CrimsonGTX wrote: »It's a massively multiplayer online game that's it. It technically could be solo or group, I personally enjoy/favor the solo-play & progression whether it's PvE or PvP, but many people thrive for group-play. It's all personal preference though and no one style of play is wrong. Just like how I also favor action combat games(BDO & ESO) along with fighting games(Mortal Kombat, Street fighter for example) and don't like tab target games(WoW) because I think it's outdated lol.
Kiralyn2000 wrote: »The basic fact of the matter is that MMO devs want to make As Much Money As Possible. The pool of "hardcore" EQ-style "must always group for everything" players is pretty small - there aren't nearly enough of them to support all the MMOs out there, let alone provide millions of players / Maximum Profit™. So, they need to get All The Players. How do you do that? You make your game accessible to as wide a range of playstyles as possible. Which includes lots of solo & semi-solo players.
"MMOs are only for grouping" hasn't been a thing since before WoW.
(and yes, I played WoW back in vanilla. 98% of the time solo.)
SilverBride wrote: »MMO
noun
an online video game which can be played by a very large number of people simultaneously.
This is what it is. This is all it is.
I am honestly over the arguement that playing an MMO means you need to actively play with others all the time. Players may choose to group for dungeons, trials, world bosses, Harrowstorms, etc., but they are in no way obligated to do so. They have complete free will how they want to play.
If someone chooses to log on and spend the day playing solo that does not in any way diminish the fact that multiple others are playing at the same time, or make it any less of an MMO. Nor does it mean that those playing solo aren't playing the game right. Yet I see this being complained about over and over.
It's time to drop that attitude and stop trying to push your way of playing on others. And stop using a misconstrued idea of what playing an MMO means to try to justify it.
SilverBride wrote: »kathandira wrote: »robertthebard wrote: »DDO says "Hello". Hey, so does GW and GW 2, Neverwinter, Black Desert Online, Runes of Magic, Rappelz... I can stop here, every story driven MMO ever too. There's some blatant misinformation here, but I think it's more likely that I just quoted it, right? All of the games I listed here have group content as well, but a vast majority of their respective games can be played just fine solo.
That is a list of mmo's that are often regarded as, "Not good".
What about the ones I mentioned above? Ultima Online, Asheron's Call, Rift, WoW, Lord of the Rings Online, Guild Wars 2
Are you going to say that all of these are regarded as "Not good"? You can't seriously say WoW is "Not good", considering its ground breaking success.
SilverBride wrote: »kathandira wrote: »robertthebard wrote: »DDO says "Hello". Hey, so does GW and GW 2, Neverwinter, Black Desert Online, Runes of Magic, Rappelz... I can stop here, every story driven MMO ever too. There's some blatant misinformation here, but I think it's more likely that I just quoted it, right? All of the games I listed here have group content as well, but a vast majority of their respective games can be played just fine solo.
That is a list of mmo's that are often regarded as, "Not good".
What about the ones I mentioned above? Ultima Online, Asheron's Call, Rift, WoW, Lord of the Rings Online, Guild Wars 2
Are you going to say that all of these are regarded as "Not good"? You can't seriously say WoW is "Not good", considering its ground breaking success.
Wait, what?
UO was designed specifically to be 'Ultima, but with other people all playing ultima with you', and focused on multiple-player skirmish based encounter design both pvp and pve to the point that player guilds were made specifically to stop people from merc'ing solo players over and over and over and over.
EQ was "Dungeons and Dragons but for multiple groups all playing in the same world".
Wow was "people cant always be in a group, so they can do some solo stuff while they wait for their group to be online and do the actual content we made".
Guild Wars required you to play in groups (have fun taking the original group of derpanions if you wanted to avoid that!) for everything except item farming with a couple specific builds (and even then, FoW and UW were the thing you did when your realm had HoH control) until their last expansion when they revamped that part of the game so you didnt have to. All PvP in the game was team v team as well.
