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Where is the auction house?

  • PizzaCat82
    PizzaCat82
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    ✭✭
    Eedat wrote: »
    Eedat wrote: »
    People who don't want to put any effort into an aspect of the game demand that it be catered to them.

    Whereas I've never seen trading/etc to be an "aspect of the game" to be "catered to" (like those wheeler-dealers who keep demanding that everything be made BoE, because they don't already have enough things to profit off of), but rather a basic game system, like chat or travel. Do games with central AH's have something for the "I wanna play Fantasy Market Mogul 2020" crowd? Sure. Meanwhile, your position seems to be that the economy should be built for/around those people, as an "aspect of the game" for them.



    Question - what does the person who randomly wants to sell 0-5 items a week do in this game? And 'yell in chat' is a useless answer.


    Eedat wrote: »
    Besides, how is 5k a week not casual friendly? You can farm over 100k in a single hour picking mats off ground in craglorn without getting a single potent nirn. Thats almost half a year of dues in a single hour of terrible luck farming in crag.

    If all you're trying to sell is less than 5k worth of stuff (or, rather, "5k + the vendor cost of the stuff")? Having to pay to do so isn't the best.


    (seriously, that's how I've used AH's in many other games. I either think 'huh, that item might be worth something, it'd be nice to get more than it's vendor cost" or "oh, someone might have a use for this." I go to the AH, search to see if it actually has value, and then throw it on there with a small undercut so it'll move within an hour or two. I get a small amount of gold, but it's more than if I just vendored the thing, so it's a success.

    I don't run around farming specific things to keep my trades slots stocked, to keep a steady cashflow, and maximize my profit™. That sounds like work. And isn't what I'm interested in - in those games I've spent less than a couple minutes a week 'selling'. I do plenty of buying, though - because you can search the AH for the things you're looking for and find the best price. Which, again, only takes a few minutes a week.)

    If you dont want to make money one particular way, then just dont. Nothing is forcing you. It is not a requirement to get into a good trade guild. If you want to sell less than 5k gold, you dont even need a prime trade guild to begin with. Do you know how easy it is to make 5k gold? Do crafting writs one day on a single character. That's it lol. But even if you did, you can still get into trade guilds in top tier locations with no requirements.

    Here is the listing for a guild I'm in that's in Vivec, which is tied with Mournhold for highest volume locations in the game

    gdp1Ngb.png

    Literally zero dues or fees or minimums.

    Like how casual friendly does this need to get? Do you need access to the absolute best guild traders by logging in once every two months to sell 1k worth of stuff before it's considered casual friendly or what?

    More casual friendly.

    1. Let everyone sell stuff, no matter how often they log on. Maybe make an account level requirement (like 10) so that extremely new players will have to play the game a little first.
    2. Let everyone have a built in TTC, no matter what system they play on.
    3. Player-run trading systems is inherently bad because it relies on the whims of guild masters, which while mostly good, can also be very very toxic.
    4. The current system pits players against each other just for the privilege of trading. While this may be fun for some, by its very nature it is not fun for all. For players to "win", many others must lose.

    The current system is not all magical fairy trading dust like some forum posters would have you believe. Its just that they benefit from it the most.
  • Eedat
    Eedat
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    PizzaCat82 wrote: »
    Eedat wrote: »
    Eedat wrote: »
    People who don't want to put any effort into an aspect of the game demand that it be catered to them.

    Whereas I've never seen trading/etc to be an "aspect of the game" to be "catered to" (like those wheeler-dealers who keep demanding that everything be made BoE, because they don't already have enough things to profit off of), but rather a basic game system, like chat or travel. Do games with central AH's have something for the "I wanna play Fantasy Market Mogul 2020" crowd? Sure. Meanwhile, your position seems to be that the economy should be built for/around those people, as an "aspect of the game" for them.



    Question - what does the person who randomly wants to sell 0-5 items a week do in this game? And 'yell in chat' is a useless answer.


    Eedat wrote: »
    Besides, how is 5k a week not casual friendly? You can farm over 100k in a single hour picking mats off ground in craglorn without getting a single potent nirn. Thats almost half a year of dues in a single hour of terrible luck farming in crag.

    If all you're trying to sell is less than 5k worth of stuff (or, rather, "5k + the vendor cost of the stuff")? Having to pay to do so isn't the best.


    (seriously, that's how I've used AH's in many other games. I either think 'huh, that item might be worth something, it'd be nice to get more than it's vendor cost" or "oh, someone might have a use for this." I go to the AH, search to see if it actually has value, and then throw it on there with a small undercut so it'll move within an hour or two. I get a small amount of gold, but it's more than if I just vendored the thing, so it's a success.

    I don't run around farming specific things to keep my trades slots stocked, to keep a steady cashflow, and maximize my profit™. That sounds like work. And isn't what I'm interested in - in those games I've spent less than a couple minutes a week 'selling'. I do plenty of buying, though - because you can search the AH for the things you're looking for and find the best price. Which, again, only takes a few minutes a week.)

    If you dont want to make money one particular way, then just dont. Nothing is forcing you. It is not a requirement to get into a good trade guild. If you want to sell less than 5k gold, you dont even need a prime trade guild to begin with. Do you know how easy it is to make 5k gold? Do crafting writs one day on a single character. That's it lol. But even if you did, you can still get into trade guilds in top tier locations with no requirements.

    Here is the listing for a guild I'm in that's in Vivec, which is tied with Mournhold for highest volume locations in the game

    gdp1Ngb.png

    Literally zero dues or fees or minimums.

    Like how casual friendly does this need to get? Do you need access to the absolute best guild traders by logging in once every two months to sell 1k worth of stuff before it's considered casual friendly or what?

    More casual friendly.

    1. Let everyone sell stuff, no matter how often they log on. Maybe make an account level requirement (like 10) so that extremely new players will have to play the game a little first.
    2. Let everyone have a built in TTC, no matter what system they play on.
    3. Player-run trading systems is inherently bad because it relies on the whims of guild masters, which while mostly good, can also be very very toxic.
    4. The current system pits players against each other just for the privilege of trading. While this may be fun for some, by its very nature it is not fun for all. For players to "win", many others must lose.

    The current system is not all magical fairy trading dust like some forum posters would have you believe. Its just that they benefit from it the most.

    I literally posted listing for guilds in all the major trading cities that are currently recruiting and also have little to no requirements. This is a prime example of trying to paint people as victims that aren't victims. By doing that you can pretend to be the hero stepping to champion the people affected by a great injustice that you made up and doesn't actually exist. Why on earth would you cater the system for people who log in once a month to sell 2k worth of stuff? I legitimately dont understand this logic. Are you aware that if you want to take a break, you aren't blacklisted from guilds for being kicked due to inactivity? When you come back you just join again lol.
  • iksde
    iksde
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    If you want to sell your stuff in a top trading location your going to have to pay for it. Those locations aren't for casual players, those are for the top traders in the game who spend a lot of time acquiring high end items. Don't try to hock wares in time square, new york city and expect cattle crossing, wyoming vendor permit prices.

