Anotherone773 wrote: »SeaGtGruff wrote: »"There is nothing wrong with the system as it is."
Anyone who says that, if you honestly believe it then why are you having to resort to TTC and MM to help you use "the system as it is" in a useful way?
"The game has a healthy economy."
Translation: The game's economy is healthy for traders, but not necessarily for end-use buyers (meaning buyers who actually use the purchased goods for themselves instead of flipping them to make a profit or using them to craft goods for sale). But who cares about end-use buyers, right?
I don't use TTC and I would not shed a tear if it was completely disabled.
MM keeps track of sales you can see in your own guild history and the prices it shows you will depend on which guilds you are a part of.
good for you you dont need these
but now think for other players who are not you and it is visible an huge majority of total playerbase of this game is using these addons which should tell you something is wrong with basic system and what favours majority of players then
Do you have some proof that a large majority of the player base is using these? Because i know a lot of people that don't. The entire populations of Xbox and PS4 for starters.Farmer bots are extremely minor in ESO and mat prices are healthy. I dont know what point you are trying to make but mat prices are pretty good...except jewelry but that is ZOS's fault not bots or players.SeaGtGruff wrote: »"There is nothing wrong with the system as it is."
Anyone who says that, if you honestly believe it then why are you having to resort to TTC and MM to help you use "the system as it is" in a useful way?
"The game has a healthy economy."
Translation: The game's economy is healthy for traders, but not necessarily for end-use buyers (meaning buyers who actually use the purchased goods for themselves instead of flipping them to make a profit or using them to craft goods for sale). But who cares about end-use buyers, right?
Lol what? You realize price fixing is a hundred times easier with a central market right? People legit have bots to buy up all the good deals in seconds in other games
and in other games along with eso there are farmer bots to farm mats, hides, whatever, breaking game economy by giving much more mats than they would be in the circulation of commerce
Khajiitihaswares wrote: »I see guild stores which are useless... Closest thing I find is TTC? Is there another addon or npc that consolidates all these items so I can browse for best price without using TTC? Or is TTC the ?
SeaGtGruff wrote: »A centralized board that shows real-time listings from all guilds-- automatically "scanned in" as they're put up for sale in the guild stores of those guilds who've won a trader, and automatically updated as items are sold-- would be awesome. I rather doubt it would be doable-- it would probably melt the servers, or at the very least would be prone to lagging and freezing that is exponentially longer than the occassional lagging and freezing that can happen while you're trying to deposit something into a guild bank-- but it would be awesome if it were doable.
Khajiitihaswares wrote: »Khajiitihaswares wrote: »belial5221_ESO wrote: »There is no central guildhouse,and probably never will.There is multiple guild stores run by diff guilds.To sell in them,you gotta join them.You can be in up to 5.TTC you can search them if they were scanned,but on switchover days it's chaotic.
Ah okay so TTC is the auction house then. This makes sense. At least it conslidates stuff because man this guild store system seems something out 90's Ragnorok online... but minus merchant npc's. Mmm. Central Guildstore npc would be nice if that ever happened. Would make finding one item easier instead of jumping thru world price hunting and spending most of the day on it.
Keep in mind that the easier stuff is to 'find' - the easier it is to get found by the guys spending more time looking for stuff than you do, which means sought after stuff will just be gone faster.
An auction house, or central clearing location for stuff being sold is a mixed bag, not a solution.
True but I would be able pull the item I need then sort by price then buy it from the guild that offers the better price no?
At least there is TTC X_X. Guess I can work around this system a little bit, just disappointing how time consuming it is.
Any item that is listed on TTC at a significanly better price than the average was likely bought out by the very person who scanned it, so I would not go after those unless you are willing to waste time.
Items in this game are not hard to find in general. If you don't like the trading system, you can get them yourself.
You can also easily trade in zone, as many people do.
Anotherone773 wrote: »Khajiitihaswares wrote: »belial5221_ESO wrote: »There is no central guildhouse,and probably never will.There is multiple guild stores run by diff guilds.To sell in them,you gotta join them.You can be in up to 5.TTC you can search them if they were scanned,but on switchover days it's chaotic.
Ah okay so TTC is the auction house then. This makes sense. At least it conslidates stuff because man this guild store system seems something out 90's Ragnorok online... but minus merchant npc's. Mmm. Central Guildstore npc would be nice if that ever happened. Would make finding one item easier instead of jumping thru world price hunting and spending most of the day on it.
Central auction systems always lead penny wars which always leads to items becoming mostly worthless. I have never played a game with healthy AH system. It has always been empty except for noobs posting junk and a few people posting only high end stuff.
The fractured market system is far superior for a healthy economy and making sure you can find pretty much everything you need that is BoE or not bound. It's only more work if you always must have the lowest price possible and can't be bothered to use TTC to find items.
So, to put that last paragraph another way the system we have now only works because TTC is doing exactly what the OP asked for ZOS to provide. If the system we have is already reliant on having a centralised listing of guild trader sales why shouldn't ZOS be the ones to maintain it, instead of relying on players to fix their broken system?
hard to use TTC or other literally any addons on console where consoles cant use them? so it is just pointless to give esample on consoles which dont even have rights to use addons when they wanted
You are making assumptions. Also it doesn't matter if we use addons or not. The game was designed to support use of addons. ZOS supports the use of addons. It doesn't matter if i use no addons or 100 addons, a central AH will NEVER happen in this game because to many players will flip a table. As it was said the only people who want a central AH are the ones who don't want to bother to learn to use or put in the effort to use a guild trader.about majority just look at how many downloads are of these addons and just look at trade guilds members....I will say it that it will be so small miniority that will tell you they dont have addons for trading, for pricing items
along with mine experience I havn't meet a single person not using or not relying on addons to price check or to find where can be something listed what they look for and most of them dont even mind trying this "trading minigame" when they just can play this game indstead struggling and running through dozen of zones just to find single item
This makes no sense. Translation???and if bots are not problem for ESO then why be scared of other bots?
But its not. A central AH allows me to stand at an NPC and buy and and sell from everyone all over the server without moving. That is such an easy system to exploit on so many levels. This system is impossible to exploit in the same ways.
So, to put that last paragraph another way the system we have now only works because TTC is doing exactly what the OP asked for ZOS to provide. If the system we have is already reliant on having a centralised listing of guild trader sales why shouldn't ZOS be the ones to maintain it, instead of relying on players to fix their broken system?
