the1andonlyskwex wrote: »relentless_turnip wrote: »Apologies guys I was totally wrong about how many points you will need to be at full power.
What I have realised is you really don't need to unlock everything and am actually more excited than before. In terms of build craft this amazing for variety. For pve end gamers I can see this as a little more frustrating.
I can't wait to try this!
Oh yeah, the build diversity will be great, because almost nobody will have enough CP to run meta builds, and will resign themselves to getting stomped by the few that do.
Do not be surprised then when you soon have to play in Cyro alone by yourself.James-Wayne wrote: »As someone who is on 1800CP I'm loving this new system, I put the time in so I should be stronger then players at 900CP.
People have the option of no CP pvp so beginners gave an entry point.BalticBlues wrote: »Do not be surprised then when you soon have to play in Cyro alone by yourself.James-Wayne wrote: »As someone who is on 1800CP I'm loving this new system, I put the time in so I should be stronger then players at 900CP.
If PvP beginners will be butchered by long-time players due to CP 2.0,
there soon will be no PvP beginners anymore. Cyro will die out then.
Good games like FIFA or OVERWATCH are played in e-sports
because they are won by skill.
Bad games like ESO PvP is going to become with CP 2.0
will never ever play a role in e-sports and be left empty one day.
Did I say how much I love ESO BG's with NO SKILLPOINTS?
This is how ESO PvP should be everywhere. Fair and square.
ESO PvE Overland and so questing all regular content also sucks with CP.
Can we players please win by skill in this game and not by CPs?
@SodanTok but EXP CURVE IS NOT AJUSTED
on PTS you need x4 more EXP per CP after old 810 CP cap, same as on live
so old cap diminishing of exp still there
Since xp curve will be adjusted any current experience how "hard" it is to get to 1000,1200,...1800...2000 CP is very false. Getting 3600 CP from 0 might very much be as hard as was 1000 from 0. Unlikely but still closer to reality than thinking getting to 2000 CP in new update will be as hard as getting to 2000 now...
I am fairly certain that they said the ease of earning CP would end around 1200, so if you are already post 1200, the CP gain will be the same for you.
I watched the stream I read the article yet I dont remember them confirming getting to 1201 CP (from 1200) next patch will be as hard as now. Care to link me to source?
For the record, current formula for XP needed for each CP is both calculated with cap and with arbitrary penalty for earning CP past the cap. There is no reason to believe the Cap would be 810 or 1200 or any other number than 3600 and EVEN IF there was some cap set, there is no reason to believe any of those numbers below 3600 would retain the penalty.
If formula remains the same and cap is raised to 3600 earning the last CP of 3600 cap would cost as much as last CP of 810 cap. If by some unknown reason they decided that 1200 would be the break point getting the last CP of 3600 cap would still be only as hard as getting 1600th CP point under current 810 cap.
From the Update 29 Combat Preview article.
https://forums.elderscrollsonline.com/en/discussion/559230/update-29-combat-preview/p1Considering we haven’t raised the cap by 30 per patch in quite some time, we adjusted the CP curve to accommodate for that difference with a focus on speeding up the gain between 810 CP and roughly 1200 CP. This means you’ll gain CP levels faster at lower levels, and the rate at which you gain CP between 810 and 1200 (ish) will be slightly faster than how it is now with CP 1.0. After 1200 CP or so, the CP gain rate will feel about the same as it did in CP 1.0 once you reached higher ranks.
So post 1200, CP gain will be exactly as it is now for high CP players. 810-1200 will be faster than now.
Oreyn_Bearclaw wrote: »It seems like a very simple fix to the system would be to not require points to be split evenly among the three constellations. That would allow people to focus on combat trees first if they want to, thus curbing vertical progression at far lower CP threshold but allowing horizontal progression all they way to the cap (which is what I thought they were trying to do in the first place). It seems we have one constellation that has nothing to do with actual combat.
If someone wants to put all their points into the blue constellation, let them. It would reduce the CP requirement for a max level combat character by at least a third, and would likely make a lot of us older players in the low/mid teens of CP much happier. I can get behind needing to grind a few hundred CP to be at peak combat efficiency. But If I need to grind like 1500, I am just not sure I will keep playing. I have been at the caps since there were caps. I had 5 VR16 toons when they made the change, and I was above the CP cap when first implemented. I dont like how far they are moving the goal line at one time.
Oreyn_Bearclaw wrote: »It seems like a very simple fix to the system would be to not require points to be split evenly among the three constellations. That would allow people to focus on combat trees first if they want to, thus curbing vertical progression at far lower CP threshold but allowing horizontal progression all they way to the cap (which is what I thought they were trying to do in the first place). It seems we have one constellation that has nothing to do with actual combat.
If someone wants to put all their points into the blue constellation, let them. It would reduce the CP requirement for a max level combat character by at least a third, and would likely make a lot of us older players in the low/mid teens of CP much happier. I can get behind needing to grind a few hundred CP to be at peak combat efficiency. But If I need to grind like 1500, I am just not sure I will keep playing. I have been at the caps since there were caps. I had 5 VR16 toons when they made the change, and I was above the CP cap when first implemented. I dont like how far they are moving the goal line at one time.
