Kiralyn2000 wrote: »People who don't want to put any effort into an aspect of the game demand that it be catered to them.
Whereas I've never seen trading/etc to be an "aspect of the game" to be "catered to" (like those wheeler-dealers who keep demanding that everything be made BoE, because they don't already have enough things to profit off of), but rather a basic game system, like chat or travel. Do games with central AH's have something for the "I wanna play Fantasy Market Mogul 2020" crowd? Sure. Meanwhile, your position seems to be that the economy should be built for/around those people, as an "aspect of the game" for them.
Question - what does the person who randomly wants to sell 0-5 items a week do in this game? And 'yell in chat' is a useless answer.Besides, how is 5k a week not casual friendly? You can farm over 100k in a single hour picking mats off ground in craglorn without getting a single potent nirn. Thats almost half a year of dues in a single hour of terrible luck farming in crag.
If all you're trying to sell is less than 5k worth of stuff (or, rather, "5k + the vendor cost of the stuff")? Having to pay to do so isn't the best.
(seriously, that's how I've used AH's in many other games. I either think 'huh, that item might be worth something, it'd be nice to get more than it's vendor cost" or "oh, someone might have a use for this." I go to the AH, search to see if it actually has value, and then throw it on there with a small undercut so it'll move within an hour or two. I get a small amount of gold, but it's more than if I just vendored the thing, so it's a success.
I don't run around farming specific things to keep my trades slots stocked, to keep a steady cashflow, and maximize my profit™. That sounds like work. And isn't what I'm interested in - in those games I've spent less than a couple minutes a week 'selling'. I do plenty of buying, though - because you can search the AH for the things you're looking for and find the best price. Which, again, only takes a few minutes a week.)
If you dont want to make money one particular way, then just dont. Nothing is forcing you. It is not a requirement to get into a good trade guild. If you want to sell less than 5k gold, you dont even need a prime trade guild to begin with. Do you know how easy it is to make 5k gold? Do crafting writs one day on a single character. That's it lol. But even if you did, you can still get into trade guilds in top tier locations with no requirements.
Here is the listing for a guild I'm in that's in Vivec, which is tied with Mournhold for highest volume locations in the game
Literally zero dues or fees or minimums.
Like how casual friendly does this need to get? Do you need access to the absolute best guild traders by logging in once every two months to sell 1k worth of stuff before it's considered casual friendly or what?
PizzaCat82 wrote: »Kiralyn2000 wrote: »People who don't want to put any effort into an aspect of the game demand that it be catered to them.
Whereas I've never seen trading/etc to be an "aspect of the game" to be "catered to" (like those wheeler-dealers who keep demanding that everything be made BoE, because they don't already have enough things to profit off of), but rather a basic game system, like chat or travel. Do games with central AH's have something for the "I wanna play Fantasy Market Mogul 2020" crowd? Sure. Meanwhile, your position seems to be that the economy should be built for/around those people, as an "aspect of the game" for them.
Question - what does the person who randomly wants to sell 0-5 items a week do in this game? And 'yell in chat' is a useless answer.Besides, how is 5k a week not casual friendly? You can farm over 100k in a single hour picking mats off ground in craglorn without getting a single potent nirn. Thats almost half a year of dues in a single hour of terrible luck farming in crag.
If all you're trying to sell is less than 5k worth of stuff (or, rather, "5k + the vendor cost of the stuff")? Having to pay to do so isn't the best.
(seriously, that's how I've used AH's in many other games. I either think 'huh, that item might be worth something, it'd be nice to get more than it's vendor cost" or "oh, someone might have a use for this." I go to the AH, search to see if it actually has value, and then throw it on there with a small undercut so it'll move within an hour or two. I get a small amount of gold, but it's more than if I just vendored the thing, so it's a success.
I don't run around farming specific things to keep my trades slots stocked, to keep a steady cashflow, and maximize my profit™. That sounds like work. And isn't what I'm interested in - in those games I've spent less than a couple minutes a week 'selling'. I do plenty of buying, though - because you can search the AH for the things you're looking for and find the best price. Which, again, only takes a few minutes a week.)
If you dont want to make money one particular way, then just dont. Nothing is forcing you. It is not a requirement to get into a good trade guild. If you want to sell less than 5k gold, you dont even need a prime trade guild to begin with. Do you know how easy it is to make 5k gold? Do crafting writs one day on a single character. That's it lol. But even if you did, you can still get into trade guilds in top tier locations with no requirements.
Here is the listing for a guild I'm in that's in Vivec, which is tied with Mournhold for highest volume locations in the game
Literally zero dues or fees or minimums.
Like how casual friendly does this need to get? Do you need access to the absolute best guild traders by logging in once every two months to sell 1k worth of stuff before it's considered casual friendly or what?
More casual friendly.
