James-Wayne wrote: »As someone who is on 1800CP I'm loving this new system, I put the time in so I should be stronger then players at 900CP.
I 100% disagree. PvP in ESO has always been about each individual's personal ability to master the build that they have chosen to play. It's dynamic and requires practiced familiarity with skills and abilities. The idea that someone turned in more quests and killed more mobs suddenly outweighs the time put into actually mastering the craft of PvP combat (mechanics, buffs, debuffs, abilities, animations and cast times) is an absolute travesty and disservice to the PvP community.
James-Wayne wrote: »As someone who is on 1800CP I'm loving this new system, I put the time in so I should be stronger then players at 900CP.
Since xp curve will be adjusted any current experience how "hard" it is to get to 1000,1200,...1800...2000 CP is very false. Getting 3600 CP from 0 might very much be as hard as was 1000 from 0. Unlikely but still closer to reality than thinking getting to 2000 CP in new update will be as hard as getting to 2000 now...
Thrusts-His-Spear wrote: »3600 is just way too high of a cap!
While seeing players with 1000 CP is not that uncommon (I think I'm around 1300), players with 2000 are extremely rare, nevermind 3600.
Considering this new system, this will mean people will have to spend weeks and weeks of mindless grinding for CP points in order to survive PvP.
I'm sorry but you have no clue how the new CP tree works. I've spent about 6 hours figuring it all out and you do not need more then 1000 cp to be at full power in cp pvp. I put together a monster build last night and dueled tons of people for hours and I'm honestly way stronger in the pts then I am on live with the old cp system. My weapon damage went up to 6k with the new system in heavy armor. It would barely break 4k in the old system. My hp is over 40k in the new system and I had to reduce how much hp I actually had. Almost every stat aside from armor and crit resist is higher at base in comparison to the old system.
Since xp curve will be adjusted any current experience how "hard" it is to get to 1000,1200,...1800...2000 CP is very false. Getting 3600 CP from 0 might very much be as hard as was 1000 from 0. Unlikely but still closer to reality than thinking getting to 2000 CP in new update will be as hard as getting to 2000 now...
I am fairly certain that they said the ease of earning CP would end around 1200, so if you are already post 1200, the CP gain will be the same for you.
Since xp curve will be adjusted any current experience how "hard" it is to get to 1000,1200,...1800...2000 CP is very false. Getting 3600 CP from 0 might very much be as hard as was 1000 from 0. Unlikely but still closer to reality than thinking getting to 2000 CP in new update will be as hard as getting to 2000 now...
I am fairly certain that they said the ease of earning CP would end around 1200, so if you are already post 1200, the CP gain will be the same for you.
relentless_turnip wrote: »Thrusts-His-Spear wrote: »3600 is just way too high of a cap!
While seeing players with 1000 CP is not that uncommon (I think I'm around 1300), players with 2000 are extremely rare, nevermind 3600.
Considering this new system, this will mean people will have to spend weeks and weeks of mindless grinding for CP points in order to survive PvP.
I'm sorry but you have no clue how the new CP tree works. I've spent about 6 hours figuring it all out and you do not need more then 1000 cp to be at full power in cp pvp. I put together a monster build last night and dueled tons of people for hours and I'm honestly way stronger in the pts then I am on live with the old cp system. My weapon damage went up to 6k with the new system in heavy armor. It would barely break 4k in the old system. My hp is over 40k in the new system and I had to reduce how much hp I actually had. Almost every stat aside from armor and crit resist is higher at base in comparison to the old system.
I had assumed everyone was overreacting I have done the maths on parts of the tree I need/want and it isn't as others have said. I can't remember the points I would need, but in total it was less than 1000. I will get on and try it during the EU character copy 👍
the1andonlyskwex wrote: »relentless_turnip wrote: »Thrusts-His-Spear wrote: »3600 is just way too high of a cap!
While seeing players with 1000 CP is not that uncommon (I think I'm around 1300), players with 2000 are extremely rare, nevermind 3600.
Considering this new system, this will mean people will have to spend weeks and weeks of mindless grinding for CP points in order to survive PvP.
I'm sorry but you have no clue how the new CP tree works. I've spent about 6 hours figuring it all out and you do not need more then 1000 cp to be at full power in cp pvp. I put together a monster build last night and dueled tons of people for hours and I'm honestly way stronger in the pts then I am on live with the old cp system. My weapon damage went up to 6k with the new system in heavy armor. It would barely break 4k in the old system. My hp is over 40k in the new system and I had to reduce how much hp I actually had. Almost every stat aside from armor and crit resist is higher at base in comparison to the old system.
I had assumed everyone was overreacting I have done the maths on parts of the tree I need/want and it isn't as others have said. I can't remember the points I would need, but in total it was less than 1000. I will get on and try it during the EU character copy 👍
By my math, I would want 860-960 CP just in the blue tree (depending on what heals I have), meaning I would need 2580-2880 total CP.