Olupajmibanan wrote: »Driving out vet players is a thing that really concerns me. This game is awesome but with this increasing cattering to casuals without any adjustments to vet players, Elder Scrolls Online might soon get reputation of "CASUAL/RPING-ONLY MMO". All these "no sorry, no retroactive changes" like jewelcrafting, arena weapons and now very possibly CPs is just another thing to drive vet players out.
I am 1400 CP, finished all trial hard modes, two trifectas (IR and TTT), Flawless Conqueror on 7 different characters, but if they don't rescale CP I'm out. Competition on MMO market is big and there are plenty of other options that are not casual-only like ESO is becoming. Not even saying that Classic TBC is coming out very soon (very possibly even before new Chapter on ESO).
This MMO does have that rep, in all circles of discussion. ESO is THE casual MMO. That is not just the journalist opinion, and it's not just lately or "becoming casual." It's been called that, because it became that, since One Tamriel.
Olupajmibanan wrote: »Driving out vet players is a thing that really concerns me. This game is awesome but with this increasing cattering to casuals without any adjustments to vet players, Elder Scrolls Online might soon get reputation of "CASUAL/RPING-ONLY MMO". All these "no sorry, no retroactive changes" like jewelcrafting, arena weapons and now very possibly CPs is just another thing to drive vet players out.
I am 1400 CP, finished all trial hard modes, two trifectas (IR and TTT), Flawless Conqueror on 7 different characters, but if they don't rescale CP I'm out. Competition on MMO market is big and there are plenty of other options that are not casual-only like ESO is becoming. Not even saying than Classic TBC is coming out very soon (very possibly even before new Chapter on ESO).
Exactly, if i have to perma grind, i would rather play BDO that has a better combat system and better graphics.
Nordic__Knights wrote: »The worst is that the diminishing returns are gone. The gap between max CP (1700~) to 600 CP is huge
PVPers worst nightmare... Even the gap between 1700 and 2200, for example is huge. If relatively evenly matched, the 1700 will never win because if they take all damage related CP as the 1700, they miss SO much mitigation and healing compared to the 2200. Guess the person whose spent 10 hours a day for the past year grinding CP is ready to have fun (at everyone else's expense!
thats what putting in the time should do ive always hated this way of thinking, new players or players that dont play often should be below them that put in the time its an mmo not an fps we aint all the same nor should we
relentless_turnip wrote: »the1andonlyskwex wrote: »relentless_turnip wrote: »Apologies guys I was totally wrong about how many points you will need to be at full power.
What I have realised is you really don't need to unlock everything and am actually more excited than before. In terms of build craft this amazing for variety. For pve end gamers I can see this as a little more frustrating.
I can't wait to try this!
Oh yeah, the build diversity will be great, because almost nobody will have enough CP to run meta builds, and will resign themselves to getting stomped by the few that do.
Have you actually seen the numbers... What cp gives you isn't the same as it is on live. Most of our power is now earned levelling 1-50, cp just augments build choices.
The difference in power between 1000cp and 1500cp will be negligible imo. Above cp 1500 the population gets seriously thin. Noone will be forming groups with extreme prejudice. Dummies are bugged and so are some of the stats in the cp tree. I would guess DPS at cp 1000 on the PTS will be similar to live once the bugs have been fixed. There may be a small reduction in power, but I also think that is justified.
SeaUnicorn wrote: »I had a quick look and healer has same issue. To get the perks that hybrid healers use - you need so much. There is one perk for proccing status effects that uses 100 cp on its own and requires at least 10 cp invested in the parent node to get to it. And you have to pick between defense, offense and healing because all of that is in the same tree, so to be efficient off-healer I need so much CP it's crazy....
I think that is the point, want damage then give up heals and defense.
To be honest, If I were a brand new player and saw a 3600 point grind in front of me....I'd uninstall.
relentless_turnip wrote: »the1andonlyskwex wrote: »relentless_turnip wrote: »Apologies guys I was totally wrong about how many points you will need to be at full power.
What I have realised is you really don't need to unlock everything and am actually more excited than before. In terms of build craft this amazing for variety. For pve end gamers I can see this as a little more frustrating.
I can't wait to try this!
Oh yeah, the build diversity will be great, because almost nobody will have enough CP to run meta builds, and will resign themselves to getting stomped by the few that do.
Have you actually seen the numbers... What cp gives you isn't the same as it is on live. Most of our power is now earned levelling 1-50, cp just augments build choices.
The difference in power between 1000cp and 1500cp will be negligible imo. Above cp 1500 the population gets seriously thin. Noone will be forming groups with extreme prejudice. Dummies are bugged and so are some of the stats in the cp tree. I would guess DPS at cp 1000 on the PTS will be similar to live once the bugs have been fixed. There may be a small reduction in power, but I also think that is justified.
Unified_Gaming wrote: »relentless_turnip wrote: »the1andonlyskwex wrote: »relentless_turnip wrote: »Apologies guys I was totally wrong about how many points you will need to be at full power.