Anotherone773 wrote: »SeaGtGruff wrote: »"There is nothing wrong with the system as it is."
Anyone who says that, if you honestly believe it then why are you having to resort to TTC and MM to help you use "the system as it is" in a useful way?
"The game has a healthy economy."
Translation: The game's economy is healthy for traders, but not necessarily for end-use buyers (meaning buyers who actually use the purchased goods for themselves instead of flipping them to make a profit or using them to craft goods for sale). But who cares about end-use buyers, right?
I don't use TTC and I would not shed a tear if it was completely disabled.
MM keeps track of sales you can see in your own guild history and the prices it shows you will depend on which guilds you are a part of.
good for you you dont need these
but now think for other players who are not you and it is visible an huge majority of total playerbase of this game is using these addons which should tell you something is wrong with basic system and what favours majority of players then
Do you have some proof that a large majority of the player base is using these? Because i know a lot of people that don't. The entire populations of Xbox and PS4 for starters.Farmer bots are extremely minor in ESO and mat prices are healthy. I dont know what point you are trying to make but mat prices are pretty good...except jewelry but that is ZOS's fault not bots or players.SeaGtGruff wrote: »"There is nothing wrong with the system as it is."
Anyone who says that, if you honestly believe it then why are you having to resort to TTC and MM to help you use "the system as it is" in a useful way?
"The game has a healthy economy."
Translation: The game's economy is healthy for traders, but not necessarily for end-use buyers (meaning buyers who actually use the purchased goods for themselves instead of flipping them to make a profit or using them to craft goods for sale). But who cares about end-use buyers, right?
Lol what? You realize price fixing is a hundred times easier with a central market right? People legit have bots to buy up all the good deals in seconds in other games
and in other games along with eso there are farmer bots to farm mats, hides, whatever, breaking game economy by giving much more mats than they would be in the circulation of commerce
hard to use TTC or other literally any addons on console where consoles cant use them? so it is just pointless to give esample on consoles which dont even have rights to use addons when they wanted
about majority just look at how many downloads are of these addons and just look at trade guilds members....I will say it that it will be so small miniority that will tell you they dont have addons for trading, for pricing items
along with mine experience I havn't meet a single person not using or not relying on addons to price check or to find where can be something listed what they look for and most of them dont even mind trying this "trading minigame" when they just can play this game indstead struggling and running through dozen of zones just to find single item
and if bots are not problem for ESO then why be scared of other bots?
Anotherone773 wrote: »SeaGtGruff wrote: »"There is nothing wrong with the system as it is."
Anyone who says that, if you honestly believe it then why are you having to resort to TTC and MM to help you use "the system as it is" in a useful way?
"The game has a healthy economy."
Translation: The game's economy is healthy for traders, but not necessarily for end-use buyers (meaning buyers who actually use the purchased goods for themselves instead of flipping them to make a profit or using them to craft goods for sale). But who cares about end-use buyers, right?
I don't use TTC and I would not shed a tear if it was completely disabled.
MM keeps track of sales you can see in your own guild history and the prices it shows you will depend on which guilds you are a part of.
good for you you dont need these
but now think for other players who are not you and it is visible an huge majority of total playerbase of this game is using these addons which should tell you something is wrong with basic system and what favours majority of players then
Do you have some proof that a large majority of the player base is using these? Because i know a lot of people that don't. The entire populations of Xbox and PS4 for starters.Farmer bots are extremely minor in ESO and mat prices are healthy. I dont know what point you are trying to make but mat prices are pretty good...except jewelry but that is ZOS's fault not bots or players.SeaGtGruff wrote: »"There is nothing wrong with the system as it is."
Anyone who says that, if you honestly believe it then why are you having to resort to TTC and MM to help you use "the system as it is" in a useful way?
"The game has a healthy economy."
Translation: The game's economy is healthy for traders, but not necessarily for end-use buyers (meaning buyers who actually use the purchased goods for themselves instead of flipping them to make a profit or using them to craft goods for sale). But who cares about end-use buyers, right?
Lol what? You realize price fixing is a hundred times easier with a central market right? People legit have bots to buy up all the good deals in seconds in other games
and in other games along with eso there are farmer bots to farm mats, hides, whatever, breaking game economy by giving much more mats than they would be in the circulation of commerce
hard to use TTC or other literally any addons on console where consoles cant use them? so it is just pointless to give esample on consoles which dont even have rights to use addons when they wanted
about majority just look at how many downloads are of these addons and just look at trade guilds members....I will say it that it will be so small miniority that will tell you they dont have addons for trading, for pricing items
along with mine experience I havn't meet a single person not using or not relying on addons to price check or to find where can be something listed what they look for and most of them dont even mind trying this "trading minigame" when they just can play this game indstead struggling and running through dozen of zones just to find single item
and if bots are not problem for ESO then why be scared of other bots?
you realize that the number of downloads counts every time the author updates the add-on and you have to re-download it. So, for an add-on like TTC that gets updated a TON, that increases the amount of downloads significantly.
Also, TTC isn't really that good. Its data is usually dated (especially for popular items), it posts listing price instead of actual sale prices, so it's skewed higher in price. It requires you to run an external program to utilize it. It's been hacked previously, so there's no telling if people aren't still doing that on a smaller level.
But people adhere to TTC like it's some bible of pricing. It has many, many, many flaws. I personally only use it to find ultra rare items I'm looking for (the very expensive and rare furnishing plans when I'm getting back to knowing all of them)
I go back to my earlier point. ESO has had a remarkably stable economy for 7 YEARS now, that is a huge accomplishment in an MMO. There is no need to change the system. Yes, if you're looking for a rare item, you might have to hunt around for it. But if you're looking for common materials, you can either hunt for a good deal, or you might pay a little extra for the convenience of a major city trader.
Anotherone773 wrote: »Yet your argument was that these addons are needed for people to be able to use guild traders. They use guild traders and we can say 100% for sure they don't use addons.
You are making assumptions. Also it doesn't matter if we use addons or not. The game was designed to support use of addons. ZOS supports the use of addons. It doesn't matter if i use no addons or 100 addons, a central AH will NEVER happen in this game because to many players will flip a table. As it was said the only people who want a central AH are the ones who don't want to bother to learn to use or put in the effort to use a guild trader.
