MurderMostFoul wrote: »Your dps will be fine as long as you light attack cancel. Done correctly, you never even see the light attack. So how does that break emersion or interfere with RPing?
darougaroux wrote: »I played for quite a while, the PvE and Stories and Housing are unequivocal, however, I experience these things through my character. I love to RP when I play as well, but all of that fantastical veil is shattered anytime I enter into combat. It is clunky and unsatisfying. The fact that I have to cancel combat animations in order to be effective just kills my immersion an makes the game less interesting. GW2 and WoW have mush more fluid, smooth combat that is very responsive and doesnt require a "gimmick" to make it effective and top tier.
I am saying this not to trash ESO, in fact IM saying it to help ESO, especially now that it is owned by MS. I thin with the resources MS has, this game can be not good but entirely GREAT. But with the current combat system, no amount of money will make it good. As long as my character, the thing I experience the game through, feels clunky and awkward, I just dont see me returning, which is what I would like to do. I dont want to have to cancel animations, animations are part of the experience and the immersion of the game and I shouldnt have to learn to cancel them to be effective.
That's just my peace, I hope I didnt offend anyone. I just want this game to be great for EVERYONE.
I just want this game to be great for EVERYONE.
I just want this game to be great for EVERYONE.
If ESO would have same combat as GW2, I would stop playing it
GW2 combat feels so awful to me. Of course it all depends on person, and many people like combat in GW2...
what makes the combat system crappy is free damage when the games philosophy was resources determine everything. You see it everywhere there is a problem with the game.
-skill ceiling vs floor ( free weaving and cancelling)
-proc metas ( no costs for procs)
-tank/gank metas ( utilize both of above with ultimates)
-performance ( everyones apm matters especially when some are 3-5x others).
failure to address free dmg doesnt make it go away, you end up with cooldowns like the ones being tested right now.
ZOS_RichLambert wrote: »However, one foundational issue remains. At some point, we crossed a threshold where most players in PvP were able to cast endless AOE abilities, without ever running out of resources. This is done through player knowledge, builds and group mechanics – resulting in a constant stream of AOEs with many players never using any other type of ability.
This is not what we intended, but part of the fun of Elder Scrolls games is designing a build that has unexpected and powerful results, and we allowed it. However, as this behavior grew more prevalent, we reached a point where casting so many continuous AOE abilities in such a small area started to overwhelm the server process for that area, leading to situations where the "lag meter" spikes and the server becomes unresponsive for a period of time.
Dusk_Coven wrote: »I just want this game to be great for EVERYONE.
If ESO would have same combat as GW2, I would stop playing it
GW2 combat feels so awful to me. Of course it all depends on person, and many people like combat in GW2...
Combat mechanics aside, GW2 has awesome class identity while still preserving a broad range of choice for each class. Every weapon is used differently by every class.
But they did it by taking away choices between classes. You can't do what another class is doing.
People in ESO have a lot more freedom of choice which is part of the fun -- but what players do is throw all that away with meta builds and then complain about this that or the other thing being useless.
Dusk_Coven wrote: »what makes the combat system crappy is free damage when the games philosophy was resources determine everything. You see it everywhere there is a problem with the game.
-skill ceiling vs floor ( free weaving and cancelling)
-proc metas ( no costs for procs)
-tank/gank metas ( utilize both of above with ultimates)
-performance ( everyones apm matters especially when some are 3-5x others).
failure to address free dmg doesnt make it go away, you end up with cooldowns like the ones being tested right now.
Failure to address it is the worst part and very telling of the philosophy in ZOS. Rich Lambert basically said it: They saw it happening, but didn't say or do anything. Instead, they simply allowed it.ZOS_RichLambert wrote: »However, one foundational issue remains. At some point, we crossed a threshold where most players in PvP were able to cast endless AOE abilities, without ever running out of resources. This is done through player knowledge, builds and group mechanics – resulting in a constant stream of AOEs with many players never using any other type of ability.
This is not what we intended, but part of the fun of Elder Scrolls games is designing a build that has unexpected and powerful results, and we allowed it. However, as this behavior grew more prevalent, we reached a point where casting so many continuous AOE abilities in such a small area started to overwhelm the server process for that area, leading to situations where the "lag meter" spikes and the server becomes unresponsive for a period of time.
