trackdemon5512 wrote: »
So please drop this parity concept.
I mean you clearly do not seem to understand the concept of Parity, parity is not about having the same power as we did before, its about being on an equal footing with others, something I achieved after 2.5K hours of play and something I have had for the past 1K hours of play. That is now being taken away from me until I reach CP1800, which will take another 2K or so hours on top of the 3.5K I already have. No thanks, im out.
trackdemon5512 wrote: »
If you wish to leave then that's your choice but I always suggest people don't give up on a game as good as this one over perceived slights.
trackdemon5512 wrote: »
So please drop this parity concept.
I mean you clearly do not seem to understand the concept of Parity, parity is not about having the same power as we did before, its about being on an equal footing with others, something I achieved after 2.5K hours of play and something I have had for the past 1K hours of play. That is now being taken away from me until I reach CP1800, which will take another 2K or so hours on top of the 3.5K I already have. No thanks, im out.
trackdemon5512 wrote: »
If you wish to leave then that's your choice but I always suggest people don't give up on a game as good as this one over perceived slights.
Having my parity removed after already having played 1K hours over the time it took to get there and being told I need another 2-3k just to get it back is not a perceived slight, nor is it the only reason I will be walking away on Monday, it's simply the straw that broke the camels back after multiple years of neglect for PvP and declining performance.
Please stop defending this.
Anyone CP810-900 have a month of grind ahead just to get back to where they were.. thats at 20 levels a day.. with double exp events we wont have for the entire month duration.. without missing a day..
Just to get back to where we were.
No thanks.
ZOS adjusting the XP curve is a catch up mechanic.
It's meant to make it easier and faster for newer players to obtain the same level of power as older players.
Catch up mechanics are inherently unfair.
There's no point in arguing what the most fair solution is. Because fairness is not the point.
Catch up mechanics are necessary for the long-term health of any and all MMOs. ESO is no exception.
I feel there's a disconnect on the valuation of the experience:champion point ratio moving from 1.0 to 2.0, where demand wants an accreditation for a CP bump based on accumulated experience. This doesn't make sense.
It's almost like consumerism is RL, a loaf of bread costs $x from a store, people paid the amount, then store remodels itself and now offering a loaf of bread $x less to move the massive volume waiting to be sold; Now people don't go back to the store and demand Y number loafs of bread since they paid the previous cost before the new pricing; thus wanting to get more for nothing paid on this basic example of unrealism. No one does this, no one rants to the store owner on why they can't get a credit on the difference they spent beforehand to get more bread because they paid old prices for so long.
That's the disconnect I'm reading on this whole thread.
CleymenZero wrote: »I feel there's a disconnect on the valuation of the experience:champion point ratio moving from 1.0 to 2.0, where demand wants an accreditation for a CP bump based on accumulated experience. This doesn't make sense.
It's almost like consumerism is RL, a loaf of bread costs $x from a store, people paid the amount, then store remodels itself and now offering a loaf of bread $x less to move the massive volume waiting to be sold; Now people don't go back to the store and demand Y number loafs of bread since they paid the previous cost before the new pricing; thus wanting to get more for nothing paid on this basic example of unrealism. No one does this, no one rants to the store owner on why they can't get a credit on the difference they spent beforehand to get more bread because they paid old prices for so long.
That's the disconnect I'm reading on this whole thread.
Seriously, the material goods comparison is so overplayed and completely off.
Let's say experience point was irl experience in a certain job. If you changed jobs or the company restructured and had to reconsider your position, that experience would likely get recognized in another job and you therefore could enter/maintain a senior position VS starting again at the bottom of the ladder.
Experience in life is non-material and your bread is.
The bread example relates more to what's happening with the harvesting passives. They're increasing the drop rate so that you'll get 50% more mats which is higher than previous rate.
Now if you did a lot a surveys before the PTS being published, you might say: "hey, I was getting that much for my surveys and now I can get that much more, I want my surveys back".
So comparing scenarios to proper things make sense otherwise, I could justify any point of view stretching analogies to make them look like they relate to the same things when they don't.
CleymenZero wrote: »I feel there's a disconnect on the valuation of the experience:champion point ratio moving from 1.0 to 2.0, where demand wants an accreditation for a CP bump based on accumulated experience. This doesn't make sense.
It's almost like consumerism is RL, a loaf of bread costs $x from a store, people paid the amount, then store remodels itself and now offering a loaf of bread $x less to move the massive volume waiting to be sold; Now people don't go back to the store and demand Y number loafs of bread since they paid the previous cost before the new pricing; thus wanting to get more for nothing paid on this basic example of unrealism. No one does this, no one rants to the store owner on why they can't get a credit on the difference they spent beforehand to get more bread because they paid old prices for so long.
That's the disconnect I'm reading on this whole thread.
