ZoS has done a lot in recent patches to nerf sets that enabled this sort of playstyle, but then they introduced Malacaths band of Brutality, which put us back right where we were.
My 38k hp stamina warden can easily rip 6-7k sub assaults and dizzy swings on most ppl, while having hands down the best self healing in the game. You throw in heavy armour and sword and board mitigation, and you have the recipe for disaster.
I can pull of similar stuff on my stamcro too, altough that class takes a sliver more skill to play.
And you dont even need to run defensive set, clever alch, new moon, malacath, balorgh and 1 pc trainee and your set.
Just stay on your backbar, use a bit of LOS and rotate heals and buffs until you can go on the offensive.
Warden is already built for high burst damage over sustained damage anyway.
On the healing side you have the best hp scaling heal in the game arctic blast, easy access to minor lifesteal, major mending etc.
High ultimate generation to nearly spam defensive ults.
And all the % damage increase modifiers you could even want.
Broken? Very.
You can achieve similar stuff on lets say a rolly polly nightblade where you just kite and roll around and just general be untouchable, but i dont think anything comes even close to what stamdens can do right now.
I really wish they didnt introduce malacath to the game, beacuse it pretty much reset multiple patches worth of work to nerf this kinda tanky bruiser playstyle.
NeillMcAttack wrote: »HappyTheCamper wrote: »Anytime players can have stacks of defense that prevent them from dying, but they can also turn and two-shot people is the definition of unbalanced.
The only unbalance is the understanding and ability of players. The game is what it is.
gatekeeper13 wrote: »NeillMcAttack wrote: »HappyTheCamper wrote: »Anytime players can have stacks of defense that prevent them from dying, but they can also turn and two-shot people is the definition of unbalanced.
The only unbalance is the understanding and ability of players. The game is what it is. ZOS made the decision to promote CP PvP, by having it at the top of the list, and in many of their recent balance decisions. The BS healing nerf, and the proc centric damage builds. If you disagree with these decisions you can voice your opinion and ask for them to balance toward No-CP where there is already a better foundation for making the game more accessible for more players. But you can't say that any of these WELL BUILT players are doing anything wrong, or that the game is unbalanced, this is the game, learn it or leave it!
By saying that "the game is what it is" and "learn it or leave it" you don't prove it is balanced. The fact that some players take advantage of various game imbalances and adapt on them doesn't mean it is balanced.
A balanced game would let you deal high dmg at the expense of dmg mitigation or give you high mitigation at the expense of dmg or both at the expense of resource regen. Not provide you with 100% dmg mitigation simply for roll-dodging, high dmg and endless resources. It's a joke.
And that's not my opinion only. Various (VERY) experienced PVP players in my guild also believe that pvp in eso is a joke in terms of balance.
ChaosWotan wrote: »- Honey, the shark bit me.
- That's because the ocean is imbalanced, dear.
When I notice that a player is "unkillable" with 10+ running after him, I laugh and walk away.
Don't feed the unkillable tank.
ChaosWotan wrote: »- Honey, the shark bit me.
- That's because the ocean is imbalanced, dear.
When I notice that a player is "unkillable" with 10+ running after him, I laugh and walk away.
Don't feed the unkillable tank.
Swordancer wrote: »ESO PvP is like
Player A can't beat player B
Player B can't beat player C
Player C can't beat player A.
Usually tanky player with a lot of shield and healing are the best anyway.
ChaosWotan wrote: »- Honey, the shark bit me.
- That's because the ocean is imbalanced, dear.
When I notice that a player is "unkillable" with 10+ running after him, I laugh and walk away.
Don't feed the unkillable tank.
[Quoted post was removed]I am surprised by how many players don't even cc break or heal themselves while being at execute range health bar.
Balance is never perfect, but ESO pvp combat is still best out there, you have all the options to react, block, dodge, kite, time burst etc. Wheels are in your hands to do this (though not always because of lag).
Also if half of those 10 people would time their ulti at same moment together with cc I bet 1 million gold that unkillable player would be dead.
[Quoted post was removed]
https://youtu.be/Y4nKaNxWHHIgatekeeper13 wrote: »NeillMcAttack wrote: »HappyTheCamper wrote: »Anytime players can have stacks of defense that prevent them from dying, but they can also turn and two-shot people is the definition of unbalanced.
The only unbalance is the understanding and ability of players. The game is what it is. ZOS made the decision to promote CP PvP, by having it at the top of the list, and in many of their recent balance decisions. The BS healing nerf, and the proc centric damage builds. If you disagree with these decisions you can voice your opinion and ask for them to balance toward No-CP where there is already a better foundation for making the game more accessible for more players. But you can't say that any of these WELL BUILT players are doing anything wrong, or that the game is unbalanced, this is the game, learn it or leave it!
By saying that "the game is what it is" and "learn it or leave it" you don't prove it is balanced. The fact that some players take advantage of various game imbalances and adapt on them doesn't mean it is balanced.
A balanced game would let you deal high dmg at the expense of dmg mitigation or give you high mitigation at the expense of dmg or both at the expense of resource regen. Not provide you with 100% dmg mitigation simply for roll-dodging, high dmg and endless resources. It's a joke.
