I 100% believe they should apply a shift.
It would be fair to those of us who have already been committed to playing, to reward us with a +lvl shift if the XP table is changing.
They changed the XP table on every other change to the cap
From 780 to 810
From 750 to 780
From 720 to 750
From 690 to 720
From... you get the point.
They've never retroactively given us what our CP would have been on the "new" scale.
They are simply following the precedent that they have previously set
I get that this is a larger change... but remember that this is one of few games where you can actually progress past the 'cap' anyways, and you still get credit for your longevity of play.
You should be happy that you could allready earn more cp then the cap, there is no mmo where you could earn levels before they upped the level cap, at least I don't know any
FangOfTheTwoMoons wrote: »You should be happy that you could allready earn more cp then the cap, there is no mmo where you could earn levels before they upped the level cap, at least I don't know any
If you knew anything about the history of this game you'd know that when we made the transition from Veteran Ranks to Champion Points players were compensated accordingly.
No one that was max Veteran Rank had to start at CP1
You should be happy that you could allready earn more cp then the cap, there is no mmo where you could earn levels before they upped the level cap, at least I don't know any
smittyhd60 wrote: »Since the Dev's have not finalized how the new CP 2.0 is going to work and at what rate we will earn CP everthing right now is assumptions. With putting this on the PTS and giving players a chance to play and give feedback is great. The Dev's have already made some changes. And I am sure there will be some more changes before this content is released on the live server.
I will say that I, and most players, would not want to make the grind from CP810 cap to CP3600 cap at the rate CP level and CP points is currently earned. So with this in mind, here is what comes to my mind as a easy transistion from CP1.0 to CP2.0. Make the CP cap 900 and for each level you earn 4 points. Keep the XP formula the same since this is what the player base is used to. This would not affect players over CP900 since they would have all 3600 CP points. The rest of the player base would not be affected either and adding 90 additional levels to the cap would not be a big change.
The only other cap number to me that would work is CP1200 (3 points per level). And as the OP stated, if the XP formula changes, then all CP level players would take a pretty big XP hit if the switch was a 1 to 1 on your CP level. So it would have to be a 1 to 1 transfer of your earned XP. This way it is fair for all players. My character is CP835 (2,505 points) and a 1 to 1 XP transfer would put me at CP950 (2,850 points) to put the difference in perspective.
Maybe I should try this the next time I get a raise at work... that they owe me back pay at my new rate for all my previously worked hours...
You should be happy that you could allready earn more cp then the cap, there is no mmo where you could earn levels before they upped the level cap, at least I don't know any
I would be very suprised if they listened to us veterans. They cater for new players and casuals. Thats where the big crownstore buyers are. Money talks
If they cater to new players/casuals they wouldn't increase the max cp to 3600, this is only for veterans/hardcore players.
Only a small fraction from new player likes to grind 50+3600 levels, trust me^^
kvitko_2012eb17_ESO wrote: »You should be happy that you could allready earn more cp then the cap, there is no mmo where you could earn levels before they upped the level cap, at least I don't know any
It's not a problem of players that we are able to earn extra CP, if developer allowed it, it means they give us this opportunity with some sense. In this situation (1:1) they just take our fairly earned XP from us, it's not right.
You exchanged your exp the moment you reached a cp-level for a cp-point.
As you sad the developer made that you can gain cp points and they don't take any cp point from you.
It would not make any sense to increase a level cap and at the same moment increase the level of all veteran players.
You increase the level cap so that the players can level again
Maybe I should try this the next time I get a raise at work... that they owe me back pay at my new rate for all my previously worked hours...
Nordic__Knights wrote: »Maybe I should try this the next time I get a raise at work... that they owe me back pay at my new rate for all my previously worked hours...
what OP and what your saying is way off to be used that way as your job didnt tell you ' hey heres you max pay , you can earn , then tell you , they are putting you on an cap but well hold whats over cap for you then YOU KNOW HOW THE STORE GOES ' we aint asking for something that aint ours we are asking that what is ours XP be respected when placing us into the new system its not hard to do nor un reasonable we earned ALL OUR XP why shouldnt it be used over an UNFRIENDLY SYSTEM S # THAT NEEDS REPLACED TO BEGAIN WITH !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! just keep the unfriendly acts going into new system that shows change lol
You only need 1100 CP to get to maximum efficiency for your role so at most, they're increasing it by 300... to a level we'd pretty much be at had they continued to give us 30 per patch.
Everything above is for off-stats for ease of changing.
Stop acting like you need all 3600 CP to play the game. It's disingenuous, it's false.
Maybe I should try this the next time I get a raise at work... that they owe me back pay at my new rate for all my previously worked hours...
This was the exact analogy I was thinking. Imagine thinking you should get a lump sum bonus of the difference from your old to new rate of pay. "Well sir, I could have made all this $3 difference before, it isn't fair..."
FangOfTheTwoMoons wrote: »You should be happy that you could allready earn more cp then the cap, there is no mmo where you could earn levels before they upped the level cap, at least I don't know any
If you knew anything about the history of this game you'd know that when we made the transition from Veteran Ranks to Champion Points players were compensated accordingly.
No one that was max Veteran Rank had to start at CP1
Nordic__Knights wrote: »Maybe I should try this the next time I get a raise at work... that they owe me back pay at my new rate for all my previously worked hours...
what OP and what your saying is way off to be used that way as your job didnt tell you ' hey heres you max pay , you can earn , then tell you , they are putting you on an cap but well hold whats over cap for you then YOU KNOW HOW THE STORE GOES ' we aint asking for something that aint ours we are asking that what is ours XP be respected when placing us into the new system its not hard to do nor un reasonable we earned ALL OUR XP why shouldnt it be used over an UNFRIENDLY SYSTEM S # THAT NEEDS REPLACED TO BEGAIN WITH !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! just keep the unfriendly acts going into new system that shows change lol
Where was this rage when they didn't do this the other 15 or so times they have raised the cap?
