Indeed. ZOS, please do not create two different XP systems.It's bizarre that XP that's already earned is worth less
than XP that will be earned in the future.
They just changed the scaling so it's at 1800 instead of 1020.
It's a full 56% reduction in the amount of XP needed...
Then you get back-to-back double XP events with Jester's and Anniversary
They have more than heard the complaints, and have made adjustments.
They have more than heard the complaints, and have made adjustments.
No they have only heard half the complaints. The ones that the curve is still to steep.
The scaling one they made WAY worse.
My currently earned 515M Exp that gets me 1200CP on live would give me CP 1917 with the new system.
1200 will now only take 206M Exp.
They actually throw out way more of my earned CP with the new cap. 300M instead of 160M with the 1020 cap.
Took me 4200 hours to get those 515M Exp. So in essence ZOS just threw 2500 hours of my playtime down the drain...
No they have only heard half the complaints. The ones that the curve is still to steep.
The scaling one they made WAY worse.
My currently earned 515M Exp that gets me 1200CP on live would give me CP 1917 with the new system.
1200 will now only take 206M Exp.
They actually throw out way more of my earned CP with the new cap. 300M instead of 160M with the 1020 cap.
Took me 4200 hours to get those 515M Exp. So in essence ZOS just threw 2500 hours of my playtime down the drain...
No they have only heard half the complaints. The ones that the curve is still to steep.
The scaling one they made WAY worse.
My currently earned 515M Exp that gets me 1200CP on live would give me CP 1917 with the new system.
1200 will now only take 206M Exp.
They actually throw out way more of my earned CP with the new cap. 300M instead of 160M with the 1020 cap.
Took me 4200 hours to get those 515M Exp. So in essence ZOS just threw 2500 hours of my playtime down the drain...
Entitlement. Plain and simple. (and I venture I "lose" more than almost all of you with that logic, considering I'm at ~2k CP).
If the entire purpose of you playing was to gain CP... not have fun with friends... not play a story... not accomplish goals in game... etc... then that argument might hold water. But, I'd guess (hopefully) that that is not the truth.
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How do you know you have gained 515M XP? Curious on how to see this.
They have changed the XP curve with EACH AND EVERY OTHER UPDATE when they changed the cap by 30 CP previously
So they changed it when they went from
780 to 810
750 to 780
720 to 750
etc..
By tiny amountsnot deleting up to half of someones earned XP and upping the cap by more than 3 times......
By tiny amountsnot deleting up to half of someones earned XP and upping the cap by more than 3 times......
They have changed the XP curve with EACH AND EVERY OTHER UPDATE when they changed the cap by 30 CP previously
So they changed it when they went from
780 to 810
750 to 780
720 to 750
etc..
The combined effect of the changes from 351 (which I think was the original cap... I don't remember 100% for sure) and 810 where it ended was a 55% reduction in XP
This change from 810 to 1800 is a 56% reduction.
I don't just say things willy nilly... I do my research, I check the numbers.
The combined effect of the changes from 351 (which I think was the original cap... I don't remember 100% for sure) and 810 where it ended was a 55% reduction in XP
This change from 810 to 1800 is a 56% reduction.
I don't just say things willy nilly... I do my research, I check the numbers.
[Snip]
Oh so now you're saying they went straight from 351 to 810, just to try and make it seem like it had any impact at all when done in small stages every year, OK.
The combined effect of it was somewhere in that range.
Without knowing your exact CP at each exact change you can't do that calculation.
BalticBlues wrote: »Indeed. ZOS, please do not create two different XP systems.
Please keep things simple and understandable.
For all players, the same XP should always result in the same CP.
No matter when and how XP was earned, the CP from it should be exactly the same.
Because that's the point of a catch-up system? Allowing newer players to catch up, aka reach the current ceiling faster than it was possible in the past.Lamagrokie wrote: »why should new players achieve 810 1200 and 1800 CP 2 or 4 times faster than we did
phantasmalD wrote: »
They are doing exactly that. You are the one asking them to create two systems.
The notion that ZoS tracks your total XP earned is a misguided belief. It's your level that is tracked. Your current level is put into a formula that determines how much XP you need for +1 level. Once you reach that milestone your XP is reset to 0, a new total is calculated and the extra XP is carried over from the previous level.
It's not your XP that determines your current level, but rather the other way around, your current level determines the required XP.
To be compensated for your ""stolen"" XP ZoS would have to exactly what you are asking them to not do. Create two different XP sytems.
Or at least run a global compensation-algorithm that would award extra CP based on the XP difference.
Because that's the point of a catch-up system? Allowing newer players to catch up, aka reach the current ceiling faster than it was possible in the past.
yeah...somewhere in the range of 0 (everything done post 810) to 55% (everything done pre 351).....
No you cant do the exact calculations. But it's pretty obvious it's waaay lower than your stated 56%...
since the word "steal" has been thrown around
good to know that you're okay if people steal from you little by little... but draw the line at larger amounts
(Not that I think they're stealing anything from us, refer to my minimum wage argument earlier)
That is only true for people who have gained all of their CP after the cap was already 810. Anyone who gained CP before that potentially used many different XP scales as the cap changed and those scales changed with them. For most people odds are 1200 CP does not equate to 515M XP.
Lamagrokie wrote: »
that isn't decision, they just make another unfair move to vet players, why should new players achieve 810 1200 and 1800 CP 2 or 4 times faster than we did, they just kick us off. It wouldn't be a problem if it was same system, hower it's not and now all vet players will feal themselves as weak as new one.
So I am at 1200 cp, 1210 actually, and it may have taken me 600M XP to get there why should a person who got there at 515M XP get the same amount of CP as me, and why should I get the same amount as someone who took 700M XP to get to 1210. Why ? Because there was a catch up mechanic. That catchup mechanic is now in place based on an 1800CP level. If you give everyone an adjusted amount of CP base on the difference between the new system and the old then those new people have even a greater need of catching up. They have even further to catch up. That shouldn't be the case, as it removes the whole point of the catch up mechanic in the first place.