Scolopendra wrote: »I actually find Ealdwin's suggestions way better than the current PTS plans. Increasing cost of sprint is way better an idea than slowing movement speed on heavy armor. As it stands, the changes that ZOS has made for heavy armor are going to have a brutal effect on encounters like veteran Cloudrest. In the final boss fight, the tank has to move around a lot to avoid escalating damage from thing like Crushing Darkness. In general, walking around at the current movement speed matches the rate that Crushing Darkness pursues you. The reduction in movement speed means that it will keep catching up to you and ticking damage. You would need to sprint to avoid it. Sitting there and blocking it on normal may still work, but it's even less of an option on veteran since now the tank is going to have to take even higher damage than previous because of the increased magicka damage taken penalty. That is bad, but there is also the problem that the tank has to usually cross the entire arena in a very short time to get to Z'Maja once she moves so that she doesn't start blasting the entire trial group with enough damage to one-shot most players. With the reduction in movement speed in heavy armor, that becomes a bit harder, which means a largely unavoidable spike in damage to the entire trial group. And that's just one trial instance that would be badly affected by these poorly thought out changes. I can think of quite a few others that this will very negatively affect, like Maw of Lorkhaj and Halls of Fabrication. And for what? To satisfy the vague feelings of the PvP design team once again? Please actually think this through and ask the players about such things rather than a development team that doesn't seem to play the game in the roles they are breaking.
Scolopendra wrote: »I actually find Ealdwin's suggestions way better than the current PTS plans.
Scolopendra wrote: »I actually find Ealdwin's suggestions way better than the current PTS plans. Increasing cost of sprint is way better an idea than slowing movement speed on heavy armor. As it stands, the changes that ZOS has made for heavy armor are going to have a brutal effect on encounters like veteran Cloudrest. In the final boss fight, the tank has to move around a lot to avoid escalating damage from thing like Crushing Darkness. In general, walking around at the current movement speed matches the rate that Crushing Darkness pursues you. The reduction in movement speed means that it will keep catching up to you and ticking damage. You would need to sprint to avoid it. Sitting there and blocking it on normal may still work, but it's even less of an option on veteran since now the tank is going to have to take even higher damage than previous because of the increased magicka damage taken penalty. That is bad, but there is also the problem that the tank has to usually cross the entire arena in a very short time to get to Z'Maja once she moves so that she doesn't start blasting the entire trial group with enough damage to one-shot most players. With the reduction in movement speed in heavy armor, that becomes a bit harder, which means a largely unavoidable spike in damage to the entire trial group. And that's just one trial instance that would be badly affected by these poorly thought out changes. I can think of quite a few others that this will very negatively affect, like Maw of Lorkhaj and Halls of Fabrication. And for what? To satisfy the vague feelings of the PvP design team once again? Please actually think this through and ask the players about such things rather than a development team that doesn't seem to play the game in the roles they are breaking.
I agree and its obvious that the devs don't play tank in vet end game content. I understand the the pvp woes as I spend just as much time in Cyrodiil, maybe more. There are plenty of trials and dungeons where the tank needs to get around quickly due to the developers mechanical design of the fight. There is also a high amount of hard hitting magic damage and high amount of one shot mechs on tanks if they do not roll dodge. This isn't because the tank is a bad tank, this is put in place by devs.
Like many people have stated pve and pvp need to be balance separately somehow.
OtarTheMad wrote: »PTS isn't even live yet and people be like: