Too many Craft stars are (pointlessly) equippable

  • Fischblut
    Fischblut
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    The entire idea of limited slots is to balance power creep.

    No. It was to limit all those CP calculations going at the same time, in hope that it might improve performance :/ So if you slot ability to increase quality of loot from chests, it will require additional calculations when you open the treasure chest... :D

    I love some of new stars in every tree. But with all these limits to active stars + just a few passive stars in every tree, I do not like new CP system at all. Some passives in green tree are pure awesomeness, but as much I would love to have them, I would rather keep current CP system :/
  • BalticBlues
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    Fischblut wrote: »
    I love some of new stars in every tree. But with all these limits to active stars + just a few passive stars in every tree, I do not like new CP system at all. Some passives in green tree are pure awesomeness, but as much I would love to have them, I would rather keep current CP system :/

    QFT. I like many ideas behind CP 2.0. But with all the micromanagement engaged to constantly swap the few actives of the crafting tree around, for now I really would like to stay with CP 1.0. ZOS, please reconsider the crafting tree. It needs more passives or it will change gameplay instantly from fun to work, especially on consoles with no possibility to install a CP loadout addon.
    Edited by BalticBlues on February 25, 2021 2:52PM
  • Zyva
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    It seems more about roleplay. They messed with the armor passive to make things "FEEL" heavy, and light, blah blah. well, now they messed with slotting cp so your character "FEELS" like a theif, or feels like a crafter, at any one given time. you cant be both a theif, AND a crafter, and a fisher, etc etc, all at once.

    IMO. also it would make you too overpowered. *shrug*
    Zyvä (Nightblade) ~ Purricâne (Sorcerer) ~ Boñfürr (Dragonknight) ~ Cätnïp (Warden) ~ Boñespùrr (Necromancer)~ Catsänova (Templar)
  • virtus753
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    anadandy wrote: »
    I just find it interesting that my Silencer used to be able to transit into Belkarth, do her writs, vendor her junk, repair her armor, steal a few knickknacks, maybe murder a few people, fence the loot, and then take off on her morning Craglorn farming/chest looting run without ever having to worry about slotting/unslotting anything.

    What made ZOS decide I needed to swap certain slottables in and out if I want to get the benefit of spending CP into them during activities I used to be able to do fluidly? Are the calculations generated by those passives really that bad that they can't just all stay equipped as passives? I mean, stuff like the Armor Repair should be an easy passive that only needs to be checked by the server when you hit the specific prompt to repair armor, right?

    QFT. I like to do "coffee and writs" early in the morning before work - and the changes just make it needlessly tedious.

    Sugar or milk? Don't forget to slot the right star for your coffee bonus. :)
  • lillybit
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    lillybit wrote: »
    because logging in and out of each character to do riding training, retrieve hireling mail and do/ turn in crafting writs does not provide enough drudgery before I actually play as it is. Now that drudgery gets to extend into the actual gameplay! All the drudgery you want and then some and the best part is we get to pay ZoS for it! yay!!

    Someone forced you to make 50 characters for doing wrtis ? Was it ZOS ?

    Kind of, because they made it the only real way of making gold - it's definitely the only way to really get Chromium, without people doing writs on many characters there would be next to none in game and prices would be even more ridiculous than they are now

    "Kind of" ? Are you serious right now ? You was "kind of" forced to create a bunch of characters in a video game ?
    Dude you did it because you want gold. It was your conscious decision. Blaming ZOS for it is just childish , immature and laughable.

    Personally i am doing writs only on 5 chars ( i have 14 ) because i do not want to be bothered with doing all 14 each day.

    A. Not a dude.

    B. I don't have 50 characters doing writs and never said I did, so please don't make it personal and call me names. Also when I do multiple writs it isn't for gold, it's to get master writs to support my guild house. There's no other way of getting them except guild traders - which I can't afford if I don't do writs anyway so one way or another, yes I have to do writs.


    The point I was trying to make is that many people get their enjoyment of the game from the trading element. They don't do quests or run content unless it furthers that end. As you said, it's a conscious decision to play the game in the way they find fun. The game has a money making mechanic and that mechanic is writs. I didn't "blame" zos for anything or accuse them of "forcing" people to do writs on multiple characters.

