The above changes were done to help increase the effect that Armor plays on your build, by augmenting your Core Combat Mechanics such as Break Free, Roll Dodge, and Sprint in ways that are not already apparent in the paradigms.
All armor passives now scale per piece of Armor equipped, rather than some of them granting bonuses while wearing 5 pieces or more. This, along with the new penalty and bonus system of Armor, should help diversify build variety and increase the viability of unique options such as 4/3 and all 7 pieces of the same Armor weight being worn.
Mettaricana wrote: »That's where crafted sets fill the void my dude offers a new tweak allowing us to run 3/4 using crafted sets may not fit your play style for the gear selected but works well for many others who don't run it that way.
Mettaricana wrote: »That's where crafted sets fill the void my dude offers a new tweak allowing us to run 3/4 using crafted sets may not fit your play style for the gear selected but works well for many others who don't run it that way.
VaxtinTheWolf wrote: »I have a 5-Light 2-Heavy Nord Warden Tank that's been experimenting with dual Ice staves, and it works just fine for the most part in 4-man Dungeon content. With these changes however.. Really concerning. I liked doing builds such as this and I'm not sure how viable it'd be anymore but I have yet to personally test any of my characters yet as I'm just waking up.
halucin0g3n wrote: »New Champion System will fill in for some I believe. I kind of like the new armor system, it allows magicka players to use heavy armor sets like medusa and have more benefits.
halucin0g3n wrote: »New Champion System will fill in for some I believe. I kind of like the new armor system, it allows magicka players to use heavy armor sets like medusa and have more benefits.
halucin0g3n wrote: »New Champion System will fill in for some I believe. I kind of like the new armor system, it allows magicka players to use heavy armor sets like medusa and have more benefits.
halucin0g3n wrote: »Well, their idea was exactly this I believe, a trade off. Higher damage done implies more taken damage.
Also there's a build diversity as well. Equipping heavy armor set and light set can give you a balanced result. I guess their just trying to encourage build diversity. I'm fine with it, although i'm not a min-maxer.
halucin0g3n wrote: »New Champion System will fill in for some I believe. I kind of like the new armor system, it allows magicka players to use heavy armor sets like medusa and have more benefits.
" wrote:I believe the new bonuses and penalties should not affect mitigation values cuz armor numerical value already does that (from the armor defense itself and passives).
Affecting the core mechanics, like they said, dodge, bash, block, break free, movement speed should be enough.
halucin0g3n wrote: »Well, their idea was exactly this I believe, a trade off. Higher damage done implies more taken damage.
Also there's a build diversity as well. Equipping heavy armor set and light set can give you a balanced result. I guess their just trying to encourage build diversity. I'm fine with it, although i'm not a min-maxer.
crazywolfpusher wrote: »PVE wise these changes only hurt tanks with the dodge cost increase...
AmendmentI wrote: »There are very sets that fall outside of the norm. Even then that still doesnt achieve whatever level of diversity they're looking for. I cant get my 5 piece bonuses if I'm running around in some sort of 3/4 build. If the armor for that even existed and it doesnt
crazywolfpusher wrote: »PVE wise these changes only hurt tanks with the dodge cost increase...
The more they nerf pve tanking the more I'll not want to do it. I don't think they know the amount a resist capped 40k hp tank has to roll dodge in vet DLC dungeons and trials.
Sandman929 wrote: »There aren't 5 piece bonuses anymore. But yes, the dropped armor weight restrictions aren't good with this new system
VaxtinTheWolf wrote: »Sandman929 wrote: »There aren't 5 piece bonuses anymore. But yes, the dropped armor weight restrictions aren't good with this new system
The 5-piece armor bonuses dictate that. My Templar uses Powerful Assault for instance, I need 5 pieces of that, so depending on your build you could be using 5 medium, or non if it's on jewelry and weapons. Personally, that character of mine is set up to use 5 Medium and 2 heavy, so don't have a choice in really balancing in more heavy if I wanted to.
Sandman929 wrote: »AmendmentI wrote: »There are very sets that fall outside of the norm. Even then that still doesnt achieve whatever level of diversity they're looking for. I cant get my 5 piece bonuses if I'm running around in some sort of 3/4 build. If the armor for that even existed and it doesnt
There aren't 5 piece bonuses anymore. But yes, the dropped armor weight restrictions aren't good with this new system
Sandman929 wrote: »AmendmentI wrote: »There are very sets that fall outside of the norm. Even then that still doesnt achieve whatever level of diversity they're looking for. I cant get my 5 piece bonuses if I'm running around in some sort of 3/4 build. If the armor for that even existed and it doesnt
There aren't 5 piece bonuses anymore. But yes, the dropped armor weight restrictions aren't good with this new system