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Where is the auction house?

Khajiitihaswares
Khajiitihaswares
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I see guild stores which are useless... Closest thing I find is TTC? Is there another addon or npc that consolidates all these items so I can browse for best price without using TTC? Or is TTC the auction house?
  • belial5221_ESO
    belial5221_ESO
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    There is no central guildhouse,and probably never will.There is multiple guild stores run by diff guilds.To sell in them,you gotta join them.You can be in up to 5.TTC you can search them if they were scanned,but on switchover days it's chaotic.
  • Khajiitihaswares
    Khajiitihaswares
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    There is no central guildhouse,and probably never will.There is multiple guild stores run by diff guilds.To sell in them,you gotta join them.You can be in up to 5.TTC you can search them if they were scanned,but on switchover days it's chaotic.

    Ah okay so TTC is the auction house then. This makes sense. At least it conslidates stuff because man this guild store system seems something out 90's Ragnorok online... but minus merchant npc's. Mmm. Central Guildstore npc would be nice if that ever happened. Would make finding one item easier instead of jumping thru world price hunting and spending most of the day on it.
  • twev
    twev
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    There is no central guildhouse,and probably never will.There is multiple guild stores run by diff guilds.To sell in them,you gotta join them.You can be in up to 5.TTC you can search them if they were scanned,but on switchover days it's chaotic.

    Ah okay so TTC is the auction house then. This makes sense. At least it conslidates stuff because man this guild store system seems something out 90's Ragnorok online... but minus merchant npc's. Mmm. Central Guildstore npc would be nice if that ever happened. Would make finding one item easier instead of jumping thru world price hunting and spending most of the day on it.

    Keep in mind that the easier stuff is to 'find' - the easier it is to get found by the guys spending more time looking for stuff than you do, which means sought after stuff will just be gone faster.

    An auction house, or central clearing location for stuff being sold is a mixed bag, not a solution.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Khajiitihaswares
    Khajiitihaswares
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    twev wrote: »
    There is no central guildhouse,and probably never will.There is multiple guild stores run by diff guilds.To sell in them,you gotta join them.You can be in up to 5.TTC you can search them if they were scanned,but on switchover days it's chaotic.

    Ah okay so TTC is the auction house then. This makes sense. At least it conslidates stuff because man this guild store system seems something out 90's Ragnorok online... but minus merchant npc's. Mmm. Central Guildstore npc would be nice if that ever happened. Would make finding one item easier instead of jumping thru world price hunting and spending most of the day on it.

    Keep in mind that the easier stuff is to 'find' - the easier it is to get found by the guys spending more time looking for stuff than you do, which means sought after stuff will just be gone faster.

    An auction house, or central clearing location for stuff being sold is a mixed bag, not a solution.

    True but I would be able pull the item I need then sort by price then buy it from the guild that offers the better price no?




    At least there is TTC X_X. Guess I can work around this system a little bit, just disappointing how time consuming it is.
    Edited by Khajiitihaswares on January 1, 2021 1:19AM
  • SeaGtGruff
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    A centralized board that shows real-time listings from all guilds-- automatically "scanned in" as they're put up for sale in the guild stores of those guilds who've won a trader, and automatically updated as items are sold-- would be awesome. I rather doubt it would be doable-- it would probably melt the servers, or at the very least would be prone to lagging and freezing that is exponentially longer than the occassional lagging and freezing that can happen while you're trying to deposit something into a guild bank-- but it would be awesome if it were doable.

    It would not be a replacement of the individual guild stores, just a utility to make them more usable. I mean, if the only way the existing system is bearable is to have add-ons and external websites that let you search across multiple guild stores, then how can those people who argue for leaving things as they are, while they themselves are using those add-ons and external websites, possibly expect the rest of us to believe them when they say that the existing system is fine as it is?

    That's like saying the existing plain-vanilla UI is fine as it is and doesn't need any QOL improvements, but then turning around and installing gobs and gobs of add-ons that completely change the UI. Oh, wait, no one who uses add-ons is saying that the existing plain-vanilla UI is fine as it is? Hmm, I wonder why not.
    I've fought mudcrabs more fearsome than me!
  • iksde
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    twev wrote: »
    There is no central guildhouse,and probably never will.There is multiple guild stores run by diff guilds.To sell in them,you gotta join them.You can be in up to 5.TTC you can search them if they were scanned,but on switchover days it's chaotic.