Hoping a problem will go away -- when you know people will exploit it -- is just deluded.
So obviously the weakness in their system gets exploited. And exploits ultimately ruin a game for everyone.
http://gq-game-mods.blogspot.com/2020/07/what-everyone-already-knew-exploiting-destroys-the-game-for-everyone.html
you are correct that the animation canceling in eso is horrible, infact to quote myself from another thread earlier the same applies in this thread and topic as well. this is a perfect example of why the combat system in eso is so bad.
the fact that we have to glitch the system \ create methods that are not intended in order to be competitive in combat is now and has been destroying eso now since beta 7 years ago and still going today.
i pray that microsoft fixes this type of thing for good so that every one has a chance to play the game as intended instead of playing a game that is glitch dependent.
there is no reason we need to keep this animation canceling any further since we now have access to microsofts team leaders and developers that perhaps could step in and fix the system to an acceptable combat
style that will help us all to have fair gameplay instead of being forced to cheat the system in methods that were never intended? i pray we will get the help we need on this subject.
Dusk_Coven wrote: »what makes the combat system crappy is free damage when the games philosophy was resources determine everything. You see it everywhere there is a problem with the game.
-skill ceiling vs floor ( free weaving and cancelling)
-proc metas ( no costs for procs)
-tank/gank metas ( utilize both of above with ultimates)
-performance ( everyones apm matters especially when some are 3-5x others).
failure to address free dmg doesnt make it go away, you end up with cooldowns like the ones being tested right now.
Failure to address it is the worst part and very telling of the philosophy in ZOS. Rich Lambert basically said it: They saw it happening, but didn't say or do anything. Instead, they simply allowed it.ZOS_RichLambert wrote: »However, one foundational issue remains. At some point, we crossed a threshold where most players in PvP were able to cast endless AOE abilities, without ever running out of resources. This is done through player knowledge, builds and group mechanics – resulting in a constant stream of AOEs with many players never using any other type of ability.
This is not what we intended, but part of the fun of Elder Scrolls games is designing a build that has unexpected and powerful results, and we allowed it. However, as this behavior grew more prevalent, we reached a point where casting so many continuous AOE abilities in such a small area started to overwhelm the server process for that area, leading to situations where the "lag meter" spikes and the server becomes unresponsive for a period of time.
Hoping a problem will go away -- when you know people will exploit it -- is just deluded.
So obviously the weakness in their system gets exploited. And exploits ultimately ruin a game for everyone.
http://gq-game-mods.blogspot.com/2020/07/what-everyone-already-knew-exploiting-destroys-the-game-for-everyone.html
Seeing as how they basically admitted the players know the game better than they do, you'd think they'd listen to the PTS feedback a bit more. I guess that would make too much sense.
Dusk_Coven wrote: »Dusk_Coven wrote: »what makes the combat system crappy is free damage when the games philosophy was resources determine everything. You see it everywhere there is a problem with the game.
-skill ceiling vs floor ( free weaving and cancelling)
-proc metas ( no costs for procs)
-tank/gank metas ( utilize both of above with ultimates)
-performance ( everyones apm matters especially when some are 3-5x others).
failure to address free dmg doesnt make it go away, you end up with cooldowns like the ones being tested right now.
Failure to address it is the worst part and very telling of the philosophy in ZOS. Rich Lambert basically said it: They saw it happening, but didn't say or do anything. Instead, they simply allowed it.ZOS_RichLambert wrote: »However, one foundational issue remains. At some point, we crossed a threshold where most players in PvP were able to cast endless AOE abilities, without ever running out of resources. This is done through player knowledge, builds and group mechanics – resulting in a constant stream of AOEs with many players never using any other type of ability.
This is not what we intended, but part of the fun of Elder Scrolls games is designing a build that has unexpected and powerful results, and we allowed it. However, as this behavior grew more prevalent, we reached a point where casting so many continuous AOE abilities in such a small area started to overwhelm the server process for that area, leading to situations where the "lag meter" spikes and the server becomes unresponsive for a period of time.
Hoping a problem will go away -- when you know people will exploit it -- is just deluded.