    100% false. You are claiming the AH system gives more freedom and is better. But it has been proven over and over that it kills the economy to the point where no one uses the AH system because no one can make any money off it. You post your items to it for sale and if someone doesn't buy it in a few minutes then it gets buried in the list and you are out your time and the listing fee. This constant competition to have the lowest price drives the price lower and lower. People who farm those items, who spend their time providing you with the item so you don't have to farm it...they stop posting items. The economy goes into freefall and pretty soon you only have noobs that will post stuff for less than what they get the vendor price posting junk items and a few very rare items that people can make money off.

    There is no logical reason to go from an economy that has proven success in many games for many years to one that has proven a complete failure in more mmos than you could possibly even imagine. Adapt to this economy.

    see? with your 4th point
    it is very depending in which place you got trader to your guild
    it doesnt even matter if you are selling endgame gear or just junk...in top places you can easy sell junk in good price so it is worth listing for you while in worse places....you wont sell junk or you wont sell it all and it will take time
    with more expensive items...well....it will cost you more to sell them because of need lowering price to get people wanting to come to this forgotten place

    about destroying economy...we have already junk drop literally from anything, with AH or not trash items, trash sets are so common people dont even bother listening and it is problematic to find even these trash items in guild stores without wasting to much time running for dozens of zones to get it in trait you want even when you see from addon sells, listenings it is worth close to nothing if anything at all

    dont wanna see this as broken economy withing global AH? introduce chance of drops of trash sets, items like from ovarland and they wont be 100% drop chance and so wont be so worthless because now they are dropping everywhere and as I wrote people dont even bother listing them over intricate items to deconstruct


    and where ther was success of economy with trading system without global AH or something similiar to global AH? I have problem to remind a single with great trading system with successfull economy without anything close to global AH, on what are you based with:
    "an economy that has proven success in many games for many years to one that has proven a complete failure in more mmos"? because I really miss this point and I cant remember a single game with good experience without system of AH
  • PizzaCat82
    PizzaCat82
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    ✭✭
    Eedat wrote: »
    PizzaCat82 wrote: »
    Eedat wrote: »
    Eedat wrote: »
    People who don't want to put any effort into an aspect of the game demand that it be catered to them.

    Whereas I've never seen trading/etc to be an "aspect of the game" to be "catered to" (like those wheeler-dealers who keep demanding that everything be made BoE, because they don't already have enough things to profit off of), but rather a basic game system, like chat or travel. Do games with central AH's have something for the "I wanna play Fantasy Market Mogul 2020" crowd? Sure. Meanwhile, your position seems to be that the economy should be built for/around those people, as an "aspect of the game" for them.



    Question - what does the person who randomly wants to sell 0-5 items a week do in this game? And 'yell in chat' is a useless answer.


    Eedat wrote: »
    Besides, how is 5k a week not casual friendly? You can farm over 100k in a single hour picking mats off ground in craglorn without getting a single potent nirn. Thats almost half a year of dues in a single hour of terrible luck farming in crag.

    If all you're trying to sell is less than 5k worth of stuff (or, rather, "5k + the vendor cost of the stuff")? Having to pay to do so isn't the best.


    (seriously, that's how I've used AH's in many other games. I either think 'huh, that item might be worth something, it'd be nice to get more than it's vendor cost" or "oh, someone might have a use for this." I go to the AH, search to see if it actually has value, and then throw it on there with a small undercut so it'll move within an hour or two. I get a small amount of gold, but it's more than if I just vendored the thing, so it's a success.

    I don't run around farming specific things to keep my trades slots stocked, to keep a steady cashflow, and maximize my profit™. That sounds like work. And isn't what I'm interested in - in those games I've spent less than a couple minutes a week 'selling'. I do plenty of buying, though - because you can search the AH for the things you're looking for and find the best price. Which, again, only takes a few minutes a week.)

    If you dont want to make money one particular way, then just dont. Nothing is forcing you. It is not a requirement to get into a good trade guild. If you want to sell less than 5k gold, you dont even need a prime trade guild to begin with. Do you know how easy it is to make 5k gold? Do crafting writs one day on a single character. That's it lol. But even if you did, you can still get into trade guilds in top tier locations with no requirements.

    Here is the listing for a guild I'm in that's in Vivec, which is tied with Mournhold for highest volume locations in the game

    gdp1Ngb.png

    Literally zero dues or fees or minimums.

    Like how casual friendly does this need to get? Do you need access to the absolute best guild traders by logging in once every two months to sell 1k worth of stuff before it's considered casual friendly or what?

    More casual friendly.

    1. Let everyone sell stuff, no matter how often they log on. Maybe make an account level requirement (like 10) so that extremely new players will have to play the game a little first.
    2. Let everyone have a built in TTC, no matter what system they play on.
    3. Player-run trading systems is inherently bad because it relies on the whims of guild masters, which while mostly good, can also be very very toxic.
    4. The current system pits players against each other just for the privilege of trading. While this may be fun for some, by its very nature it is not fun for all. For players to "win", many others must lose.

    The current system is not all magical fairy trading dust like some forum posters would have you believe. Its just that they benefit from it the most.

    I literally posted listing for guilds in all the major trading cities that are currently recruiting and also have little to no requirements. This is a prime example of trying to paint people as victims that aren't victims. By doing that you can pretend to be the hero stepping to champion the people affected by a great injustice that you made up and doesn't actually exist. Why on earth would you cater the system for people who log in once a month to sell 2k worth of stuff? I legitimately dont understand this logic. Are you aware that if you want to take a break, you aren't blacklisted from guilds for being kicked due to inactivity? When you come back you just join again lol.

    You have no idea of what its like on consoles.
  • iksde
    iksde
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    @tmbrinks @AlnilamE if this is what ZOS have done over so long time without any other so good money sinks...then I guess so high tax sholdnt be a problem especially now how we can see in ESO there is defnitelly to much gold and it is still multiples

    I also think they could also chance current tax in guild traders to 10% and still only thos 3.5% will go to guild bank and 7.5% will just dissapear to make it better gold sink because gold sink from biding fo traders....only acts worse for players because it is reason of higher requirments of sales or taxes for guilds if you dont meet weakly sales req

    ZOS coudl also or restrict daily craftson account - for what I doubt - o more reasonable will by cut reward in gold for writs to only 10% of what we are gaining now
    craft are easy fast quests....from fast easy quests from overland world we get this 60-80 gold while for longer quests or main sory we are getting for 300+, 600 gold and yet we are with this almost 700 gold per daily craft which we have many and we are able to make even more on multiple characters and so is reason of to much gold in game as people just spam craft dailys and in addition they are getting also purple, gold mats and writs for more profit

    so IMO as from daily crafts we are on profit with just reward mats we are getting we dont need to much with additional gold which cause big inflations

    so big tax from global AH here wont be need to be so big if we got more restricts from gaining pure gold like we have weakly cooldown from golden trophy worth 10k for HM from vet trial, making gold from doing trials HMs is restricted where many people will use also costly potions to make run most efficient and we doesnt have restricted gold gaining by just doing daily crafts on many characters which is viable for literally everyone not like trials HM's.....so we have here just single big problem of to much gold in game with not enough gold sinks outsie traders bids
  • tmbrinks
    tmbrinks
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    ✭✭✭✭✭
    iksde wrote: »
    @tmbrinks @AlnilamE if this is what ZOS have done over so long time without any other so good money sinks...then I guess so high tax sholdnt be a problem especially now how we can see in ESO there is defnitelly to much gold and it is still multiples

