Damn you beat me to it. Yeah, EverQuest 2 is almost hyperbole in how many buttons you need.We don't need another Everquest 2 with 50 skill buttons, 25 clicky buttons, and 15 macros all on the screen at the same time.
Brimsurfer wrote: »nerevarine1138 wrote: »It has nothing to do with consoles.
It's to force you to use strategy in your loadouts and to help create unique builds. It prevents you from having a screen full of fancy looking abilities that you never use. It's a design choice, and it's a dead horse. Kindly stop beating it.
With due respect, we will have more strategy and options if we had the whole repertoire available to us. Having six abilities at a time, severely restricts the strategy or strategy choices.
If its a design choice then its a bad design choice and it will destroy the game.
Give us a big customizable toolbar and let us use all abilities ......and like I said anyone who likes to play with only 6 abilities at a time, and likes the current design, can slot only six abilities in that toolbar, but most of us would have freedom to use our skill repertoire as we see fit.
ManiacMcLaughton wrote: »I admittedly did not read all of these, but let me summarize what you need to understand about the design choice of 6 ability slots.
You want something but you don't realize the consequences of your request. Right now, as it stands, 75% or more of the skills and abilities available in the game are open to each and every single player. The only skills locked out are class specific ones. This means that EVERY player would have the capacity to be able to do basically everything every other player did. This means there would be zero uniqueness, strategy, or forethought put into your character, and once you reached the 300 skill points, you would basically be a swiss army knife of nonsense that couldn't be stopped.
Right now, as the game is, level 10 players can, with stat increases, compete with level 50's in PVP. Why? Because they have the same number of abilities, and the same basic stats. Sure, the abilities are different, but that's the POINT.
Class balance, as it is now, isn't about "nerf this class into the ground because they are OP"... its "this ability is a little out of hand", and they can adjust what needs adjusting... instead of having to deal with the mouth foaming masses that cry when they loose.
The 6 slots (12 really) forces thought, it forces strategy (especially in small group engagements), and it forces choice. If you don't WANT to choose, this isn't the game for you. That's not a useless swat at you, its the honest truth. This game is about meaningful choices that impact your play. From wearing heavy armor as a caster, to wearing half leather as a tank... those choices are yours to make, and they impact you, your play style, and your ability to handle each situation you are handed. The point of this game is for it to be a challenge, and for you to have to think.
I understand it can be difficult to see the consequences of changing systems like this, and I can understand "gimme now, I want cause its mine". Make choices. Play the game with this design as a core part of its foundation, or go play another and let the game continue without you. Don't try to ruin a good game with poorly planned out ideas.
ManiacMcLaughton wrote: »I admittedly did not read all of these, but let me summarize what you need to understand about the design choice of 6 ability slots.
You want something but you don't realize the consequences of your request. Right now, as it stands, 75% or more of the skills and abilities available in the game are open to each and every single player. The only skills locked out are class specific ones. This means that EVERY player would have the capacity to be able to do basically everything every other player did. This means there would be zero uniqueness, strategy, or forethought put into your character, and once you reached the 300 skill points, you would basically be a swiss army knife of nonsense that couldn't be stopped.
Right now, as the game is, level 10 players can, with stat increases, compete with level 50's in PVP. Why? Because they have the same number of abilities, and the same basic stats. Sure, the abilities are different, but that's the POINT.
Class balance, as it is now, isn't about "nerf this class into the ground because they are OP"... its "this ability is a little out of hand", and they can adjust what needs adjusting... instead of having to deal with the mouth foaming masses that cry when they loose.
The 6 slots (12 really) forces thought, it forces strategy (especially in small group engagements), and it forces choice. If you don't WANT to choose, this isn't the game for you. That's not a useless swat at you, its the honest truth. This game is about meaningful choices that impact your play. From wearing heavy armor as a caster, to wearing half leather as a tank... those choices are yours to make, and they impact you, your play style, and your ability to handle each situation you are handed. The point of this game is for it to be a challenge, and for you to have to think.
I understand it can be difficult to see the consequences of changing systems like this, and I can understand "gimme now, I want cause its mine". Make choices. Play the game with this design as a core part of its foundation, or go play another and let the game continue without you. Don't try to ruin a good game with poorly planned out ideas.
timebandit_b16_ESO wrote: »nerevarine1138 wrote: »It has nothing to do with consoles.
You're truly naive if you cant see that this poor design choice was because of the consoles.
I seriously hope they ditch consoles and bring back a full abillity bar so we can have an unlimited mmo. Dont listen to the "choice" fanboys.
Versatillity and the abillity to access any spell at all times is true mmo gaming.
This point is by far what I think brings down ESO at the moment and it really needs to be fixed.
https://www.youtube.com/watch?v=bgM9uxOJ2FEBrimsurfer wrote: »
Brimsurfer wrote: »
I enjoy the minimalist design personally. Well, maybe "minimalist" isn't the best word to use, but in comparison to what my raiding days of WoW were... this UI is refreshing. I can actually see the beautiful enviornment the game creators have made instead of a 25 health bars via HealBot, Class Timer yelling at me to cast a given spell right now, deadly boss mod telling me to get out of the fire, the raid leader yelling in vent that the tank isn't getting aggro fast enough. It was more of a giant UI on top of some kind of epic battle going on in the background.
TL;DR: I like seeing the world without a cluttered UI on top.
Brimsurfer wrote: »
Brimsurfer wrote: »I just don't understand why we can't use all our skills, this just don't make sense to me at all, there is no justification for this restriction, its not freedom at all.
And people who like to play with fewer skills, just don't slot any more skills in your skill bar and give yourself all the challenge you like, that solves your problem for you. I don't see any reason for you guys to be upset. But the rest of us who like to have access to more skills should have that access.
Why impose an unnecessary restriction? What kind of freedom is this? I don't care if its a design choice or whatever, ESO is a product and best product always caters to its customers' needs. I have seen several players on the servers annoyed with this restriction I am one of them and I did get a lot of agreed votes on my profile in regards to this topic.
This restriction needs to be taken off , otherwise I don't think the game will survive for much longer.
The console version is independent, it would not impact it if the pc version had 6+1, as i understand you could even push in 6+1 on console if they wanted.Why is it more strategic to stop and change skills than choose to press a different button?
Again, I say, it's due to the fact that the game is going to be multiplatform with consoles. That is it. But, read all the 'strategic value' into it that you want to.