Rappelz was "solo'able" unless you wanted to get new pets (unless you wanted to waste like 95 orc cards to get an orc or something, but oh god why), get gear, level faster than "WHY IS THIS A THING AND WHY AM I DOING IT", or see more than a few zones of content.
You could barely solo rift in rift in the early years, the solo heavy parts of it came after they started the sunsetting, so people who stick around arent endlessly waiting for people who are never logging in.
Runes of magic i guess was "soloable" unless you didnt want to be at a minimum 100% behind people who werent playing solo after level 15, and was a miserable experience fo.
These games arent SOLO games, they're games that had , "by accident" in the early era, something to do besides sitting around LFG while waiting for a group to do any sort of meaningful content.
Hell, the original books for the first era of MMO's even have etiquette chapters because "you're going to have to leave a party eventually to log off or sleep".
Its not until this current era of MMO's that we hit the point where theres any argument that you can make for MMO design moving away from group-based gameplay. And thats not-at-all-funnily coinciding with the MMO genre dovetailing off a cliff in terms of active population, as its core audience is significantly older than it was in the early 2000s.
SilverBride wrote: »This game is no longer an MMO. It's TES6 with multi-player.
It absolutely is an MMO because multiple people are playing simultaneously. Simultaneously doesn't mean together... it means at the same time. It has always meant this and every MMO I've ever played has been exactly this same way.
But for some reason there are players who think an MMO is a group game that should be played by grouping with others for everything. It's not.
SilverBride wrote: »This game is no longer an MMO. It's TES6 with multi-player.
It absolutely is an MMO because multiple people are playing simultaneously. Simultaneously doesn't mean together... it means at the same time. It has always meant this and every MMO I've ever played has been exactly this same way.
But for some reason there are players who think an MMO is a group game that should be played by grouping with others for everything. It's not.
And the point goes right over your head. The point isnt that there should be no solo content in an MMO. The point is that 95% of all content is ALREADY solo/casual focused and still gets everything handed to it. Group players have to pray for scraps and even that's not good enough. No no, solo players get group content too. Then they make the new system this year specifically tailored to push people away from doing group content.
Casual/solo players get everything then still complain the loudest. 95% isnt enough. That other 5% belongs to them as well. PvP players cant even play their content without skating across the screen like an Olympic figure skater. Don't worry though, it magically fixes itself for events for the casual players' enjoyment then it'll magically break itself when it's just PvPers again. Endgame PvE players cant even attempt their challenges without insta-losing due to random crashes. We pray for one new trial per year at this point. We pray for the "2020 year of performance AHEM we mean 2021 year of performance, trust us". Meanwhile they nerf dungeons to make them more casual friendly. Meanwhile the entire new system is to help wrangle a bit of that last 5% back to the solo/casual players.
It's like being starved for years while being sat across a table from someone who is gorging on cake after cake that they're being served. Then when you turn away, they reach across the table and snatch away half of the meager scraps you have before being served 5 more cakes.
Nobody is saying remove solo/casual content. But god damn can we get thrown a bone? Why does one portion of the playerbase get almost everything every single time? At the very least can our dwindling 5% actually function properly? Perhaps maybe not make a system that's entire point is to push people away from grouping in group content?
SilverBride wrote: »This game is no longer an MMO. It's TES6 with multi-player.
It absolutely is an MMO because multiple people are playing simultaneously. Simultaneously doesn't mean together... it means at the same time. It has always meant this and every MMO I've ever played has been exactly this same way.
But for some reason there are players who think an MMO is a group game that should be played by grouping with others for everything. It's not.
And the point goes right over your head. The point isnt that there should be no solo content in an MMO. The point is that 95% of all content is ALREADY solo/casual focused and still gets everything handed to it. Group players have to pray for scraps and even that's not good enough. No no, solo players get group content too. Then they make the new system this year specifically tailored to push people away from doing group content.