Since xp curve will be adjusted any current experience how "hard" it is to get to 1000,1200,...1800...2000 CP is very false. Getting 3600 CP from 0 might very much be as hard as was 1000 from 0. Unlikely but still closer to reality than thinking getting to 2000 CP in new update will be as hard as getting to 2000 now...
I am fairly certain that they said the ease of earning CP would end around 1200, so if you are already post 1200, the CP gain will be the same for you.
I watched the stream I read the article yet I dont remember them confirming getting to 1201 CP (from 1200) next patch will be as hard as now. Care to link me to source?
For the record, current formula for XP needed for each CP is both calculated with cap and with arbitrary penalty for earning CP past the cap. There is no reason to believe the Cap would be 810 or 1200 or any other number than 3600 and EVEN IF there was some cap set, there is no reason to believe any of those numbers below 3600 would retain the penalty.
If formula remains the same and cap is raised to 3600 earning the last CP of 3600 cap would cost as much as last CP of 810 cap. If by some unknown reason they decided that 1200 would be the break point getting the last CP of 3600 cap would still be only as hard as getting 1600th CP point under current 810 cap.
Considering we haven’t raised the cap by 30 per patch in quite some time, we adjusted the CP curve to accommodate for that difference with a focus on speeding up the gain between 810 CP and roughly 1200 CP. This means you’ll gain CP levels faster at lower levels, and the rate at which you gain CP between 810 and 1200 (ish) will be slightly faster than how it is now with CP 1.0. After 1200 CP or so, the CP gain rate will feel about the same as it did in CP 1.0 once you reached higher ranks.
relentless_turnip wrote: »the1andonlyskwex wrote: »relentless_turnip wrote: »Thrusts-His-Spear wrote: »3600 is just way too high of a cap!
While seeing players with 1000 CP is not that uncommon (I think I'm around 1300), players with 2000 are extremely rare, nevermind 3600.
Considering this new system, this will mean people will have to spend weeks and weeks of mindless grinding for CP points in order to survive PvP.
I'm sorry but you have no clue how the new CP tree works. I've spent about 6 hours figuring it all out and you do not need more then 1000 cp to be at full power in cp pvp. I put together a monster build last night and dueled tons of people for hours and I'm honestly way stronger in the pts then I am on live with the old cp system. My weapon damage went up to 6k with the new system in heavy armor. It would barely break 4k in the old system. My hp is over 40k in the new system and I had to reduce how much hp I actually had. Almost every stat aside from armor and crit resist is higher at base in comparison to the old system.
I had assumed everyone was overreacting I have done the maths on parts of the tree I need/want and it isn't as others have said. I can't remember the points I would need, but in total it was less than 1000. I will get on and try it during the EU character copy 👍
By my math, I would want 860-960 CP just in the blue tree (depending on what heals I have), meaning I would need 2580-2880 total CP.
Do you realise you can't use them all?
https://forums.elderscrollsonline.com/en/discussion/559592/cp-2-0-stars-cost-and-ability-breakdown-spreadsheet#latest
This guy's made a handy spreadsheet that shows what is available. I can't remember the number I got to on my blue tree, but it wasn't higher than 400.
relentless_turnip wrote: »the1andonlyskwex wrote: »relentless_turnip wrote: »Thrusts-His-Spear wrote: »3600 is just way too high of a cap!
While seeing players with 1000 CP is not that uncommon (I think I'm around 1300), players with 2000 are extremely rare, nevermind 3600.
Considering this new system, this will mean people will have to spend weeks and weeks of mindless grinding for CP points in order to survive PvP.
I'm sorry but you have no clue how the new CP tree works. I've spent about 6 hours figuring it all out and you do not need more then 1000 cp to be at full power in cp pvp. I put together a monster build last night and dueled tons of people for hours and I'm honestly way stronger in the pts then I am on live with the old cp system. My weapon damage went up to 6k with the new system in heavy armor. It would barely break 4k in the old system. My hp is over 40k in the new system and I had to reduce how much hp I actually had. Almost every stat aside from armor and crit resist is higher at base in comparison to the old system.
I had assumed everyone was overreacting I have done the maths on parts of the tree I need/want and it isn't as others have said. I can't remember the points I would need, but in total it was less than 1000. I will get on and try it during the EU character copy 👍
By my math, I would want 860-960 CP just in the blue tree (depending on what heals I have), meaning I would need 2580-2880 total CP.
Do you realise you can't use them all?
https://forums.elderscrollsonline.com/en/discussion/559592/cp-2-0-stars-cost-and-ability-breakdown-spreadsheet#latest
This guy's made a handy spreadsheet that shows what is available. I can't remember the number I got to on my blue tree, but it wasn't higher than 400.
relentless_turnip wrote: »the1andonlyskwex wrote: »relentless_turnip wrote: »Thrusts-His-Spear wrote: »3600 is just way too high of a cap!