    Hence my statement that zos is kind of responsible for people doing many writs. They added the mechanic that people are just following.

    Might as well have a go at me for saying I have to do pledges to get keys, it's no different, it's just following a mechanic to a specific goal.


    Edited for a random emoji :D
    Edited by lillybit on February 25, 2021 7:46PM
    PS4 EU
  • Scardan
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    lillybit wrote: »
    lillybit wrote: »
    because logging in and out of each character to do riding training, retrieve hireling mail and do/ turn in crafting writs does not provide enough drudgery before I actually play as it is. Now that drudgery gets to extend into the actual gameplay! All the drudgery you want and then some and the best part is we get to pay ZoS for it! yay!!

    Someone forced you to make 50 characters for doing wrtis ? Was it ZOS ?

    Kind of, because they made it the only real way of making gold - it's definitely the only way to really get Chromium, without people doing writs on many characters there would be next to none in game and prices would be even more ridiculous than they are now

    "Kind of" ? Are you serious right now ? You was "kind of" forced to create a bunch of characters in a video game ?
    Dude you did it because you want gold. It was your conscious decision. Blaming ZOS for it is just childish , immature and laughable.

    Personally i am doing writs only on 5 chars ( i have 14 ) because i do not want to be bothered with doing all 14 each day.

    A. Not a dude.

    B. I don't have 50 characters doing writs and never said I did, so please don't make it personal and call me names. Also when I do multiple writs it isn't for gold, it's to get master writs to support my guild house. There's no other way of getting them except guild traders - which I can't afford if I don't do writs anyway so one way or another, yes I have to do writs.


    The point I was trying to make is that many people get their enjoyment of the game from the trading element. They don't do quests or run content unless it furthers that end. As you said, it's a conscious decision to play the game in the way they find fun. The game has a money making mechanic and that mechanic is writs. I didn't "blame" zos for anything or accuse them of "forcing" people to do writs on multiple characters.

    Hence my statement that zos is kind of responsible for people doing many writs. They added the mechanic that people are just following.

    Might as well have a go at me for saying I have to do pledges to get keys, it's no different, it's just following a mechanic to a specific goal.


    Edited for a random emoji :D

    ZOS is, in fact, not responcible for players behavior (ToS). ZOS gave us many possibilities to make money, our behavior is entirely different topic.
    Let's be extremely precise in our use of terms.
  • lillybit
    lillybit
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    Scardan wrote: »
    lillybit wrote: »
    lillybit wrote: »
    because logging in and out of each character to do riding training, retrieve hireling mail and do/ turn in crafting writs does not provide enough drudgery before I actually play as it is. Now that drudgery gets to extend into the actual gameplay! All the drudgery you want and then some and the best part is we get to pay ZoS for it! yay!!

    Someone forced you to make 50 characters for doing wrtis ? Was it ZOS ?

    Kind of, because they made it the only real way of making gold - it's definitely the only way to really get Chromium, without people doing writs on many characters there would be next to none in game and prices would be even more ridiculous than they are now

    "Kind of" ? Are you serious right now ? You was "kind of" forced to create a bunch of characters in a video game ?
    Dude you did it because you want gold. It was your conscious decision. Blaming ZOS for it is just childish , immature and laughable.

    Personally i am doing writs only on 5 chars ( i have 14 ) because i do not want to be bothered with doing all 14 each day.

    A. Not a dude.

    B. I don't have 50 characters doing writs and never said I did, so please don't make it personal and call me names. Also when I do multiple writs it isn't for gold, it's to get master writs to support my guild house. There's no other way of getting them except guild traders - which I can't afford if I don't do writs anyway so one way or another, yes I have to do writs.


    The point I was trying to make is that many people get their enjoyment of the game from the trading element. They don't do quests or run content unless it furthers that end. As you said, it's a conscious decision to play the game in the way they find fun. The game has a money making mechanic and that mechanic is writs. I didn't "blame" zos for anything or accuse them of "forcing" people to do writs on multiple characters.

    Hence my statement that zos is kind of responsible for people doing many writs. They added the mechanic that people are just following.

    Might as well have a go at me for saying I have to do pledges to get keys, it's no different, it's just following a mechanic to a specific goal.