Casual/solo players get everything then still complain the loudest. 95% isnt enough. That other 5% belongs to them as well. PvP players cant even play their content without skating across the screen like an Olympic figure skater. Don't worry though, it magically fixes itself for events for the casual players' enjoyment then it'll magically break itself when it's just PvPers again. Endgame PvE players cant even attempt their challenges without insta-losing due to random crashes. We pray for one new trial per year at this point. We pray for the "2020 year of performance AHEM we mean 2021 year of performance, trust us". Meanwhile they nerf dungeons to make them more casual friendly. Meanwhile the entire new system is to help wrangle a bit of that last 5% back to the solo/casual players.
It's like being starved for years while being sat across a table from someone who is gorging on cake after cake that they're being served. Then when you turn away, they reach across the table and snatch away half of the meager scraps you have before being served 5 more cakes.
Nobody is saying remove solo/casual content. But god damn can we get thrown a bone? Why does one portion of the playerbase get almost everything every single time? At the very least can our dwindling 5% actually function properly? Perhaps maybe not make a system that's entire point is to push people away from grouping in group content?
Believe me, I understand your point. See my post above about my past. I fully understand the feeling you get with difficult group content. And just because I don't have the time/inclination for it anymore I don't begrudge anyone who does. I DO however think throwing story lines behind forced grouping is wrong. Most of the suggestions I've seen about a story mode involved weaker or no rewards other than seeing the content. The progressive groups would still get the "meat" of beating the ultra hard mode, gear, achievements, bragging rights. If I were zos though I'd cater to that 95% and dribble out what's left to the 5% unfortunately.
SilverBride wrote: »... there are players who think an MMO is a group game that should be played by grouping with others for everything. It's not.
And the point goes right over your head. The point isnt that there should be no solo content in an MMO. The point is that 95% of all content is ALREADY solo/casual focused and still gets everything handed to it. Group players have to pray for scraps and even that's not good enough. No no, solo players get group content too. Then they make the new system this year specifically tailored to push people away from doing group content.
Believe me, I understand your point. See my post above about my past. I fully understand the feeling you get with difficult group content. And just because I don't have the time/inclination for it anymore I don't begrudge anyone who does. I DO however think throwing story lines behind forced grouping is wrong. Most of the suggestions I've seen about a story mode involved weaker or no rewards other than seeing the content. The progressive groups would still get the "meat" of beating the ultra hard mode, gear, achievements, bragging rights. If I were zos though I'd cater to that 95% and dribble out what's left to the 5% unfortunately.
WhereArtThouVampires wrote: »Oh man, I've missed the "Water is a soft drink because it fits the technical definition of the words soft and drink, even though thats a label designed to be used on a specific subset of beverages to differentiate them in conversation" argument.
Technically, yes, Water is a soft drink.
Water, however, is not a soft drink, and everyone knows that.
This is probably the best argument I've seen used against these people.
MMOs are for playing with other players. Everybody knows that. If you aren't interacting and grouping up with other peeps then it isn't really an MMO is it? Similar to how if you start to add stuff to water, it no longer becomes 'water'
SilverBride wrote: »This game is no longer an MMO. It's TES6 with multi-player.
It absolutely is an MMO because multiple people are playing simultaneously. Simultaneously doesn't mean together... it means at the same time. It has always meant this and every MMO I've ever played has been exactly this same way.
But for some reason there are players who think an MMO is a group game that should be played by grouping with others for everything. It's not.
And the point goes right over your head. The point isnt that there should be no solo content in an MMO. The point is that 95% of all content is ALREADY solo/casual focused and still gets everything handed to it. Group players have to pray for scraps and even that's not good enough. No no, solo players get group content too. Then they make the new system this year specifically tailored to push people away from doing group content.
