nerevarine1138 wrote: »It has nothing to do with consoles.
It's to force you to use strategy in your loadouts and to help create unique builds. It prevents you from having a screen full of fancy looking abilities that you never use. It's a design choice, and it's a dead horse. Kindly stop beating it.
Brimsurfer wrote: »
With due respect, we will have more strategy and options if we had the whole repertoire available to us. Having six abilities at a time, severely restricts the strategy or strategy choices.
If its a design choice then its a bad design choice.
Give us a big customizable toolbar and let us use all abilities ......and like I said anyone who likes to play with only 6 abilities at a time, can slot only six abilities in that toolbar, but most of us would like to have freedom to use our skill repertoire as we see fit.
nerevarine1138 wrote: »It has nothing to do with consoles.
It's to force you to use strategy in your loadouts and to help create unique builds. It prevents you from having a screen full of fancy looking abilities that you never use. It's a design choice, and it's a dead horse. Kindly stop beating it.
Brimsurfer wrote: »Legitimacy of what I am asking is apparent in this question;
If we had the freedom of using the whole repertoire, of our skills, as we see fit. Would you still consciously restrict yourself to 6 abilities to give yourself a false sense of uniqueness?
If the answer is No, then what I am asking is totally justified and makes complete sense.
Brimsurfer wrote: »Legitimacy of what I am asking is apparent in this question;
If we had the freedom of using the whole repertoire, of our skills, as we see fit. Would you still consciously restrict yourself to 6 abilities to give yourself a false sense of uniqueness?
If the answer is No, then what I am asking is totally justified and makes complete sense.
Brimsurfer wrote: »
P.S. Btw every character would still be unique, even if they use same abilities, its inherent in every players' individual play style.
Yepp, got your point. You want ESO to be a "spam buttons until mob dies" kinda game with no need to use your brain and Talos forbid, any hint of applied tactics.Brimsurfer wrote: »Got my point?
Brimsurfer wrote: »No one is forcing anyone (who likes the current design) to use more abilities. So if we have the ability to use all our skills at all times, people can still use 6 abilities and not a skill more, it will be totally up to you......just don't slot more abilities, leave the slots empty, restrict yourself, because that's how you like it.
Hell, you can use only 4 skills rather than 6, to make it even more unique and challenging experience for yourself. Use only 2 if you like and get a blast out of the game...... that'll make it even more unique and challenging. But I like all the skills to be available for use at any time , so i'll be able to use all, if this restriction is removed ...... and this is what freedom is.
Got my point?
nerevarine1138 wrote: »Brimsurfer wrote: »
P.S. Btw every character would still be unique, even if they use same abilities, its inherent in every players' individual play style.
Just like every destro Warlock in WoW has a totally different rotation and ability loadout and... oh, hang on. Well, like every retribution Paladin has... well, now wait a moment. Ok, now every enhancement Shaman... dammit.
Brimsurfer wrote: »
And yet somehow a large population in WoW still fails at high level raid content and yet some excel at successfully clearing all the content and shine at everything what they do. Players are inherently different !!!
Characters are not unique, its the person who is controlling it. Your character having the same abilities as another character doesn't mean that you are the same as the other person controlling that other character. You will still do things significantly differently.
And mind you, having access to fewer abilities at a given time, will induce more similarities between different characters of the same class than differences.
Brimsurfer wrote: »We should be able to use as many abilities as we like (just like some of the other major MMOs out there).
Brimsurfer wrote: »having access to fewer skills at a time will lead to more similarities among the characters than differences. In five months time we'll all be playing the same character, with fewer options.
Its kinda like having two arms but using only one, having two legs but using only one. This restriction is unreal, I feel handicapped.
People defended GW2 when it came out, for its design choices and the same people quit the game in less than a month.
Remove this artificial restriction, allow us to play the game the way we want to play it. Give us the freedom that you promised in pre-launch interviews!!
And then if someone wants to use fewer abilities, they can just do it in their own game.
Exactly.Most people will always go for the most viable build and will tend to stay there. People do not like change and once they find something that works well in many situations will stick to it especially if experimentation is difficult or punishing. I have personally didn't change my build in 20 levels. Even though i would like to try some other stuff I don't since my build would simply not work as well. I also see the same builds all over the place.Brimsurfer wrote: »having access to fewer skills at a time will lead to more similarities among the characters than differences. In five months time we'll all be playing the same character, with fewer options.