They should just make it where if you stand still too long you die instantly then have to submit a help ticket in order to respawn.
2 seconds should be sufficient time.
This should be part of any solution implemented. It will take more than GM's but GM's are needed now, not later.Jesus, the solution is simple, Hire GM's to ban the bots and gold spammers... This game is screwed if Zenimax isn't going to at least do this
Many people have complained that bots are in the dungeons, farming boss loot to make money. I probably even complained too. ZeniMax plans to combat this by putting a timer on boss loot. But I think loot is only a part of the problem.
By watching these bots in dungeons, even up to the level 40 dungeons, I began thinking "Are these bots really only after loot?"
I often see similarly equipped people in dungeons and past level 40 they are always in groups of 2 or 3...but usually not more. Their names are not totally ridiculous like "wyhgdga", but rather names that might be considered normal. If they were just after loot, why not have a name like "ehehtetg"?
The reason is, I believe, that these bots are / will someday be real people's characters. They are power leveling off the boss. Or they are paying someone to power level them. The loot is just a bonus. They go from dungeon to dungeon until they get to level 50.
A bot probably couldn't power level as effectively outside because it would have to run around and find enemies and others could take them. But in a dungeon there is just 1 enemy, bots are guaranteed a good amount of exp, and the respawn rate is fast. This sounds like a good power-leveling strategy to me (if you are sleeping or at work / school).
So, what's my point? My point is that putting on a loot timer is not going stop the bots because that is not the only reason they are doing that. An EXP timer might also be a good idea (or something like that). Real players can go out into the world and find other ways to get EXP. It won't be as easy for bots.
What do you think?
pentiumradeon_ESO wrote: »They should add community moderators that play through the game regularly, while also banning all the bots. They could be paid with sub-time!
There are bots being used by players (non gold farmers) as well because they don't want to put in any effort. All it takes is a google search to find forums discussing the various bot programs and which one is "safer" and less obvious. Of course "fgfgfgfgr" is a gold farmer bot but today I've seen actual normal player names botting as well. They are almost always templars and ALL of them walk the same path and have the exact same glitches. I'm one of those players who will farm a public dungeon boss on occasion when I'm in there. If the bots are going to kill it for me, I'll tag it for easy loot. I don't have an issue with actual players farming the bosses but those bots frustrate me.
Public dungeon bosses are perfect for bot programs because those bosses spawn relatively fast and more often than not are in a safe area where nothing else is within aggro range. Soul gems sell incredibly well and stack to 100. In 30 mins you can get over 50 soul gems. Imagine how much gold a bot can make just off of soul gems in a 24 hour period.
little_kitty_feetub17_ESO wrote: »I can help you out with #4
1. Instance dungeons to solo/group.
2. Option to scale based on solo or group play.
3. Limit how many times A BOSS can be killed in <x> time (for those instances with more than one boss, although I'm not sure if there are any).
4. Player/group MUST LEAVE DUNGEON in order for it to reset & must manually reset it.
5. Diminishing returns. (I'm guessing that's what you mean by profit.)
And to all those that are hollering, "OMG that will make them all go topside!!!!!!!!!!" may I just point out that a simple Google search will net you at the very least, dozens of videos showing exactly that. They're already topside, so changing the way dungeons are run will not make them go there, although it might possibly increase the amount that's currently there.
pentiumradeon_ESO wrote: »They should add community moderators that play through the game regularly, while also banning all the bots. They could be paid with sub-time!
/sigh
This topic is just going round and round in circles.
SIMPLE SOLUTION WHICH I'VE POSTED NUMEROUS TIMES.
1. Instance dungeons.
2. Option to scale based on solo or group play (doubt they'd have the ingenuity at ZOS to even attempt this)
3. Limit to how many dungeons can be cleared in an hour/30 minutes
4. ???
5. PROFIT
You do realise public dungeons are already instanced don't you?/sigh
This topic is just going round and round in circles.
SIMPLE SOLUTION WHICH I'VE POSTED NUMEROUS TIMES.
1. Instance dungeons.
No thanks, there is already Instanced dungeons in the game, there is no reason to effect these dungeons.2. Option to scale based on solo or group play (doubt they'd have the ingenuity at ZOS to even attempt this)
Again, no thanks, this feature already exists for instanced dungeons that are currently in game.3. Limit to how many dungeons can be cleared in an hour/30 minutes
No thanks, people are sick of playing the rat hole maze race with timers for such trivial content. These dungeons are designed to be fun and exciting with no consequences.4. ???
Hmm no idea what you meant here.5. PROFIT
How?