Anotherone773 wrote: »Yet your argument was that these addons are needed for people to be able to use guild traders. They use guild traders and we can say 100% for sure they don't use addons.
You are making assumptions. Also it doesn't matter if we use addons or not. The game was designed to support use of addons. ZOS supports the use of addons. It doesn't matter if i use no addons or 100 addons, a central AH will NEVER happen in this game because to many players will flip a table. As it was said the only people who want a central AH are the ones who don't want to bother to learn to use or put in the effort to use a guild trader.
and I nonstop see in any trade guild Im in, someone asking for mm, price check of anything with help of addons for this
game was made lazy as was made skyrim
devs opened so many possibilities with addons because they didnt know how or was lazy to introduce many QoL for players themselves so they opened way for players to do this job for free for other players which few of things over time get finally introduced into game because game in basics was so **** it was very surprising how people was able to play it outside RP, or casual running through anything special
Anotherone773 wrote: »Yet your argument was that these addons are needed for people to be able to use guild traders. They use guild traders and we can say 100% for sure they don't use addons.
You are making assumptions. Also it doesn't matter if we use addons or not. The game was designed to support use of addons. ZOS supports the use of addons. It doesn't matter if i use no addons or 100 addons, a central AH will NEVER happen in this game because to many players will flip a table. As it was said the only people who want a central AH are the ones who don't want to bother to learn to use or put in the effort to use a guild trader.
and I nonstop see in any trade guild Im in, someone asking for mm, price check of anything with help of addons for this
game was made lazy as was made skyrim
devs opened so many possibilities with addons because they didnt know how or was lazy to introduce many QoL for players themselves so they opened way for players to do this job for free for other players which few of things over time get finally introduced into game because game in basics was so **** it was very surprising how people was able to play it outside RP, or casual running through anything special
MM/TTC/ATT has actually caused issues for the game because of how much they scan the data... so ZoS had to throttle down how much they could do as to not destabilize the game.
Consoles (the generation it was launched on) are WAAAY worse performance wise than pretty much any PC that will run this game right now (new generation is much better). The game would not physically run on those older consoles with any of these add-ons running, they simply don't have the processing power.
So it's not a case of the developers being lazy. It's a case of them wanting the game to run on as many machines and platforms as possible, and then players can decide (optionally) if they want to run those add-ons to enhance their gameplay experience. add-ons have a SIGNIFICANT effect on performance, even on high end PCs. Now those of us who have systems that can run this game at 144 fps in it's base form... taking that performance hit to get down to 100 fps is no big deal. But for the stripped down, low-end PCs, and old generation consoles, they would perform so poorly they wouldn't even be able to run the game. (I have a very old laptop that I have put this game on... it barely runs the game. I can basically run Lazy Writ Crafter to do my writs when I don't have my desktop... any other add-ons and the game becomes a slide show)
Anotherone773 wrote: »Yet your argument was that these addons are needed for people to be able to use guild traders. They use guild traders and we can say 100% for sure they don't use addons.
You are making assumptions. Also it doesn't matter if we use addons or not. The game was designed to support use of addons. ZOS supports the use of addons. It doesn't matter if i use no addons or 100 addons, a central AH will NEVER happen in this game because to many players will flip a table. As it was said the only people who want a central AH are the ones who don't want to bother to learn to use or put in the effort to use a guild trader.
and I nonstop see in any trade guild Im in, someone asking for mm, price check of anything with help of addons for this
game was made lazy as was made skyrim
devs opened so many possibilities with addons because they didnt know how or was lazy to introduce many QoL for players themselves so they opened way for players to do this job for free for other players which few of things over time get finally introduced into game because game in basics was so **** it was very surprising how people was able to play it outside RP, or casual running through anything special
Anotherone773 wrote: »Yet your argument was that these addons are needed for people to be able to use guild traders. They use guild traders and we can say 100% for sure they don't use addons.
You are making assumptions. Also it doesn't matter if we use addons or not. The game was designed to support use of addons. ZOS supports the use of addons. It doesn't matter if i use no addons or 100 addons, a central AH will NEVER happen in this game because to many players will flip a table. As it was said the only people who want a central AH are the ones who don't want to bother to learn to use or put in the effort to use a guild trader.
and I nonstop see in any trade guild Im in, someone asking for mm, price check of anything with help of addons for this
game was made lazy as was made skyrim
devs opened so many possibilities with addons because they didnt know how or was lazy to introduce many QoL for players themselves so they opened way for players to do this job for free for other players which few of things over time get finally introduced into game because game in basics was so **** it was very surprising how people was able to play it outside RP, or casual running through anything special
MM/TTC/ATT has actually caused issues for the game because of how much they scan the data... so ZoS had to throttle down how much they could do as to not destabilize the game.
Consoles (the generation it was launched on) are WAAAY worse performance wise than pretty much any PC that will run this game right now (new generation is much better). The game would not physically run on those older consoles with any of these add-ons running, they simply don't have the processing power.
So it's not a case of the developers being lazy. It's a case of them wanting the game to run on as many machines and platforms as possible, and then players can decide (optionally) if they want to run those add-ons to enhance their gameplay experience. add-ons have a SIGNIFICANT effect on performance, even on high end PCs. Now those of us who have systems that can run this game at 144 fps in it's base form... taking that performance hit to get down to 100 fps is no big deal. But for the stripped down, low-end PCs, and old generation consoles, they would perform so poorly they wouldn't even be able to run the game. (I have a very old laptop that I have put this game on... it barely runs the game. I can basically run Lazy Writ Crafter to do my writs when I don't have my desktop... any other add-ons and the game becomes a slide show)
so lazy or not....this is just showing they dont know how to do even basic things in game so they leave it to some players to make it instead even they themselves could do as official addons, not being in state of out of date for most time
PizzaCat82 wrote: »Kiralyn2000 wrote: »People who don't want to put any effort into an aspect of the game demand that it be catered to them.
Whereas I've never seen trading/etc to be an "aspect of the game" to be "catered to" (like those wheeler-dealers who keep demanding that everything be made BoE, because they don't already have enough things to profit off of), but rather a basic game system, like chat or travel. Do games with central AH's have something for the "I wanna play Fantasy Market Mogul 2020" crowd? Sure. Meanwhile, your position seems to be that the economy should be built for/around those people, as an "aspect of the game" for them.
