Maintenance for the week of September 15:
• PC/Mac: NA and EU megaservers for patch maintenance – September 15, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
We will be performing maintenance for patch 11.2.0 on the PTS on Monday at 8:00AM EDT (12:00 UTC).
Remove the changes to armor
The above changes were done to help increase the effect that Armor plays on your build, by augmenting your Core Combat Mechanics such as Break Free, Roll Dodge, and Sprint in ways that are not already apparent in the paradigms.
All armor passives now scale per piece of Armor equipped, rather than some of them granting bonuses while wearing 5 pieces or more. This, along with the new penalty and bonus system of Armor, should help diversify build variety and increase the viability of unique options such as 4/3 and all 7 pieces of the same Armor weight being worn.
The penalties for armor weight coupled with the 2 statements above make no sense. For PVE, players aren't given a choice. You can't have a "unique build" in PVE if your best sets are all for the most part light or heavy or medium. It's impossible to do a "4/3" if you need 5 pieces of Siroria or 5 pieces of Yolnahkriin. Armor already does play a large part in determining your build. That's why you don't see stamina dps in some sort of 5 light armor build. Or a tank in 3 light and 2 medium. Players are locked into the weights based on what type of character you want to play. There are a few exceptions but Magicka builds have light armor sets, tanks heavy, stamina has medium, and healers have light. This isn't by choice but it's because of the way armor drops in the game. The new penalties are for the most part forced on you because of the character you choose to play.
I can't go in a trial with a 4/3 build and expect to hit anywhere near what I'd hit with 5 light pieces. Why? Because armor in the game just doesn't function that way. And attempting to mix and match would leave you with incomplete sets and overall weird stats. At best this leaves Magicka builds forced to take extra damage from some sources and increases their costs of block simply because they want to play Mag. At worst this reduces the movement speed of tanks and makes it more costly for them to roll dodge attacks simply for deciding they want to be a tank.
It would be different if players actually had choices here when designing relevant endgame PVE builds. But that's not how the game works. We dont get to decide our weights if we expect to make meaningful contributions to our group. There are a few exceptions to this but the system is pretty cut and dry. Adding in penalties simply for just playing your role in a group isnt healthy for the game and needs to be removed.
Edited by AmendmentI on January 27, 2021 8:19PM