    Ah okay so TTC is the auction house then. This makes sense. At least it conslidates stuff because man this guild store system seems something out 90's Ragnorok online... but minus merchant npc's. Mmm. Central Guildstore npc would be nice if that ever happened. Would make finding one item easier instead of jumping thru world price hunting and spending most of the day on it.

    Keep in mind that the easier stuff is to 'find' - the easier it is to get found by the guys spending more time looking for stuff than you do, which means sought after stuff will just be gone faster.

    An auction house, or central clearing location for stuff being sold is a mixed bag, not a solution.

    True but I would be able pull the item I need then sort by price then buy it from the guild that offers the better price no?




    At least there is TTC X_X. Guess I can work around this system a little bit, just disappointing how time consuming it is.

    it is more time wasting than consuming, I havn't seen worse trade system in online game than here and it is supported with so many addons at all to be better...

    this is artificial use of players time giving ilosion you are playing game when you are literally just wasting your play time just to find single item you are looking for

    and now example for xonsoles without addons...you want to look for rarer item and you dont even know if it is listed anywhere and or you will be lucky finding it early or you just give up early or you waste hours by looking at literally every possible trader just to try to find this single item
  • Khajiitihaswares
    Khajiitihaswares
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    iksde wrote: »
    twev wrote: »
    There is no central guildhouse,and probably never will.There is multiple guild stores run by diff guilds.To sell in them,you gotta join them.You can be in up to 5.TTC you can search them if they were scanned,but on switchover days it's chaotic.

    Ah okay so TTC is the auction house then. This makes sense. At least it conslidates stuff because man this guild store system seems something out 90's Ragnorok online... but minus merchant npc's. Mmm. Central Guildstore npc would be nice if that ever happened. Would make finding one item easier instead of jumping thru world price hunting and spending most of the day on it.

    Keep in mind that the easier stuff is to 'find' - the easier it is to get found by the guys spending more time looking for stuff than you do, which means sought after stuff will just be gone faster.

    An auction house, or central clearing location for stuff being sold is a mixed bag, not a solution.

    True but I would be able pull the item I need then sort by price then buy it from the guild that offers the better price no?




    At least there is TTC X_X. Guess I can work around this system a little bit, just disappointing how time consuming it is.

    it is more time wasting than consuming, I havn't seen worse trade system in online game than here and it is supported with so many addons at all to be better...

    this is artificial use of players time giving ilosion you are playing game when you are literally just wasting your play time just to find single item you are looking for

    and now example for xonsoles without addons...you want to look for rarer item and you dont even know if it is listed anywhere and or you will be lucky finding it early or you just give up early or you waste hours by looking at literally every possible trader just to try to find this single item

    Oh man if you're on PS system or Xbox I feel for them. I would just dump game if there was no TTC. Not worth my time to travel to each trader manually checking. I feel for them more now holy crap. I forget they get no addons :(...
  • iksde
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    iksde wrote: »
    twev wrote: »
    There is no central guildhouse,and probably never will.There is multiple guild stores run by diff guilds.To sell in them,you gotta join them.You can be in up to 5.TTC you can search them if they were scanned,but on switchover days it's chaotic.

    Ah okay so TTC is the auction house then. This makes sense. At least it conslidates stuff because man this guild store system seems something out 90's Ragnorok online... but minus merchant npc's. Mmm. Central Guildstore npc would be nice if that ever happened. Would make finding one item easier instead of jumping thru world price hunting and spending most of the day on it.

    Keep in mind that the easier stuff is to 'find' - the easier it is to get found by the guys spending more time looking for stuff than you do, which means sought after stuff will just be gone faster.

    An auction house, or central clearing location for stuff being sold is a mixed bag, not a solution.

    True but I would be able pull the item I need then sort by price then buy it from the guild that offers the better price no?




    At least there is TTC X_X. Guess I can work around this system a little bit, just disappointing how time consuming it is.

    it is more time wasting than consuming, I havn't seen worse trade system in online game than here and it is supported with so many addons at all to be better...

    this is artificial use of players time giving ilosion you are playing game when you are literally just wasting your play time just to find single item you are looking for

    and now example for xonsoles without addons...you want to look for rarer item and you dont even know if it is listed anywhere and or you will be lucky finding it early or you just give up early or you waste hours by looking at literally every possible trader just to try to find this single item

    Oh man if you're on PS system or Xbox I feel for them. I would just dump game if there was no TTC. Not worth my time to travel to each trader manually checking. I feel for them more now holy crap. I forget they get no addons :(...

