The worst is that the diminishing returns are gone. The gap between max CP (1700~) to 600 CP is huge
The worst is that the diminishing returns are gone. The gap between max CP (1700~) to 600 CP is huge
PVPers worst nightmare... Even the gap between 1700 and 2200, for example is huge. If relatively evenly matched, the 1700 will never win because if they take all damage related CP as the 1700, they miss SO much mitigation and healing compared to the 2200. Guess the person whose spent 10 hours a day for the past year grinding CP is ready to have fun (at everyone else's expense!
Nordic__Knights wrote: »The worst is that the diminishing returns are gone. The gap between max CP (1700~) to 600 CP is huge
PVPers worst nightmare... Even the gap between 1700 and 2200, for example is huge. If relatively evenly matched, the 1700 will never win because if they take all damage related CP as the 1700, they miss SO much mitigation and healing compared to the 2200. Guess the person whose spent 10 hours a day for the past year grinding CP is ready to have fun (at everyone else's expense!
thats what putting in the time should do ive always hated this way of thinking, new players or players that dont play often should be below them that put in the time its an mmo not an fps we aint all the same nor should we
James-Wayne wrote: »As someone who is on 1800CP I'm loving this new system, I put the time in so I should be stronger then players at 900CP.
James-Wayne wrote: »As someone who is on 1800CP I'm loving this new system, I put the time in so I should be stronger then players at 900CP.
Olupajmibanan wrote: »Driving out vet players is a thing that really concerns me. This game is awesome but with this increasing cattering to casuals without any adjustments to vet players, Elder Scrolls Online might soon get reputation of "CASUAL/RPING-ONLY MMO". All these "no sorry, no retroactive changes" like jewelcrafting, arena weapons and now very possibly CPs is just another thing to drive vet players out.
I am 1400 CP, finished all trial hard modes, two trifectas (IR and TTT), Flawless Conqueror on 7 different characters, but if they don't rescale CP I'm out. Competition on MMO market is big and there are plenty of other options that are not casual-only like ESO is becoming. Not even saying than Classic TBC is coming out very soon (very possibly even before new Chapter on ESO).
They say:
To make low players be the same as high level players. Just for comfortable play.
Is reality a little (much) different ?
Yes it is. And i am not surprised!
Stop i am surprised really, IExpect some new good changes like Companions, horizontal CP that make low level players as powerfull as me but with more comfortable skills and etc.
I am very dissapointed !
+ Race changes again.
Want some stability already, not full game rebalancing each update.
Is it so hard ?
3600 is just way too high of a cap!
While seeing players with 1000 CP is not that uncommon (I think I'm around 1300), players with 2000 are extremely rare, nevermind 3600.
Considering this new system, this will mean people will have to spend weeks and weeks of mindless grinding for CP points in order to survive PvP.
Olupajmibanan wrote: »Driving out vet players is a thing that really concerns me. This game is awesome but with this increasing cattering to casuals without any adjustments to vet players, Elder Scrolls Online might soon get reputation of "CASUAL/RPING-ONLY MMO". All these "no sorry, no retroactive changes" like jewelcrafting, arena weapons and now very possibly CPs is just another thing to drive vet players out.
I am 1400 CP, finished all trial hard modes, two trifectas (IR and TTT), Flawless Conqueror on 7 different characters, but if they don't rescale CP I'm out. Competition on MMO market is big and there are plenty of other options that are not casual-only like ESO is becoming. Not even saying that Classic TBC is coming out very soon (very possibly even before new Chapter on ESO).
Thrusts-His-Spear wrote: »3600 is just way too high of a cap!
While seeing players with 1000 CP is not that uncommon (I think I'm around 1300), players with 2000 are extremely rare, nevermind 3600.
Considering this new system, this will mean people will have to spend weeks and weeks of mindless grinding for CP points in order to survive PvP.
I'm sorry but you have no clue how the new CP tree works. I've spent about 6 hours figuring it all out and you do not need more then 1000 cp to be at full power in cp pvp. I put together a monster build last night and dueled tons of people for hours and I'm honestly way stronger in the pts then I am on live with the old cp system. My weapon damage went up to 6k with the new system in heavy armor. It would barely break 4k in the old system. My hp is over 40k in the new system and I had to reduce how much hp I actually had. Almost every stat aside from armor and crit resist is higher at base in comparison to the old system.
James-Wayne wrote: »As someone who is on 1800CP I'm loving this new system, I put the time in so I should be stronger then players at 900CP.