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https://forums.elderscrollsonline.com/en/discussion/683901
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2740 CP to get all the PVP/Combat related passives???

Kodiak709
Kodiak709
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Anyone wanna talk about how in this new CP system you need close to 900 points in the blue tree to be the strongest you can for CP enabled PVP? And also how you need about 550 points to have all the DPS related passives available for PVE, excluding any blue tree mitigation or healing passives?

My mind is blown right now, especially with the past actions of ZOS towards trying to make CP "new player friendly" with implementing diminishing returns, etc.

Also, here's hoping they adjust our CP ranks to match our lifetime XP gain when patch rolls around, if they're changing the CP gain curve. Please don't delete some of our hard earned XP ZOS! Reference: https://forums.elderscrollsonline.com/en/discussion/559230/update-29-combat-preview#latest

Let me know of your thoughts!
  • zvavi
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    The worst is that the diminishing returns are gone. The gap between max CP (1700~) to 600 CP is huge
  • Kodiak709
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    zvavi wrote: »
    The worst is that the diminishing returns are gone. The gap between max CP (1700~) to 600 CP is huge

    PVPers worst nightmare... Even the gap between 1700 and 2200, for example is huge. If relatively evenly matched, the 1700 will never win because if they take all damage related CP as the 1700, they miss SO much mitigation and healing compared to the 2200. Guess the person whose spent 10 hours a day for the past year grinding CP is ready to have fun (at everyone else's expense!
  • Nordic__Knights
    Nordic__Knights
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    Kodiak709 wrote: »
    zvavi wrote: »
    The worst is that the diminishing returns are gone. The gap between max CP (1700~) to 600 CP is huge

    PVPers worst nightmare... Even the gap between 1700 and 2200, for example is huge. If relatively evenly matched, the 1700 will never win because if they take all damage related CP as the 1700, they miss SO much mitigation and healing compared to the 2200. Guess the person whose spent 10 hours a day for the past year grinding CP is ready to have fun (at everyone else's expense!

    thats what putting in the time should do ive always hated this way of thinking, new players or players that dont play often should be below them that put in the time its an mmo not an fps we aint all the same nor should we
    Edited by Nordic__Knights on January 28, 2021 5:03AM
  • mikey_reach
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    I welcome it the game needs changes like this im sure mehrunes dagon would agree with me too time to rid of the old so we can start fresh with something new. Ill never be perfect but im definately bored with our current situation i will and want to adapt anyways.
  • Girl_Number8
    Girl_Number8
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    Still testing it but I see NoCp campaigns full. Especially with alt accounts and new players.

    The testing still has a long way to go. I truly think they need to extend this PTS cycle but they probably won’t.
  • AyaDark
    AyaDark
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    Is it possible to delete this update, and just wait for another ?

    It is really not good.
  • James-Wayne
    James-Wayne
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    As someone who is on 1800CP I'm loving this new system, I put the time in so I should be stronger then players at 900CP.
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  • FangOfTheTwoMoons
    FangOfTheTwoMoons
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    It's gonna feel really crappy to go from the strongest you can be, to being nerfed overnight.

    I have over 2.5k hours into this game. I put in enough time already.

    I'm not even asking to be CP 3600. All I want is to retain my characters current power without being outclassed by someone who simply grinded more CP than me.
  • essi2
    essi2
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    Might consider going back to no-CP for my admittedly few Cyro needs.

    CP in PvP is a silly idea in the first place.
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  • Muskrap
    Muskrap
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    Kodiak709 wrote: »
    zvavi wrote: »
    The worst is that the diminishing returns are gone. The gap between max CP (1700~) to 600 CP is huge

    PVPers worst nightmare... Even the gap between 1700 and 2200, for example is huge. If relatively evenly matched, the 1700 will never win because if they take all damage related CP as the 1700, they miss SO much mitigation and healing compared to the 2200. Guess the person whose spent 10 hours a day for the past year grinding CP is ready to have fun (at everyone else's expense!

