Yes:
- StamDens are too often close to God Mode;
- MagSorcs are still too powerful as they are able to defend/deal damage/be mobile in the same build
- no builds should be unbillable and some classes can obtain that - Necros and Wardens
Yes:
- StamDens are too often close to God Mode;
- MagSorcs are still too powerful as they are able to defend/deal damage/be mobile in the same build
- no builds should be unbillable and some classes can obtain that - Necros and Wardens
I think yes would be an overwhelming yes regardless of how balanced, or unbalanced, the classes are. Discussion on the actual issues would be much more effective as the poll really tells Zos nothing.
Luke_Flamesword wrote: »Yes, we need rebalance and more seperation between PvP and PvE. Maybe different versions of skills for both game modes - it will be much easier to seperate skills values seperate for Pvp and PvE
Basically because I'm not confident that any attempt by this team would deliver us to a better place. Does anyone really know what "balance" means anymore? Seems more like a shifting target that gets redefined on a whim.
honey_badger82 wrote: »Not only do I think classes should be rebalanced but racial passives need it too. As a character in the game you are not the atypical of your race. I think we should have 2-3 racial passives much like the 1st one we all have that are free at certain level marks that are what define your race but give you no meaningful advantage during gameplay.
There should be 3 that the player can choose the category from in the same morph format of skills but probably with about 3 options.
These 3 passives should be along the lines of recovery, stat resources and damage bonus.
So for recovery you get: option 1- 258 recovery in highest resource, opt 2- redguard style to highest offensive stat, opt 3- red diamond style but proc same as HA constitution passive.
Resource options should be: 1- 1600 stam+ health, 2-1600 magicka+ health, 3- 1600 stam+ magicka.
damage options: 1- 258 to highest offensive stat,
2-129 to both, 3- the current Nord "rugged" passive (damage mitigation).
I think this would allow more freedom in race choice to play as you wished without losing significant optimization. Right now you are forced to play as they see fit or be much weaker. I should not have to pick a race I dont want to play in order to not be handicapped. It would also support whatever role you wished to play no matter your race decision. At the end of the day the race I want to play should be purely my decision not heavily weighted by advantages and disadvantages of the race.
Skjaldbjorn wrote: »Yes:
- StamDens are too often close to God Mode;
- MagSorcs are still too powerful as they are able to defend/deal damage/be mobile in the same build
- no builds should be unbillable and some classes can obtain that - Necros and Wardens
This kind of post is precisely why Warden keeps seeing bad, poorly thought out, short-sighted changes that continue to dumpster them in PVE. We get it. You PVPers all hate Wardens. I dig it. Wipe your eyes and chill out for 10 seconds so we can stop sucking in PVE. Please. We're begging.
The changes to minor/major buffs will balance classes a lot. Warden and Necro that have access to pretty much all the buffs in the game will take a hit.
Most of the unbalance come from the meta itself, it benefits some classes to much, and some broken stuff like malacath and such benefit some classes more than others. Imo if you take most of the broken/unbalanced stuff, and the inderect nerfs with the changes to minor/major, classes are not THAT unbalancedSkjaldbjorn wrote: »Yes:
- StamDens are too often close to God Mode;
- MagSorcs are still too powerful as they are able to defend/deal damage/be mobile in the same build
- no builds should be unbillable and some classes can obtain that - Necros and Wardens
This kind of post is precisely why Warden keeps seeing bad, poorly thought out, short-sighted changes that continue to dumpster them in PVE. We get it. You PVPers all hate Wardens. I dig it. Wipe your eyes and chill out for 10 seconds so we can stop sucking in PVE. Please. We're begging.
not really. The thing with wardens in PvP is that they have incredible high healing and mitigation built in to the class, is not about damage. What people complain about wardens in PvP has nothing to do with your PvE parsing, PvP balance is far more complex than just parsing a dummy and checking what class got more damage.
brandoncoffmannub18_ESO wrote: »honey_badger82 wrote: »Not only do I think classes should be rebalanced but racial passives need it too. As a character in the game you are not the atypical of your race. I think we should have 2-3 racial passives much like the 1st one we all have that are free at certain level marks that are what define your race but give you no meaningful advantage during gameplay.
There should be 3 that the player can choose the category from in the same morph format of skills but probably with about 3 options.
These 3 passives should be along the lines of recovery, stat resources and damage bonus.
So for recovery you get: option 1- 258 recovery in highest resource, opt 2- redguard style to highest offensive stat, opt 3- red diamond style but proc same as HA constitution passive.
Resource options should be: 1- 1600 stam+ health, 2-1600 magicka+ health, 3- 1600 stam+ magicka.
damage options: 1- 258 to highest offensive stat,
2-129 to both, 3- the current Nord "rugged" passive (damage mitigation).
I think this would allow more freedom in race choice to play as you wished without losing significant optimization. Right now you are forced to play as they see fit or be much weaker. I should not have to pick a race I dont want to play in order to not be handicapped. It would also support whatever role you wished to play no matter your race decision. At the end of the day the race I want to play should be purely my decision not heavily weighted by advantages and disadvantages of the race.
Honestly, I feel like I don't have a racial choice, it's be the best or don't. Endgame PvE is like an arms race, you pick the best thing.
brandoncoffmannub18_ESO wrote: »I think yes would be an overwhelming yes regardless of how balanced, or unbalanced, the classes are. Discussion on the actual issues would be much more effective as the poll really tells Zos nothing.
I've given plenty of feedback on the feedback thread, this is to see if people are unhappy as I am feeling like they're playing something half baked.
brandoncoffmannub18_ESO wrote: »I think yes would be an overwhelming yes regardless of how balanced, or unbalanced, the classes are. Discussion on the actual issues would be much more effective as the poll really tells Zos nothing.
I've given plenty of feedback on the feedback thread, this is to see if people are unhappy as I am feeling like they're playing something half baked.
and pretty much many are not happy no matter what the case is. Think about this for a moment. Someone asked if you would like your character to be stronger in some way and I pretty much expect the answer will be yes regardless of what class you are playing. It is pretty normal and essentially that is the question being asked here.