The simple fix is to make the dungeon become phased as soon as you kill the boss. Due to how some boss spawn mechanics are at later levels, you can only kill the boss of a public dungeon once in later dungeons until someone who hasn't killed it runs in to the room and spawns it again, so unless there is people running in who are new to the instance, no boss spawns. Therefor, simple fix is to phase out the people who have killed the boss and then the boss never spawns again for the people in that phase. Seeing as the game already uses a phase feature for dynamic content in regards to questing etc, this is a easy fix without reinventing the wheel.
You do realise public dungeons are already instanced don't you?/sigh
This topic is just going round and round in circles.
SIMPLE SOLUTION WHICH I'VE POSTED NUMEROUS TIMES.
1. Instance dungeons.
No thanks, there is already Instanced dungeons in the game, there is no reason to effect these dungeons.2. Option to scale based on solo or group play (doubt they'd have the ingenuity at ZOS to even attempt this)
Again, no thanks, this feature already exists for instanced dungeons that are currently in game.3. Limit to how many dungeons can be cleared in an hour/30 minutes
No thanks, people are sick of playing the rat hole maze race with timers for such trivial content. These dungeons are designed to be fun and exciting with no consequences.4. ???
Hmm no idea what you meant here.5. PROFIT
How?
The simple fix is to make the dungeon become phased as soon as you kill the boss. Due to how some boss spawn mechanics are at later levels, you can only kill the boss of a public dungeon once in later dungeons until someone who hasn't killed it runs in to the room and spawns it again, so unless there is people running in who are new to the instance, no boss spawns. Therefor, simple fix is to phase out the people who have killed the boss and then the boss never spawns again for the people in that phase. Seeing as the game already uses a phase feature for dynamic content in regards to questing etc, this is a easy fix without reinventing the wheel.
/sigh
Nevermind, moving on.
There appears to be more then bot issues involving public dungeon bosses. At least three times today. I have gotten the achievement without ever having laid a finger on the boss. I just got it for being in the general vicinity. That said I think most if not all of you are overlooking the real problem. Which is that the bosses are complete pushovers.
It isn't just something that is being exploited, but something that makes playing the game less fun. Boss encounters be it public or instanced should be about a rewarding challenge. The real solution should be random mutations of the end boss into something truly heinous. Let the bots camp then, because it may be five or six spawns, but eventually the system will cough up a behemoth with instant death area attacks.
They could even do one better then that by instituting multiple levels or rarity. For example a bad boss spawns maybe once every twenty minutes, but a really really hard boss spawns every couple hours. Just imagine how much fun it would be for us rank and file players. If on occasion we have the good fortune to be running a dungeon when a super boss spawns, and all the real players congregate outside of its attack range. Getting ready to smear it once they have the numbers, or better yet having to work together to come up with a plan of attack.
Anyway turning the final bosses in public dungeons into jack in the box types would go a long way to combating campers, and to making those dungeons all that much more entertaining. They don't have to break anything. They just have to make it so auto play is counter productive. That it ultimately results in certain death.
I have played a few games where something like this was the case, and while I did see camping in those games. It was most certainly at the keyboard. Since the real prize was in the rare spawns. Rather then the mundane ones.
Tristis Oris wrote: »why limit the loot? why spoil the game to all people? if I want equip and have the time, why should it be a problem?
Bots (software) can be traced, from this you need to start a fight. And checking popular places by admin also solve most problems.
It's called power-leveling and yes, it's another RMT 'service' .. and it's not just RMT, I saw a group of 4 botting the ghosts in Auridon (level 7-9) with perfectly sane names .. actually 2-4 English words rather than attempts at names .. which I expect is a multi-boxer who's cheating because in this game there's no /follow and this group was one leader and three 'following'.I often see similarly equipped people in dungeons and past level 40 they are always in groups of 2 or 3...but usually not more. Their names are not totally ridiculous like "wyhgdga", but rather names that might be considered normal. If they were just after loot, why not have a name like "ehehtetg"?
Tristis Oris wrote: »You can keep track of the program at the client level for the title process. MD5 hash, etc., and send warnings on these players. Bots do not work by themselves, or they use the game client or are they, why you need to pass the test signature. Banal methods can weed out most of the known programs.
There are bots being used by players (non gold farmers) as well because they don't want to put in any effort. All it takes is a google search to find forums discussing the various bot programs and which one is "safer" and less obvious.
Then they upgrade the program and go again.
They are all over the place in Sanguine's DemesneI only see the Bots in areas like Stonefalls "For ebonheart" possibly deeshan, but i have yet to see a bot in Shadowfen dungeons.....