    Edited for a random emoji :D

    ZOS is, in fact, not responcible for players behavior (ToS). ZOS gave us many possibilities to make money, our behavior is entirely different topic.

    Again, I didn't say they were responsible for anyone's behaviour or actions. They just put in the mechanic needed for certain playstyles. Are they responsible for me doing pledges? No. Are the responsible for them being the only way to get keys? Yes. Same thing.

    To people who play for trading, writs are as necessary as doing pledges or sieging keeps or whatever else your personal preferences requires. They don't deserve to to ridiculed for it with snide comments about not being "forced" to do them. Nobody's being forced to do anything, it's just a game. That doesn't mean there aren't things you have to do to get the most out of it, however you play.
    PS4 EU
  • Iarao
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    i think the whole thought of all these slottables in the crafting area is to hopefully limit the amount of gold being generated by all these extra mats and etc. zos seems to have forgotten about addon creators :P should be nothing illegal about some sort of swap thing as long as it only swaps what you have spent on. like dressing room, etc. there are 2 out now that i know of thanks to my guildies: jack of all trades, which i hear has been stealth nerfed by zos and another called dynamic cp.
    Edited by Iarao on March 9, 2021 3:33AM
  • Iarao
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    Zyva wrote: »
    It seems more about roleplay. They messed with the armor passive to make things "FEEL" heavy, and light, blah blah. well, now they messed with slotting cp so your character "FEELS" like a theif, or feels like a crafter, at any one given time. you cant be both a theif, AND a crafter, and a fisher, etc etc, all at once.

    IMO. also it would make you too overpowered. *shrug*

    really? cuz i'm a thief and i craft or a crafter who teefs. i wouldnt be using all of those passives at the same time if they were all able to be slotted. it is all about making this game a drag in the crafting tree. and as an older player, i think it is discriminatory.
  • VaranisArano
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    Iarao wrote: »
    i think the whole thought of all these slottables in the crafting area is to hopefully limit the amount of gold being generated by all these extra mats and etc. zos seems to have forgot about addon creators :P should be nothing illegal about some sort of swap thing as long as it only swaps what you have spent on. like dressing room, etc. there are 2 out now that i know of thanks to my guildies: jack of all trades, which i hear has been stealth nerfed by zos and another called dynamic cp.

    Except that the only limit on the gold being generated is our willingness to play the slottable micromanagement game with stuff like Professional Upkeep.

    In other words, you are saying that the Devs want to limit gold generation, but instead of balancing their new slottables to do so, they decided to make their slottables as clunky as possible to annoy players into not using the slottables they've unlocked.

    Huh. That's, uh, maybe not as complimentary to the Devs as you thought it was.
  • Iarao
    Iarao
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    Iarao wrote: »
    Zyva wrote: »
    It seems more about roleplay. They messed with the armor passive to make things "FEEL" heavy, and light, blah blah. well, now they messed with slotting cp so your character "FEELS" like a theif, or feels like a crafter, at any one given time. you cant be both a theif, AND a crafter, and a fisher, etc etc, all at once.

    IMO. also it would make you too overpowered. *shrug*

    really? cuz i'm a thief and i craft or a crafter who teefs. i wouldnt be using all of those passives at the same time if they were all able to be slotted. it is all about making this game a drag in the crafting tree. and as an older player, i think it is discriminatory.

    and something else. you notice that the other 2 sections have only 4 slottables? or did i miss something?
  • Iarao
    Iarao
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    Fischblut wrote: »
    The entire idea of limited slots is to balance power creep.

    No. It was to limit all those CP calculations going at the same time, in hope that it might improve performance :/ So if you slot ability to increase quality of loot from chests, it will require additional calculations when you open the treasure chest... :D

    I love some of new stars in every tree. But with all these limits to active stars + just a few passive stars in every tree, I do not like new CP system at all. Some passives in green tree are pure awesomeness, but as much I would love to have them, I would rather keep current CP system :/

    gee didnt they say they were getting new servers for this drop? i would think they would be able to calculate faster and with less strain.
  • Iarao
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    and speaking of qol, why did they divide up the mail? surely we are smart enough to tell player mail from system mail without the necessity of another step to see it. 2 extra steps to see them both.
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