NeillMcAttack wrote: »They are all different games you are naming. Play them if that is what you want. The amount of effort ZOS make to appeal to RPr’s and housing enthusiasts is staggering, along with the amount of different tiers of difficulty in combat in the game.
Im not trying to be insulting here. I’m serious, I like fast, reactive gameplay. As do many of the other players in this game.
I honestly find this whine, and that’s what it is, a whine, to be insulting to players like myself and even to ZOS with the amount of options you have here. Is your next stop the WOW and GW2 forums to ask for better housing and options for RPr’s? Seriously?
This works both ways. I could say people should stop whining about performance. This combat system has limited performance because of the way it works and doesnt work.
NeillMcAttack wrote: »NeillMcAttack wrote: »They are all different games you are naming. Play them if that is what you want. The amount of effort ZOS make to appeal to RPr’s and housing enthusiasts is staggering, along with the amount of different tiers of difficulty in combat in the game.
Im not trying to be insulting here. I’m serious, I like fast, reactive gameplay. As do many of the other players in this game.
I honestly find this whine, and that’s what it is, a whine, to be insulting to players like myself and even to ZOS with the amount of options you have here. Is your next stop the WOW and GW2 forums to ask for better housing and options for RPr’s? Seriously?
This works both ways. I could say people should stop whining about performance. This combat system has limited performance because of the way it works and doesnt work.
It was a lighting patch, and the movement of more and more processes server side that ruined the performance. All the way up to update 25 that ultimately moved EVERYTHING server side. The devs decided that is how it’s going to be, and that’s how we got here.
New world had no animation cancelling and it sucked compared to eso combat. It felt incredibly clunky, like a huge step backwards.
Animation cancelling doesn’t even help your dps, light attack weaving is what you need.
imagine if you didnt have to weave anymore but also had a 15% damage boost to all your skills. Better performance, better experience for tanks, floor raised up. I dont really see the downside to be honest.
Animation cancelling is dumb. I'm with the OP.
Kingslayer513 wrote: »Myself and everyone I play eso with would quit the game if the combat system were changed to something more like wow. ESO has the best combat system in the genre. While you say other games are "immersive" and "smooth", I say slow, cumbersome, and boring.
It's a good thing the eso combat devs don't care about roleplayers and questers
my argument was quite sound and you added nothing other than calling those who dont like it whiners. They moved everything serverside out of necessity due to cheating and that process is basically complete now but they are still trying to maintain the legacy weaving/cancelling style combat and its causing problems all over the place because that needed to change too and didnt.
Its like I said. If you like this system don't complain about performance. It is what it is.
precambria wrote: »The fluidity of combat in ESO is it's best feature and animation cancelling/LA weave is largely responsible for there being a meaningful skill gap with fast paced decision making, was this thread necroed? because they already all but removed block cancelling from the game, a lot of the ani cancel now are not advantageous they just look cool.
RP/questing/exploring is the most expansive part of this game, please keep your paws off the only thing keeping veteran players around, the people carrying you through random queue vets or giving you your daily win in a battle ground would appreciate it if you stop messing with the combat system.
darougaroux wrote: »I played for quite a while, the PvE and Stories and Housing are unequivocal, however, I experience these things through my character. I love to RP when I play as well, but all of that fantastical veil is shattered anytime I enter into combat. It is clunky and unsatisfying. The fact that I have to cancel combat animations in order to be effective just kills my immersion an makes the game less interesting. GW2 and WoW have mush more fluid, smooth combat that is very responsive and doesnt require a "gimmick" to make it effective and top tier.
I am saying this not to trash ESO, in fact IM saying it to help ESO, especially now that it is owned by MS. I thin with the resources MS has, this game can be not good but entirely GREAT. But with the current combat system, no amount of money will make it good. As long as my character, the thing I experience the game through, feels clunky and awkward, I just dont see me returning, which is what I would like to do. I dont want to have to cancel animations, animations are part of the experience and the immersion of the game and I shouldnt have to learn to cancel them to be effective.
That's just my peace, I hope I didnt offend anyone. I just want this game to be great for EVERYONE.
BleedMe_AnOcean wrote: »I guess I don't understand. After spending years with WoW and then another year with FFXIV, ESO combat is definitely superior. Yes, WoW combat is smoother, but that tab target shite breaks immersion FAR more than weaving LAs that I can't even see. ESO combat requires that you pay attention. Dodge roll. Block. Bash. Interrupt. Change your rotation up based on the situation.
That's immersion. Being FORCED to analyze the situation and how it changes one second to the next, then take action to survive it.
Imho, if you're standing there watching every animation intently and waiting for it to complete before starting another, and if you're allowing yourself to get so irritated about those animations that you're about to quit the game.... I don't really know what to say. I guess to each their own. 🤷♀️
I kind of feel like when people compare ESO combat to that of cooldown based MMORPGs, it's like trying to judge a penguin by the standards of a sparrow.
It's like trying to compare professional fighters with two kids who fight with crutches in their hands (LA weaving) to make the fight at least little bit challenging. Eso combat is tooooo simple so developers keep these ancient mechanic up.I kind of feel like when people compare ESO combat to that of cooldown based MMORPGs, it's like trying to judge a penguin by the standards of a sparrow.
precambria wrote: »The fluidity of combat in ESO is it's best feature and animation cancelling/LA weave is largely responsible for there being a meaningful skill gap with fast paced decision making, was this thread necroed? because they already all but removed block cancelling from the game, a lot of the ani cancel now are not advantageous they just look cool.
RP/questing/exploring is the most expansive part of this game, please keep your paws off the only thing keeping veteran players around, the people carrying you through random queue vets or giving you your daily win in a battle ground would appreciate it if you stop messing with the combat system.
So you agree then that the best and only effective way to standardize combat, resulting in raising the floor, lowering the ceiling and improving performance is to remove weaving and compensate with a 15% across the board damage increase.
when people stop using macros to over-ride this exploitable system ill stop asking for this to be changed.
Kingslayer513 wrote: »precambria wrote: »The fluidity of combat in ESO is it's best feature and animation cancelling/LA weave is largely responsible for there being a meaningful skill gap with fast paced decision making, was this thread necroed? because they already all but removed block cancelling from the game, a lot of the ani cancel now are not advantageous they just look cool.
RP/questing/exploring is the most expansive part of this game, please keep your paws off the only thing keeping veteran players around, the people carrying you through random queue vets or giving you your daily win in a battle ground would appreciate it if you stop messing with the combat system.
So you agree then that the best and only effective way to standardize combat, resulting in raising the floor, lowering the ceiling and improving performance is to remove weaving and compensate with a 15% across the board damage increase.
when people stop using macros to over-ride this exploitable system ill stop asking for this to be changed.
It's laughable when casual players accuse us of using macros in endgame. Bruh just light attack before each skill, it's seriously not even hard at all. I do it without thinking. Endgame players don't use macros.
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