    I also think they could also chance current tax in guild traders to 10% and still only thos 3.5% will go to guild bank and 7.5% will just dissapear to make it better gold sink because gold sink from biding fo traders....only acts worse for players because it is reason of higher requirments of sales or taxes for guilds if you dont meet weakly sales req

    ZOS coudl also or restrict daily craftson account - for what I doubt - o more reasonable will by cut reward in gold for writs to only 10% of what we are gaining now
    craft are easy fast quests....from fast easy quests from overland world we get this 60-80 gold while for longer quests or main sory we are getting for 300+, 600 gold and yet we are with this almost 700 gold per daily craft which we have many and we are able to make even more on multiple characters and so is reason of to much gold in game as people just spam craft dailys and in addition they are getting also purple, gold mats and writs for more profit

    so IMO as from daily crafts we are on profit with just reward mats we are getting we dont need to much with additional gold which cause big inflations

    so big tax from global AH here wont be need to be so big if we got more restricts from gaining pure gold like we have weakly cooldown from golden trophy worth 10k for HM from vet trial, making gold from doing trials HMs is restricted where many people will use also costly potions to make run most efficient and we doesnt have restricted gold gaining by just doing daily crafts on many characters which is viable for literally everyone not like trials HM's.....so we have here just single big problem of to much gold in game with not enough gold sinks outsie traders bids

    So, you want to change 3 or 4 other systems, so that we can get a global AH?

    The economy in ESO has been remarkably stable over the past almost 7 years.

    The only reason prices are higher right now on those gold improvement materials is because people can make extra copies of their difficult to farm gear and they can outfit their alternate characters with the gear, instead of having to share gear between multiple characters.
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  • Anotherone773
    Anotherone773
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    Where the guild store concept fails is that I have to use outside sources to search for items. I don’t understand why there’s not a search feature in game. This game depends way too much on outside help to have concepts that have been in games over 10 years ago.

    They had to keep the game light so that it would work on PS4 and Xbox and lower end PCs. So they strip a bunch of things from the game so it will work on those platforms. Then support the use of addons on PC, so PC players can add those things back in to their game play.

    This game honestly did not belong on PS4 and Xbox. Its to complex of a game to run well on those systems. But the boost in players at the time also probably helped save it as ESO got off to a rocky start.

    Personally, as someone who is strongly opposed to an AH system, i would be ok with a built in global search function. I would want it delayed 15 minutes ( so if an item is posted or sold it takes 15 minutes to update the search engine) and you still have to travel to the trader to buy it. It will make performance worse though because that is more resources being used.
    Where the guild store concept fails is that I have to use outside sources to search for items. I don’t understand why there’s not a search feature in game. This game depends way too much on outside help to have concepts that have been in games over 10 years ago.

    You have a search feature in the Guild Store UI at every trader, @UGotBenched91.

    Having a central "auction house" search would go against the spirit of the Guild Trader system.

    Oh, yes I’m aware of that. I meant that it’s annoying not to be able to search in the entire game. @Taleof2Cities . I’d go against the spirit of the guild trade system anyway for a feature that saves me from running around like a chicken with its head cut off. Games too big for that kind of concept to be efficient. I can’t imagine what people would do if Tamriel trade center wasn’t a thing.

    It's not about being efficient, its about having a healthy player economy. Turning the trade system into Amazon Prime doesn't promote a healthy marketplace.I don't always use TTC when i shop. Sometimes i browse stores and sometimes i got one of the top trade areas because i know they will probably have what i am looking for. This is no different than how we use to shop before online shopping was a thing.

    When you learn how to use this trade system, it is actually better. It is the reason that you can find anything that is not BoP on a trader.
  • iksde
    iksde
    ✭✭✭✭
    tmbrinks wrote: »
    iksde wrote: »
    @tmbrinks @AlnilamE if this is what ZOS have done over so long time without any other so good money sinks...then I guess so high tax sholdnt be a problem especially now how we can see in ESO there is defnitelly to much gold and it is still multiples

    I also think they could also chance current tax in guild traders to 10% and still only thos 3.5% will go to guild bank and 7.5% will just dissapear to make it better gold sink because gold sink from biding fo traders....only acts worse for players because it is reason of higher requirments of sales or taxes for guilds if you dont meet weakly sales req

    ZOS coudl also or restrict daily craftson account - for what I doubt - o more reasonable will by cut reward in gold for writs to only 10% of what we are gaining now
    craft are easy fast quests....from fast easy quests from overland world we get this 60-80 gold while for longer quests or main sory we are getting for 300+, 600 gold and yet we are with this almost 700 gold per daily craft which we have many and we are able to make even more on multiple characters and so is reason of to much gold in game as people just spam craft dailys and in addition they are getting also purple, gold mats and writs for more profit

    so IMO as from daily crafts we are on profit with just reward mats we are getting we dont need to much with additional gold which cause big inflations

    so big tax from global AH here wont be need to be so big if we got more restricts from gaining pure gold like we have weakly cooldown from golden trophy worth 10k for HM from vet trial, making gold from doing trials HMs is restricted where many people will use also costly potions to make run most efficient and we doesnt have restricted gold gaining by just doing daily crafts on many characters which is viable for literally everyone not like trials HM's.....so we have here just single big problem of to much gold in game with not enough gold sinks outsie traders bids

    So, you want to change 3 or 4 other systems, so that we can get a global AH?

    The economy in ESO has been remarkably stable over the past almost 7 years.

    The only reason prices are higher right now on those gold improvement materials is because people can make extra copies of their difficult to farm gear and they can outfit their alternate characters with the gear, instead of having to share gear between multiple characters.

    change what systems to get jsut global AH? I just stated what problem now we have with just addition it could help estabilishing global AH

    but TBH from your previous response to which I was writing I just got idea of what about alone trader which would be accessiable for everyone without guild to list lets say even just 10-15 items but with high tax into this? like this 30% or it would also depend on price of listing item....like higher price so higher tax so it would be more friendly for newish players who would rather list cheap items so they could get some gold without need to interract with guilds they dont want?

    and the only system...ok 2 systems currently I would change not matter if for global AH or not for it...

