Many people have complained that bots are in the dungeons, farming boss loot to make money. I probably even complained too. ZeniMax plans to combat this by putting a timer on boss loot. But I think loot is only a part of the problem.
By watching these bots in dungeons, even up to the level 40 dungeons, I began thinking "Are these bots really only after loot?"
I often see similarly equipped people in dungeons and past level 40 they are always in groups of 2 or 3...but usually not more. Their names are not totally ridiculous like "wyhgdga", but rather names that might be considered normal. If they were just after loot, why not have a name like "ehehtetg"?
The reason is, I believe, that these bots are / will someday be real people's characters. They are power leveling off the boss. Or they are paying someone to power level them. The loot is just a bonus. They go from dungeon to dungeon until they get to level 50.
A bot probably couldn't power level as effectively outside because it would have to run around and find enemies and others could take them. But in a dungeon there is just 1 enemy, bots are guaranteed a good amount of exp, and the respawn rate is fast. This sounds like a good power-leveling strategy to me (if you are sleeping or at work / school).
So, what's my point? My point is that putting on a loot timer is not going stop the bots because that is not the only reason they are doing that. An EXP timer might also be a good idea (or something like that). Real players can go out into the world and find other ways to get EXP. It won't be as easy for bots.
What do you think?
They could also make all the loot and XP be based on the achievement you get for killing the boss the first time. Further kills should garner little, to no, reward. It is not like other games where they are running a dungeon to get to the boss each time and earn a reward. They just stand there in big groups and wait for it to spawn. They are not earning a reward. With all those people hitting it, the boss is no challenge, at all. Certainly not something worth rewarding. Removing the reward for that would solve the problem.
Just yesterday I saw someone spamming zone chat with "cheap power leveling" so you're probably right about this.The reason is, I believe, that these bots are / will someday be real people's characters. They are power leveling off the boss. Or they are paying someone to power level them. The loot is just a bonus. They go from dungeon to dungeon until they get to level 50.
A bot probably couldn't power level as effectively outside because it would have to run around and find enemies and others could take them. But in a dungeon there is just 1 enemy, bots are guaranteed a good amount of exp, and the respawn rate is fast. This sounds like a good power-leveling strategy to me (if you are sleeping or at work / school).
So, what's my point? My point is that putting on a loot timer is not going stop the bots because that is not the only reason they are doing that. An EXP timer might also be a good idea (or something like that). Real players can go out into the world and find other ways to get EXP. It won't be as easy for bots.
What do you think?
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Here's what ZOS can do.
1. Fire up any MMORPG from the past 10 years
2. Take note how dungeons are handled ie: instancing and limit/lockouts per hour
3. ??
4. profit
Somehow I don't see it happening.
I don't think you understand what instancing means or what i'm getting at.Here's what ZOS can do.
1. Fire up any MMORPG from the past 10 years
2. Take note how dungeons are handled ie: instancing and limit/lockouts per hour
3. ??
4. profit
Somehow I don't see it happening.
You know what happened when instancing was introduced to MMOs? "OMG, this is a horrible idea! There won't be any socializing anymore. You may as well just make (*insert MMO*) a single player game."
Then, sometime after WoW was released and everyone was trying to copy it, instancing became ridiculously common. So common that there were some complaints that the games lost their expansive feel or that they felt incredibly lonely for being "massively multiplayer".
ESO saw this and took one small step back, making some dungeons public rather than private instances. This did bring back some of the social aspect at the cost of having to deal with boss farmers and bots. Personally, I like it even with the problems. First because it does feel a little bit more multiplayer and second because they didn't make every dungeon public. They struck a balance rather than go just one way or the other.
Oevaag_Bur wrote: »
Weird thing is. I keep seeing these level 5's with "gold seller names" in the north of the region I'm in. Flashing in and out of play in front of some npc or other yet they're not spamming zone ? Would love to know what it is they ARE doing.
per.lundlib16_ESO wrote: »Just set the value of soulgems to 0, there's nothing else in there worth spending time farming.. unless you want some blues to breakdown, and the exp is abysmal after the first kill.
How about killing the boss gets you no loot at all, just experience one time, and then you can loot a nearby chest, which up to that point was locked and unpickable, to get your reward. This chest can only be successfully looted once, and is available for every player in the area at any given time to access for their own loot?
No more bots in dungeons.....
per.lundlib16_ESO wrote: »Just set the value of soulgems to 0, there's nothing else in there worth spending time farming.. unless you want some blues to breakdown, and the exp is abysmal after the first kill.
Alphashado wrote: »per.lundlib16_ESO wrote: »Just set the value of soulgems to 0, there's nothing else in there worth spending time farming.. unless you want some blues to breakdown, and the exp is abysmal after the first kill.
You can't take this approach. The farmers will just park the bots elsewhere until that mob is nerfed. Then the next and the next. Meanwhile we as players lose more and more options. It would just be a snake eatings own tail. In the end, the bots will still be in the game and we are the losers. A different approach must be taken.