Seriously, the material goods comparison is so overplayed and completely off.
Let's say experience point was irl experience in a certain job. If you changed jobs or the company restructured and had to reconsider your position, that experience would likely get recognized in another job and you therefore could enter/maintain a senior position VS starting again at the bottom of the ladder.
Experience in life is non-material and your bread is.
The bread example relates more to what's happening with the harvesting passives. They're increasing the drop rate so that you'll get 50% more mats which is higher than previous rate.
Now if you did a lot a surveys before the PTS being published, you might say: "hey, I was getting that much for my surveys and now I can get that much more, I want my surveys back".
So comparing scenarios to proper things make sense otherwise, I could justify any point of view stretching analogies to make them look like they relate to the same things when they don't.
Your point still doesn't elaborate on why someone should receive more CP in a experience conversion.
The bread analogy was not paralleling resource markets but you do point to the direct truth: when to cost changes people don't go back tot he vendor and asks for more products since their past purchases equate out to be more under the new pricing.
When anyone doesnt understand that basic lesson within the analogy than I'm sorry for them.
CleymenZero wrote: »CleymenZero wrote: »I feel there's a disconnect on the valuation of the experience:champion point ratio moving from 1.0 to 2.0, where demand wants an accreditation for a CP bump based on accumulated experience. This doesn't make sense.
It's almost like consumerism is RL, a loaf of bread costs $x from a store, people paid the amount, then store remodels itself and now offering a loaf of bread $x less to move the massive volume waiting to be sold; Now people don't go back to the store and demand Y number loafs of bread since they paid the previous cost before the new pricing; thus wanting to get more for nothing paid on this basic example of unrealism. No one does this, no one rants to the store owner on why they can't get a credit on the difference they spent beforehand to get more bread because they paid old prices for so long.
That's the disconnect I'm reading on this whole thread.
Seriously, the material goods comparison is so overplayed and completely off.
Let's say experience point was irl experience in a certain job. If you changed jobs or the company restructured and had to reconsider your position, that experience would likely get recognized in another job and you therefore could enter/maintain a senior position VS starting again at the bottom of the ladder.
Experience in life is non-material and your bread is.
The bread example relates more to what's happening with the harvesting passives. They're increasing the drop rate so that you'll get 50% more mats which is higher than previous rate.
Now if you did a lot a surveys before the PTS being published, you might say: "hey, I was getting that much for my surveys and now I can get that much more, I want my surveys back".
So comparing scenarios to proper things make sense otherwise, I could justify any point of view stretching analogies to make them look like they relate to the same things when they don't.
Your point still doesn't elaborate on why someone should receive more CP in a experience conversion.
The bread analogy was not paralleling resource markets but you do point to the direct truth: when to cost changes people don't go back tot he vendor and asks for more products since their past purchases equate out to be more under the new pricing.
When anyone doesnt understand that basic lesson within the analogy than I'm sorry for them.
I've been called a bully in this thread when I'm just pointing out what people don't understand. Instead of attacking one another, why not try to understand.
I've stated that I understand your point and put forward a more applicable scenario. I don't agree with your bread analogy and your survey applying to the experience and CP level. Expereience vs gold/potions/soul gems/surveys ressources etc are not exactly relatable.
When they cut in half the jewelry upgrade materials required, I didn't ask for my mats back. I collected about 30k raw mats of each ressource through surveys, I'm not gonna ask for my surveys back because incoukdve gotten more from them.
Musta spent idk how many million AP and gold on potions and there will be a passive that will make it that I'll save 10% of my pots (10% chance of not consuming pot over thousands to be used will save 10%. If your sample size is large enough a % chance of something happening will be the % of time something will actually happen). I'm not gonna ask my potions and mats back.
They've nerfed tons of sets that I've golded. Never asked for mats back.
When murkmire dropped, I transmute my stam weapons to then swap the way enchants worked on 1h and had to swap back. Never asked for anything back.
The experienced, as my CP level, has been accrued. I still have that under the current system. My CP reflects that I've earned about 870m exp. It is a fact.
So, in my example, it raises the point that experience translates. So the person in question that has 8 years as a director of sales should be able to get a similar job and even get further ahead were he to look for a job.
In the way it's being translated over to the new system, a direct translation will not attest to the amount of experience one has earned.
To be clear, my stance is not a result wanting to get or stay ahead of the pack or a matter of ego that I would want it converted on the basis of earned expereience. My point is, first and foremost, the experience was simply earned. Second, as I will likely already be able to max out my slottable and non-slottable, getting the CP that corresponds to my experience earned would simply be a matter of QoL. It would simply mean that I wouldn't need to respect when I go from pvp to pve etc.
Your point still doesn't elaborate on why someone should receive more CP in a experience conversion.