    1st just for current state of game with gold, gold sinks I would raise guild tax from 7% to 10% making with additional % as pure gold sink as currently I think and You wont deny we have just to much gold in game without decent gold sinks, additional 3% to overall tax wont hurt people to much as how in most games this magical number of 10% is average for taxes in trading

    and 2nd thing I woudl =hcange will by cut by 90% gold rewards frm craft daily which are fast and easy quests...which are to fast and to easy for that much gold on daily and able to repeat it daily on every character we have, reards from just mats for sell are enough for profit from these dailys and we have addition of to big amount of gold into it just worsening in game economy by people doing these dailys on many alts and without decent gold sing in game

    these 2 changes I woudl like to see without global AH but just to be introduced in game to stabilize gold economy
  • tmbrinks
    tmbrinks
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    ✭✭✭✭✭
    iksde wrote: »
    tmbrinks wrote: »
    iksde wrote: »
    @tmbrinks @AlnilamE if this is what ZOS have done over so long time without any other so good money sinks...then I guess so high tax sholdnt be a problem especially now how we can see in ESO there is defnitelly to much gold and it is still multiples

    I also think they could also chance current tax in guild traders to 10% and still only thos 3.5% will go to guild bank and 7.5% will just dissapear to make it better gold sink because gold sink from biding fo traders....only acts worse for players because it is reason of higher requirments of sales or taxes for guilds if you dont meet weakly sales req

    ZOS coudl also or restrict daily craftson account - for what I doubt - o more reasonable will by cut reward in gold for writs to only 10% of what we are gaining now
    craft are easy fast quests....from fast easy quests from overland world we get this 60-80 gold while for longer quests or main sory we are getting for 300+, 600 gold and yet we are with this almost 700 gold per daily craft which we have many and we are able to make even more on multiple characters and so is reason of to much gold in game as people just spam craft dailys and in addition they are getting also purple, gold mats and writs for more profit

    so IMO as from daily crafts we are on profit with just reward mats we are getting we dont need to much with additional gold which cause big inflations

    so big tax from global AH here wont be need to be so big if we got more restricts from gaining pure gold like we have weakly cooldown from golden trophy worth 10k for HM from vet trial, making gold from doing trials HMs is restricted where many people will use also costly potions to make run most efficient and we doesnt have restricted gold gaining by just doing daily crafts on many characters which is viable for literally everyone not like trials HM's.....so we have here just single big problem of to much gold in game with not enough gold sinks outsie traders bids

    So, you want to change 3 or 4 other systems, so that we can get a global AH?

    The economy in ESO has been remarkably stable over the past almost 7 years.

    The only reason prices are higher right now on those gold improvement materials is because people can make extra copies of their difficult to farm gear and they can outfit their alternate characters with the gear, instead of having to share gear between multiple characters.

    change what systems to get jsut global AH? I just stated what problem now we have with just addition it could help estabilishing global AH

    but TBH from your previous response to which I was writing I just got idea of what about alone trader which would be accessiable for everyone without guild to list lets say even just 10-15 items but with high tax into this? like this 30% or it would also depend on price of listing item....like higher price so higher tax so it would be more friendly for newish players who would rather list cheap items so they could get some gold without need to interract with guilds they dont want?

    and the only system...ok 2 systems currently I would change not matter if for global AH or not for it...

    1st just for current state of game with gold, gold sinks I would raise guild tax from 7% to 10% making with additional % as pure gold sink as currently I think and You wont deny we have just to much gold in game without decent gold sinks, additional 3% to overall tax wont hurt people to much as how in most games this magical number of 10% is average for taxes in trading

    and 2nd thing I woudl =hcange will by cut by 90% gold rewards frm craft daily which are fast and easy quests...which are to fast and to easy for that much gold on daily and able to repeat it daily on every character we have, reards from just mats for sell are enough for profit from these dailys and we have addition of to big amount of gold into it just worsening in game economy by people doing these dailys on many alts and without decent gold sing in game

    these 2 changes I woudl like to see without global AH but just to be introduced in game to stabilize gold economy

    "cheap items" that new players get generally aren't worth anything and won't even sell in the guild stores (other than maybe right now, while people are filling out their stickerbook, they might buy that level 15 axe of the sun you got...)

    I also had difficulty in following exactly how many changes you were making, the spelling mistakes make it very difficult to read.

    But the gist is, you want to change multiple systems in the game for...? (too much gold?, but you want to take away the biggest gold sink... without replacing it with anything that would even come close)

    You raise the tax rate too high, and people will just sell their wares in zone to avoid the tax. If you reallywant to have a global AH, you would have to probably go the BDO route, have a 20-35% tax rate AND make it so players can't trade with one another so they can't avoid it.

    This game has chosen their trading system, and it works for ESO. 7 YEARS of a very stable economy is no small accomplishment in an MMO. 90% of the arguments I hear for going to a global AH is because some other game has a global AH system. Great, that's a different game. Let ESO be ESO. I've seen what global AH have done to other games, and it's not pretty in many cases. The bots and people with millions/billions/trillions of "wealth" are able to completely corner the market. That's very, very, very difficult to do in ESO as it stands right now... but would become much easier should there be a global AH.

    Yes, I make a lot of gold doing writs, because they are profitable. If they change them, I would analyze what I'm doing and figure out if they were still worth my time doing.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
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  • iksde
    iksde
    ✭✭✭✭
    tmbrinks wrote: »
    iksde wrote: »
    tmbrinks wrote: »
    iksde wrote: »
    @tmbrinks @AlnilamE if this is what ZOS have done over so long time without any other so good money sinks...then I guess so high tax sholdnt be a problem especially now how we can see in ESO there is defnitelly to much gold and it is still multiples

    I also think they could also chance current tax in guild traders to 10% and still only thos 3.5% will go to guild bank and 7.5% will just dissapear to make it better gold sink because gold sink from biding fo traders....only acts worse for players because it is reason of higher requirments of sales or taxes for guilds if you dont meet weakly sales req

    ZOS coudl also or restrict daily craftson account - for what I doubt - o more reasonable will by cut reward in gold for writs to only 10% of what we are gaining now
    craft are easy fast quests....from fast easy quests from overland world we get this 60-80 gold while for longer quests or main sory we are getting for 300+, 600 gold and yet we are with this almost 700 gold per daily craft which we have many and we are able to make even more on multiple characters and so is reason of to much gold in game as people just spam craft dailys and in addition they are getting also purple, gold mats and writs for more profit

    so IMO as from daily crafts we are on profit with just reward mats we are getting we dont need to much with additional gold which cause big inflations

    so big tax from global AH here wont be need to be so big if we got more restricts from gaining pure gold like we have weakly cooldown from golden trophy worth 10k for HM from vet trial, making gold from doing trials HMs is restricted where many people will use also costly potions to make run most efficient and we doesnt have restricted gold gaining by just doing daily crafts on many characters which is viable for literally everyone not like trials HM's.....so we have here just single big problem of to much gold in game with not enough gold sinks outsie traders bids

    So, you want to change 3 or 4 other systems, so that we can get a global AH?

    The economy in ESO has been remarkably stable over the past almost 7 years.

    The only reason prices are higher right now on those gold improvement materials is because people can make extra copies of their difficult to farm gear and they can outfit their alternate characters with the gear, instead of having to share gear between multiple characters.

    change what systems to get jsut global AH? I just stated what problem now we have with just addition it could help estabilishing global AH

    but TBH from your previous response to which I was writing I just got idea of what about alone trader which would be accessiable for everyone without guild to list lets say even just 10-15 items but with high tax into this? like this 30% or it would also depend on price of listing item....like higher price so higher tax so it would be more friendly for newish players who would rather list cheap items so they could get some gold without need to interract with guilds they dont want?

    and the only system...ok 2 systems currently I would change not matter if for global AH or not for it...

