You've hit the nail on the head, its pointless continuing to argu about the XP distribution because ZOS is not going to make adjustments this late in the PTS cycle.
Your champion points on the 8th will be your CP in 2.0, period.
You've hit the nail on the head, its pointless continuing to argu about the XP distribution because ZOS is not going to make adjustments this late in the PTS cycle.
Your champion points on the 8th will be your CP in 2.0, period.
relentless_turnip wrote: »They are just moving us with our cp level as it is. I don't agree with the argument that we are entitled to anything though... Time is not relative to the new scale imo. You haven't lost any of the time you spent. Yes spending the same time again would put you at a higher cp level, but that that doesn't entitle you to anything. As this is a new standard.
Doesn't anyone want something to work towards?
furiouslog wrote: »
You've hit the nail on the head, its pointless continuing to argu about the XP distribution because ZOS is not going to make adjustments this late in the PTS cycle.
Your champion points on the 8th will be your CP in 2.0, period.
I agree that is the most likely outcome, but I'd prefer to at least say something and state my case so that they are confronted with my discontent at their black box decision process and still hope that they might listen. It's the only remedy I have, other than quitting the game.
Does it matter? You lose nothing. You still have the CP you had, the fact it took longer to get there than it will is irrelevant. You are losing nothing.
You have still played the game, you have still gained the CP, you are CPwhatever (I'm CP1260), you are still CPwhatever.
Does it matter that new player takes longer to get to CPwhatever? No, nor did it matter when the curves got adjusted before.
You still have your CP, you have lost nothing. Were you grinding to get to CP3600 before? No.
Were you actively trying to increase your CP? No.
Be glad that the game didn't stop at 810 and allowed you to carry on getting CP allowing you to be CPwhatever. Many games would have stopped progression at 810. And would not have kept score of anything about that. You would be may XP and would be starting from 810 along with everyone else.
Becauae we carried on getting CP we are above 810, we have a headstart on getting to 3600. Will I be grinding CP to get there as fast as I can? No.
Why? Because I enjoy the game and will continue to enjoy the game, watching CP go up and amending my build as needed will just become a part of it.
Will others get to 3600 before me, yes. Will I beat others to 3600, yes. Does it matter? No.
Does it matter? You lose nothing. You still have the CP you had, the fact it took longer to get there than it will is irrelevant. You are losing nothing.
You have still played the game, you have still gained the CP, you are CPwhatever (I'm CP1260), you are still CPwhatever.
Does it matter that new player takes longer to get to CPwhatever? No, nor did it matter when the curves got adjusted before.
You still have your CP, you have lost nothing. Were you grinding to get to CP3600 before? No.
Were you actively trying to increase your CP? No.
Be glad that the game didn't stop at 810 and allowed you to carry on getting CP allowing you to be CPwhatever. Many games would have stopped progression at 810. And would not have kept score of anything about that. You would be may XP and would be starting from 810 along with everyone else.
Becauae we carried on getting CP we are above 810, we have a headstart on getting to 3600. Will I be grinding CP to get there as fast as I can? No.
Why? Because I enjoy the game and will continue to enjoy the game, watching CP go up and amending my build as needed will just become a part of it.
Will others get to 3600 before me, yes. Will I beat others to 3600, yes. Does it matter? No.
Olupajmibanan wrote: »CP stays the same. It's definite.
As source i would state PTS as for why this is the approach (oh and i know im not gina): its common pracitce?
You got a certrain Item (the Championpoint) for a certain currency (Experience). If the Value of the item changes, it does not mean that there is compensation needed. Works in the real world, works in the game world.
and as i stated a number of times allready: this bringt the playerpool closer together which benefits all of us, rather than tearing it further apart which benefits no one.
furiouslog wrote: »As source i would state PTS as for why this is the approach (oh and i know im not gina): its common pracitce?
You got a certrain Item (the Championpoint) for a certain currency (Experience). If the Value of the item changes, it does not mean that there is compensation needed. Works in the real world, works in the game world.
and as i stated a number of times allready: this bringt the playerpool closer together which benefits all of us, rather than tearing it further apart which benefits no one.
As already mentioned, the historical precedent of a bad thing does not justify a new bad thing.