The bread analogy was not paralleling resource markets but you do point to the direct truth: when to cost changes people don't go back tot he vendor and asks for more products since their past purchases equate out to be more under the new pricing.
When anyone doesnt understand that basic lesson within the analogy than I'm sorry for them.
Grimm_Cortex wrote: »That's where you haven't not understood our point, we don't ask for more XPs, we asked ZOS to recognize our current XP and not recognize only our actual CPs.
Because they change the curve of experience, they could do this for players that's spent a lot of their time in game doing content.
Furthermore, some content already done and not able to be done again (like quest) give us xps, so new player will be rewards more than we were .. not so fair !
Grimm_Cortex wrote: »That's where you haven't not understood our point, we don't ask for more XPs, we asked ZOS to recognize our current XP and not recognize only our actual CPs.
Because they change the curve of experience, they could do this for players that's spent a lot of their time in game doing content.
Furthermore, some content already done and not able to be done again (like quest) give us xps, so new player will be rewards more than we were .. not so fair !
I do understand the argument. Here is a twist of logic, in an attempt to explain why it doesn't hold up. The petition is requesting for more experience but this experience would be translated into gained Champion Points. You argue in your favor, you've already would have earned the experience to place my account X champion points further on total CP. The accumulated experience may not be a tangible subtotal of the account profile, and therefore inaccessible at the time of conversion.
For instance, each CP gain resets the experience meter to a new value. When this meter reaches 100% then a new variable value becomes the meter target value before the cycle begins again.
Under this example, experience is fleeting and does not accumulated into a single value to be easily converted into the new Experience curve, containing the formula that sets the meter target value to qualify for adding a new Champion Point to the account.
Therefore, the experience "processed" through the new 2.0 system would be gained experience. I get this doesn't sound right yet unless experience is a constant accumulated value versus a revolving variable value that represents next CP gain then ZOS would have to run an extensive separate database script to recalculate every accounts total earned experience than iterate this discovered value through their new experience curve to determine the adjusted account CP level.
I just don't feel they'll do this, and they've said they won't do this... It may be too much effort on their part or they don't want to risk finding any hidden complications. Idk.
trackdemon5512 wrote: »trackdemon5512 wrote: »
So please drop this parity concept.
I mean you clearly do not seem to understand the concept of Parity, parity is not about having the same power as we did before, its about being on an equal footing with others, something I achieved after 2.5K hours of play and something I have had for the past 1K hours of play. That is now being taken away from me until I reach CP1800, which will take another 2K or so hours on top of the 3.5K I already have. No thanks, im out.
@Ringod123
ZOS stated that the statistics show the vast majority of the player base is around CP400-something. For those at the higher end of the spectrum they hover around 1100 to 1300.
CP1800 is a rare beast these days and they've had no competitive advantage against you up to now other than having more experience. When this update goes live that CP1800 means jack if you have better skill. That's how this game has always been. A CP300 can always beat an 810 if they know what they're doing. The same will be when the patch goes live.
I cannot stress enough that before CP810 was a thing there were always players ahead of others/already at the next cap and those working to catch up. You'll just have to play that game again but it really means nothing now. It's not more power for those players but more choices in the form of horizontal gains.
You won't be facing an army of CP1800+, you'll be seeing 1100s and so forth as the max for 99% of encounters. That 1800 will barely ever pop up. And if your competitive advantage up to this point has solely been your CP over others then you and other players need to go back and refine your play styles.
A CP50 can competently finish and flawless VMA but that doesn't mean a CP3600 is on easy street and is guaranteed to complete the content.
If you wish to leave then that's your choice but I always suggest people don't give up on a game as good as this one over perceived slights.
So, you want the new player to lose all their time to catch up to you.
Ishtarknows wrote: »
So, you want the new player to lose all their time to catch up to you.
Umm why not?
It's not losing time, it's them joining a game as a newbie, just like we all did and questing and gaining experience. Who starts a game, any game and expects to be on par with people who've played for years in a few weeks? Idiots or the entitled.
kvitko_2012eb17_ESO wrote: »Fair solution of OUR transition from OLD CP system to NEW CP, is to convert our total XP earned to equal amount of XP (not equal amount CP) on new CP system.
Agreed, this is how it should be done.
I would be very suprised if they listened to us veterans. They cater for new players and casuals. Thats where the big crownstore buyers are. Money talks
Zorgon_The_Revenged wrote: »How does daily enlightenment change things? I see all these formulas but I don't think I've seen one taking into account daily enlightenment.
Maybe I should try this the next time I get a raise at work... that they owe me back pay at my new rate for all my previously worked hours...
This was the exact analogy I was thinking. Imagine thinking you should get a lump sum bonus of the difference from your old to new rate of pay. "Well sir, I could have made all this $3 difference before, it isn't fair..."