    1st just for current state of game with gold, gold sinks I would raise guild tax from 7% to 10% making with additional % as pure gold sink as currently I think and You wont deny we have just to much gold in game without decent gold sinks, additional 3% to overall tax wont hurt people to much as how in most games this magical number of 10% is average for taxes in trading

    and 2nd thing I woudl =hcange will by cut by 90% gold rewards frm craft daily which are fast and easy quests...which are to fast and to easy for that much gold on daily and able to repeat it daily on every character we have, reards from just mats for sell are enough for profit from these dailys and we have addition of to big amount of gold into it just worsening in game economy by people doing these dailys on many alts and without decent gold sing in game

    these 2 changes I woudl like to see without global AH but just to be introduced in game to stabilize gold economy

    "cheap items" that new players get generally aren't worth anything and won't even sell in the guild stores (other than maybe right now, while people are filling out their stickerbook, they might buy that level 15 axe of the sun you got...)

    I also had difficulty in following exactly how many changes you were making, the spelling mistakes make it very difficult to read.

    But the gist is, you want to change multiple systems in the game for...? (too much gold?, but you want to take away the biggest gold sink... without replacing it with anything that would even come close)

    You raise the tax rate too high, and people will just sell their wares in zone to avoid the tax. If you reallywant to have a global AH, you would have to probably go the BDO route, have a 20-35% tax rate AND make it so players can't trade with one another so they can't avoid it.

    This game has chosen their trading system, and it works for ESO. 7 YEARS of a very stable economy is no small accomplishment in an MMO. 90% of the arguments I hear for going to a global AH is because some other game has a global AH system. Great, that's a different game. Let ESO be ESO. I've seen what global AH have done to other games, and it's not pretty in many cases. The bots and people with millions/billions/trillions of "wealth" are able to completely corner the market. That's very, very, very difficult to do in ESO as it stands right now... but would become much easier should there be a global AH.

    Yes, I make a lot of gold doing writs, because they are profitable. If they change them, I would analyze what I'm doing and figure out if they were still worth my time doing.

    I dont want to get rid of the biggest gold sink, atleast not without replecement

    and yes, sorry for my typos and not the best english, just mine problem :|

    now I was proposing to add additional trader which would be accessiable for everyone...in shortcut yes it would be like global AH...but what I was writing it would have this 30% of tax cause of keeping gold sink for gold whihch wont go for trader bids from this trader and it would have less slots for listing if 30 would be to much for people who dont want joing guilds to list, sell just few items, it ofc would, should be adjusted to how it would, should work the best

    and in additional raise tax of sold items from guild stores to 10% or cut by 90% gold rewards from craft dailys which are insane factory for so easy pure gold in game along with already profitable rewards in mats from these dailys
  • Anotherone773
    Anotherone773
    ✭✭✭✭✭
    ✭✭✭
    iksde wrote: »
    tmbrinks wrote: »
    iksde wrote: »
    tmbrinks wrote: »
    iksde wrote: »
    @tmbrinks @AlnilamE if this is what ZOS have done over so long time without any other so good money sinks...then I guess so high tax sholdnt be a problem especially now how we can see in ESO there is defnitelly to much gold and it is still multiples

    I also think they could also chance current tax in guild traders to 10% and still only thos 3.5% will go to guild bank and 7.5% will just dissapear to make it better gold sink because gold sink from biding fo traders....only acts worse for players because it is reason of higher requirments of sales or taxes for guilds if you dont meet weakly sales req

    ZOS coudl also or restrict daily craftson account - for what I doubt - o more reasonable will by cut reward in gold for writs to only 10% of what we are gaining now
    craft are easy fast quests....from fast easy quests from overland world we get this 60-80 gold while for longer quests or main sory we are getting for 300+, 600 gold and yet we are with this almost 700 gold per daily craft which we have many and we are able to make even more on multiple characters and so is reason of to much gold in game as people just spam craft dailys and in addition they are getting also purple, gold mats and writs for more profit

    so IMO as from daily crafts we are on profit with just reward mats we are getting we dont need to much with additional gold which cause big inflations

    so big tax from global AH here wont be need to be so big if we got more restricts from gaining pure gold like we have weakly cooldown from golden trophy worth 10k for HM from vet trial, making gold from doing trials HMs is restricted where many people will use also costly potions to make run most efficient and we doesnt have restricted gold gaining by just doing daily crafts on many characters which is viable for literally everyone not like trials HM's.....so we have here just single big problem of to much gold in game with not enough gold sinks outsie traders bids

    So, you want to change 3 or 4 other systems, so that we can get a global AH?

    The economy in ESO has been remarkably stable over the past almost 7 years.

    The only reason prices are higher right now on those gold improvement materials is because people can make extra copies of their difficult to farm gear and they can outfit their alternate characters with the gear, instead of having to share gear between multiple characters.

    change what systems to get jsut global AH? I just stated what problem now we have with just addition it could help estabilishing global AH

    but TBH from your previous response to which I was writing I just got idea of what about alone trader which would be accessiable for everyone without guild to list lets say even just 10-15 items but with high tax into this? like this 30% or it would also depend on price of listing item....like higher price so higher tax so it would be more friendly for newish players who would rather list cheap items so they could get some gold without need to interract with guilds they dont want?

    and the only system...ok 2 systems currently I would change not matter if for global AH or not for it...

    1st just for current state of game with gold, gold sinks I would raise guild tax from 7% to 10% making with additional % as pure gold sink as currently I think and You wont deny we have just to much gold in game without decent gold sinks, additional 3% to overall tax wont hurt people to much as how in most games this magical number of 10% is average for taxes in trading

    and 2nd thing I woudl =hcange will by cut by 90% gold rewards frm craft daily which are fast and easy quests...which are to fast and to easy for that much gold on daily and able to repeat it daily on every character we have, reards from just mats for sell are enough for profit from these dailys and we have addition of to big amount of gold into it just worsening in game economy by people doing these dailys on many alts and without decent gold sing in game

    these 2 changes I woudl like to see without global AH but just to be introduced in game to stabilize gold economy

    "cheap items" that new players get generally aren't worth anything and won't even sell in the guild stores (other than maybe right now, while people are filling out their stickerbook, they might buy that level 15 axe of the sun you got...)

    I also had difficulty in following exactly how many changes you were making, the spelling mistakes make it very difficult to read.

    But the gist is, you want to change multiple systems in the game for...? (too much gold?, but you want to take away the biggest gold sink... without replacing it with anything that would even come close)

    You raise the tax rate too high, and people will just sell their wares in zone to avoid the tax. If you reallywant to have a global AH, you would have to probably go the BDO route, have a 20-35% tax rate AND make it so players can't trade with one another so they can't avoid it.