Question - what does the person who randomly wants to sell 0-5 items a week do in this game? And 'yell in chat' is a useless answer.Besides, how is 5k a week not casual friendly? You can farm over 100k in a single hour picking mats off ground in craglorn without getting a single potent nirn. Thats almost half a year of dues in a single hour of terrible luck farming in crag.
If all you're trying to sell is less than 5k worth of stuff (or, rather, "5k + the vendor cost of the stuff")? Having to pay to do so isn't the best.
(seriously, that's how I've used AH's in many other games. I either think 'huh, that item might be worth something, it'd be nice to get more than it's vendor cost" or "oh, someone might have a use for this." I go to the AH, search to see if it actually has value, and then throw it on there with a small undercut so it'll move within an hour or two. I get a small amount of gold, but it's more than if I just vendored the thing, so it's a success.
I don't run around farming specific things to keep my trades slots stocked, to keep a steady cashflow, and maximize my profit™. That sounds like work. And isn't what I'm interested in - in those games I've spent less than a couple minutes a week 'selling'. I do plenty of buying, though - because you can search the AH for the things you're looking for and find the best price. Which, again, only takes a few minutes a week.)
If you dont want to make money one particular way, then just dont. Nothing is forcing you. It is not a requirement to get into a good trade guild. If you want to sell less than 5k gold, you dont even need a prime trade guild to begin with. Do you know how easy it is to make 5k gold? Do crafting writs one day on a single character. That's it lol. But even if you did, you can still get into trade guilds in top tier locations with no requirements.
Here is the listing for a guild I'm in that's in Vivec, which is tied with Mournhold for highest volume locations in the game
Literally zero dues or fees or minimums.
Like how casual friendly does this need to get? Do you need access to the absolute best guild traders by logging in once every two months to sell 1k worth of stuff before it's considered casual friendly or what?
More casual friendly.
1. Let everyone sell stuff, no matter how often they log on. Maybe make an account level requirement (like 10) so that extremely new players will have to play the game a little first.
2. Let everyone have a built in TTC, no matter what system they play on.
3. Player-run trading systems is inherently bad because it relies on the whims of guild masters, which while mostly good, can also be very very toxic.
4. The current system pits players against each other just for the privilege of trading. While this may be fun for some, by its very nature it is not fun for all. For players to "win", many others must lose.
The current system is not all magical fairy trading dust like some forum posters would have you believe. Its just that they benefit from it the most.
Anotherone773 wrote: »Yet your argument was that these addons are needed for people to be able to use guild traders. They use guild traders and we can say 100% for sure they don't use addons.
You are making assumptions. Also it doesn't matter if we use addons or not. The game was designed to support use of addons. ZOS supports the use of addons. It doesn't matter if i use no addons or 100 addons, a central AH will NEVER happen in this game because to many players will flip a table. As it was said the only people who want a central AH are the ones who don't want to bother to learn to use or put in the effort to use a guild trader.
and I nonstop see in any trade guild Im in, someone asking for mm, price check of anything with help of addons for this
game was made lazy as was made skyrim
devs opened so many possibilities with addons because they didnt know how or was lazy to introduce many QoL for players themselves so they opened way for players to do this job for free for other players which few of things over time get finally introduced into game because game in basics was so **** it was very surprising how people was able to play it outside RP, or casual running through anything special
MM/TTC/ATT has actually caused issues for the game because of how much they scan the data... so ZoS had to throttle down how much they could do as to not destabilize the game.
Consoles (the generation it was launched on) are WAAAY worse performance wise than pretty much any PC that will run this game right now (new generation is much better). The game would not physically run on those older consoles with any of these add-ons running, they simply don't have the processing power.
So it's not a case of the developers being lazy. It's a case of them wanting the game to run on as many machines and platforms as possible, and then players can decide (optionally) if they want to run those add-ons to enhance their gameplay experience. add-ons have a SIGNIFICANT effect on performance, even on high end PCs. Now those of us who have systems that can run this game at 144 fps in it's base form... taking that performance hit to get down to 100 fps is no big deal. But for the stripped down, low-end PCs, and old generation consoles, they would perform so poorly they wouldn't even be able to run the game. (I have a very old laptop that I have put this game on... it barely runs the game. I can basically run Lazy Writ Crafter to do my writs when I don't have my desktop... any other add-ons and the game becomes a slide show)
so lazy or not....this is just showing they dont know how to do even basic things in game so they leave it to some players to make it instead even they themselves could do as official addons, not being in state of out of date for most time
or... they know the things you call "basic" are processor intensive operations and that they would cause the game to be unstable on those low-end PC systems and consoles.
To think that a small group of programmers can come up with ALL Possible things that players would want is naive. They have implemented several add-ons into the game themselves over time, those that all systems could handle! They've even hired some add-on developers to help do that implementation!
For some reason ZOS thought it was important to limit the amount of people who can sell through a guild trader to 98,500.
There are 197 Guild Traders in game with 500 member slots each.
197x500=98500 Guild Trader player slots available
except that everyone can be in 5 guilds. I am in 5 trade guilds, so I take 5 of those slots, or 4 extra.
If everyone in game who did trading had 5 trade guilds there would only be 19,700 people trading at guild traders. Of course not everyone has 5 guild traders, but many do have 3. Which would then limit the amount of individual players who are using guild traders to 32,833.
I often see it promoted that this game is super healthy, making tons of money and has a player base of about 3 million. Divide that 3 million by 4 for PCNA, PCEU, XBOX, and PS and you have 750,000 players per server type on average. This means that roughly 700,000 people will not be allowed to trade at guild traders.
You're forgetting at least two things.
One, you don't require a trader to use the guild store. The trader simply opens up the store to the entire population. Without one, the guild store is still fully functional for all members of that guild.
Two, membership turnover. People don't just join a trade guild and stay for eternity. Matter of fact, most trade guilds have various policies to prevent that. Membership dues, sales quotas, inactivity limitations, etc. The 500 members of SuperDuperTradersInc today is not the same 500 members of SuperDuperTradersInc a year ago. If trade guilds simply filled up and that was the end of it, then there would be no trade guilds at all doing any recruiting today. Would take all of two minutes for anyone to prove that that's simply not the case.