Nah, this is more like paying to gas up your car and then having someone switch out the engine to one that has horrible MPG -and the person who switched your engine out was the same company selling you the gas.
Some players have spent real world money on XP scrolls. Now, suddenly, the value of their purchased has been diminished or outright negated. "Stolen" is perhaps an entirely fair word for that, and I wonder if ZoS is getting into a legal grey area here because they sell progression in their cash shop.
They have more than heard the complaints, and have made adjustments.
No they have only heard half the complaints. The ones that the curve is still to steep.
The scaling one they made WAY worse.
My currently earned 515M Exp that gets me 1200CP on live would give me CP 1917 with the new system.
1200 will now only take 206M Exp.
They actually throw out way more of my earned CP with the new cap. 300M instead of 160M with the 1020 cap.
Took me 4200 hours to get those 515M Exp. So in essence ZOS just threw 2500 hours of my playtime down the drain...
Yeah, I want back all those hours I worked at $4 an hour back in the 90's, they should back pay me for those hours at what today's minimum wage is ($10+ in my state).
Entitlement. Plain and simple. (and I venture I "lose" more than almost all of you with that logic, considering I'm at ~2k CP).
If the entire purpose of you playing was to gain CP... not have fun with friends... not play a story... not accomplish goals in game... etc... then that argument might hold water. But, I'd guess (hopefully) that that is not the truth.
They have more than heard the complaints, and have made adjustments.
No they have only heard half the complaints. The ones that the curve is still to steep.
The scaling one they made WAY worse.
My currently earned 515M Exp that gets me 1200CP on live would give me CP 1917 with the new system.
1200 will now only take 206M Exp.
They actually throw out way more of my earned CP with the new cap. 300M instead of 160M with the 1020 cap.
Took me 4200 hours to get those 515M Exp. So in essence ZOS just threw 2500 hours of my playtime down the drain...
Yeah, I want back all those hours I worked at $4 an hour back in the 90's, they should back pay me for those hours at what today's minimum wage is ($10+ in my state).
Entitlement. Plain and simple. (and I venture I "lose" more than almost all of you with that logic, considering I'm at ~2k CP).
If the entire purpose of you playing was to gain CP... not have fun with friends... not play a story... not accomplish goals in game... etc... then that argument might hold water. But, I'd guess (hopefully) that that is not the truth.
my entire purpose is to gain cp. anything else is gravy.
Lamagrokie wrote: »Lamagrokie wrote: »So I am at 1200 cp, 1210 actually, and it may have taken me 600M XP to get there why should a person who got there at 515M XP get the same amount of CP as me, and why should I get the same amount as someone who took 700M XP to get to 1210. Why ? Because there was a catch up mechanic. That catchup mechanic is now in place based on an 1800CP level. If you give everyone an adjusted amount of CP base on the difference between the new system and the old then those new people have even a greater need of catching up. They have even further to catch up. That shouldn't be the case, as it removes the whole point of the catch up mechanic in the first place.
I agree that new player should have some catch up mechanic, but this mechanic shouldn't impact on vet player as bad as it's, the price is to high, some players will lose hundred of millions XP
But you've "lost" nothing...
Do you go back to the store when an item gets put on sale and demand the difference in price after you've had it and used it for years?
I mean... I should get all my money back I've spent on chapters for this game because I can now buy them with gold in-game and crown trading.
Sounds ridiculous right? right?
Yes, but you simplified all process, it's looks more like "Stock split"(hope u know what does it mean), rather than common trip to the market.
You mean a stock split... as where you had 1 share of stock worth $200 each... now you have 2 shares worth $100 each?
So... you end in the same place?
You earned those XP on the old system. With no guarantee that you would ever be able to use them, or if you got to keep them at all.
Be thankful that they didn't scrap the whole system so everybody was the same, and that you still got to continue to level beyond the "cap" for all those years. As has been pointed out many times, most other games do not allow you to progress past the cap and "bank" extra XP. ESO has let you do that (at a reduced rate) for all those years.
This is an "I'm a veteran player, anybody new should have to do the same grind as me to get to be viable" type of argument.
You earned that XP under different rules, there shouldn't have been any expectation or obligation on the account of ZoS that they would transfer 1:1 under new rules.
So, its greedy that after playing 3K hours to get on a level footing with players on CP PvP, I do not want to have to put in another 2-3K hours just to get back on a level footing with players who have played longer than me. That's greed?
That's also LOWERING vertical progression is it?
The problem isn't new players catching up, its veteran players who had put in thousands of hours to be on par with people who played longer than them now having to put in thousand of hours more just to get their parity back.
How many hours in an MMO is sufficient to be on par with others in PvP? according to ZOS its now somewhere in the 5-10k hours range, that's ridiculous on their part, not greed on ours because we dont want our parity taken away.
And the increased curve is already more than enough to help new players catch up WAY faster than under the current system.