master_vanargand wrote: »Gaze of Sithis is too strong.
At least "Adds 10760 Armor" should be removed.
Still this will be strong.
master_vanargand wrote: »Gaze of Sithis is too strong.
At least "Adds 10760 Armor" should be removed.
Still this will be strong.
master_vanargand wrote: »Gaze of Sithis is too strong.
At least "Adds 10760 Armor" should be removed.
Still this will be strong.
It prevents blocking though its a big trade off for a tank
master_vanargand wrote: »I think proc set's cap needs to be raised more.
For example, "8000 weapon or magic damage", "40000 stamina or magicka", "50000 health", "33000 armor".
Gaze of Sithis – Heavy Head
1 – Adds 5000 Maximum Health
1 – Adds 500 Health Recovery
1 – Adds 10760 Armor
1 – Reduces your Block Mitigation to 0.
Harpooner’s Wading Kilt – Medium Legs
1 – Dealing direct damage grants you a stack of Hunter’s Focus for 1 minute, up to 10 stacks max. You can only gain 1 stack of Hunter’s Focus per second. Each stack of Hunter’s Focus increases your Critical Chance by 119 and your Critical Damage by 2%. Taking direct damage removes 1 stack of Hunter’s Focus. Removing Harpooner’s Wading Kilt removes all stacks of Hunter’s Focus.
Death Dealer’s Fete – Ring
1 – Gain a persistent stack of Escalating Fete every 2 seconds you are in combat, up to 10 stacks max. Each stack of Escalating Fete increases your Maximum Stamina, Health, and Magicka by 150. You lose a stack of Escalating Fete every 4 seconds you are out of combat.
Shapeshifter’s Chain – Necklace
1 – Reduces the cost of your Transformation Ultimate abilities by 15%. While transformed, increase your Maximum Health, Stamina, and Magicka by 1216.
B0SSzombie wrote: »master_vanargand wrote: »I think proc set's cap needs to be raised more.
For example, "8000 weapon or magic damage", "40000 stamina or magicka", "50000 health", "33000 armor".
Because screw anyone that doesn't Min-Max!
master_vanargand wrote: »B0SSzombie wrote: »master_vanargand wrote: »I think proc set's cap needs to be raised more.
For example, "8000 weapon or magic damage", "40000 stamina or magicka", "50000 health", "33000 armor".
Because screw anyone that doesn't Min-Max!
Players have the option of not using Damage proc sets.
Alternatively, the player can make an effort to reach max.
Heartland Conqueror
2 – Adds 129 Weapon and Spell Damage
3 – Adds 1096 Maximum Magicka
4 – Adds 1096 Maximum Stamina
5 – Increases the effectiveness of your Weapon Traits by 100%. This does not affect Ornate or Intricate traits.
Heartland Conqueror
2 – Adds 129 Weapon and Spell Damage
3 – Adds 1096 Maximum Magicka
4 – Adds 1096 Maximum Stamina
5 – Increases the effectiveness of your Weapon Traits by 100%. This does not affect Ornate or Intricate traits.
So this doubles infused?
100% enchantment cooldown reduction and 60% boost in enchantment effect.
Combined with CP passive where enchantment never needs to be recharged.
Joy_Division wrote: »My thoughts on Mythics:Gaze of Sithis – Heavy Head
1 – Adds 5000 Maximum Health
1 – Adds 500 Health Recovery
1 – Adds 10760 Armor
1 – Reduces your Block Mitigation to 0.
First off, I like the idea of strong risk-reward......... I wouldn;t touch this with a 10 foot pole on a DK or Templar (classes that are meh in PvP), this seems incredibly strong on classes that easily avoid damage rather than blocking it (such as mag sorc and say stam NB, which are very strong in PvP).
master_vanargand wrote: »Gaze of Sithis is too strong.
At least "Adds 10760 Armor" should be removed.
Still this will be strong.
It prevents blocking though its a big trade off for a tank
Mythreindeer wrote: »Question on the Harpooner’s Wading Kilt: would a DOT that ticks every second give you a full stack of Hunter’s Focus assuming the DOT lasted 10 sec, or only the initial hit counts
Waffennacht wrote: »Heartland Conqueror
2 – Adds 129 Weapon and Spell Damage
3 – Adds 1096 Maximum Magicka
4 – Adds 1096 Maximum Stamina
5 – Increases the effectiveness of your Weapon Traits by 100%. This does not affect Ornate or Intricate traits.