    thats why this is for me worst trade system in game along with for most if not everyone with which I was playing

    even in games where was no any traders or anything it was better because you had sites for listing what item you want to sell or buy and people could message you in game or from this site if you was offline to ask for your offer
    and wait for it...you didnt need to be in a single guild or anything to be able trading if you was playing casualy, even once per week, you wasn't forced to be doing a minimum sales or paying tax jsut to stay in guild just to be able to sell not much worth items over long time
  • SeaGtGruff
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    I think the TTC website lets guilds, as well as individual players, upload or post their listings to the TTC website, but I have no idea how that works for console players-- I only know that the front page of the Tamriel Trade Centre website lets you choose NA or EU, followed by PC or XBox One or PlayStation.
    I've fought mudcrabs more fearsome than me!
  • iksde
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    SeaGtGruff wrote: »
    I think the TTC website lets guilds, as well as individual players, upload or post their listings to the TTC website, but I have no idea how that works for console players-- I only know that the front page of the Tamriel Trade Centre website lets you choose NA or EU, followed by PC or XBox One or PlayStation.

    they doesn't just post their listings, they scan entire guild trader what items it have and it is posted to TTC via addon of TTC
  • relentless_turnip
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    I really like guild stores. I love that the economy and essentially the shops are run by players. I think what they should do is have a building in each major city that essentially does what TTC does. Just tells you where certain items are on sale etc...
  • kargen27
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    SeaGtGruff wrote: »
    A centralized board that shows real-time listings from all guilds-- automatically "scanned in" as they're put up for sale in the guild stores of those guilds who've won a trader, and automatically updated as items are sold-- would be awesome. I rather doubt it would be doable-- it would probably melt the servers, or at the very least would be prone to lagging and freezing that is exponentially longer than the occassional lagging and freezing that can happen while you're trying to deposit something into a guild bank-- but it would be awesome if it were doable.

    It would not be a replacement of the individual guild stores, just a utility to make them more usable. I mean, if the only way the existing system is bearable is to have add-ons and external websites that let you search across multiple guild stores, then how can those people who argue for leaving things as they are, while they themselves are using those add-ons and external websites, possibly expect the rest of us to believe them when they say that the existing system is fine as it is?

    That's like saying the existing plain-vanilla UI is fine as it is and doesn't need any QOL improvements, but then turning around and installing gobs and gobs of add-ons that completely change the UI. Oh, wait, no one who uses add-ons is saying that the existing plain-vanilla UI is fine as it is? Hmm, I wonder why not.

    I would rather see a central board in each zone that lists items from the traders in that zone. It would not list prices only the location of the items. That way people who want a bargain will have to shop for it and players that don't care price can go to most convenient location.
    The reason I don't want prices is for a lot of players trading in game is what they find most fun. They spend as much time getting good at trading as trial teams looking to get on the leader board spend learning a trial. Being able to flip bargains they find is a big part of the game they like to play.
    and then the parrot said, "must be the water mines green too."
  • Wolfpaw
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    I see guild stores which are useless... Closest thing I find is TTC? Is there another addon or npc that consolidates all these items so I can browse for best price without using TTC? Or is TTC the auction house?

    https://m.youtube.com/watch?v=gdZ3GrEsGPY
  • NotaDaedraWorshipper
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    Ah, here we go again. I thought it had been a weird long time since someone mentioned an auction house.
    [Lie] Of course! I don't even worship Daedra!
  • Raideen
    Raideen
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    For some reason ZOS thought it was important to limit the amount of people who can sell through a guild trader to 98,500.

    There are 197 Guild Traders in game with 500 member slots each.
    197x500=98500 Guild Trader player slots available

    except that everyone can be in 5 guilds. I am in 5 trade guilds, so I take 5 of those slots, or 4 extra.

    If everyone in game who did trading had 5 trade guilds there would only be 19,700 people trading at guild traders. Of course not everyone has 5 guild traders, but many do have 3. Which would then limit the amount of individual players who are using guild traders to 32,833.

    I often see it promoted that this game is super healthy, making tons of money and has a player base of about 3 million. Divide that 3 million by 4 for PCNA, PCEU, XBOX, and PS and you have 750,000 players per server type on average. This means that roughly 700,000 people will not be allowed to trade at guild traders.

    My question is, why limit the amount of people who can buy and sell through guild traders? Why not have a central auction house so the entire player base has a fair chance of selling stuff.