Anotherone773 wrote: »Yet your argument was that these addons are needed for people to be able to use guild traders. They use guild traders and we can say 100% for sure they don't use addons.
You are making assumptions. Also it doesn't matter if we use addons or not. The game was designed to support use of addons. ZOS supports the use of addons. It doesn't matter if i use no addons or 100 addons, a central AH will NEVER happen in this game because to many players will flip a table. As it was said the only people who want a central AH are the ones who don't want to bother to learn to use or put in the effort to use a guild trader.
and I nonstop see in any trade guild Im in, someone asking for mm, price check of anything with help of addons for this
game was made lazy as was made skyrim
devs opened so many possibilities with addons because they didnt know how or was lazy to introduce many QoL for players themselves so they opened way for players to do this job for free for other players which few of things over time get finally introduced into game because game in basics was so **** it was very surprising how people was able to play it outside RP, or casual running through anything special
MM/TTC/ATT has actually caused issues for the game because of how much they scan the data... so ZoS had to throttle down how much they could do as to not destabilize the game.
Consoles (the generation it was launched on) are WAAAY worse performance wise than pretty much any PC that will run this game right now (new generation is much better). The game would not physically run on those older consoles with any of these add-ons running, they simply don't have the processing power.
So it's not a case of the developers being lazy. It's a case of them wanting the game to run on as many machines and platforms as possible, and then players can decide (optionally) if they want to run those add-ons to enhance their gameplay experience. add-ons have a SIGNIFICANT effect on performance, even on high end PCs. Now those of us who have systems that can run this game at 144 fps in it's base form... taking that performance hit to get down to 100 fps is no big deal. But for the stripped down, low-end PCs, and old generation consoles, they would perform so poorly they wouldn't even be able to run the game. (I have a very old laptop that I have put this game on... it barely runs the game. I can basically run Lazy Writ Crafter to do my writs when I don't have my desktop... any other add-ons and the game becomes a slide show)
so lazy or not....this is just showing they dont know how to do even basic things in game so they leave it to some players to make it instead even they themselves could do as official addons, not being in state of out of date for most time
or... they know the things you call "basic" are processor intensive operations and that they would cause the game to be unstable on those low-end PC systems and consoles.
To think that a small group of programmers can come up with ALL Possible things that players would want is naive. They have implemented several add-ons into the game themselves over time, those that all systems could handle! They've even hired some add-on developers to help do that implementation!
yeah and ESO at start was lacking so many basics no any other online game was lacking to begin with
and I know they finally added some basics into game which was before only from addons but all of this looks like they didnt knew it can exist, how add this, how make it work etc, it looked like they needed idea from addons what and how implement some things
I say it looks like this, idk if this is 100% like this but it looks like this only because of no single communicationw thi players for needs like this, not even acknowledgement or info they are looking into it, just silence which is making players think they jsut dont care and they are incompetent
it all looks like this because of their silence to their loud community of players which see many problems and they want situation to get better an yet even when ZOS is working towards this, their silence of not informing by anything important for players is making them look so incompetent, lazy, ignorant towards their playerbase
For some reason ZOS thought it was important to limit the amount of people who can sell through a guild trader to 98,500.
There are 197 Guild Traders in game with 500 member slots each.
197x500=98500 Guild Trader player slots available
except that everyone can be in 5 guilds. I am in 5 trade guilds, so I take 5 of those slots, or 4 extra.
If everyone in game who did trading had 5 trade guilds there would only be 19,700 people trading at guild traders. Of course not everyone has 5 guild traders, but many do have 3. Which would then limit the amount of individual players who are using guild traders to 32,833.
I often see it promoted that this game is super healthy, making tons of money and has a player base of about 3 million. Divide that 3 million by 4 for PCNA, PCEU, XBOX, and PS and you have 750,000 players per server type on average. This means that roughly 700,000 people will not be allowed to trade at guild traders.
My question is, why limit the amount of people who can buy and sell through guild traders? Why not have a central auction house so the entire player base has a fair chance of selling stuff.
Makes more sense to me.
I see trade guilds looking for members all the time in zone chat so your argument really doesn't hold water. I would like to see the number of traders increased though. I think they should add another trader in all the locations that have only one trader. That would make it more worth while to visit the out of the way places.
For some reason ZOS thought it was important to limit the amount of people who can sell through a guild trader to 98,500.
There are 197 Guild Traders in game with 500 member slots each.
197x500=98500 Guild Trader player slots available
except that everyone can be in 5 guilds. I am in 5 trade guilds, so I take 5 of those slots, or 4 extra.
If everyone in game who did trading had 5 trade guilds there would only be 19,700 people trading at guild traders. Of course not everyone has 5 guild traders, but many do have 3. Which would then limit the amount of individual players who are using guild traders to 32,833.
I often see it promoted that this game is super healthy, making tons of money and has a player base of about 3 million. Divide that 3 million by 4 for PCNA, PCEU, XBOX, and PS and you have 750,000 players per server type on average. This means that roughly 700,000 people will not be allowed to trade at guild traders.
My question is, why limit the amount of people who can buy and sell through guild traders? Why not have a central auction house so the entire player base has a fair chance of selling stuff.
Makes more sense to me.
This is a completely ridiculous argument. It can be factually disproven by simply going to guild finder and literally viewing all the empty spots available in dozens of trade guilds. Like it's not even a difference of opinion. It's just completely false and factually disprovable in seconds lol
Anotherone773 wrote: »Yet your argument was that these addons are needed for people to be able to use guild traders. They use guild traders and we can say 100% for sure they don't use addons.
You are making assumptions. Also it doesn't matter if we use addons or not. The game was designed to support use of addons. ZOS supports the use of addons. It doesn't matter if i use no addons or 100 addons, a central AH will NEVER happen in this game because to many players will flip a table. As it was said the only people who want a central AH are the ones who don't want to bother to learn to use or put in the effort to use a guild trader.
and I nonstop see in any trade guild Im in, someone asking for mm, price check of anything with help of addons for this
game was made lazy as was made skyrim
devs opened so many possibilities with addons because they didnt know how or was lazy to introduce many QoL for players themselves so they opened way for players to do this job for free for other players which few of things over time get finally introduced into game because game in basics was so **** it was very surprising how people was able to play it outside RP, or casual running through anything special
MM/TTC/ATT has actually caused issues for the game because of how much they scan the data... so ZoS had to throttle down how much they could do as to not destabilize the game.