Casual/solo players get everything then still complain the loudest. 95% isnt enough. That other 5% belongs to them as well. PvP players cant even play their content without skating across the screen like an Olympic figure skater. Don't worry though, it magically fixes itself for events for the casual players' enjoyment then it'll magically break itself when it's just PvPers again. Endgame PvE players cant even attempt their challenges without insta-losing due to random crashes. We pray for one new trial per year at this point. We pray for the "2020 year of performance AHEM we mean 2021 year of performance, trust us". Meanwhile they nerf dungeons to make them more casual friendly. Meanwhile the entire new system is to help wrangle a bit of that last 5% back to the solo/casual players.
It's like being starved for years while being sat across a table from someone who is gorging on cake after cake that they're being served. Then when you turn away, they reach across the table and snatch away half of the meager scraps you have before being served 5 more cakes.
Nobody is saying remove solo/casual content. But god damn can we get thrown a bone? Why does one portion of the playerbase get almost everything every single time? At the very least can our dwindling 5% actually function properly? Perhaps maybe not make a system that's entire point is to push people away from grouping in group content?
Believe me, I understand your point. See my post above about my past. I fully understand the feeling you get with difficult group content. And just because I don't have the time/inclination for it anymore I don't begrudge anyone who does. I DO however think throwing story lines behind forced grouping is wrong. Most of the suggestions I've seen about a story mode involved weaker or no rewards other than seeing the content. The progressive groups would still get the "meat" of beating the ultra hard mode, gear, achievements, bragging rights. If I were zos though I'd cater to that 95% and dribble out what's left to the 5% unfortunately.
I could possibly see this point if the bar for normal difficulty content wasnt so insanely low. But people arent even willing to put forth even that effort and instead just demand it be catered to them. There is no difference in story between vet and normal. Instead we get a system that's sole purpose is to pull people out of group content
Sylvermynx wrote: »
Believe me, I understand your point. See my post above about my past. I fully understand the feeling you get with difficult group content. And just because I don't have the time/inclination for it anymore I don't begrudge anyone who does. I DO however think throwing story lines behind forced grouping is wrong. Most of the suggestions I've seen about a story mode involved weaker or no rewards other than seeing the content. The progressive groups would still get the "meat" of beating the ultra hard mode, gear, achievements, bragging rights. If I were zos though I'd cater to that 95% and dribble out what's left to the 5% unfortunately.
Thanks for this post. 15 years ago.... I could handle group content in the games I played then (WoW, RIFT). Now..... I'm 73, and my reflexes are.... *sigh* - seriously, I have enough vertigo issues IRL that it's always a crap shoot if I can stand up and not - fall down kill self. Literally. And the combat in this game is.... not optimal for someone at my age, with my issues.
Regardless, I love this game. It gives me options that other games don't. Yep. I'm old. Seriously. But being old and not really able to use the "twitchy" combat in this game (eh, aging reflexes), still.... I will continue playing ESO until the curtain comes down.
Because the likelihood of me being able to play TES VI - is vanishingly small at this point. So.... ESO is my swan song. And so.... thank you devs for giving it to me.
Sylvermynx wrote: »
Believe me, I understand your point. See my post above about my past. I fully understand the feeling you get with difficult group content. And just because I don't have the time/inclination for it anymore I don't begrudge anyone who does. I DO however think throwing story lines behind forced grouping is wrong. Most of the suggestions I've seen about a story mode involved weaker or no rewards other than seeing the content. The progressive groups would still get the "meat" of beating the ultra hard mode, gear, achievements, bragging rights. If I were zos though I'd cater to that 95% and dribble out what's left to the 5% unfortunately.
Thanks for this post. 15 years ago.... I could handle group content in the games I played then (WoW, RIFT). Now..... I'm 73, and my reflexes are.... *sigh* - seriously, I have enough vertigo issues IRL that it's always a crap shoot if I can stand up and not - fall down kill self. Literally. And the combat in this game is.... not optimal for someone at my age, with my issues.