1. Let everyone sell stuff, no matter how often they log on. Maybe make an account level requirement (like 10) so that extremely new players will have to play the game a little first.
2. Let everyone have a built in TTC, no matter what system they play on.
3. Player-run trading systems is inherently bad because it relies on the whims of guild masters, which while mostly good, can also be very very toxic.
4. The current system pits players against each other just for the privilege of trading. While this may be fun for some, by its very nature it is not fun for all. For players to "win", many others must lose.
The current system is not all magical fairy trading dust like some forum posters would have you believe. Its just that they benefit from it the most.
Anotherone773 wrote: »If you want to sell your stuff in a top trading location your going to have to pay for it. Those locations aren't for casual players, those are for the top traders in the game who spend a lot of time acquiring high end items. Don't try to hock wares in time square, new york city and expect cattle crossing, wyoming vendor permit prices.
100% false. You are claiming the AH system gives more freedom and is better. But it has been proven over and over that it kills the economy to the point where no one uses the AH system because no one can make any money off it. You post your items to it for sale and if someone doesn't buy it in a few minutes then it gets buried in the list and you are out your time and the listing fee. This constant competition to have the lowest price drives the price lower and lower. People who farm those items, who spend their time providing you with the item so you don't have to farm it...they stop posting items. The economy goes into freefall and pretty soon you only have noobs that will post stuff for less than what they get the vendor price posting junk items and a few very rare items that people can make money off.
There is no logical reason to go from an economy that has proven success in many games for many years to one that has proven a complete failure in more mmos than you could possibly even imagine. Adapt to this economy.
PizzaCat82 wrote: »Kiralyn2000 wrote: »People who don't want to put any effort into an aspect of the game demand that it be catered to them.
Whereas I've never seen trading/etc to be an "aspect of the game" to be "catered to" (like those wheeler-dealers who keep demanding that everything be made BoE, because they don't already have enough things to profit off of), but rather a basic game system, like chat or travel. Do games with central AH's have something for the "I wanna play Fantasy Market Mogul 2020" crowd? Sure. Meanwhile, your position seems to be that the economy should be built for/around those people, as an "aspect of the game" for them.
Question - what does the person who randomly wants to sell 0-5 items a week do in this game? And 'yell in chat' is a useless answer.Besides, how is 5k a week not casual friendly? You can farm over 100k in a single hour picking mats off ground in craglorn without getting a single potent nirn. Thats almost half a year of dues in a single hour of terrible luck farming in crag.
If all you're trying to sell is less than 5k worth of stuff (or, rather, "5k + the vendor cost of the stuff")? Having to pay to do so isn't the best.
(seriously, that's how I've used AH's in many other games. I either think 'huh, that item might be worth something, it'd be nice to get more than it's vendor cost" or "oh, someone might have a use for this." I go to the AH, search to see if it actually has value, and then throw it on there with a small undercut so it'll move within an hour or two. I get a small amount of gold, but it's more than if I just vendored the thing, so it's a success.
I don't run around farming specific things to keep my trades slots stocked, to keep a steady cashflow, and maximize my profit™. That sounds like work. And isn't what I'm interested in - in those games I've spent less than a couple minutes a week 'selling'. I do plenty of buying, though - because you can search the AH for the things you're looking for and find the best price. Which, again, only takes a few minutes a week.)
If you dont want to make money one particular way, then just dont. Nothing is forcing you. It is not a requirement to get into a good trade guild. If you want to sell less than 5k gold, you dont even need a prime trade guild to begin with. Do you know how easy it is to make 5k gold? Do crafting writs one day on a single character. That's it lol. But even if you did, you can still get into trade guilds in top tier locations with no requirements.
Here is the listing for a guild I'm in that's in Vivec, which is tied with Mournhold for highest volume locations in the game
Literally zero dues or fees or minimums.
Like how casual friendly does this need to get? Do you need access to the absolute best guild traders by logging in once every two months to sell 1k worth of stuff before it's considered casual friendly or what?
More casual friendly.
1. Let everyone sell stuff, no matter how often they log on. Maybe make an account level requirement (like 10) so that extremely new players will have to play the game a little first.
2. Let everyone have a built in TTC, no matter what system they play on.
3. Player-run trading systems is inherently bad because it relies on the whims of guild masters, which while mostly good, can also be very very toxic.
4. The current system pits players against each other just for the privilege of trading. While this may be fun for some, by its very nature it is not fun for all. For players to "win", many others must lose.
The current system is not all magical fairy trading dust like some forum posters would have you believe. Its just that they benefit from it the most.
I literally posted listing for guilds in all the major trading cities that are currently recruiting and also have little to no requirements. This is a prime example of trying to paint people as victims that aren't victims. By doing that you can pretend to be the hero stepping to champion the people affected by a great injustice that you made up and doesn't actually exist. Why on earth would you cater the system for people who log in once a month to sell 2k worth of stuff? I legitimately dont understand this logic. Are you aware that if you want to take a break, you aren't blacklisted from guilds for being kicked due to inactivity? When you come back you just join again lol.