    thats what putting in the time should do ive always hated this way of thinking, new players or players that dont play often should be below them that put in the time its an mmo not an fps we aint all the same nor should we

    You realize the gap between 810cp to 1000cp is around the same xp as a fresh account to 810cp right. The exponential curve is so high right now that literally a couple handfuls of players who have been playing since beta are 2.4k+cp

    That gap is not healthy for the game, especially since ive been max cp for better part of a year and a half and as an 1121 cp would have to grind 1600cp just to get BACK to the point where i am now. Ridiculous, they either need to redo the system or scale back how much cp it would take to reach the soft cap

    If they continued to raise the softcap by 30 per dlc/chapter since murkmire instead of freezing it. CP cap would be 1110, the softcap for the new cp should reach somewhere around there. 1200 at the most, otherwise a large number of end game players will just leave if they cant compete without putting in another 200 hours hard grinding just to get back to any kind of semblance of where they were this patch
  • GulmarAvocado
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    I think it is ridiculous that they are adding such a high co cap out of nowhere. in the past when they added 30 cp every patch as long as you played during that patch a fair amount of time you would already have the max cp for the next.

    As someone that has been playing very consistently ever since cp has been locked as an end game PvP and PvEr I find it very annoying that out of nowhere they will make me grind (not even just play end game content because it provides barely any xp) but actually grind way more champion points that what I’ve currently earned through all this years that I have been playing this game by constantly playing it.

    If the cps had kept going up and were never capped at 810 I would be like 300 cps ahead of the current cap and I don’t think that by being that far ahead I now should have to grind like more than a thousand champion points to be able to min max end game pvp or pve.
    I LIKE AVOCADOS
  • Muskrap
    Muskrap
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    They mentioned back in murkmire that they wanted to stop raising the CP cap for a number of reasons. One being it was unfriendly to new players to have an ever raising amount of CP in order to participate in end game content. Well now they just added like 1.2k to that number for PvE and 1.9k more to that number to have a pvp build with all your passives.

    Completely ridiculous to expect people to have to grind that hard to that high after having far smaller increments prior to murkmire.

    a calculator to help people with quantifying the amount of time they have spent

    https://docs.google.com/spreadsheets/d/1VPInJPxegaowYUym-vGQ6_so07gPFI1NnQ-v4O-f7mM/edit#gid=0
  • xAKlMB0xSLlCEx
    xAKlMB0xSLlCEx
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    As someone who is on 1800CP I'm loving this new system, I put the time in so I should be stronger then players at 900CP.

    And if they credit everyone for the XP they already gained, you'd still be way higher......

    Example:

    current 1200 = new 1800

    current 1800 = new 3000

    why would anyone argue against this?

    No one wants to regrind just to be able to do what they can now.

    turning maxed out players into "brand new" players is the worst decision this company could make.
  • FangOfTheTwoMoons
    FangOfTheTwoMoons
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    As someone who is on 1800CP I'm loving this new system, I put the time in so I should be stronger then players at 900CP.

    Should you be stronger than them though? You're equating skill to time spent and that doesn't work.
  • Olupajmibanan
    Olupajmibanan
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    Driving out vet players is a thing that really concerns me. This game is awesome but with this increasing cattering to casuals without any adjustments to vet players, Elder Scrolls Online might soon get reputation of "CASUAL/RPING-ONLY MMO". All these "no sorry, no retroactive changes" like jewelcrafting, arena weapons and now very possibly CPs is just another thing to drive vet players out.

    I am 1400 CP, finished all trial hard modes, two trifectas (IR and TTT), Flawless Conqueror on 7 different characters, but if they don't rescale CP I'm out. Competition on MMO market is big and there are plenty of other options that are not casual-only like ESO is becoming. Not even saying that Classic TBC is coming out very soon (very possibly even before new Chapter on ESO).
    Edited by Olupajmibanan on January 28, 2021 7:56AM
  • Heresyall
    Heresyall
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    Driving out vet players is a thing that really concerns me. This game is awesome but with this increasing cattering to casuals without any adjustments to vet players, Elder Scrolls Online might soon get reputation of "CASUAL/RPING-ONLY MMO". All these "no sorry, no retroactive changes" like jewelcrafting, arena weapons and now very possibly CPs is just another thing to drive vet players out.