    This game has chosen their trading system, and it works for ESO. 7 YEARS of a very stable economy is no small accomplishment in an MMO. 90% of the arguments I hear for going to a global AH is because some other game has a global AH system. Great, that's a different game. Let ESO be ESO. I've seen what global AH have done to other games, and it's not pretty in many cases. The bots and people with millions/billions/trillions of "wealth" are able to completely corner the market. That's very, very, very difficult to do in ESO as it stands right now... but would become much easier should there be a global AH.

    Yes, I make a lot of gold doing writs, because they are profitable. If they change them, I would analyze what I'm doing and figure out if they were still worth my time doing.

    I dont want to get rid of the biggest gold sink, atleast not without replecement

    and yes, sorry for my typos and not the best english, just mine problem :|

    now I was proposing to add additional trader which would be accessiable for everyone...in shortcut yes it would be like global AH...but what I was writing it would have this 30% of tax cause of keeping gold sink for gold whihch wont go for trader bids from this trader and it would have less slots for listing if 30 would be to much for people who dont want joing guilds to list, sell just few items, it ofc would, should be adjusted to how it would, should work the best

    and in additional raise tax of sold items from guild stores to 10% or cut by 90% gold rewards from craft dailys which are insane factory for so easy pure gold in game along with already profitable rewards in mats from these dailys

    What i think you are saying is...
    1) Don't change the current system
    2) Have a separate global trader in addition to the current system with the following:
    * Less slots than a trader, say 10 slots.
    * A high tax say 30% that would be a gold sink as well.

    So you would have both systems in the game at the same time, yes?
  • iksde
    iksde
    ✭✭✭✭
    iksde wrote: »
    tmbrinks wrote: »
    iksde wrote: »
    tmbrinks wrote: »
    iksde wrote: »
    @tmbrinks @AlnilamE if this is what ZOS have done over so long time without any other so good money sinks...then I guess so high tax sholdnt be a problem especially now how we can see in ESO there is defnitelly to much gold and it is still multiples

    I also think they could also chance current tax in guild traders to 10% and still only thos 3.5% will go to guild bank and 7.5% will just dissapear to make it better gold sink because gold sink from biding fo traders....only acts worse for players because it is reason of higher requirments of sales or taxes for guilds if you dont meet weakly sales req

    ZOS coudl also or restrict daily craftson account - for what I doubt - o more reasonable will by cut reward in gold for writs to only 10% of what we are gaining now
    craft are easy fast quests....from fast easy quests from overland world we get this 60-80 gold while for longer quests or main sory we are getting for 300+, 600 gold and yet we are with this almost 700 gold per daily craft which we have many and we are able to make even more on multiple characters and so is reason of to much gold in game as people just spam craft dailys and in addition they are getting also purple, gold mats and writs for more profit

    so IMO as from daily crafts we are on profit with just reward mats we are getting we dont need to much with additional gold which cause big inflations

    so big tax from global AH here wont be need to be so big if we got more restricts from gaining pure gold like we have weakly cooldown from golden trophy worth 10k for HM from vet trial, making gold from doing trials HMs is restricted where many people will use also costly potions to make run most efficient and we doesnt have restricted gold gaining by just doing daily crafts on many characters which is viable for literally everyone not like trials HM's.....so we have here just single big problem of to much gold in game with not enough gold sinks outsie traders bids

    So, you want to change 3 or 4 other systems, so that we can get a global AH?

    The economy in ESO has been remarkably stable over the past almost 7 years.

    The only reason prices are higher right now on those gold improvement materials is because people can make extra copies of their difficult to farm gear and they can outfit their alternate characters with the gear, instead of having to share gear between multiple characters.

    change what systems to get jsut global AH? I just stated what problem now we have with just addition it could help estabilishing global AH

    but TBH from your previous response to which I was writing I just got idea of what about alone trader which would be accessiable for everyone without guild to list lets say even just 10-15 items but with high tax into this? like this 30% or it would also depend on price of listing item....like higher price so higher tax so it would be more friendly for newish players who would rather list cheap items so they could get some gold without need to interract with guilds they dont want?

    and the only system...ok 2 systems currently I would change not matter if for global AH or not for it...

    1st just for current state of game with gold, gold sinks I would raise guild tax from 7% to 10% making with additional % as pure gold sink as currently I think and You wont deny we have just to much gold in game without decent gold sinks, additional 3% to overall tax wont hurt people to much as how in most games this magical number of 10% is average for taxes in trading

    and 2nd thing I woudl =hcange will by cut by 90% gold rewards frm craft daily which are fast and easy quests...which are to fast and to easy for that much gold on daily and able to repeat it daily on every character we have, reards from just mats for sell are enough for profit from these dailys and we have addition of to big amount of gold into it just worsening in game economy by people doing these dailys on many alts and without decent gold sing in game

    these 2 changes I woudl like to see without global AH but just to be introduced in game to stabilize gold economy

    "cheap items" that new players get generally aren't worth anything and won't even sell in the guild stores (other than maybe right now, while people are filling out their stickerbook, they might buy that level 15 axe of the sun you got...)

    I also had difficulty in following exactly how many changes you were making, the spelling mistakes make it very difficult to read.

    But the gist is, you want to change multiple systems in the game for...? (too much gold?, but you want to take away the biggest gold sink... without replacing it with anything that would even come close)

    You raise the tax rate too high, and people will just sell their wares in zone to avoid the tax. If you reallywant to have a global AH, you would have to probably go the BDO route, have a 20-35% tax rate AND make it so players can't trade with one another so they can't avoid it.

    This game has chosen their trading system, and it works for ESO. 7 YEARS of a very stable economy is no small accomplishment in an MMO. 90% of the arguments I hear for going to a global AH is because some other game has a global AH system. Great, that's a different game. Let ESO be ESO. I've seen what global AH have done to other games, and it's not pretty in many cases. The bots and people with millions/billions/trillions of "wealth" are able to completely corner the market. That's very, very, very difficult to do in ESO as it stands right now... but would become much easier should there be a global AH.

    Yes, I make a lot of gold doing writs, because they are profitable. If they change them, I would analyze what I'm doing and figure out if they were still worth my time doing.

    I dont want to get rid of the biggest gold sink, atleast not without replecement

    and yes, sorry for my typos and not the best english, just mine problem :|

    now I was proposing to add additional trader which would be accessiable for everyone...in shortcut yes it would be like global AH...but what I was writing it would have this 30% of tax cause of keeping gold sink for gold whihch wont go for trader bids from this trader and it would have less slots for listing if 30 would be to much for people who dont want joing guilds to list, sell just few items, it ofc would, should be adjusted to how it would, should work the best

    and in additional raise tax of sold items from guild stores to 10% or cut by 90% gold rewards from craft dailys which are insane factory for so easy pure gold in game along with already profitable rewards in mats from these dailys

    What i think you are saying is...
    1) Don't change the current system
    2) Have a separate global trader in addition to the current system with the following:
    * Less slots than a trader, say 10 slots.
    * A high tax say 30% that would be a gold sink as well.