While seeing players with 1000 CP is not that uncommon (I think I'm around 1300), players with 2000 are extremely rare, nevermind 3600.
Considering this new system, this will mean people will have to spend weeks and weeks of mindless grinding for CP points in order to survive PvP.
I'm sorry but you have no clue how the new CP tree works. I've spent about 6 hours figuring it all out and you do not need more then 1000 cp to be at full power in cp pvp. I put together a monster build last night and dueled tons of people for hours and I'm honestly way stronger in the pts then I am on live with the old cp system. My weapon damage went up to 6k with the new system in heavy armor. It would barely break 4k in the old system. My hp is over 40k in the new system and I had to reduce how much hp I actually had. Almost every stat aside from armor and crit resist is higher at base in comparison to the old system.
I had assumed everyone was overreacting I have done the maths on parts of the tree I need/want and it isn't as others have said. I can't remember the points I would need, but in total it was less than 1000. I will get on and try it during the EU character copy 👍
By my math, I would want 860-960 CP just in the blue tree (depending on what heals I have), meaning I would need 2580-2880 total CP.
Do you realise you can't use them all?
https://forums.elderscrollsonline.com/en/discussion/559592/cp-2-0-stars-cost-and-ability-breakdown-spreadsheet#latest
This guy's made a handy spreadsheet that shows what is available. I can't remember the number I got to on my blue tree, but it wasn't higher than 400.
James-Wayne wrote: »As someone who is on 1800CP I'm loving this new system, I put the time in so I should be stronger then players at 900CP.
WrathOfInnos wrote: »Can we all agree that some of the stars are too expensive? Like Flawless Ritual requiring 100 Blue CP’s to max out. Fully investing in that one bonus requires grinding 300 CP levels.
And Piercing is now 50 blue points (150 CP levels) for 1750 penetration. A 50 point investment into the old piercing would give close to 4k penetration. I’m ok with capping it at 1750 if that’s a balance/power decision, but in that case it should cost around 20 CP’s.
And then there’s the 3% crit chance star, which used to be free when investing in other damage passives, but now requires a full 50 blue points (150 CP levels). It was increased to 3.6%, but this still only results in .07% crit chance per blue CP spent. It seems like this should cost more like 30 points (90 CP levels).
Nordic__Knights wrote: »The worst is that the diminishing returns are gone. The gap between max CP (1700~) to 600 CP is huge
PVPers worst nightmare... Even the gap between 1700 and 2200, for example is huge. If relatively evenly matched, the 1700 will never win because if they take all damage related CP as the 1700, they miss SO much mitigation and healing compared to the 2200. Guess the person whose spent 10 hours a day for the past year grinding CP is ready to have fun (at everyone else's expense!
thats what putting in the time should do ive always hated this way of thinking, new players or players that dont play often should be below them that put in the time its an mmo not an fps we aint all the same nor should we
Oreyn_Bearclaw wrote: »It seems like a very simple fix to the system would be to not require points to be split evenly among the three constellations. That would allow people to focus on combat trees first if they want to, thus curbing vertical progression at far lower CP threshold but allowing horizontal progression all they way to the cap (which is what I thought they were trying to do in the first place). It seems we have one constellation that has nothing to do with actual combat.
If someone wants to put all their points into the blue constellation, let them. It would reduce the CP requirement for a max level combat character by at least a third, and would likely make a lot of us older players in the low/mid teens of CP much happier. I can get behind needing to grind a few hundred CP to be at peak combat efficiency. But If I need to grind like 1500, I am just not sure I will keep playing. I have been at the caps since there were caps. I had 5 VR16 toons when they made the change, and I was above the CP cap when first implemented. I dont like how far they are moving the goal line at one time.
SeaUnicorn wrote: »I had a quick look and healer has same issue. To get the perks that hybrid healers use - you need so much. There is one perk for proccing status effects that uses 100 cp on its own and requires at least 10 cp invested in the parent node to get to it. And you have to pick between defense, offense and healing because all of that is in the same tree, so to be efficient off-healer I need so much CP it's crazy....
SeaUnicorn wrote: »I had a quick look and healer has same issue. To get the perks that hybrid healers use - you need so much. There is one perk for proccing status effects that uses 100 cp on its own and requires at least 10 cp invested in the parent node to get to it. And you have to pick between defense, offense and healing because all of that is in the same tree, so to be efficient off-healer I need so much CP it's crazy....
I think that is the point, want damage then give up heals and defense.
To be honest, If I were a brand new player and saw a 3600 point grind in front of me....I'd uninstall.
relentless_turnip wrote: »Apologies guys I was totally wrong about how many points you will need to be at full power.
What I have realised is you really don't need to unlock everything and am actually more excited than before. In terms of build craft this amazing for variety. For pve end gamers I can see this as a little more frustrating.
I can't wait to try this!