So obviously the weakness in their system gets exploited. And exploits ultimately ruin a game for everyone.
http://gq-game-mods.blogspot.com/2020/07/what-everyone-already-knew-exploiting-destroys-the-game-for-everyone.html
Seeing as how they basically admitted the players know the game better than they do, you'd think they'd listen to the PTS feedback a bit more. I guess that would make too much sense.
The problem with general feedback on PTS or anywhere on the forums is that it's hard to separate genuinely good feedback from those with ulterior motives, those from exploiters wanting to keep exploits, and/or those who are just biased for or against something and are not concerned with fair and useful feedback -- i.e., people who are promoting their own agenda over what's good for the game.
OP, that is much of the same reason I left originally and went back to wow in 2016. The fluid movement definitely was a nice feeling, but I couldn't stomach the rinse and repeat development style that blizz was going with. ZoS has kind of the same, but I'm not quite irritated with it yet. All I can say is that, it took me a bit, but now I'm used to it to the point I don't even notice.
darougaroux wrote: »I played for quite a while, the PvE and Stories and Housing are unequivocal, however, I experience these things through my character. I love to RP when I play as well, but all of that fantastical veil is shattered anytime I enter into combat. It is clunky and unsatisfying. The fact that I have to cancel combat animations in order to be effective just kills my immersion an makes the game less interesting. GW2 and WoW have mush more fluid, smooth combat that is very responsive and doesnt require a "gimmick" to make it effective and top tier.
I am saying this not to trash ESO, in fact IM saying it to help ESO, especially now that it is owned by MS. I thin with the resources MS has, this game can be not good but entirely GREAT. But with the current combat system, no amount of money will make it good. As long as my character, the thing I experience the game through, feels clunky and awkward, I just dont see me returning, which is what I would like to do. I dont want to have to cancel animations, animations are part of the experience and the immersion of the game and I shouldnt have to learn to cancel them to be effective.
That's just my peace, I hope I didnt offend anyone. I just want this game to be great for EVERYONE.
Dusk_Coven wrote: »Dusk_Coven wrote: »what makes the combat system crappy is free damage when the games philosophy was resources determine everything. You see it everywhere there is a problem with the game.
-skill ceiling vs floor ( free weaving and cancelling)
-proc metas ( no costs for procs)
-tank/gank metas ( utilize both of above with ultimates)
-performance ( everyones apm matters especially when some are 3-5x others).
failure to address free dmg doesnt make it go away, you end up with cooldowns like the ones being tested right now.
Failure to address it is the worst part and very telling of the philosophy in ZOS. Rich Lambert basically said it: They saw it happening, but didn't say or do anything. Instead, they simply allowed it.ZOS_RichLambert wrote: »However, one foundational issue remains. At some point, we crossed a threshold where most players in PvP were able to cast endless AOE abilities, without ever running out of resources. This is done through player knowledge, builds and group mechanics – resulting in a constant stream of AOEs with many players never using any other type of ability.
This is not what we intended, but part of the fun of Elder Scrolls games is designing a build that has unexpected and powerful results, and we allowed it. However, as this behavior grew more prevalent, we reached a point where casting so many continuous AOE abilities in such a small area started to overwhelm the server process for that area, leading to situations where the "lag meter" spikes and the server becomes unresponsive for a period of time.
Hoping a problem will go away -- when you know people will exploit it -- is just deluded.
So obviously the weakness in their system gets exploited. And exploits ultimately ruin a game for everyone.
http://gq-game-mods.blogspot.com/2020/07/what-everyone-already-knew-exploiting-destroys-the-game-for-everyone.html
Seeing as how they basically admitted the players know the game better than they do, you'd think they'd listen to the PTS feedback a bit more. I guess that would make too much sense.
The problem with general feedback on PTS or anywhere on the forums is that it's hard to separate genuinely good feedback from those with ulterior motives, those from exploiters wanting to keep exploits, and/or those who are just biased for or against something and are not concerned with fair and useful feedback -- i.e., people who are promoting their own agenda over what's good for the game.
Fair point. The threads that claimed NB tanking wouldn't be possible with the loss of mitigation on grim focus gave me a good chuckle because I ran a NB tank long before grim focus ever gave that mitigation.
But there are some really broken or overpowered things that get pointed out on the PTS that are just flat out ignored until they go live, then get nerfed weeks or months later, that make me think the forum posts are mostly ignored.