Consoles (the generation it was launched on) are WAAAY worse performance wise than pretty much any PC that will run this game right now (new generation is much better). The game would not physically run on those older consoles with any of these add-ons running, they simply don't have the processing power.
So it's not a case of the developers being lazy. It's a case of them wanting the game to run on as many machines and platforms as possible, and then players can decide (optionally) if they want to run those add-ons to enhance their gameplay experience. add-ons have a SIGNIFICANT effect on performance, even on high end PCs. Now those of us who have systems that can run this game at 144 fps in it's base form... taking that performance hit to get down to 100 fps is no big deal. But for the stripped down, low-end PCs, and old generation consoles, they would perform so poorly they wouldn't even be able to run the game. (I have a very old laptop that I have put this game on... it barely runs the game. I can basically run Lazy Writ Crafter to do my writs when I don't have my desktop... any other add-ons and the game becomes a slide show)
so lazy or not....this is just showing they dont know how to do even basic things in game so they leave it to some players to make it instead even they themselves could do as official addons, not being in state of out of date for most time
or... they know the things you call "basic" are processor intensive operations and that they would cause the game to be unstable on those low-end PC systems and consoles.
To think that a small group of programmers can come up with ALL Possible things that players would want is naive. They have implemented several add-ons into the game themselves over time, those that all systems could handle! They've even hired some add-on developers to help do that implementation!
yeah and ESO at start was lacking so many basics no any other online game was lacking to begin with
and I know they finally added some basics into game which was before only from addons but all of this looks like they didnt knew it can exist, how add this, how make it work etc, it looked like they needed idea from addons what and how implement some things
I say it looks like this, idk if this is 100% like this but it looks like this only because of no single communicationw thi players for needs like this, not even acknowledgement or info they are looking into it, just silence which is making players think they jsut dont care and they are incompetent
it all looks like this because of their silence to their loud community of players which see many problems and they want situation to get better an yet even when ZOS is working towards this, their silence of not informing by anything important for players is making them look so incompetent, lazy, ignorant towards their playerbase
lack of communication on an Auction House? (if you're talking about other things fine.. but this is a thread on Auction Houses)
They have very, very, very clearly communicated that they have no interest in doing so. There are multiple OFFICIAL responses... summarized here by Varanis
https://forums.elderscrollsonline.com/en/discussion/comment/6832657/#Comment_6832657
To say there is no communication from ZoS on this issue is a flat out lie.
For some reason ZOS thought it was important to limit the amount of people who can sell through a guild trader to 98,500.
There are 197 Guild Traders in game with 500 member slots each.
197x500=98500 Guild Trader player slots available
except that everyone can be in 5 guilds. I am in 5 trade guilds, so I take 5 of those slots, or 4 extra.
If everyone in game who did trading had 5 trade guilds there would only be 19,700 people trading at guild traders. Of course not everyone has 5 guild traders, but many do have 3. Which would then limit the amount of individual players who are using guild traders to 32,833.
I often see it promoted that this game is super healthy, making tons of money and has a player base of about 3 million. Divide that 3 million by 4 for PCNA, PCEU, XBOX, and PS and you have 750,000 players per server type on average. This means that roughly 700,000 people will not be allowed to trade at guild traders.
My question is, why limit the amount of people who can buy and sell through guild traders? Why not have a central auction house so the entire player base has a fair chance of selling stuff.
Makes more sense to me.
I see trade guilds looking for members all the time in zone chat so your argument really doesn't hold water. I would like to see the number of traders increased though. I think they should add another trader in all the locations that have only one trader. That would make it more worth while to visit the out of the way places.
My argument is not an argument, its numbers and numbers are facts...but if the numbers are not adding up, then the numbers are wrong.
I agree that Guild traders are looking for members ALL THE TIME, even the most desired trader kiosks.
So what does that mean? Well that can mean two things.
1. Most people do not care to make money in game (which seems out of place in an MMO) as evidence of 90%+ of the player base not being in a trade guild as of them do not need a guild trader.
2. The population is NO WHERE NEAR what is claimed. Ergo the health of the game is NO WHERE NEAR what is claimed.
SeaGtGruff wrote: »"There is nothing wrong with the system as it is."
Anyone who says that, if you honestly believe it then why are you having to resort to TTC and MM to help you use "the system as it is" in a useful way?
"The game has a healthy economy."
Translation: The game's economy is healthy for traders, but not necessarily for end-use buyers (meaning buyers who actually use the purchased goods for themselves instead of flipping them to make a profit or using them to craft goods for sale). But who cares about end-use buyers, right?
I don't use TTC and I would not shed a tear if it was completely disabled.
MM keeps track of sales you can see in your own guild history and the prices it shows you will depend on which guilds you are a part of.
Anotherone773 wrote: »Yet your argument was that these addons are needed for people to be able to use guild traders. They use guild traders and we can say 100% for sure they don't use addons.
You are making assumptions. Also it doesn't matter if we use addons or not. The game was designed to support use of addons. ZOS supports the use of addons. It doesn't matter if i use no addons or 100 addons, a central AH will NEVER happen in this game because to many players will flip a table. As it was said the only people who want a central AH are the ones who don't want to bother to learn to use or put in the effort to use a guild trader.
and I nonstop see in any trade guild Im in, someone asking for mm, price check of anything with help of addons for this
game was made lazy as was made skyrim
devs opened so many possibilities with addons because they didnt know how or was lazy to introduce many QoL for players themselves so they opened way for players to do this job for free for other players which few of things over time get finally introduced into game because game in basics was so **** it was very surprising how people was able to play it outside RP, or casual running through anything special
MM/TTC/ATT has actually caused issues for the game because of how much they scan the data... so ZoS had to throttle down how much they could do as to not destabilize the game.
Consoles (the generation it was launched on) are WAAAY worse performance wise than pretty much any PC that will run this game right now (new generation is much better). The game would not physically run on those older consoles with any of these add-ons running, they simply don't have the processing power.