And that's not my opinion only. Various (VERY) experienced PVP players in my guild also believe that pvp in eso is a joke in terms of balance.
YandereGirlfriend wrote: »The real question is why is OP trying to battle one random 1vX'er?
Getting drawn into a 1vX is like the hallmark of an inexperienced player. They go in thinking that it will be an easy kill and then get mercilessly humbled. Often repeatedly. I know this because that's how I started my PvP journey as well.
Next time you see a 1vX happening my advice is just to keep on riding.
But 1vX'ers absolutely can be killed, including (at least in non-CP formats) by a single player running a very high damage build. Otherwise, experienced and smaller groups will coordinate their ult dumps, CC abilities, and combos to take them down. The 1vX'er survives against inexperienced players because those players rarely, if ever, take advantage of their numbers when doing damage or CC'ing.
And if you still don't like the flavor of combat then move into non-CP formats. It's much harder to 1vX there and builds require more obvious trade-offs since you aren't receiving any stats or mitigation for free via CP.
ChaosWotan wrote: »- Honey, the shark bit me.
- That's because the ocean is imbalanced, dear.
When I notice that a player is "unkillable" with 10+ running after him, I laugh and walk away.
Don't feed the unkillable tank.
Everytime, when an pvp event starts, a thread like this appear, cause pve player can't kill u with their long studied rotations.
But seriously, I mainly pvp and it's beyond my mind how a trial player can reach over 90k dps on a dummy. While I "only" reach 70k at best.
But do I create a thread and call pve unbalanced, those player unskilled and exploiter? The whole pve broken?
Nope.
I'm not good in everything. I can accept it. Maybe u should do the same.
.BTW those highly secret broken builds u can find on YouTube, but don't tell others this and u don't get it from me if u get caught. We never met
gatekeeper13 wrote: »NeillMcAttack wrote: »HappyTheCamper wrote: »Anytime players can have stacks of defense that prevent them from dying, but they can also turn and two-shot people is the definition of unbalanced.
The only unbalance is the understanding and ability of players. The game is what it is. ZOS made the decision to promote CP PvP, by having it at the top of the list, and in many of their recent balance decisions. The BS healing nerf, and the proc centric damage builds. If you disagree with these decisions you can voice your opinion and ask for them to balance toward No-CP where there is already a better foundation for making the game more accessible for more players. But you can't say that any of these WELL BUILT players are doing anything wrong, or that the game is unbalanced, this is the game, learn it or leave it!
By saying that "the game is what it is" and "learn it or leave it" you don't prove it is balanced. The fact that some players take advantage of various game imbalances and adapt on them doesn't mean it is balanced.
A balanced game would let you deal high dmg at the expense of dmg mitigation or give you high mitigation at the expense of dmg or both at the expense of resource regen. Not provide you with 100% dmg mitigation simply for roll-dodging, high dmg and endless resources. It's a joke.
And that's not my opinion only. Various (VERY) experienced PVP players in my guild also believe that pvp in eso is a joke in terms of balance.
Highly false. I tried to PvP in the game for now almost 6 years always struggling, screaming, pulling my hair out of frustration, punching or bashing the desk/table, always crying about balance (check my old posts) or asking for builds believeing there are some that are simply free pass to easy kills. Only recently I've realized how wrong i was, how this game is actually one of the best if not THE BEST, in terms of skilled PvP. It really does make a ton of difference when you learn, when you watch, when you record your own gameplay and fix your mistakes. It helps when you work on your timing, positioning, pathing, use your enviroment (and if you cannot, then abuse your opponents position), or for example: find out about little tricks that help you sustain better.
Balance may not be perfect but it is FAR from "imbalance" and from my latest experience, people can and will beat anything if proper approach is chosen. People need to accept the fact that there are builds which can counter other builds if players, both, of the same skill level are placed against each other and at the same time that there are options and ways to beat that very counter build you're struggling with just by simply adapting.
Skill in this game is like 90% of the success in high end PvP. And I'm one of those people who used to say 90% was gear. It's not. Period. You know what the real problem is in the playerbase? That we're getting players from other MMOS where people just slap on a cookiecutter equipment set + skill/talent set designed for their class in PVP and BOOM they are all more or less the same as everyone else, giving them a false feeling of being up to par. Those other games give you a class with a "pre-set"playstyle that you just collect gear for nd that's WHY.
Except builds in ESO are designed with certain playstyle in mind INDIVIDUALY. And if you don't know the specific playstyle of the build or cannot create your own and match proper gear with it - You. will. fail.
ON-TOPIC of OP: I would bet everything I own that there is a certain, not too complicated way, to beat the discussed player in question.
gatekeeper13 wrote: »gatekeeper13 wrote: »NeillMcAttack wrote: »HappyTheCamper wrote: »Anytime players can have stacks of defense that prevent them from dying, but they can also turn and two-shot people is the definition of unbalanced.