Regardless, I love this game. It gives me options that other games don't. Yep. I'm old. Seriously. But being old and not really able to use the "twitchy" combat in this game (eh, aging reflexes), still.... I will continue playing ESO until the curtain comes down.
Because the likelihood of me being able to play TES VI - is vanishingly small at this point. So.... ESO is my swan song. And so.... thank you devs for giving it to me.
Np. I'm only in my mid 40's so am just STARTING to realize how bad I messed up in my youth ( I spent too many years working in a freezer-younger folk you WILL pay for what you do now-so my arthritis gets pretty bad at times ) but it's nice being able to play at your own pace and still progress.
robertthebard wrote: »
Then it's not really "by accident", is it?
Legit 95% of the entire game is casual/solo focused
Heaven forbid people fight for the scraps. I swear people won't be happy until they hand out Godslayer mounts to players solo clearing vSS with 5k dps.
Legit 95% of the entire game is casual/solo focused
Heaven forbid people fight for the scraps. I swear people won't be happy until they hand out Godslayer mounts to players solo clearing vSS with 5k dps.
robertthebard wrote: »kathandira wrote: »robertthebard wrote: »DDO says "Hello". Hey, so does GW and GW 2, Neverwinter, Black Desert Online, Runes of Magic, Rappelz... I can stop here, every story driven MMO ever too. There's some blatant misinformation here, but I think it's more likely that I just quoted it, right? All of the games I listed here have group content as well, but a vast majority of their respective games can be played just fine solo.
That is a list of mmo's that are often regarded as, "Not good".
Oh look, more misinformation. GW is so popular that it's been on maintenance mode for over a decade, and there are still people playing it. This of course discounts the fact that even when they were in their prime, "group required to play" wasn't an accurate descriptor. There sure seem to be a lot of people in GW 2 as well, for a game that's considered "Not good". Let me guess, you're going to be feeding my daedric prince, the Daedric Prince of Melodrama, and cite "but all of my friends" or "everyone I know"?
SilverBride wrote: »SshadowSscale wrote: »SilverBride wrote: »I'm not going to respond to everything you said because almost all of your post has to do with things I never even mentioned. But not once have I ever said there should not be group content.
yeah but still group content gets affected directly good example right now is pvp with proc meta.... end game pvp players who spent years learning pvp gets the middle finger because casual players cannot compete with the pvp players in the pvp zone....
That has absolutely nothing to do with the topic of this thread.
It's been 20+ years since the early days of MMOs. Grouping for activites was the lure; people had found a new way to play a cooperative game, and reveled in it. The modern Internet was just starting to settle into routine, you still had young (into early 30s) adults who could remember a time before online games were a thing. It was still Big New Fun Thing.
Society and the Internet have both changed dramatically in 20 years. Selfishness is more prevalent in games as not just an accepted behavior, but the expected one. People casually drop excuses for being rude and cruel to strangers over nothing, and no one challenges them. Things that would have gotten someone banned from a game 20 years ago are straight-up ignored by in-game monitors, or there are just no game monitors at all, like in ESO. The online gaming community at large no longer values kindness. Instead, what young, new gamers are taught is that winning matters more than anything else, that being able to lord it over other people is the only way to avoid being bullied, and that the only purpose to playing a game is to be better than others at it.
I doubt we'll see a MMO that really inspires cooperative group activity without forcing it, because online gamers just don't think cooperatively anymore, don't think about other players as human beings that they should interact with and get feedback from. Sure, there are exceptions. There may even be a lot of exceptions. But that's not how the gaming community looks, to people outside it, to people who are new to it and learning how to navigate it, or to people who remember how it used to be. There have always been awful people online, but it used to be *wrong* to be like that. Now it's just something people are expected to tolerate if they want to play.
SshadowSscale wrote: »end game players gets affected a lot by casual players.... unlike you stated where endgame is not affected at all..... the truth is endgame gets hurt the most usually.... that being the reason end game players are getting more and more frustrated....