@tmbrinks @AlnilamE if this is what ZOS have done over so long time without any other so good money sinks...then I guess so high tax sholdnt be a problem especially now how we can see in ESO there is defnitelly to much gold and it is still multiples
I also think they could also chance current tax in guild traders to 10% and still only thos 3.5% will go to guild bank and 7.5% will just dissapear to make it better gold sink because gold sink from biding fo traders....only acts worse for players because it is reason of higher requirments of sales or taxes for guilds if you dont meet weakly sales req
ZOS coudl also or restrict daily craftson account - for what I doubt - o more reasonable will by cut reward in gold for writs to only 10% of what we are gaining now
craft are easy fast quests....from fast easy quests from overland world we get this 60-80 gold while for longer quests or main sory we are getting for 300+, 600 gold and yet we are with this almost 700 gold per daily craft which we have many and we are able to make even more on multiple characters and so is reason of to much gold in game as people just spam craft dailys and in addition they are getting also purple, gold mats and writs for more profit
so IMO as from daily crafts we are on profit with just reward mats we are getting we dont need to much with additional gold which cause big inflations
so big tax from global AH here wont be need to be so big if we got more restricts from gaining pure gold like we have weakly cooldown from golden trophy worth 10k for HM from vet trial, making gold from doing trials HMs is restricted where many people will use also costly potions to make run most efficient and we doesnt have restricted gold gaining by just doing daily crafts on many characters which is viable for literally everyone not like trials HM's.....so we have here just single big problem of to much gold in game with not enough gold sinks outsie traders bids
UGotBenched91 wrote: »Where the guild store concept fails is that I have to use outside sources to search for items. I don’t understand why there’s not a search feature in game. This game depends way too much on outside help to have concepts that have been in games over 10 years ago.
UGotBenched91 wrote: »Taleof2Cities wrote: »UGotBenched91 wrote: »Where the guild store concept fails is that I have to use outside sources to search for items. I don’t understand why there’s not a search feature in game. This game depends way too much on outside help to have concepts that have been in games over 10 years ago.
You have a search feature in the Guild Store UI at every trader, @UGotBenched91.
Having a central "auction house" search would go against the spirit of the Guild Trader system.
Oh, yes I’m aware of that. I meant that it’s annoying not to be able to search in the entire game. @Taleof2Cities . I’d go against the spirit of the guild trade system anyway for a feature that saves me from running around like a chicken with its head cut off. Games too big for that kind of concept to be efficient. I can’t imagine what people would do if Tamriel trade center wasn’t a thing.
@tmbrinks @AlnilamE if this is what ZOS have done over so long time without any other so good money sinks...then I guess so high tax sholdnt be a problem especially now how we can see in ESO there is defnitelly to much gold and it is still multiples
I also think they could also chance current tax in guild traders to 10% and still only thos 3.5% will go to guild bank and 7.5% will just dissapear to make it better gold sink because gold sink from biding fo traders....only acts worse for players because it is reason of higher requirments of sales or taxes for guilds if you dont meet weakly sales req
ZOS coudl also or restrict daily craftson account - for what I doubt - o more reasonable will by cut reward in gold for writs to only 10% of what we are gaining now
craft are easy fast quests....from fast easy quests from overland world we get this 60-80 gold while for longer quests or main sory we are getting for 300+, 600 gold and yet we are with this almost 700 gold per daily craft which we have many and we are able to make even more on multiple characters and so is reason of to much gold in game as people just spam craft dailys and in addition they are getting also purple, gold mats and writs for more profit
so IMO as from daily crafts we are on profit with just reward mats we are getting we dont need to much with additional gold which cause big inflations
so big tax from global AH here wont be need to be so big if we got more restricts from gaining pure gold like we have weakly cooldown from golden trophy worth 10k for HM from vet trial, making gold from doing trials HMs is restricted where many people will use also costly potions to make run most efficient and we doesnt have restricted gold gaining by just doing daily crafts on many characters which is viable for literally everyone not like trials HM's.....so we have here just single big problem of to much gold in game with not enough gold sinks outsie traders bids
So, you want to change 3 or 4 other systems, so that we can get a global AH?
The economy in ESO has been remarkably stable over the past almost 7 years.
The only reason prices are higher right now on those gold improvement materials is because people can make extra copies of their difficult to farm gear and they can outfit their alternate characters with the gear, instead of having to share gear between multiple characters.