    So you would have both systems in the game at the same time, yes?

    yes but this 2nd would be very limited and so will be opened for casuals selling their fewer things without stress of being in trade guild with requirements or to stay active to not be kicked
  • Reverb
    Reverb
    ✭✭✭✭✭
    ✭✭✭✭✭
    Where is the auction house? It’s in other games.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Taleof2Cities
    Taleof2Cities
    ✭✭✭✭✭
    ✭✭✭✭✭
    Reverb wrote: »
    Where is the auction house? It’s in other games.

    Except that this is ESO. This isn't one of those "other games".
  • LalMirchi
    LalMirchi
    ✭✭✭✭✭
    ✭✭
    Reverb wrote: »
    Where is the auction house? It’s in other games.

    Why?
  • Reverb
    Reverb
    ✭✭✭✭✭
    ✭✭✭✭✭
    LalMirchi wrote: »
    Reverb wrote: »
    Where is the auction house? It’s in other games.

    Why?

    Because if all games were clones of each other, there would be no reason to develop new games.

    If everything you want in an MMO already exists in other games, go play them.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Reverb
    Reverb
    ✭✭✭✭✭
    ✭✭✭✭✭
    Reverb wrote: »
    Where is the auction house? It’s in other games.

    Except that this is ESO. This isn't one of those "other games".

    Yes, that was my point. The ESO economy is guild based, and if an auction house is the only type of economy someone is willing to accept, there are other games out there for that. This isn’t one of them.
    Edited by Reverb on January 1, 2021 9:58PM
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • iksde
    iksde
    ✭✭✭✭
    Reverb wrote: »
    LalMirchi wrote: »
    Reverb wrote: »
    Where is the auction house? It’s in other games.

    Why?

    Because if all games were clones of each other, there would be no reason to develop new games.

    If everything you want in an MMO already exists in other games, go play them.

    so I dont have literally any other MMO with TES universe I like for which Im here
    trust me...if not TES title here this game lacks so many things or have so many unecessary....this game wont be so alive but here we all are mostly because of TES title
  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    "There is nothing wrong with the system as it is."

    Anyone who says that, if you honestly believe it then why are you having to resort to TTC and MM to help you use "the system as it is" in a useful way?

    "The game has a healthy economy."

    Translation: The game's economy is healthy for traders, but not necessarily for end-use buyers (meaning buyers who actually use the purchased goods for themselves instead of flipping them to make a profit or using them to craft goods for sale). But who cares about end-use buyers, right?
    I've fought mudcrabs more fearsome than me!
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    SeaGtGruff wrote: »
    "There is nothing wrong with the system as it is."

    Anyone who says that, if you honestly believe it then why are you having to resort to TTC and MM to help you use "the system as it is" in a useful way?

    "The game has a healthy economy."

    Translation: The game's economy is healthy for traders, but not necessarily for end-use buyers (meaning buyers who actually use the purchased goods for themselves instead of flipping them to make a profit or using them to craft goods for sale). But who cares about end-use buyers, right?

    I don't use TTC and I would not shed a tear if it was completely disabled.

    MM keeps track of sales you can see in your own guild history and the prices it shows you will depend on which guilds you are a part of.
    The Moot Councillor
  • Nomadic_Atmoran
    Nomadic_Atmoran
    ✭✭✭✭✭
    With how biased this forum is, this conversation will never have an honest debate here. No one that wants to keep the Guild Traders will admit to the issues nor will they acknowledge that Guild Traders are an obstacle that drives players away from participating in the system. They will constantly point to how they cant fill their guild slots but never question why that is. And the proof they only care for their own profit and enrichment is any discussion of a hybrid system seeking to keep Guild Traders while opening up the market to casual players is also shut down.
    Penniless Sellsword Company
    Captain Paramount Jorrhaq Vhent
    Korith Eaglecry - Laerinel Rhaev - Enrerion - Caius Berilius - Seylina Ithvala - Signa Squallrider - H'Vak the Grimjawl
    Yynril Rothvani - Tenarei Rhaev - Bathes-In-Coin - Dazsh Ro Khar - Aredyhel - Reads-To-Frogs - Azjani Ma'Les
    Kheshna gra-Gharbuk - Gallisten Bondurant - Aban Shahid Bakr - Etain Maquier - Atsu Kalame - Faulpia Severinus
  • iksde
    iksde
    ✭✭✭✭
    AlnilamE wrote: »
    SeaGtGruff wrote: »
    "There is nothing wrong with the system as it is."

    Anyone who says that, if you honestly believe it then why are you having to resort to TTC and MM to help you use "the system as it is" in a useful way?

    "The game has a healthy economy."

    Translation: The game's economy is healthy for traders, but not necessarily for end-use buyers (meaning buyers who actually use the purchased goods for themselves instead of flipping them to make a profit or using them to craft goods for sale). But who cares about end-use buyers, right?

    I don't use TTC and I would not shed a tear if it was completely disabled.

    MM keeps track of sales you can see in your own guild history and the prices it shows you will depend on which guilds you are a part of.

    good for you you dont need these
    but now think for other players who are not you and it is visible an huge majority of total playerbase of this game is using these addons which should tell you something is wrong with basic system and what favours majority of players then
  • Eedat
    Eedat
    ✭✭✭✭✭
    SeaGtGruff wrote: »
    "There is nothing wrong with the system as it is."

    Anyone who says that, if you honestly believe it then why are you having to resort to TTC and MM to help you use "the system as it is" in a useful way?

    "The game has a healthy economy."

    Translation: The game's economy is healthy for traders, but not necessarily for end-use buyers (meaning buyers who actually use the purchased goods for themselves instead of flipping them to make a profit or using them to craft goods for sale). But who cares about end-use buyers, right?

    Lol what? You realize price fixing is a hundred times easier with a central market right? People legit have bots to buy up all the good deals in seconds in other games
  • iksde
    iksde
    ✭✭✭✭
    Eedat wrote: »
    SeaGtGruff wrote: »
    "There is nothing wrong with the system as it is."

    Anyone who says that, if you honestly believe it then why are you having to resort to TTC and MM to help you use "the system as it is" in a useful way?

    "The game has a healthy economy."

    Translation: The game's economy is healthy for traders, but not necessarily for end-use buyers (meaning buyers who actually use the purchased goods for themselves instead of flipping them to make a profit or using them to craft goods for sale). But who cares about end-use buyers, right?

    Lol what? You realize price fixing is a hundred times easier with a central market right? People legit have bots to buy up all the good deals in seconds in other games

    and in other games along with eso there are farmer bots to farm mats, hides, whatever, breaking game economy by giving much more mats than they would be in the circulation of commerce
  • Eedat
    Eedat
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    With how biased this forum is, this conversation will never have an honest debate here. No one that wants to keep the Guild Traders will admit to the issues nor will they acknowledge that Guild Traders are an obstacle that drives players away from participating in the system. They will constantly point to how they cant fill their guild slots but never question why that is. And the proof they only care for their own profit and enrichment is any discussion of a hybrid system seeking to keep Guild Traders while opening up the market to casual players is also shut down.