So it's not a case of the developers being lazy. It's a case of them wanting the game to run on as many machines and platforms as possible, and then players can decide (optionally) if they want to run those add-ons to enhance their gameplay experience. add-ons have a SIGNIFICANT effect on performance, even on high end PCs. Now those of us who have systems that can run this game at 144 fps in it's base form... taking that performance hit to get down to 100 fps is no big deal. But for the stripped down, low-end PCs, and old generation consoles, they would perform so poorly they wouldn't even be able to run the game. (I have a very old laptop that I have put this game on... it barely runs the game. I can basically run Lazy Writ Crafter to do my writs when I don't have my desktop... any other add-ons and the game becomes a slide show)
so lazy or not....this is just showing they dont know how to do even basic things in game so they leave it to some players to make it instead even they themselves could do as official addons, not being in state of out of date for most time
or... they know the things you call "basic" are processor intensive operations and that they would cause the game to be unstable on those low-end PC systems and consoles.
To think that a small group of programmers can come up with ALL Possible things that players would want is naive. They have implemented several add-ons into the game themselves over time, those that all systems could handle! They've even hired some add-on developers to help do that implementation!
yeah and ESO at start was lacking so many basics no any other online game was lacking to begin with
and I know they finally added some basics into game which was before only from addons but all of this looks like they didnt knew it can exist, how add this, how make it work etc, it looked like they needed idea from addons what and how implement some things
I say it looks like this, idk if this is 100% like this but it looks like this only because of no single communicationw thi players for needs like this, not even acknowledgement or info they are looking into it, just silence which is making players think they jsut dont care and they are incompetent
it all looks like this because of their silence to their loud community of players which see many problems and they want situation to get better an yet even when ZOS is working towards this, their silence of not informing by anything important for players is making them look so incompetent, lazy, ignorant towards their playerbase
PizzaCat82 wrote: »Some of these arguments are ridiculous. No need to use the traders, you can spam zone chat like the 50 lowball scammers do every day?
Guild traders caters to Role Players? Making things needlessly hard isn't catering to roleplayers, sorry.
Anotherone773 wrote: »Anotherone773 wrote: »Yet your argument was that these addons are needed for people to be able to use guild traders. They use guild traders and we can say 100% for sure they don't use addons.
You are making assumptions. Also it doesn't matter if we use addons or not. The game was designed to support use of addons. ZOS supports the use of addons. It doesn't matter if i use no addons or 100 addons, a central AH will NEVER happen in this game because to many players will flip a table. As it was said the only people who want a central AH are the ones who don't want to bother to learn to use or put in the effort to use a guild trader.
and I nonstop see in any trade guild Im in, someone asking for mm, price check of anything with help of addons for this
game was made lazy as was made skyrim
devs opened so many possibilities with addons because they didnt know how or was lazy to introduce many QoL for players themselves so they opened way for players to do this job for free for other players which few of things over time get finally introduced into game because game in basics was so **** it was very surprising how people was able to play it outside RP, or casual running through anything special
1) They didnt include a bunch of features in the game, like i said before, so they could keep it light to meet requirements set by Sony and Microsoft to release on their respective systems. This allowed them to put more into the actual game because they have to work inside a certain set of requirements in order to be approved for those systems. Why would they take space with a bunch of UI fluff when they could use that space for a better looking more immersive game?
2) The guild trader system in multitudes harder to put in place, maintain, and balance than a " one and done" auction house.
3) You consider having an AH to be a QoL improvement. It's not. It doesn't matter how you spin it. You are trying to tell me your bike is better than my car for commuting but i commute 25 miles a day and you work at the deli a few blocks down the street. A bike, in the analogy, works for you because you only commute a short distance. It doesn't work for me because it doesn't get me to work in a timely manner.
You see an AH works for you because you might want to do a quick search for an item once in a while( and you wouldn't even have 10% of the selection you do now with traders) and sometimes you might want to toss that purple Rubedo Leather Chest of Health on the AH for 300 gold but it doesnt work for most other players that depend on the trader system to save them time farming items and that use it as a way to make income. The trader system provides many with end game content as well.
For some reason ZOS thought it was important to limit the amount of people who can sell through a guild trader to 98,500.
There are 197 Guild Traders in game with 500 member slots each.
197x500=98500 Guild Trader player slots available
except that everyone can be in 5 guilds. I am in 5 trade guilds, so I take 5 of those slots, or 4 extra.
If everyone in game who did trading had 5 trade guilds there would only be 19,700 people trading at guild traders. Of course not everyone has 5 guild traders, but many do have 3. Which would then limit the amount of individual players who are using guild traders to 32,833.
I often see it promoted that this game is super healthy, making tons of money and has a player base of about 3 million. Divide that 3 million by 4 for PCNA, PCEU, XBOX, and PS and you have 750,000 players per server type on average. This means that roughly 700,000 people will not be allowed to trade at guild traders.
My question is, why limit the amount of people who can buy and sell through guild traders? Why not have a central auction house so the entire player base has a fair chance of selling stuff.
Makes more sense to me.
I see trade guilds looking for members all the time in zone chat so your argument really doesn't hold water. I would like to see the number of traders increased though. I think they should add another trader in all the locations that have only one trader. That would make it more worth while to visit the out of the way places.
My argument is not an argument, its numbers and numbers are facts...but if the numbers are not adding up, then the numbers are wrong.
I agree that Guild traders are looking for members ALL THE TIME, even the most desired trader kiosks.
So what does that mean? Well that can mean two things.
1. Most people do not care to make money in game (which seems out of place in an MMO) as evidence of 90%+ of the player base not being in a trade guild as of them do not need a guild trader.
2. The population is NO WHERE NEAR what is claimed. Ergo the health of the game is NO WHERE NEAR what is claimed.
All online games inflate their numbers by only talking about "accounts" not active accounts (especially if they're a private entity like ZoS)
The only numbers we have are the active steam user count. If maybe 1/3rd of players (1/2 maybe, 1/4th... I don't really know) use steam... then you can double to quadruple that number to get an "estimate" of the number of PCs. ZoS has also stated that the number of players is approximately evenly distributed amongst the platforms, so triple that again (steam counts for both NA and EU) to get a rough idea.
So, with a 30 day steamcharts average of 18,000 or so (peak at 28,000)... you can probably say that there are about 40,000-80,000 highly active, regular players on PC, with another 20,000-40,000 more "weekend warrior" types, for a total somewhere between 60,000-120,000 on PC. So, 30,000-60,000 per server?
Anotherone773 wrote: »Yet your argument was that these addons are needed for people to be able to use guild traders. They use guild traders and we can say 100% for sure they don't use addons.