As to your value statement, I disagree. An analogy: you are hired to do work for a certain amount of salary. You do work and earn money. After a year has passed, the company for which you work decides to reduce salaries, and retroactively applies their reductions to prior pay, removing the equivalent of 60% of your salary from your bank account.
I agree that bringing the player pool closer together is a good thing. I'm not sure how giving my character a reduced amount of CP relative to the effort I spent to earn such that I can not continue playing at the same level I had achieved prior to the changes achieves that objective. It only forces to to grind more to get what I already had. Note: I'm not talking about nerfs resultant from changing the CP allocation mechanics, I'm talking about having to put points I have in crafting passives today into DPS in order to stay at parity, at the cost of my crafting benefits - the loss of which provides no gap closing benefit to new players.
Nobody is taking anything away from you. So your analogy is flawed.
It's more this. You work for a company and make 40k a year. You get a 2k a year raise, and they have a "soft-cap" which kicks in at 60k a year, after which you'll only get a 1k a year raise, which you'll get as soon as they raise the "soft-cap" (the 50% penalty for being over cap). So, after 15 years, you're at 60k. But the second they change the cap, you bump up to the 65k
Now, they change the "soft-cap" to 100k a year. Change the raises to 4k a year, but keep the starting salary at 40k a year.
You don't retroactively get the 4k a year raises (which is what you're asking for by having the XP shift to the new CP scale) and are suddenly making the 100k a year (since you'd be at the new "soft-cap"), you're making the 65k a year and getting 4k raises for the next 10 or so years.
But somebody who is new is making the 40k a year plus the 4k raises. Yes, they will get to the 65k you're now making much quicker than you did, but you will still be ahead of them.
I know it doesn't work this way in the real world. But you aren't losing anything as your analogy would suggest.
furiouslog wrote: »
Nobody is taking anything away from you. So your analogy is flawed.
It's more this. You work for a company and make 40k a year. You get a 2k a year raise, and they have a "soft-cap" which kicks in at 60k a year, after which you'll only get a 1k a year raise, which you'll get as soon as they raise the "soft-cap" (the 50% penalty for being over cap). So, after 15 years, you're at 60k. But the second they change the cap, you bump up to the 65k
Now, they change the "soft-cap" to 100k a year. Change the raises to 4k a year, but keep the starting salary at 40k a year.
You don't retroactively get the 4k a year raises (which is what you're asking for by having the XP shift to the new CP scale) and are suddenly making the 100k a year (since you'd be at the new "soft-cap"), you're making the 65k a year and getting 4k raises for the next 10 or so years.
But somebody who is new is making the 40k a year plus the 4k raises. Yes, they will get to the 65k you're now making much quicker than you did, but you will still be ahead of them.
I know it doesn't work this way in the real world. But you aren't losing anything as your analogy would suggest.
I knew that if I attempted to provide an analogy that the discussion would become about the analogy. Rookie mistake.
I don't agree with your analogy, because we just don't see the issue the same way. I invested time for value. The value is being removed. It's that simple. I could use currency devaluation or some other contrivance to communicate the core idea in the name of communicating why I think this is unfair, but the conversation will just continue to get sidetracked as we mutually nitpick the analogy instead of the core issue. So I'll say this: I agree that my analogy is flawed. Your analogy is also flawed and is not at all representative of my perspective of the situation I am in.
At the core of it is that you don't feel that it's unfair that I have to mindlessly regrind to get to the same level of ability that I currently possess. I do think it's unfair. If we can't agree on that, there is little point in trying to convince each other of that, and we just part ways on the issue.
So, to hell with any new players, they should be forced to put the same time investment in the game that you did to reach "parity" with you. Got it!
It's the same as my elderly neighbors complaining about having to pay taxes to the local schools... "well, I don't have any kids going there anymore so why do they get my money?"
Or my parents complaining when anybody brings up making community college free/reducing the cost. "I had to pay for mine, so you should too!!!"
furiouslog wrote: »
So, to hell with any new players, they should be forced to put the same time investment in the game that you did to reach "parity" with you. Got it!
It's the same as my elderly neighbors complaining about having to pay taxes to the local schools... "well, I don't have any kids going there anymore so why do they get my money?"