    Makes more sense to me.
  • Sylvermynx
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    Eh.... you should have waited to post until tomorrow. The first "please let's have a real AH" of the new year.

    Ain't hap'nin here son. *SIGH*
  • Sylvermynx
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    Raideen wrote: »
    My question is, why limit the amount of people who can buy and sell through guild traders? Why not have a central auction house so the entire player base has a fair chance of selling stuff.

    Makes more sense to me.

    Couple of (maybe) reasons: first - these devs want to be "different" even if that "different" means that some people are left out of the devs "vision"; second - because since the game's inception, it is apparent that the guild structure is paramount in the devs "vision".

    And that's about all I'm going to say. I like my posting privs thank you very much.

  • Kalik_Gold
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    I’m on console, I start in Alikr and only go to the 5-7 guild spots near wayshrines and port to each map. I know each zone has a single or 2 more traders in out of the way towns or in the thieves den but I’m not going there. Half way thru the zone list, I figure out what the prices average for the items I’m looking for then either circle back for a cheap items I’m looking for or continue on til I’m done shopping all zones. This is time consuming.

    I honestly miss the bazaar system in EQ or the tunnel live shouting system. I don’t miss Wow central auction house.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
  • AlnilamE
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    twev wrote: »
    There is no central guildhouse,and probably never will.There is multiple guild stores run by diff guilds.To sell in them,you gotta join them.You can be in up to 5.TTC you can search them if they were scanned,but on switchover days it's chaotic.

    Ah okay so TTC is the auction house then. This makes sense. At least it conslidates stuff because man this guild store system seems something out 90's Ragnorok online... but minus merchant npc's. Mmm. Central Guildstore npc would be nice if that ever happened. Would make finding one item easier instead of jumping thru world price hunting and spending most of the day on it.

    Keep in mind that the easier stuff is to 'find' - the easier it is to get found by the guys spending more time looking for stuff than you do, which means sought after stuff will just be gone faster.

    An auction house, or central clearing location for stuff being sold is a mixed bag, not a solution.

    True but I would be able pull the item I need then sort by price then buy it from the guild that offers the better price no?




    At least there is TTC X_X. Guess I can work around this system a little bit, just disappointing how time consuming it is.

    Any item that is listed on TTC at a significanly better price than the average was likely bought out by the very person who scanned it, so I would not go after those unless you are willing to waste time.

    Items in this game are not hard to find in general. If you don't like the trading system, you can get them yourself.

    You can also easily trade in zone, as many people do.
    The Moot Councillor
  • Faiza
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    There is no central guildhouse,and probably never will.There is multiple guild stores run by diff guilds.To sell in them,you gotta join them.You can be in up to 5.TTC you can search them if they were scanned,but on switchover days it's chaotic.

    Ah okay so TTC is the auction house then. This makes sense. At least it conslidates stuff because man this guild store system seems something out 90's Ragnorok online... but minus merchant npc's. Mmm. Central Guildstore npc would be nice if that ever happened. Would make finding one item easier instead of jumping thru world price hunting and spending most of the day on it.

    I miss Ragnarok Online :'( And I miss Ragnarok Online 2...I mean it's still there...but...that's it. It's just there :D

    If we had a central auction house trade guilds would implode on themselves so I don't see it ever happening, sadly
  • twev
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    twev wrote: »
    There is no central guildhouse,and probably never will.There is multiple guild stores run by diff guilds.To sell in them,you gotta join them.You can be in up to 5.TTC you can search them if they were scanned,but on switchover days it's chaotic.

    Ah okay so TTC is the auction house then. This makes sense. At least it conslidates stuff because man this guild store system seems something out 90's Ragnorok online... but minus merchant npc's. Mmm. Central Guildstore npc would be nice if that ever happened. Would make finding one item easier instead of jumping thru world price hunting and spending most of the day on it.

    Keep in mind that the easier stuff is to 'find' - the easier it is to get found by the guys spending more time looking for stuff than you do, which means sought after stuff will just be gone faster.

    An auction house, or central clearing location for stuff being sold is a mixed bag, not a solution.

    True but I would be able pull the item I need then sort by price then buy it from the guild that offers the better price no?




    At least there is TTC X_X. Guess I can work around this system a little bit, just disappointing how time consuming it is.