    And back to square one. Yes, any opinion that supports the current system is automatically "unfair". Even when you attach direct evidence debunking claims people are making its "unfair discussion". You don't have to prove it's unfair, you just have to parrot that it's unfair over and over. Keep in mind when someone does this who is arguing for their opinion, they will conveniently not call it out while attempting to shift the entirety of the blame to the other side.

    It's a common tactic that makes use of the nature of people to assume someone is guilty. By merely accusing someone, a large number of people will automatically assume guilt.

    Please, show me actual evidence that proves the contrary to the evidence I've provided. Please provide proof how you need to be an elite trader to get into prime trade guilds. Please provide proof that the guild trader system is driving significant amounts of people away from the game despite it growing year over year* (only have steam statistics to go on). Please provide proof that no decent trade guilds will keep casual players in their roster.

    If you can't do this, stop with the crap about it being an unfair discussion. You are the one being unfair by making claims with nothing to back them up lol
    Edited by Eedat on January 2, 2021 1:04AM
  • Anotherone773
    Anotherone773
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    SeaGtGruff wrote: »
    "There is nothing wrong with the system as it is."

    Anyone who says that, if you honestly believe it then why are you having to resort to TTC and MM to help you use "the system as it is" in a useful way?
    You are arguing a strawman. The guild trader system could use improvements like most area of this game. But we are talking about changing the entire player economy(Guild Trader VS Auction House) not having a couple of more functions. So your argument isn't even the discussion we have been having.
    SeaGtGruff wrote: »
    "The game has a healthy economy."

    Translation: The game's economy is healthy for traders, but not necessarily for end-use buyers (meaning buyers who actually use the purchased goods for themselves instead of flipping them to make a profit or using them to craft goods for sale). But who cares about end-use buyers, right?
    You are incorrect. You equate "healthy for end-user buyers" to cheap stuff that you have to make zero effort to get. But the fact that i can make a profit for my time invested means that you have those goods available in the first place. If its not worth my time to supply those goods, then they are not on the market, of any type, for you to even purchase, at any price, little lone a "good deal"

    It is people like me that supply a majority of those goods. Why you are off questing or rearranging your snow globe or pvping, it is me in the reach looking in 10,000 containers to find blueprints i will sell to you. It's me who is killing the same boss over and over to get a motif drop that you will buy so you can play dress up at the outfit station. Its me who is farming that purple zone gear for you. It's me who is picking bloody flowers until my fingers fall off so you can make some dank pvp potions.

    While you are out doing your fun stuff im grinding away to acquire things you want. And i don't mind doing that for you, because your going to pay me well for my time. Or your going to do it and im going to pvp and rearrange my living room in snow globe while you spend all day hunting for that one bracer in that one zone.

    That is how this system is healthy for you, end-use buyer. Its healthy for me because it is worth my time to provide you with that service. When it is no longer worth my time, that service will not be provided and you will be required get your own stuff.

    Edited by Anotherone773 on January 2, 2021 4:58AM
  • Anotherone773
    Anotherone773
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    iksde wrote: »
    AlnilamE wrote: »
    SeaGtGruff wrote: »
    "There is nothing wrong with the system as it is."

    Anyone who says that, if you honestly believe it then why are you having to resort to TTC and MM to help you use "the system as it is" in a useful way?

    "The game has a healthy economy."

    Translation: The game's economy is healthy for traders, but not necessarily for end-use buyers (meaning buyers who actually use the purchased goods for themselves instead of flipping them to make a profit or using them to craft goods for sale). But who cares about end-use buyers, right?

    I don't use TTC and I would not shed a tear if it was completely disabled.

    MM keeps track of sales you can see in your own guild history and the prices it shows you will depend on which guilds you are a part of.

    good for you you dont need these
    but now think for other players who are not you and it is visible an huge majority of total playerbase of this game is using these addons which should tell you something is wrong with basic system and what favours majority of players then

    Do you have some proof that a large majority of the player base is using these? Because i know a lot of people that don't. The entire populations of Xbox and PS4 for starters.
    iksde wrote: »
    Eedat wrote: »
    SeaGtGruff wrote: »
    "There is nothing wrong with the system as it is."

    Anyone who says that, if you honestly believe it then why are you having to resort to TTC and MM to help you use "the system as it is" in a useful way?

    "The game has a healthy economy."

    Translation: The game's economy is healthy for traders, but not necessarily for end-use buyers (meaning buyers who actually use the purchased goods for themselves instead of flipping them to make a profit or using them to craft goods for sale). But who cares about end-use buyers, right?

    Lol what? You realize price fixing is a hundred times easier with a central market right? People legit have bots to buy up all the good deals in seconds in other games

    and in other games along with eso there are farmer bots to farm mats, hides, whatever, breaking game economy by giving much more mats than they would be in the circulation of commerce
    Farmer bots are extremely minor in ESO and mat prices are healthy. I dont know what point you are trying to make but mat prices are pretty good...except jewelry but that is ZOS's fault not bots or players.

  • Khajiitihaswares
    Khajiitihaswares
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    After reading this whole post I understand now. At least there is TTC :d. Thanks for info all.
  • kargen27
    kargen27
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    iksde wrote: »
    Eedat wrote: »
    SeaGtGruff wrote: »
    "There is nothing wrong with the system as it is."

    Anyone who says that, if you honestly believe it then why are you having to resort to TTC and MM to help you use "the system as it is" in a useful way?

    "The game has a healthy economy."

    Translation: The game's economy is healthy for traders, but not necessarily for end-use buyers (meaning buyers who actually use the purchased goods for themselves instead of flipping them to make a profit or using them to craft goods for sale). But who cares about end-use buyers, right?

    Lol what? You realize price fixing is a hundred times easier with a central market right? People legit have bots to buy up all the good deals in seconds in other games

    and in other games along with eso there are farmer bots to farm mats, hides, whatever, breaking game economy by giving much more mats than they would be in the circulation of commerce

    Funny enough in other threads people are claiming that material prices are to high due to inflation. Some think the prices are to low some think they are to high. That points to a healthy economy.
    and then the parrot said, "must be the water mines green too."
  • Beardimus
    Beardimus
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    There is no central guildhouse,and probably never will.There is multiple guild stores run by diff guilds.To sell in them,you gotta join them.You can be in up to 5.TTC you can search them if they were scanned,but on switchover days it's chaotic.

    Ah okay so TTC is the auction house then. This makes sense. At least it conslidates stuff because man this guild store system seems something out 90's Ragnorok online... but minus merchant npc's. Mmm. Central Guildstore npc would be nice if that ever happened. Would make finding one item easier instead of jumping thru world price hunting and spending most of the day on it.

    No thank you. Trading in this game takes a degree of effort and that's a good thing. A central AH would wreck trading.

    If your re spending the day looking for something you don't know how to use Guild Traders, which 99% of the time when someone asks for a AH is the problem.

    Craft the basics
    Access to 5 Guild Stores from any bank (thus pick your guilds wisely)
    Use the advantage of not having an AH and finding poorly listed items cheap for saving ) resell to make some gold.

    If you are feeling traders to buy basics and aren't in quality traders you are using the system ineffectively

    (Consoles don't have TTC and trade perfectly well)
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
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