@tmbrinks @AlnilamE if this is what ZOS have done over so long time without any other so good money sinks...then I guess so high tax sholdnt be a problem especially now how we can see in ESO there is defnitelly to much gold and it is still multiples
I also think they could also chance current tax in guild traders to 10% and still only thos 3.5% will go to guild bank and 7.5% will just dissapear to make it better gold sink because gold sink from biding fo traders....only acts worse for players because it is reason of higher requirments of sales or taxes for guilds if you dont meet weakly sales req
ZOS coudl also or restrict daily craftson account - for what I doubt - o more reasonable will by cut reward in gold for writs to only 10% of what we are gaining now
craft are easy fast quests....from fast easy quests from overland world we get this 60-80 gold while for longer quests or main sory we are getting for 300+, 600 gold and yet we are with this almost 700 gold per daily craft which we have many and we are able to make even more on multiple characters and so is reason of to much gold in game as people just spam craft dailys and in addition they are getting also purple, gold mats and writs for more profit
so IMO as from daily crafts we are on profit with just reward mats we are getting we dont need to much with additional gold which cause big inflations
so big tax from global AH here wont be need to be so big if we got more restricts from gaining pure gold like we have weakly cooldown from golden trophy worth 10k for HM from vet trial, making gold from doing trials HMs is restricted where many people will use also costly potions to make run most efficient and we doesnt have restricted gold gaining by just doing daily crafts on many characters which is viable for literally everyone not like trials HM's.....so we have here just single big problem of to much gold in game with not enough gold sinks outsie traders bids
So, you want to change 3 or 4 other systems, so that we can get a global AH?
The economy in ESO has been remarkably stable over the past almost 7 years.
The only reason prices are higher right now on those gold improvement materials is because people can make extra copies of their difficult to farm gear and they can outfit their alternate characters with the gear, instead of having to share gear between multiple characters.
change what systems to get jsut global AH? I just stated what problem now we have with just addition it could help estabilishing global AH
but TBH from your previous response to which I was writing I just got idea of what about alone trader which would be accessiable for everyone without guild to list lets say even just 10-15 items but with high tax into this? like this 30% or it would also depend on price of listing item....like higher price so higher tax so it would be more friendly for newish players who would rather list cheap items so they could get some gold without need to interract with guilds they dont want?
and the only system...ok 2 systems currently I would change not matter if for global AH or not for it...
1st just for current state of game with gold, gold sinks I would raise guild tax from 7% to 10% making with additional % as pure gold sink as currently I think and You wont deny we have just to much gold in game without decent gold sinks, additional 3% to overall tax wont hurt people to much as how in most games this magical number of 10% is average for taxes in trading
and 2nd thing I woudl =hcange will by cut by 90% gold rewards frm craft daily which are fast and easy quests...which are to fast and to easy for that much gold on daily and able to repeat it daily on every character we have, reards from just mats for sell are enough for profit from these dailys and we have addition of to big amount of gold into it just worsening in game economy by people doing these dailys on many alts and without decent gold sing in game
these 2 changes I woudl like to see without global AH but just to be introduced in game to stabilize gold economy
@tmbrinks @AlnilamE if this is what ZOS have done over so long time without any other so good money sinks...then I guess so high tax sholdnt be a problem especially now how we can see in ESO there is defnitelly to much gold and it is still multiples
I also think they could also chance current tax in guild traders to 10% and still only thos 3.5% will go to guild bank and 7.5% will just dissapear to make it better gold sink because gold sink from biding fo traders....only acts worse for players because it is reason of higher requirments of sales or taxes for guilds if you dont meet weakly sales req
ZOS coudl also or restrict daily craftson account - for what I doubt - o more reasonable will by cut reward in gold for writs to only 10% of what we are gaining now
craft are easy fast quests....from fast easy quests from overland world we get this 60-80 gold while for longer quests or main sory we are getting for 300+, 600 gold and yet we are with this almost 700 gold per daily craft which we have many and we are able to make even more on multiple characters and so is reason of to much gold in game as people just spam craft dailys and in addition they are getting also purple, gold mats and writs for more profit
so IMO as from daily crafts we are on profit with just reward mats we are getting we dont need to much with additional gold which cause big inflations
so big tax from global AH here wont be need to be so big if we got more restricts from gaining pure gold like we have weakly cooldown from golden trophy worth 10k for HM from vet trial, making gold from doing trials HMs is restricted where many people will use also costly potions to make run most efficient and we doesnt have restricted gold gaining by just doing daily crafts on many characters which is viable for literally everyone not like trials HM's.....so we have here just single big problem of to much gold in game with not enough gold sinks outsie traders bids
So, you want to change 3 or 4 other systems, so that we can get a global AH?
The economy in ESO has been remarkably stable over the past almost 7 years.
