Dear ZOS,
People are only playing this class because you disabled proc sets.
It will go back to “underutilized” at best as soon as your test is done, if you don’t make it permanent.
The HP Bonus in the Deadric Skilline should be activated when a Skill from that line is on the Bar (QoL)
This isn't a nerf post. The effects and costs of the skill should not change; only the context for its use requires better definition. Sorc is one class that looks and feels like it has a unique identity right now. This is a skill utility / anti-crutching suggestion.
Dear ZOS,
People are only playing this class because you disabled proc sets.
It will go back to “underutilized” at best as soon as your test is done, if you don’t make it permanent.
Chilly-McFreeze wrote: »
This isn't a nerf post. The effects and costs of the skill should not change; only the context for its use requires better definition. Sorc is one class that looks and feels like it has a unique identity right now. This is a skill utility / anti-crutching suggestion.
If you change up a skill for the worse and don't compensate for it in e.g. cost or damage then it is indeed a nerf. Sugarcoat it all you want but others have tried nerfing streak and all they've archieved is getting BoL buffed to become the superior option.
Chilly-McFreeze wrote: »
This isn't a nerf post. The effects and costs of the skill should not change; only the context for its use requires better definition. Sorc is one class that looks and feels like it has a unique identity right now. This is a skill utility / anti-crutching suggestion.
If you change up a skill for the worse and don't compensate for it in e.g. cost or damage then it is indeed a nerf. Sugarcoat it all you want but others have tried nerfing streak and all they've archieved is getting BoL buffed to become the superior option.
It isn't a nerf because the skill itself - the effects, the cost - don't need changing. Only the context of where it should be active would change. Other similar gap closers with damage (ambush, stampede) require a target, so this would create parity.
Also, requiring a target for one morph and not the other would make the distinction of one being the gap opener, and the other the gap closer. Plus, it would reward skilful play and players who were already good at using their sorcerer would feel little difference in what is demanded of them.
This is interesting because I have never once seen the atro ulti as a damage skill. I always considered its utility as a sort of portable tank / meat shield that you drop and then LoS behind. That certainly seems to be the way that most sorcerers who use it try to find utility from it.PVP
2) atronach - this high cost ultimate is pale in comparison with other damage ultimates. Its not even close to 100 ultimate cost dawnbreaker
This is interesting because I have never once seen the atro ulti as a damage skill. I always considered its utility as a sort of portable tank / meat shield that you drop and then LoS behind. That certainly seems to be the way that most sorcerers who use it try to find utility from it.PVP
2) atronach - this high cost ultimate is pale in comparison with other damage ultimates. Its not even close to 100 ultimate cost dawnbreaker
[...]
I've come to a conclusion that Magsorcs are OP unless you build specifically against them - ie CP allocation to dmgShields damage + 2h/bow build + DoT
This is interesting because I have never once seen the atro ulti as a damage skill. I always considered its utility as a sort of portable tank / meat shield that you drop and then LoS behind. That certainly seems to be the way that most sorcerers who use it try to find utility from it.PVP
2) atronach - this high cost ultimate is pale in comparison with other damage ultimates. Its not even close to 100 ultimate cost dawnbreaker
I am a PVP player and the Sorc has problems
4. The rotation is very complicated, you need to do a strong combo, which works if the person does not know what a break free and a roll are. In stamina, people throw debuffs and spam dizzy+execut
francesinhalover wrote: »Give stam sorcerer a spammable like surprise atrack.
It cam be a purple conjured sword
And remove crystal weapon from the game.
Remove winged twilight from the game or give it a non flying morph.
Mag Sorcs main problem is that there is no way to remove a snare. And almost every class and build has a way to mitigate, and or remove snares applied.
My personal opinion is that a class ability, such as boundless storm, or streak, and it morphs should implement snare mitigation/ removal of some kind.
The DK class just got snare removal added to the effects of “Wings”, I personally feel that the sorcerer class should also be given snare removal.
Dear ZOS,
People are only playing this class because you disabled proc sets.
It will go back to “underutilized” at best as soon as your test is done, if you don’t make it permanent.
really? magsorc is strongest magicka class in pvp even with procs or no-procs. and its always at A tier at least
try a magblade
Mag Sorcs main problem is that there is no way to remove a snare. And almost every class and build has a way to mitigate, and or remove snares applied.
My personal opinion is that a class ability, such as boundless storm, or streak, and it morphs should implement snare mitigation/ removal of some kind.
The DK class just got snare removal added to the effects of “Wings”, I personally feel that the sorcerer class should also be given snare removal.
- Ball of Lightning removes snares and immobilizations and makes you immune to snares and immobilizations for "2 Seconds"
-Dear ZOS,
People are only playing this class because you disabled proc sets.
It will go back to “underutilized” at best as soon as your test is done, if you don’t make it permanent.
really? magsorc is strongest magicka class in pvp even with procs or no-procs. and its always at A tier at least
try a magblade
The only placeI find that Magsorc somewhat shines is in BG's. Have you played MagDk or MagPlar? They seem to be a cut above the rest in terms of class balance for PvP.