Or my parents complaining when anybody brings up making community college free/reducing the cost. "I had to pay for mine, so you should too!!!"
This straw man is a mischaracterization of my perspective. I've already explained the concrete effects of the changes in my playability in a prior post, and how retaining what is lost to me does not really affect the viability of new players and their participation in end game content. If you want to converse on those specifics, I'm happy to do so.
If in these metaphors you are saying that my view that my gameplay and abilities being reduced in scope should be an obvious and acceptable cost of making the game more accessible to new players, I don't agree. Using socially charged metaphors designed to characterize me as spoiled, dimwitted, stubborn, or unjustifiably entitled will not change that view, and I don't appreciate it. I respect your perspective, and honestly thank you for sharing it. I just completely disagree. If your intent is to convincingly argue your point, I assure you that you're not going to convince me using the tactics you are currently employing.
furiouslog wrote: »
At the core of it is that you don't feel that it's unfair that I have to mindlessly regrind to get to the same level of ability that I currently possess. I do think it's unfair. If we can't agree on that, there is little point in trying to convince each other of that, and we just part ways on the issue.
furiouslog wrote: »
At the core of it is that you don't feel that it's unfair that I have to mindlessly regrind to get to the same level of ability that I currently possess. I do think it's unfair. If we can't agree on that, there is little point in trying to convince each other of that, and we just part ways on the issue.
Once you realise he doesn't feel it's unfair because he is already at/above 1800CP you will see why he is defending his PoV so hard, he simply doesn't want to lose the thousands of hours (hundred of millions of XP) gap that ZOS has created between him and players at/around 810 who used to be on par with him.
And anyone who has been on the PTS in the last 2 weeks can easily see for PvP the cap is clearly between 1800-2100, keep saying its as low as 1100 doesn't make it true.
bayushi2005 wrote: »A successful "catch up mechanics" would be buffing the new players (super duper xp buff until, say, 1200 cp is reached) instead of taking something away (time invested) from the old playerbase. Buff the new buggers to high heaven, leave my xp and use it with the new cp scaling, please.
bayushi2005 wrote: »A successful "catch up mechanics" would be buffing the new players (super duper xp buff until, say, 1200 cp is reached) instead of taking something away (time invested) from the old playerbase. Buff the new buggers to high heaven, leave my xp and use it with the new cp scaling, please.
But, these accomplish the same thing...
The argument just changes from "give me all my time invested" to "they didn't have to spend as much time"
furiouslog wrote: »
At the core of it is that you don't feel that it's unfair that I have to mindlessly regrind to get to the same level of ability that I currently possess. I do think it's unfair. If we can't agree on that, there is little point in trying to convince each other of that, and we just part ways on the issue.
Once you realise he doesn't feel it's unfair because he is already at/above 1800CP you will see why he is defending his PoV so hard, he simply doesn't want to lose the thousands of hours (hundred of millions of XP) gap that ZOS has created between him and players at/around 810 who used to be on par with him.
And anyone who has been on the PTS in the last 2 weeks can easily see for PvP the cap is clearly between 1800-2100, keep saying its as low as 1100 doesn't make it true.
bayushi2005 wrote: »A successful "catch up mechanics" would be buffing the new players (super duper xp buff until, say, 1200 cp is reached) instead of taking something away (time invested) from the old playerbase. Buff the new buggers to high heaven, leave my xp and use it with the new cp scaling, please.
But, these accomplish the same thing...
The argument just changes from "give me all my time invested" to "they didn't have to spend as much time"
Oreyn_Bearclaw wrote: »This is obviously a very real issue that has made a lot of players upset. I was actually surprised when I looked at the new curve to see where I would be had the new curve always been there. I would go from like 1350>2100 pts.
I was admittedly pretty upset (but not surprised) when I heard they were not going to give people the benefit of the new curve. That said, I am not sure U want to wake up with an extra 600-700 CP.
I wouldnt be opposed to some sort of flat bonus given to people in different brackets above 810 and below 1800. Say 810-900 got an additional 150, 901-1000 got 125, 1001-1100 got 100, etc. Some more thought would probably need to go into that proposal on specific amounts, but I am not sure we should go from 1300-2k overnight.