The only reason prices are higher right now on those gold improvement materials is because people can make extra copies of their difficult to farm gear and they can outfit their alternate characters with the gear, instead of having to share gear between multiple characters.
change what systems to get jsut global AH? I just stated what problem now we have with just addition it could help estabilishing global AH
but TBH from your previous response to which I was writing I just got idea of what about alone trader which would be accessiable for everyone without guild to list lets say even just 10-15 items but with high tax into this? like this 30% or it would also depend on price of listing item....like higher price so higher tax so it would be more friendly for newish players who would rather list cheap items so they could get some gold without need to interract with guilds they dont want?
and the only system...ok 2 systems currently I would change not matter if for global AH or not for it...
1st just for current state of game with gold, gold sinks I would raise guild tax from 7% to 10% making with additional % as pure gold sink as currently I think and You wont deny we have just to much gold in game without decent gold sinks, additional 3% to overall tax wont hurt people to much as how in most games this magical number of 10% is average for taxes in trading
and 2nd thing I woudl =hcange will by cut by 90% gold rewards frm craft daily which are fast and easy quests...which are to fast and to easy for that much gold on daily and able to repeat it daily on every character we have, reards from just mats for sell are enough for profit from these dailys and we have addition of to big amount of gold into it just worsening in game economy by people doing these dailys on many alts and without decent gold sing in game
these 2 changes I woudl like to see without global AH but just to be introduced in game to stabilize gold economy
"cheap items" that new players get generally aren't worth anything and won't even sell in the guild stores (other than maybe right now, while people are filling out their stickerbook, they might buy that level 15 axe of the sun you got...)
I also had difficulty in following exactly how many changes you were making, the spelling mistakes make it very difficult to read.
But the gist is, you want to change multiple systems in the game for...? (too much gold?, but you want to take away the biggest gold sink... without replacing it with anything that would even come close)
You raise the tax rate too high, and people will just sell their wares in zone to avoid the tax. If you reallywant to have a global AH, you would have to probably go the BDO route, have a 20-35% tax rate AND make it so players can't trade with one another so they can't avoid it.
This game has chosen their trading system, and it works for ESO. 7 YEARS of a very stable economy is no small accomplishment in an MMO. 90% of the arguments I hear for going to a global AH is because some other game has a global AH system. Great, that's a different game. Let ESO be ESO. I've seen what global AH have done to other games, and it's not pretty in many cases. The bots and people with millions/billions/trillions of "wealth" are able to completely corner the market. That's very, very, very difficult to do in ESO as it stands right now... but would become much easier should there be a global AH.
Yes, I make a lot of gold doing writs, because they are profitable. If they change them, I would analyze what I'm doing and figure out if they were still worth my time doing.
@tmbrinks @AlnilamE if this is what ZOS have done over so long time without any other so good money sinks...then I guess so high tax sholdnt be a problem especially now how we can see in ESO there is defnitelly to much gold and it is still multiples
I also think they could also chance current tax in guild traders to 10% and still only thos 3.5% will go to guild bank and 7.5% will just dissapear to make it better gold sink because gold sink from biding fo traders....only acts worse for players because it is reason of higher requirments of sales or taxes for guilds if you dont meet weakly sales req
ZOS coudl also or restrict daily craftson account - for what I doubt - o more reasonable will by cut reward in gold for writs to only 10% of what we are gaining now
craft are easy fast quests....from fast easy quests from overland world we get this 60-80 gold while for longer quests or main sory we are getting for 300+, 600 gold and yet we are with this almost 700 gold per daily craft which we have many and we are able to make even more on multiple characters and so is reason of to much gold in game as people just spam craft dailys and in addition they are getting also purple, gold mats and writs for more profit
so IMO as from daily crafts we are on profit with just reward mats we are getting we dont need to much with additional gold which cause big inflations
so big tax from global AH here wont be need to be so big if we got more restricts from gaining pure gold like we have weakly cooldown from golden trophy worth 10k for HM from vet trial, making gold from doing trials HMs is restricted where many people will use also costly potions to make run most efficient and we doesnt have restricted gold gaining by just doing daily crafts on many characters which is viable for literally everyone not like trials HM's.....so we have here just single big problem of to much gold in game with not enough gold sinks outsie traders bids
So, you want to change 3 or 4 other systems, so that we can get a global AH?
The economy in ESO has been remarkably stable over the past almost 7 years.
The only reason prices are higher right now on those gold improvement materials is because people can make extra copies of their difficult to farm gear and they can outfit their alternate characters with the gear, instead of having to share gear between multiple characters.
change what systems to get jsut global AH? I just stated what problem now we have with just addition it could help estabilishing global AH
but TBH from your previous response to which I was writing I just got idea of what about alone trader which would be accessiable for everyone without guild to list lets say even just 10-15 items but with high tax into this? like this 30% or it would also depend on price of listing item....like higher price so higher tax so it would be more friendly for newish players who would rather list cheap items so they could get some gold without need to interract with guilds they dont want?
and the only system...ok 2 systems currently I would change not matter if for global AH or not for it...