The only unbalance is the understanding and ability of players. The game is what it is. ZOS made the decision to promote CP PvP, by having it at the top of the list, and in many of their recent balance decisions. The BS healing nerf, and the proc centric damage builds. If you disagree with these decisions you can voice your opinion and ask for them to balance toward No-CP where there is already a better foundation for making the game more accessible for more players. But you can't say that any of these WELL BUILT players are doing anything wrong, or that the game is unbalanced, this is the game, learn it or leave it!
By saying that "the game is what it is" and "learn it or leave it" you don't prove it is balanced. The fact that some players take advantage of various game imbalances and adapt on them doesn't mean it is balanced.
A balanced game would let you deal high dmg at the expense of dmg mitigation or give you high mitigation at the expense of dmg or both at the expense of resource regen. Not provide you with 100% dmg mitigation simply for roll-dodging, high dmg and endless resources. It's a joke.
And that's not my opinion only. Various (VERY) experienced PVP players in my guild also believe that pvp in eso is a joke in terms of balance.
Highly false. I tried to PvP in the game for now almost 6 years always struggling, screaming, pulling my hair out of frustration, punching or bashing the desk/table, always crying about balance (check my old posts) or asking for builds believeing there are some that are simply free pass to easy kills. Only recently I've realized how wrong i was, how this game is actually one of the best if not THE BEST, in terms of skilled PvP. It really does make a ton of difference when you learn, when you watch, when you record your own gameplay and fix your mistakes. It helps when you work on your timing, positioning, pathing, use your enviroment (and if you cannot, then abuse your opponents position), or for example: find out about little tricks that help you sustain better.
Balance may not be perfect but it is FAR from "imbalance" and from my latest experience, people can and will beat anything if proper approach is chosen. People need to accept the fact that there are builds which can counter other builds if players, both, of the same skill level are placed against each other and at the same time that there are options and ways to beat that very counter build you're struggling with just by simply adapting.
Skill in this game is like 90% of the success in high end PvP. And I'm one of those people who used to say 90% was gear. It's not. Period. You know what the real problem is in the playerbase? That we're getting players from other MMOS where people just slap on a cookiecutter equipment set + skill/talent set designed for their class in PVP and BOOM they are all more or less the same as everyone else, giving them a false feeling of being up to par. Those other games give you a class with a "pre-set"playstyle that you just collect gear for nd that's WHY.
Except builds in ESO are designed with certain playstyle in mind INDIVIDUALY. And if you don't know the specific playstyle of the build or cannot create your own and match proper gear with it - You. will. fail.
ON-TOPIC of OP: I would bet everything I own that there is a certain, not too complicated way, to beat the discussed player in question.
What you wrote does not prove that the game is balanced. You prove that skill matters. Who said the opposite? I agree with that. It's ofc not even close to 90% of importance since gear matters a lot but skill matters the most. A low skilled player does not lose from a high skilled player because of imbalances in pvp. But that's not the point. The point is that ESO is designed in such a way which favors a specific playstyle that makes zero sense. The OP mentioned 10 people fighting 1 tanky player and losing. Yes, they where probably inexperienced. But I ve been in similar situations in no-CP campaign were 5+ people were fighting 1 guy and he wouldnt lose health but could also deal significant dmg or players that had literally infinite resources. We are talking about a game that allows people to roll-dodge endlessly and mitigate 100% of incoming dmg, to use a sustain set for dmg mitigation (Engine Guardian), ball groups to benefit from cross-healing, absorb all incoming dmg and spam aoe endlessly. And I am not speaking as a PVE player who was suddenly dropped in a PVP event and got wiped again and again. Got bloodletter in about a week with my bow NB (not a ganker or snipe spammer) and am lvl 29 in Alliance, not saying I am top player or anything, only that I have some experience, can fight decently and understand some stuff going on.
One argument for how "balanced" ESO is, is the fact that most PVP players spam the same skills and use same sets. Wanna speak stamsorc? Meat-grinder 2H stamwardens? Carrymancers? Magblades? Hurricane, Subterranean Assault, Swallow Soul, Streak, Dizzying Swing, Executioner. It's game where a class exists that is built around 1 skill: Jabs. Same skills all the time, that's how "balanced" this game is.
If ESO is so balanced, the next time ZOS releases a patch to change sets or class skills, ask them not to and tell them it's a l2p issue.
Firstmep's post actually describes the situation in ESO pvp perfectly.
Waffennacht wrote: »I would ask, if you could run a build with huge health, lasting resources, and can still drop massive damage; why arent you running something that can do all that too?
gatekeeper13 wrote: »Waffennacht wrote: »I would ask, if you could run a build with huge health, lasting resources, and can still drop massive damage; why arent you running something that can do all that too?
Because I don't like the specific playstyle nor have the time to do the necessary testing and see what will work best.
Waffennacht wrote: »gatekeeper13 wrote: »Waffennacht wrote: »I would ask, if you could run a build with huge health, lasting resources, and can still drop massive damage; why arent you running something that can do all that too?
Because I don't like the specific playstyle nor have the time to do the necessary testing and see what will work best.
.... But.... Isn't that like saying you have an issue with something but refuse to do anything about it?
I feel like, this is why there's struggling going on (not necessarily for you but for people in general) that they're not maximazing their own potential?