    In theory, sure.
    Don't discount 2 issues:
    1.) The sellers will also have an easier time coordinating prices to the average. Some players just want to dump stuff, and don't care as long as it goes fast, but some players don't bother to take the time to find market prices. Sure, maybe it's taking advantage of sellers, but they pick their own price. An auction house makes it easier for the lazy to move their own price point up from a low to what will become a higher average.

    2.) Yes, you'd have more opportunity to make an informed decision, but the people shopping deals more often than you will have scooped up the low hanging fruit faster, and your information from casual searches will be taking you the stuff thats left in the traders at higher prices.

    Unless you're going to become a power buyer and aggressively shop, you're just going to be left with higher average prices a lot more often than you think.
    Edited by twev on January 1, 2021 4:05AM
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Anotherone773
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    There is no central guildhouse,and probably never will.There is multiple guild stores run by diff guilds.To sell in them,you gotta join them.You can be in up to 5.TTC you can search them if they were scanned,but on switchover days it's chaotic.

    Ah okay so TTC is the auction house then. This makes sense. At least it conslidates stuff because man this guild store system seems something out 90's Ragnorok online... but minus merchant npc's. Mmm. Central Guildstore npc would be nice if that ever happened. Would make finding one item easier instead of jumping thru world price hunting and spending most of the day on it.

    Central auction systems always lead penny wars which always leads to items becoming mostly worthless. I have never played a game with healthy AH system. It has always been empty except for noobs posting junk and a few people posting only high end stuff.

    The fractured market system is far superior for a healthy economy and making sure you can find pretty much everything you need that is BoE or not bound. It's only more work if you always must have the lowest price possible and can't be bothered to use TTC to find items.
  • Anotherone773
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    Kalik_Gold wrote: »
    I’m on console, I start in Alikr and only go to the 5-7 guild spots near wayshrines and port to each map. I know each zone has a single or 2 more traders in out of the way towns or in the thieves den but I’m not going there. Half way thru the zone list, I figure out what the prices average for the items I’m looking for then either circle back for a cheap items I’m looking for or continue on til I’m done shopping all zones. This is time consuming.

    I honestly miss the bazaar system in EQ or the tunnel live shouting system. I don’t miss Wow central auction house.

    They do need to throw consoles a bone. It isn't ZOS that wont allow addons on consoles. It is Sony and Microsoft. They have control issues.
  • erio
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    the guild merchant system while inconvenient at times, allows for trade guilds. I perfer it to the bots that buy everything in .0002 seconds after an item is posted in other games
  • Kiralyn2000
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    The fractured market system is far superior for a healthy economy and making sure you can find pretty much everything you need..

    You mean "making sure you can't find anything", because it's scattered across a million different NPCs buried behind dozens of loading screens.

    Mostly, I find the trader system here to be utterly worthless for anyone who isn't a Serious Trader™. I know that I don't bother at all with the "healthy economy", because it's absurdly tedious to engage with that economy in any way. /shrug


    edit: which I suppose is the point - it makes the economy "healthy" for those Serious Traders, by severely limiting how much competition they might have from other sources of goods. When most of the server can't dump their copy of Set Piece X onto the auction, prices are kept artificially high.
    Edited by Kiralyn2000 on January 1, 2021 6:09AM
  • Glurin
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    Raideen wrote: »
    For some reason ZOS thought it was important to limit the amount of people who can sell through a guild trader to 98,500.

    There are 197 Guild Traders in game with 500 member slots each.
    197x500=98500 Guild Trader player slots available

    except that everyone can be in 5 guilds. I am in 5 trade guilds, so I take 5 of those slots, or 4 extra.

    If everyone in game who did trading had 5 trade guilds there would only be 19,700 people trading at guild traders. Of course not everyone has 5 guild traders, but many do have 3. Which would then limit the amount of individual players who are using guild traders to 32,833.

    I often see it promoted that this game is super healthy, making tons of money and has a player base of about 3 million. Divide that 3 million by 4 for PCNA, PCEU, XBOX, and PS and you have 750,000 players per server type on average. This means that roughly 700,000 people will not be allowed to trade at guild traders.

    You're forgetting at least two things.

    One, you don't require a trader to use the guild store. The trader simply opens up the store to the entire population. Without one, the guild store is still fully functional for all members of that guild.