Because they've never have given us back credit before.
Heck, when they shifted to the CP system from the Veteran Ranking system, once I hit V10 (or V12 or V14 or V16) when they moved the ACTUAL HARD CAP, I never got any XP credit for continuing to play that character. I only got a flat amount for a V16 character, didn't matter if they hit it the day before, or months before. But once I hit CP "soft cap" I was able to continue to earn XP, at a reduced rate (due to the x1.5 penalty) and then get that power immediately upon a change to the soft cap.
Nordic__Knights wrote: »Nordic__Knights wrote: »Maybe I should try this the next time I get a raise at work... that they owe me back pay at my new rate for all my previously worked hours...
what OP and what your saying is way off to be used that way as your job didnt tell you ' hey heres you max pay , you can earn , then tell you , they are putting you on an cap but well hold whats over cap for you then YOU KNOW HOW THE STORE GOES ' we aint asking for something that aint ours we are asking that what is ours XP be respected when placing us into the new system its not hard to do nor un reasonable we earned ALL OUR XP why shouldnt it be used over an UNFRIENDLY SYSTEM S # THAT NEEDS REPLACED TO BEGAIN WITH !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! just keep the unfriendly acts going into new system that shows change lol
Where was this rage when they didn't do this the other 15 or so times they have raised the cap?
Because they've never have given us back credit before.
Heck, when they shifted to the CP system from the Veteran Ranking system, once I hit V10 (or V12 or V14 or V16) when they moved the ACTUAL HARD CAP, I never got any XP credit for continuing to play that character. I only got a flat amount for a V16 character, didn't matter if they hit it the day before, or months before. But once I hit CP "soft cap" I was able to continue to earn XP, at a reduced rate (due to the x1.5 penalty) and then get that power immediately upon a change to the soft cap.
thats bs even with VR when the whent up id log in and be new max without doing anything but log in i had 3 VR 14 GOT TURNS VR16 WHILE I WAS WORKING ON 4TH THAT WAS VR9 AT THE TIME GOT THEM TO VR12 BEFORE change over to cp where they credited US for all XP under the VR system even when that XP was split between x a mount of toons made as VR wasnt account base XP but toon based XP PER LVL
Lamagrokie wrote: »All players in ESO somehow gather XP, someone got more other one less and it's OK.
I've already come to terms with the fact that in the upcoming patch, i will feal myself ( as all players, and it's also OK ) weaker and need to grind CP again, someone will say "You don't need all 3600 CP to play, or it's don't necessary to grind "and so on ...; on the one hand they are right on the other they are wrong, AND it's also OK, because most everyone will need to grind.
For current CP system (CP 1.0) there are 2 active formulas:(((x / (cap ^ 0.995)) + 0.085) * 400000) if x ≤ cap, where x is your current number of Champion Points.
(((x / (cap ^ 0.995)) + 0.085) * 400000 * 1.5) if x > cap
All ESO players gain XP due this formulas, so it's our fair XP earned, BUT with upcoming update developers want to still our XP (if it will be 1:1).Here is example why:On live server someone got 1200 CP (on CP 1.0), it means that he totally earned 515'521'812 XP, based on the data provided on the eso-hub, with new update this amount of XP match ~1367-1368 CP, BUT if it'll be 1:1 it means that he will lose from his current XP's:515'521'812 - 376'100'891 = 139'420'921, where
515'521'812 - amount of XP needed to reach 1200 CP with CP 1.0
376'100'891 - amount of XP needed to reach 1200 CP with CP 2.0
139'420'921 - your stolen XP (that's a lot).Conclusion:Fair solution of OUR transition from OLD CP system to NEW CP, is to convert our total XP earned to equal amount of XP (not equal amount CP) on new CP system.
Lamagrokie wrote: »All players in ESO somehow gather XP, someone got more other one less and it's OK.
I've already come to terms with the fact that in the upcoming patch, i will feal myself ( as all players, and it's also OK ) weaker and need to grind CP again, someone will say "You don't need all 3600 CP to play, or it's don't necessary to grind "and so on ...; on the one hand they are right on the other they are wrong, AND it's also OK, because most everyone will need to grind.
For current CP system (CP 1.0) there are 2 active formulas:(((x / (cap ^ 0.995)) + 0.085) * 400000) if x ≤ cap, where x is your current number of Champion Points.
(((x / (cap ^ 0.995)) + 0.085) * 400000 * 1.5) if x > cap
All ESO players gain XP due this formulas, so it's our fair XP earned, BUT with upcoming update developers want to still our XP (if it will be 1:1).Here is example why:On live server someone got 1200 CP (on CP 1.0), it means that he totally earned 515'521'812 XP, based on the data provided on the eso-hub, with new update this amount of XP match ~1367-1368 CP, BUT if it'll be 1:1 it means that he will lose from his current XP's:515'521'812 - 376'100'891 = 139'420'921, where
515'521'812 - amount of XP needed to reach 1200 CP with CP 1.0
376'100'891 - amount of XP needed to reach 1200 CP with CP 2.0
139'420'921 - your stolen XP (that's a lot).Conclusion:Fair solution of OUR transition from OLD CP system to NEW CP, is to convert our total XP earned to equal amount of XP (not equal amount CP) on new CP system.