What I have realised is you really don't need to unlock everything and am actually more excited than before. In terms of build craft this amazing for variety. For pve end gamers I can see this as a little more frustrating.
I can't wait to try this!
Oh yeah, the build diversity will be great, because almost nobody will have enough CP to run meta builds, and will resign themselves to getting stomped by the few that do.
Have you actually seen the numbers... What cp gives you isn't the same as it is on live. Most of our power is now earned levelling 1-50, cp just augments build choices.
The difference in power between 1000cp and 1500cp will be negligible imo. Above cp 1500 the population gets seriously thin. Noone will be forming groups with extreme prejudice. Dummies are bugged and so are some of the stats in the cp tree. I would guess DPS at cp 1000 on the PTS will be similar to live once the bugs have been fixed. There may be a small reduction in power, but I also think that is justified.
From testing with 810 cp I could get my magsorc to have 44k magicka, 4k spell damage and 7.7k health regen. The system is unbalanced heavily and even with those stats I could see I was missing a lot of base bonuses like max health, healing passives and more because the cp was too low. Even at 1500 I wouldn't be able to slot what I would like and would have to give up some always active passives. If you had 2.4k+ cp though you could have all passives always on + 4 active ones fully maxed and so the balance becomes more and more.
Great system but too many stars passive ones rather than active. Solution - make more passive stars active and then increase the slotable bar so you choose more rather than have a large blanket at 2.4k cp with minimal choice beyond that. I would also suggest they allow you to spend points where you like rather than they get split between 3 ways.
BlazingDynamo wrote: »It's called progression. The game lost it when they started with this one tamerial. Thank god it's back. Cause this game needs it. Sounds like a bunch of babies wanting all the power right off the bat. You shouldn't be playing an MMO if that's the case.
techyeshic wrote: »BlazingDynamo wrote: »It's called progression. The game lost it when they started with this one tamerial. Thank god it's back. Cause this game needs it. Sounds like a bunch of babies wanting all the power right off the bat. You shouldn't be playing an MMO if that's the case.
It's more that people have it, it gets ripped out, and you have to go get it back. That's not progression. It's regression recovery.
IronWooshu wrote: »Why do people assume they should be able to get everything in the tree?
Nordic__Knights wrote: »The worst is that the diminishing returns are gone. The gap between max CP (1700~) to 600 CP is huge
PVPers worst nightmare... Even the gap between 1700 and 2200, for example is huge. If relatively evenly matched, the 1700 will never win because if they take all damage related CP as the 1700, they miss SO much mitigation and healing compared to the 2200. Guess the person whose spent 10 hours a day for the past year grinding CP is ready to have fun (at everyone else's expense!
thats what putting in the time should do ive always hated this way of thinking, new players or players that dont play often should be below them that put in the time its an mmo not an fps we aint all the same nor should we
Erm why? I hate this obsession some games have with endgame progression systems.
If you put in the time and a long time vet, you already have much better mechanics, understanding and tons of experience vs a newer player. Why do you feel the need to have much better baseline stats as well on top of all that?
WrathOfInnos wrote: »Edit: I also just remembered the Vicious Death passive, which I would definitely want to swap for Deadly Aim on trash for any competitive trial runs. So add another 150 CPs onto the total grind. That makes the total optimized PVE build a reality at 2790 CP’s.
Oreyn_Bearclaw wrote: »It seems like a very simple fix to the system would be to not require points to be split evenly among the three constellations. That would allow people to focus on combat trees first if they want to, thus curbing vertical progression at far lower CP threshold but allowing horizontal progression all they way to the cap (which is what I thought they were trying to do in the first place). It seems we have one constellation that has nothing to do with actual combat.
If someone wants to put all their points into the blue constellation, let them. It would reduce the CP requirement for a max level combat character by at least a third, and would likely make a lot of us older players in the low/mid teens of CP much happier. I can get behind needing to grind a few hundred CP to be at peak combat efficiency. But If I need to grind like 1500, I am just not sure I will keep playing. I have been at the caps since there were caps. I had 5 VR16 toons when they made the change, and I was above the CP cap when first implemented. I dont like how far they are moving the goal line at one time.
Apparently they stated in a german stream that "you only need 1200cp to fulfill one role so everything past that is horizontal progression".
Shadowasrial wrote: »All of you players who haven’t been here since launch need to be quiet and just accept that your going to have to grind. Iv been here literally since the game was only on pc and I’m only at 1400cp (because I don’t nonstop grind for it even during events.) according to a collection of statements of your over 1200cp then there’s no longer a xp boost for your cp. you don’t deserve to complain about having to grind. It took me 6 years to get where I am. And new players will get easy grind to 1200 no sweat all while I still gain about 1cp a day if I’m not grinding. If I’m not going to complain then you don’t get to complain.
I for one am happy that I have something to grind for. I’m already a grand overlord in pvp so I don’t even need to go in cyrodil anymore. I’ll grind my happy ass with the hundreds of formerly useless xp scrolls that zenimax gave me and grind to 3600 then go back into cyrodil and smack the ever loving crap out of anyone who thinks they deserve to have the same power as players who have been here since the start.