on pc.

    Again, we are obviously beta testing this console game. ZoS is banking on selling 3-5 times as many console versions as they do PC.

    Do the math.
    The number one rule of online gaming is now and has always been, Never play on Patch Day.
  • Gohlar
    Gohlar
    ✭✭✭✭
    Again, we are obviously beta testing this console game. ZoS is banking on selling 3-5 times as many console versions as they do PC.

    Do the math.

    Console games used to need to sell 10x as much as PC games to be considered a hit. I used to work for one of the major publishers and that was a rule of thumb for years.

    As you said, that number has been cut in half, if not more. PC is doing very well these last few years, Steam has 6-7 million online. More games come out on PC than ever before and their sales projections are stronger than ever. Math is fun!

    I have consoles too and I like them fine if that means anything.
    Edited by Gohlar on April 26, 2014 3:42PM
  • Etchesketch
    Etchesketch
    ✭✭✭✭
    Elder scrolls has always been PC and has a built in fan base, so take a look at the math for Skyrim.

    Skyrim
    In June 2013, Bethesda announced that over 20 million copies of the game had been sold, of those sales, 59% were for the Xbox 360, 27% for the PS3, and 14% for the PC.

    As the consoles become more powerful than the average/owned computers, console gaming gets further in the lead.

    It's not unusual for a console game to sell 10 million copies. Really good/popular ones sell 20-30 million.

    That's the math ZoS and the bean counters are looking at. Video games haven't been cheaper than PC games for a very long time now.
    The number one rule of online gaming is now and has always been, Never play on Patch Day.
  • kasain
    kasain
    ✭✭✭
    I know MMOs are mostly built for PC's not consoles. Warcraft, Everquest, Aion, Final Fantasy, Rift and so on. Part of the problem I feel with ESO is they built it console first then PC second.

    This makes it so much harder to use a keyboard on a PC. FFXIV when it was under development was asked would it be console made or PC made. This was due to FFXI and Ps2 limitations. They wanted to know, because one day Ps4 or xbox would be outdated.

    The developer stated it was made for a PC, and thus very easy to convert over to a console. There would never be a PC limitation as PC's are always growing.

    It s much harder if not near impossible to take a console game and place its functions somewhat remotely on a PC. This is one thing I hate about ESO as I play on a PC and always feel like I need a third hand.
Sign In or Register to comment.