1st just for current state of game with gold, gold sinks I would raise guild tax from 7% to 10% making with additional % as pure gold sink as currently I think and You wont deny we have just to much gold in game without decent gold sinks, additional 3% to overall tax wont hurt people to much as how in most games this magical number of 10% is average for taxes in trading
and 2nd thing I woudl =hcange will by cut by 90% gold rewards frm craft daily which are fast and easy quests...which are to fast and to easy for that much gold on daily and able to repeat it daily on every character we have, reards from just mats for sell are enough for profit from these dailys and we have addition of to big amount of gold into it just worsening in game economy by people doing these dailys on many alts and without decent gold sing in game
these 2 changes I woudl like to see without global AH but just to be introduced in game to stabilize gold economy
"cheap items" that new players get generally aren't worth anything and won't even sell in the guild stores (other than maybe right now, while people are filling out their stickerbook, they might buy that level 15 axe of the sun you got...)
I also had difficulty in following exactly how many changes you were making, the spelling mistakes make it very difficult to read.
But the gist is, you want to change multiple systems in the game for...? (too much gold?, but you want to take away the biggest gold sink... without replacing it with anything that would even come close)
You raise the tax rate too high, and people will just sell their wares in zone to avoid the tax. If you reallywant to have a global AH, you would have to probably go the BDO route, have a 20-35% tax rate AND make it so players can't trade with one another so they can't avoid it.
This game has chosen their trading system, and it works for ESO. 7 YEARS of a very stable economy is no small accomplishment in an MMO. 90% of the arguments I hear for going to a global AH is because some other game has a global AH system. Great, that's a different game. Let ESO be ESO. I've seen what global AH have done to other games, and it's not pretty in many cases. The bots and people with millions/billions/trillions of "wealth" are able to completely corner the market. That's very, very, very difficult to do in ESO as it stands right now... but would become much easier should there be a global AH.
Yes, I make a lot of gold doing writs, because they are profitable. If they change them, I would analyze what I'm doing and figure out if they were still worth my time doing.
I dont want to get rid of the biggest gold sink, atleast not without replecement
and yes, sorry for my typos and not the best english, just mine problem
now I was proposing to add additional trader which would be accessiable for everyone...in shortcut yes it would be like global AH...but what I was writing it would have this 30% of tax cause of keeping gold sink for gold whihch wont go for trader bids from this trader and it would have less slots for listing if 30 would be to much for people who dont want joing guilds to list, sell just few items, it ofc would, should be adjusted to how it would, should work the best
and in additional raise tax of sold items from guild stores to 10% or cut by 90% gold rewards from craft dailys which are insane factory for so easy pure gold in game along with already profitable rewards in mats from these dailys
Anotherone773 wrote: »@tmbrinks @AlnilamE if this is what ZOS have done over so long time without any other so good money sinks...then I guess so high tax sholdnt be a problem especially now how we can see in ESO there is defnitelly to much gold and it is still multiples
I also think they could also chance current tax in guild traders to 10% and still only thos 3.5% will go to guild bank and 7.5% will just dissapear to make it better gold sink because gold sink from biding fo traders....only acts worse for players because it is reason of higher requirments of sales or taxes for guilds if you dont meet weakly sales req
ZOS coudl also or restrict daily craftson account - for what I doubt - o more reasonable will by cut reward in gold for writs to only 10% of what we are gaining now
craft are easy fast quests....from fast easy quests from overland world we get this 60-80 gold while for longer quests or main sory we are getting for 300+, 600 gold and yet we are with this almost 700 gold per daily craft which we have many and we are able to make even more on multiple characters and so is reason of to much gold in game as people just spam craft dailys and in addition they are getting also purple, gold mats and writs for more profit
so IMO as from daily crafts we are on profit with just reward mats we are getting we dont need to much with additional gold which cause big inflations
so big tax from global AH here wont be need to be so big if we got more restricts from gaining pure gold like we have weakly cooldown from golden trophy worth 10k for HM from vet trial, making gold from doing trials HMs is restricted where many people will use also costly potions to make run most efficient and we doesnt have restricted gold gaining by just doing daily crafts on many characters which is viable for literally everyone not like trials HM's.....so we have here just single big problem of to much gold in game with not enough gold sinks outsie traders bids
So, you want to change 3 or 4 other systems, so that we can get a global AH?
The economy in ESO has been remarkably stable over the past almost 7 years.
The only reason prices are higher right now on those gold improvement materials is because people can make extra copies of their difficult to farm gear and they can outfit their alternate characters with the gear, instead of having to share gear between multiple characters.
change what systems to get jsut global AH? I just stated what problem now we have with just addition it could help estabilishing global AH
but TBH from your previous response to which I was writing I just got idea of what about alone trader which would be accessiable for everyone without guild to list lets say even just 10-15 items but with high tax into this? like this 30% or it would also depend on price of listing item....like higher price so higher tax so it would be more friendly for newish players who would rather list cheap items so they could get some gold without need to interract with guilds they dont want?
and the only system...ok 2 systems currently I would change not matter if for global AH or not for it...