    Two, membership turnover. People don't just join a trade guild and stay for eternity. Matter of fact, most trade guilds have various policies to prevent that. Membership dues, sales quotas, inactivity limitations, etc. The 500 members of SuperDuperTradersInc today is not the same 500 members of SuperDuperTradersInc a year ago. If trade guilds simply filled up and that was the end of it, then there would be no trade guilds at all doing any recruiting today. Would take all of two minutes for anyone to prove that that's simply not the case.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • iksde
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    Glurin wrote: »
    Raideen wrote: »
    For some reason ZOS thought it was important to limit the amount of people who can sell through a guild trader to 98,500.

    There are 197 Guild Traders in game with 500 member slots each.
    197x500=98500 Guild Trader player slots available

    except that everyone can be in 5 guilds. I am in 5 trade guilds, so I take 5 of those slots, or 4 extra.

    If everyone in game who did trading had 5 trade guilds there would only be 19,700 people trading at guild traders. Of course not everyone has 5 guild traders, but many do have 3. Which would then limit the amount of individual players who are using guild traders to 32,833.

    I often see it promoted that this game is super healthy, making tons of money and has a player base of about 3 million. Divide that 3 million by 4 for PCNA, PCEU, XBOX, and PS and you have 750,000 players per server type on average. This means that roughly 700,000 people will not be allowed to trade at guild traders.

    You're forgetting at least two things.

    One, you don't require a trader to use the guild store. The trader simply opens up the store to the entire population. Without one, the guild store is still fully functional for all members of that guild.

    Two, membership turnover. People don't just join a trade guild and stay for eternity. Matter of fact, most trade guilds have various policies to prevent that. Membership dues, sales quotas, inactivity limitations, etc. The 500 members of SuperDuperTradersInc today is not the same 500 members of SuperDuperTradersInc a year ago. If trade guilds simply filled up and that was the end of it, then there would be no trade guilds at all doing any recruiting today. Would take all of two minutes for anyone to prove that that's simply not the case.

    so and you are forgetting things

    while everyone have access to guild traders this access is just for buying, not selling

    yes you still can have "trade guild" without trader but then who will be buying your random stuff over time? it is most likely most of random items which you could list for 500, 1k gold wont be sold within only 500 people in this guild

    and same people wont be in same guild for eternity.....well yes but then if they will get out of this guild they will get into another in cost of someone else or dont and they wont be able to sell anything non expensive because how unreasonable would be spamming on zone for seling trash items? people wont be for eternity in trade guild but when they are not in guild they are unable for any reasonable selling their things which is limiting so badly people who can actually list and so sell anything
  • Faulgor
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    There is no central guildhouse,and probably never will.There is multiple guild stores run by diff guilds.To sell in them,you gotta join them.You can be in up to 5.TTC you can search them if they were scanned,but on switchover days it's chaotic.

    Ah okay so TTC is the auction house then. This makes sense. At least it conslidates stuff because man this guild store system seems something out 90's Ragnorok online... but minus merchant npc's. Mmm. Central Guildstore npc would be nice if that ever happened. Would make finding one item easier instead of jumping thru world price hunting and spending most of the day on it.

    I know we're old for having played Ragnarok Online, but it released in 2002, not the 90s :p
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • kargen27
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    Raideen wrote: »
    For some reason ZOS thought it was important to limit the amount of people who can sell through a guild trader to 98,500.

    There are 197 Guild Traders in game with 500 member slots each.
    197x500=98500 Guild Trader player slots available

    except that everyone can be in 5 guilds. I am in 5 trade guilds, so I take 5 of those slots, or 4 extra.

    If everyone in game who did trading had 5 trade guilds there would only be 19,700 people trading at guild traders. Of course not everyone has 5 guild traders, but many do have 3. Which would then limit the amount of individual players who are using guild traders to 32,833.

    I often see it promoted that this game is super healthy, making tons of money and has a player base of about 3 million. Divide that 3 million by 4 for PCNA, PCEU, XBOX, and PS and you have 750,000 players per server type on average. This means that roughly 700,000 people will not be allowed to trade at guild traders.

    My question is, why limit the amount of people who can buy and sell through guild traders? Why not have a central auction house so the entire player base has a fair chance of selling stuff.

    Makes more sense to me.

    I see trade guilds looking for members all the time in zone chat so your argument really doesn't hold water. I would like to see the number of traders increased though. I think they should add another trader in all the locations that have only one trader. That would make it more worth while to visit the out of the way places.

    and then the parrot said, "must be the water mines green too."
  • Foto1
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    I like the guild shop. it is the best system there can be. if you don't like it, you can find another game
    PC/EU CP 1200+
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