So this doubles infused?
100% enchantment cooldown reduction and 60% boost in enchantment effect.
Combined with CP passive where enchantment never needs to be recharged.
That's not how ZoS' math usually works.
So infused brings a 5 sec cool down too 2.5. Then it'll probably give u 100% of the 50% so that goes to 1.75 seconds.
Then if u used Torug, that 1.75 gets reduced by 33% or .58 bringing the cool down to 1.17 seconds
Waffennacht wrote: »Heartland Conqueror
2 – Adds 129 Weapon and Spell Damage
3 – Adds 1096 Maximum Magicka
4 – Adds 1096 Maximum Stamina
5 – Increases the effectiveness of your Weapon Traits by 100%. This does not affect Ornate or Intricate traits.
So this doubles infused?
100% enchantment cooldown reduction and 60% boost in enchantment effect.
Combined with CP passive where enchantment never needs to be recharged.
That's not how ZoS' math usually works.
So infused brings a 5 sec cool down too 2.5. Then it'll probably give u 100% of the 50% so that goes to 1.75 seconds.
Then if u used Torug, that 1.75 gets reduced by 33% or .58 bringing the cool down to 1.17 seconds
Tested on pts, only the enchantment effect gets boost part gets doubled.
I think infused might not be the absolute best for this set, i think boosting penetration thru sharpened might be better.
And the set defo needs to be double barred otherwise its just not worth it.
To give you and idea, infused wpd glyph before Heartland is 452, with Heartland its 556, only about 100 increase which is pretty weak, but thats beacuse infused starts at a low value of 30%.
Meanwhile Sharpened: W/o: 3276 w:6552. Thats like almost as much pen as 5 pc spriggans.
But to take it further, it can give another 8% healing done on powered, an extra 7%!! crit with precise etc.
So i think, sadly, infused is probably the weakest trait youd want this with.
relentless_turnip wrote: »Has anyone tested gaze of sithis in a duel? For at least 2 of my characters I reckon it will be busted. I am planning to test PTS soon, but duelling from the EU is totally pointless.
Waffennacht wrote: »Heartland Conqueror
2 – Adds 129 Weapon and Spell Damage
3 – Adds 1096 Maximum Magicka
4 – Adds 1096 Maximum Stamina
5 – Increases the effectiveness of your Weapon Traits by 100%. This does not affect Ornate or Intricate traits.
So this doubles infused?
100% enchantment cooldown reduction and 60% boost in enchantment effect.
Combined with CP passive where enchantment never needs to be recharged.
That's not how ZoS' math usually works.
So infused brings a 5 sec cool down too 2.5. Then it'll probably give u 100% of the 50% so that goes to 1.75 seconds.
Then if u used Torug, that 1.75 gets reduced by 33% or .58 bringing the cool down to 1.17 seconds
Tested on pts, only the enchantment effect gets boost part gets doubled.
I think infused might not be the absolute best for this set, i think boosting penetration thru sharpened might be better.
And the set defo needs to be double barred otherwise its just not worth it.
To give you and idea, infused wpd glyph before Heartland is 452, with Heartland its 556, only about 100 increase which is pretty weak, but thats beacuse infused starts at a low value of 30%.
Meanwhile Sharpened: W/o: 3276 w:6552. Thats like almost as much pen as 5 pc spriggans.
But to take it further, it can give another 8% healing done on powered, an extra 7%!! crit with precise etc.
So i think, sadly, infused is probably the weakest trait youd want this with.
thx for details. Was curious about infused...couldn't tell what the heck it would do with that trait.
relentless_turnip wrote: »Has anyone tested gaze of sithis in a duel? For at least 2 of my characters I reckon it will be busted. I am planning to test PTS soon, but duelling from the EU is totally pointless.
Yes, also from eu.
The difference between having it on and not is just staggering.
I was swapping between 2pc bloodspawn and 1bs/sithis, and with the sithis setup i didnt even have to worry about reacting to my opponent or to keep my heals up.
I can already say, that having this set and not having it is going to be a chasm of difference in pvp.
As it stands, this set needs to go.
Im here with 7k wpd, 2 procsets, normally youd think its a glass cannon build, well think again, 38/36k resistance, 37k max hp.
Just no. They need to go back to the drawing table with this one.