You are making assumptions. Also it doesn't matter if we use addons or not. The game was designed to support use of addons. ZOS supports the use of addons. It doesn't matter if i use no addons or 100 addons, a central AH will NEVER happen in this game because to many players will flip a table. As it was said the only people who want a central AH are the ones who don't want to bother to learn to use or put in the effort to use a guild trader.
and I nonstop see in any trade guild Im in, someone asking for mm, price check of anything with help of addons for this
game was made lazy as was made skyrim
devs opened so many possibilities with addons because they didnt know how or was lazy to introduce many QoL for players themselves so they opened way for players to do this job for free for other players which few of things over time get finally introduced into game because game in basics was so **** it was very surprising how people was able to play it outside RP, or casual running through anything special
MM/TTC/ATT has actually caused issues for the game because of how much they scan the data... so ZoS had to throttle down how much they could do as to not destabilize the game.
Consoles (the generation it was launched on) are WAAAY worse performance wise than pretty much any PC that will run this game right now (new generation is much better). The game would not physically run on those older consoles with any of these add-ons running, they simply don't have the processing power.
So it's not a case of the developers being lazy. It's a case of them wanting the game to run on as many machines and platforms as possible, and then players can decide (optionally) if they want to run those add-ons to enhance their gameplay experience. add-ons have a SIGNIFICANT effect on performance, even on high end PCs. Now those of us who have systems that can run this game at 144 fps in it's base form... taking that performance hit to get down to 100 fps is no big deal. But for the stripped down, low-end PCs, and old generation consoles, they would perform so poorly they wouldn't even be able to run the game. (I have a very old laptop that I have put this game on... it barely runs the game. I can basically run Lazy Writ Crafter to do my writs when I don't have my desktop... any other add-ons and the game becomes a slide show)
so lazy or not....this is just showing they dont know how to do even basic things in game so they leave it to some players to make it instead even they themselves could do as official addons, not being in state of out of date for most time
or... they know the things you call "basic" are processor intensive operations and that they would cause the game to be unstable on those low-end PC systems and consoles.
To think that a small group of programmers can come up with ALL Possible things that players would want is naive. They have implemented several add-ons into the game themselves over time, those that all systems could handle! They've even hired some add-on developers to help do that implementation!
yeah and ESO at start was lacking so many basics no any other online game was lacking to begin with
and I know they finally added some basics into game which was before only from addons but all of this looks like they didnt knew it can exist, how add this, how make it work etc, it looked like they needed idea from addons what and how implement some things
I say it looks like this, idk if this is 100% like this but it looks like this only because of no single communicationw thi players for needs like this, not even acknowledgement or info they are looking into it, just silence which is making players think they jsut dont care and they are incompetent
it all looks like this because of their silence to their loud community of players which see many problems and they want situation to get better an yet even when ZOS is working towards this, their silence of not informing by anything important for players is making them look so incompetent, lazy, ignorant towards their playerbase
Elder Scrolls games have always been very barebones and the PC players were able to create mods to change the game to their liking.
A lot of us came to ESO because of Elder Scrolls games. We had never played an MMO before and we did not care what features they did or didn't have.
That said, Addons can only do what the ESO API lets them do, so the developers did have a notion of what players would like to have in the game if they so chose.
And if certain addons prove to be extremely popular, they have incorporated similar features into the game. Awesome Guild Store, Lazy Writ Crafter and Advanced Filters are a few that come to mind.
For some reason ZOS thought it was important to limit the amount of people who can sell through a guild trader to 98,500.
There are 197 Guild Traders in game with 500 member slots each.
197x500=98500 Guild Trader player slots available
except that everyone can be in 5 guilds. I am in 5 trade guilds, so I take 5 of those slots, or 4 extra.
If everyone in game who did trading had 5 trade guilds there would only be 19,700 people trading at guild traders. Of course not everyone has 5 guild traders, but many do have 3. Which would then limit the amount of individual players who are using guild traders to 32,833.
I often see it promoted that this game is super healthy, making tons of money and has a player base of about 3 million. Divide that 3 million by 4 for PCNA, PCEU, XBOX, and PS and you have 750,000 players per server type on average. This means that roughly 700,000 people will not be allowed to trade at guild traders.
My question is, why limit the amount of people who can buy and sell through guild traders? Why not have a central auction house so the entire player base has a fair chance of selling stuff.
Makes more sense to me.
I see trade guilds looking for members all the time in zone chat so your argument really doesn't hold water. I would like to see the number of traders increased though. I think they should add another trader in all the locations that have only one trader. That would make it more worth while to visit the out of the way places.
My argument is not an argument, its numbers and numbers are facts...but if the numbers are not adding up, then the numbers are wrong.
I agree that Guild traders are looking for members ALL THE TIME, even the most desired trader kiosks.
So what does that mean? Well that can mean two things.
1. Most people do not care to make money in game (which seems out of place in an MMO) as evidence of 90%+ of the player base not being in a trade guild as of them do not need a guild trader.
2. The population is NO WHERE NEAR what is claimed. Ergo the health of the game is NO WHERE NEAR what is claimed.
All online games inflate their numbers by only talking about "accounts" not active accounts (especially if they're a private entity like ZoS)
The only numbers we have are the active steam user count. If maybe 1/3rd of players (1/2 maybe, 1/4th... I don't really know) use steam... then you can double to quadruple that number to get an "estimate" of the number of PCs. ZoS has also stated that the number of players is approximately evenly distributed amongst the platforms, so triple that again (steam counts for both NA and EU) to get a rough idea.
So, with a 30 day steamcharts average of 18,000 or so (peak at 28,000)... you can probably say that there are about 40,000-80,000 highly active, regular players on PC, with another 20,000-40,000 more "weekend warrior" types, for a total somewhere between 60,000-120,000 on PC. So, 30,000-60,000 per server?
I would agree with those numbers, which is contrary to what we are told. My issue, I dont like being lied to which seems to be what is happening, not necessarily by ZOS but specific members on these forums who often present themselves as having "inside" information.
The numbers that you indicate, also tells a very strong story as to why the monetization of this game is what it is, with them always trying to have their hands in the players wallet.
Secondly, my concern, is that MMO's who have traditionally dropped below about 300k player base end up shutting down and we seem to be close to that now.