1st just for current state of game with gold, gold sinks I would raise guild tax from 7% to 10% making with additional % as pure gold sink as currently I think and You wont deny we have just to much gold in game without decent gold sinks, additional 3% to overall tax wont hurt people to much as how in most games this magical number of 10% is average for taxes in trading
and 2nd thing I woudl =hcange will by cut by 90% gold rewards frm craft daily which are fast and easy quests...which are to fast and to easy for that much gold on daily and able to repeat it daily on every character we have, reards from just mats for sell are enough for profit from these dailys and we have addition of to big amount of gold into it just worsening in game economy by people doing these dailys on many alts and without decent gold sing in game
these 2 changes I woudl like to see without global AH but just to be introduced in game to stabilize gold economy
"cheap items" that new players get generally aren't worth anything and won't even sell in the guild stores (other than maybe right now, while people are filling out their stickerbook, they might buy that level 15 axe of the sun you got...)
I also had difficulty in following exactly how many changes you were making, the spelling mistakes make it very difficult to read.
But the gist is, you want to change multiple systems in the game for...? (too much gold?, but you want to take away the biggest gold sink... without replacing it with anything that would even come close)
You raise the tax rate too high, and people will just sell their wares in zone to avoid the tax. If you reallywant to have a global AH, you would have to probably go the BDO route, have a 20-35% tax rate AND make it so players can't trade with one another so they can't avoid it.
This game has chosen their trading system, and it works for ESO. 7 YEARS of a very stable economy is no small accomplishment in an MMO. 90% of the arguments I hear for going to a global AH is because some other game has a global AH system. Great, that's a different game. Let ESO be ESO. I've seen what global AH have done to other games, and it's not pretty in many cases. The bots and people with millions/billions/trillions of "wealth" are able to completely corner the market. That's very, very, very difficult to do in ESO as it stands right now... but would become much easier should there be a global AH.
Yes, I make a lot of gold doing writs, because they are profitable. If they change them, I would analyze what I'm doing and figure out if they were still worth my time doing.
I dont want to get rid of the biggest gold sink, atleast not without replecement
and yes, sorry for my typos and not the best english, just mine problem
now I was proposing to add additional trader which would be accessiable for everyone...in shortcut yes it would be like global AH...but what I was writing it would have this 30% of tax cause of keeping gold sink for gold whihch wont go for trader bids from this trader and it would have less slots for listing if 30 would be to much for people who dont want joing guilds to list, sell just few items, it ofc would, should be adjusted to how it would, should work the best
and in additional raise tax of sold items from guild stores to 10% or cut by 90% gold rewards from craft dailys which are insane factory for so easy pure gold in game along with already profitable rewards in mats from these dailys
What i think you are saying is...
1) Don't change the current system
2) Have a separate global trader in addition to the current system with the following:
* Less slots than a trader, say 10 slots.
* A high tax say 30% that would be a gold sink as well.
So you would have both systems in the game at the same time, yes?
Taleof2Cities wrote: »
SeaGtGruff wrote: »"There is nothing wrong with the system as it is."
Anyone who says that, if you honestly believe it then why are you having to resort to TTC and MM to help you use "the system as it is" in a useful way?
"The game has a healthy economy."
Translation: The game's economy is healthy for traders, but not necessarily for end-use buyers (meaning buyers who actually use the purchased goods for themselves instead of flipping them to make a profit or using them to craft goods for sale). But who cares about end-use buyers, right?
SeaGtGruff wrote: »"There is nothing wrong with the system as it is."
Anyone who says that, if you honestly believe it then why are you having to resort to TTC and MM to help you use "the system as it is" in a useful way?
"The game has a healthy economy."
Translation: The game's economy is healthy for traders, but not necessarily for end-use buyers (meaning buyers who actually use the purchased goods for themselves instead of flipping them to make a profit or using them to craft goods for sale). But who cares about end-use buyers, right?
I don't use TTC and I would not shed a tear if it was completely disabled.
MM keeps track of sales you can see in your own guild history and the prices it shows you will depend on which guilds you are a part of.
SeaGtGruff wrote: »"There is nothing wrong with the system as it is."
Anyone who says that, if you honestly believe it then why are you having to resort to TTC and MM to help you use "the system as it is" in a useful way?
"The game has a healthy economy."
Translation: The game's economy is healthy for traders, but not necessarily for end-use buyers (meaning buyers who actually use the purchased goods for themselves instead of flipping them to make a profit or using them to craft goods for sale). But who cares about end-use buyers, right?
SeaGtGruff wrote: »"There is nothing wrong with the system as it is."
Anyone who says that, if you honestly believe it then why are you having to resort to TTC and MM to help you use "the system as it is" in a useful way?
