I agree. IMO the Green constellation is the biggest disappointment out of the whole rework.
Yeah, as a console player I am really dreading the massively negative QoL impact this is going to have on my play time. Having to remember to swap out things I never used to BECAUSE they were passives and now I have to have slotted in order to not be gimped just playing the game the way I normally do, is going to be SO PAINFUL.
What I absolutely see happening with the majority of console players is what gets slotted basically gets slotted permanently (treasure chests, harvesting, craft related for example) and everything else is ignored because it's so situational, you're not going to remember to swap to it until it's too late, and you just eat the "penalty" you're basically getting despite having the CP slotted because who even has the time or memory for this unnecessary busywork.
Yeah, as a console player I am really dreading the massively negative QoL impact this is going to have on my play time. Having to remember to swap out things I never used to BECAUSE they were passives and now I have to have slotted in order to not be gimped just playing the game the way I normally do, is going to be SO PAINFUL.
What I absolutely see happening with the majority of console players is what gets slotted basically gets slotted permanently (treasure chests, harvesting, craft related for example) and everything else is ignored because it's so situational, you're not going to remember to swap to it until it's too late, and you just eat the "penalty" you're basically getting despite having the CP slotted because who even has the time or memory for this unnecessary busywork.
Pink_Pixie wrote: »Most of the green tree should be passives, there is no reason to have to slot "Open treasure chests" or "Pick node better". It's overly fiddly and really shouldn't be needed at all. Easiest way to fix it, would be make all greens passives that does not contribute to combat, running speed or falling damage. And simply make the four slots for the green tree into universal ones so red and blue can be slotted in there.
It's badly thought out to be honest, and very unfriendly to players that only play a single character like myself. I'm pretty sure flames of disappointment, will just be that.
honey_badger82 wrote: »because logging in and out of each character to do riding training, retrieve hireling mail and do/ turn in crafting writs does not provide enough drudgery before I actually play as it is. Now that drudgery gets to extend into the actual gameplay! All the drudgery you want and then some and the best part is we get to pay ZoS for it! yay!!
Massacre_Wurm wrote: »honey_badger82 wrote: »because logging in and out of each character to do riding training, retrieve hireling mail and do/ turn in crafting writs does not provide enough drudgery before I actually play as it is. Now that drudgery gets to extend into the actual gameplay! All the drudgery you want and then some and the best part is we get to pay ZoS for it! yay!!
Someone forced you to make 50 characters for doing wrtis ? Was it ZOS ?
Agreed.
Remove things that deal with "Out of combat" activities.
The only things in the green tree that should attempt to be slotable are those that boost:
Fishing
Stealing
Murdering innocents
Each of those are independent activities a player would choose to specialize in and not things you naturally do. Its not skillful decision or gameplay to slot -> Repair -> Deslot or Slot -> Open Chest -> Deslot.
Massacre_Wurm wrote: »honey_badger82 wrote: »because logging in and out of each character to do riding training, retrieve hireling mail and do/ turn in crafting writs does not provide enough drudgery before I actually play as it is. Now that drudgery gets to extend into the actual gameplay! All the drudgery you want and then some and the best part is we get to pay ZoS for it! yay!!
Someone forced you to make 50 characters for doing wrtis ? Was it ZOS ?
Kind of, because they made it the only real way of making gold - it's definitely the only way to really get Chromium, without people doing writs on many characters there would be next to none in game and prices would be even more ridiculous than they are now
VaranisArano wrote: »I just find it interesting that my Silencer used to be able to transit into Belkarth, do her writs, vendor her junk, repair her armor, steal a few knickknacks, maybe murder a few people, fence the loot, and then take off on her morning Craglorn farming/chest looting run without ever having to worry about slotting/unslotting anything.
What made ZOS decide I needed to swap certain slottables in and out if I want to get the benefit of spending CP into them during activities I used to be able to do fluidly? Are the calculations generated by those passives really that bad that they can't just all stay equipped as passives? I mean, stuff like the Armor Repair should be an easy passive that only needs to be checked by the server when you hit the specific prompt to repair armor, right?