    I am 1400 CP, finished all trial hard modes, two trifectas (IR and TTT), Flawless Conqueror on 7 different characters, but if they don't rescale CP I'm out. Competition on MMO market is big and there are plenty of other options that are not casual-only like ESO is becoming. Not even saying than Classic TBC is coming out very soon (very possibly even before new Chapter on ESO).

    Exactly, if i have to perma grind, i would rather play BDO that has a better combat system and better graphics.
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  • WrathOfInnos
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    Yep, I’m 1450 CP and it took every one of the blue ones just to invest in damage for target dummy testing. I have zero in healing, zero in mitigation, zero in PVP stars, and zero invested into anything for quick swapping on bars. Just to get ready to push trials I feel like I would need 150 more blue CP’s for mitigation (previously in the red tree) bringing me to 1900 total. If I planned to do any self-healing along the way it would take another 150-200 blue points. 2500 CP to max out PVE combat effectiveness seems a little high.

    The problem seems to the heavy investments required for each star. You have to use 50 blue CPs just to get the 3% crit chance star now, where in the old system that one was free with a few points into related stars. We also have to pour points into unwanted stars just to access some useful ones (although I noticed this more in the green tree than the blue one).

    Edit: I also just remembered the Vicious Death passive, which I would definitely want to swap for Deadly Aim on trash for any competitive trial runs. So add another 150 CPs onto the total grind. That makes the total optimized PVE build a reality at 2790 CP’s.
    Edited by WrathOfInnos on January 28, 2021 9:00AM
  • Env_t
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    @Muskrap hello! are those spreadsheet update for new CP system? numbers are correct or no?
  • red_emu
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    3600 is just way too high of a cap!

    While seeing players with 1000 CP is not that uncommon (I think I'm around 1300), players with 2000 are extremely rare, nevermind 3600.

    Considering this new system, this will mean people will have to spend weeks and weeks of mindless grinding for CP points in order to survive PvP.
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  • the1andonlyskwex
    the1andonlyskwex
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    When I first saw the patch notes, I got the impression that the slottable stars would be used to ensure there wouldn't be a huge gap between someone with 1000 CP and someone with 3600 CP. Unfortunately, it seems like the endpoint for vertical progression is closer to 2700 CP than 1000 CP because so many (particularly blue) stars fall into the non-slottable category.
  • AyaDark
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    They say:
    To make low players be the same as high level players. Just for comfortable play.

    Is reality a little (much) different ?

    Yes it is. And i am not surprised!

    Stop i am surprised really, IExpect some new good changes like Companions, horizontal CP that make low level players as powerfull as me but with more comfortable skills and etc.

    I am very dissapointed !

    + Race changes again.

    Want some stability already, not full game rebalancing each update.

    Is it so hard ?
  • Irfind
    Irfind
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    Well i just stay in no CP PVP and use CP only for PVE. Maybe more players will do the same since 3600 CP is a long grind, i just hope we will get more no CP campaigns ZOS ? (I have 1200+ CP atm)
    PC EU no CP PVP
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  • Olupajmibanan
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    AyaDark wrote: »
    They say:
    To make low players be the same as high level players. Just for comfortable play.

    Is reality a little (much) different ?

    Yes it is. And i am not surprised!

    Stop i am surprised really, IExpect some new good changes like Companions, horizontal CP that make low level players as powerfull as me but with more comfortable skills and etc.

    I am very dissapointed !

    + Race changes again.

    Want some stability already, not full game rebalancing each update.

    Is it so hard ?

    Don't forget that Chapter (which is always tied to big rebelance) is coming in 4 months? From balance-standpoint this game isn't stable and won't be anytime soon.
  • Banana
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    Just another reason for me never to go back
  • Renegader
    Renegader
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    Banana wrote: »
    Just another reason for me never to go back

    + for that
  • Animus-ESO
    Animus-ESO
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    red_emu wrote: »
    3600 is just way too high of a cap!