"The game has a healthy economy."
Translation: The game's economy is healthy for traders, but not necessarily for end-use buyers (meaning buyers who actually use the purchased goods for themselves instead of flipping them to make a profit or using them to craft goods for sale). But who cares about end-use buyers, right?
Lol what? You realize price fixing is a hundred times easier with a central market right? People legit have bots to buy up all the good deals in seconds in other games
Nomadic_Atmoran wrote: »With how biased this forum is, this conversation will never have an honest debate here. No one that wants to keep the Guild Traders will admit to the issues nor will they acknowledge that Guild Traders are an obstacle that drives players away from participating in the system. They will constantly point to how they cant fill their guild slots but never question why that is. And the proof they only care for their own profit and enrichment is any discussion of a hybrid system seeking to keep Guild Traders while opening up the market to casual players is also shut down.
You are arguing a strawman. The guild trader system could use improvements like most area of this game. But we are talking about changing the entire player economy(Guild Trader VS Auction House) not having a couple of more functions. So your argument isn't even the discussion we have been having.SeaGtGruff wrote: »"There is nothing wrong with the system as it is."
Anyone who says that, if you honestly believe it then why are you having to resort to TTC and MM to help you use "the system as it is" in a useful way?
You are incorrect. You equate "healthy for end-user buyers" to cheap stuff that you have to make zero effort to get. But the fact that i can make a profit for my time invested means that you have those goods available in the first place. If its not worth my time to supply those goods, then they are not on the market, of any type, for you to even purchase, at any price, little lone a "good deal"SeaGtGruff wrote: »"The game has a healthy economy."
Translation: The game's economy is healthy for traders, but not necessarily for end-use buyers (meaning buyers who actually use the purchased goods for themselves instead of flipping them to make a profit or using them to craft goods for sale). But who cares about end-use buyers, right?
SeaGtGruff wrote: »"There is nothing wrong with the system as it is."
Anyone who says that, if you honestly believe it then why are you having to resort to TTC and MM to help you use "the system as it is" in a useful way?
"The game has a healthy economy."
Translation: The game's economy is healthy for traders, but not necessarily for end-use buyers (meaning buyers who actually use the purchased goods for themselves instead of flipping them to make a profit or using them to craft goods for sale). But who cares about end-use buyers, right?
I don't use TTC and I would not shed a tear if it was completely disabled.
MM keeps track of sales you can see in your own guild history and the prices it shows you will depend on which guilds you are a part of.
good for you you dont need these
but now think for other players who are not you and it is visible an huge majority of total playerbase of this game is using these addons which should tell you something is wrong with basic system and what favours majority of players then
Farmer bots are extremely minor in ESO and mat prices are healthy. I dont know what point you are trying to make but mat prices are pretty good...except jewelry but that is ZOS's fault not bots or players.SeaGtGruff wrote: »"There is nothing wrong with the system as it is."
Anyone who says that, if you honestly believe it then why are you having to resort to TTC and MM to help you use "the system as it is" in a useful way?
"The game has a healthy economy."
Translation: The game's economy is healthy for traders, but not necessarily for end-use buyers (meaning buyers who actually use the purchased goods for themselves instead of flipping them to make a profit or using them to craft goods for sale). But who cares about end-use buyers, right?
Lol what? You realize price fixing is a hundred times easier with a central market right? People legit have bots to buy up all the good deals in seconds in other games
and in other games along with eso there are farmer bots to farm mats, hides, whatever, breaking game economy by giving much more mats than they would be in the circulation of commerce
SeaGtGruff wrote: »"There is nothing wrong with the system as it is."
Anyone who says that, if you honestly believe it then why are you having to resort to TTC and MM to help you use "the system as it is" in a useful way?
"The game has a healthy economy."
Translation: The game's economy is healthy for traders, but not necessarily for end-use buyers (meaning buyers who actually use the purchased goods for themselves instead of flipping them to make a profit or using them to craft goods for sale). But who cares about end-use buyers, right?
Lol what? You realize price fixing is a hundred times easier with a central market right? People legit have bots to buy up all the good deals in seconds in other games
and in other games along with eso there are farmer bots to farm mats, hides, whatever, breaking game economy by giving much more mats than they would be in the circulation of commerce
Khajiitihaswares wrote: »belial5221_ESO wrote: »There is no central guildhouse,and probably never will.There is multiple guild stores run by diff guilds.To sell in them,you gotta join them.You can be in up to 5.TTC you can search them if they were scanned,but on switchover days it's chaotic.
Ah okay so TTC is the auction house then. This makes sense. At least it conslidates stuff because man this guild store system seems something out 90's Ragnorok online... but minus merchant npc's. Mmm. Central Guildstore npc would be nice if that ever happened. Would make finding one item easier instead of jumping thru world price hunting and spending most of the day on it.