    While seeing players with 1000 CP is not that uncommon (I think I'm around 1300), players with 2000 are extremely rare, nevermind 3600.

    Considering this new system, this will mean people will have to spend weeks and weeks of mindless grinding for CP points in order to survive PvP.

    I'm sorry but you have no clue how the new CP tree works. I've spent about 6 hours figuring it all out and you do not need more then 1000 cp to be at full power in cp pvp. I put together a monster build last night and dueled tons of people for hours and I'm honestly way stronger in the pts then I am on live with the old cp system. My weapon damage went up to 6k with the new system in heavy armor. It would barely break 4k in the old system. My hp is over 40k in the new system and I had to reduce how much hp I actually had. Almost every stat aside from armor and crit resist is higher at base in comparison to the old system.
    Dude Where's My Guar?
  • Artanisul
    Artanisul
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    Driving out vet players is a thing that really concerns me. This game is awesome but with this increasing cattering to casuals without any adjustments to vet players, Elder Scrolls Online might soon get reputation of "CASUAL/RPING-ONLY MMO". All these "no sorry, no retroactive changes" like jewelcrafting, arena weapons and now very possibly CPs is just another thing to drive vet players out.

    I am 1400 CP, finished all trial hard modes, two trifectas (IR and TTT), Flawless Conqueror on 7 different characters, but if they don't rescale CP I'm out. Competition on MMO market is big and there are plenty of other options that are not casual-only like ESO is becoming. Not even saying that Classic TBC is coming out very soon (very possibly even before new Chapter on ESO).

    This MMO does have that rep, in all circles of discussion. ESO is THE casual MMO. That is not just the journalist opinion, and it's not just lately or "becoming casual." It's been called that, because it became that, since One Tamriel.
  • jaws343
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    My biggest issue is that since I reached around 200 CP over cap, and they stopped raising the cap to redo the system, I stopped running XP scrolls and even event double xp on my main. So tons of XP lost over the last 2 years because it didn't seem necessary since they weren't raising the cap and removing the cap and raising it to the full 3600 seemed counter to their perceived goals with a system rework. I can't be the only person who wasted 2 years of content without running XP gain on everything to boost CP gain.

    Definitely not complaining about the CP rework, but the CP gain boost that they said applies up to CP 1200 should probably be extended to CP 2000.
  • FangOfTheTwoMoons
    FangOfTheTwoMoons
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    red_emu wrote: »
    3600 is just way too high of a cap!

    While seeing players with 1000 CP is not that uncommon (I think I'm around 1300), players with 2000 are extremely rare, nevermind 3600.

    Considering this new system, this will mean people will have to spend weeks and weeks of mindless grinding for CP points in order to survive PvP.

    I'm sorry but you have no clue how the new CP tree works. I've spent about 6 hours figuring it all out and you do not need more then 1000 cp to be at full power in cp pvp. I put together a monster build last night and dueled tons of people for hours and I'm honestly way stronger in the pts then I am on live with the old cp system. My weapon damage went up to 6k with the new system in heavy armor. It would barely break 4k in the old system. My hp is over 40k in the new system and I had to reduce how much hp I actually had. Almost every stat aside from armor and crit resist is higher at base in comparison to the old system.

    You mean 1000 CP to invest in the blue tree? Because you literally cant get all the passives in the blue tree at CP1000. You don't have enough points to spend for them.
  • CE_Nex
    CE_Nex
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    As someone who is on 1800CP I'm loving this new system, I put the time in so I should be stronger then players at 900CP.

    I 100% disagree. PvP in ESO has always been about each individual's personal ability to master the build that they have chosen to play. It's dynamic and requires practiced familiarity with skills and abilities. The idea that someone turned in more quests and killed more mobs suddenly outweighs the time put into actually mastering the craft of PvP combat (mechanics, buffs, debuffs, abilities, animations and cast times) is an absolute travesty and disservice to the PvP community.

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