HappyTheCamper wrote: »Anytime players can have stacks of defense that prevent them from dying, but they can also turn and two-shot people is the definition of unbalanced.
NeillMcAttack wrote: »HappyTheCamper wrote: »Anytime players can have stacks of defense that prevent them from dying, but they can also turn and two-shot people is the definition of unbalanced.
The only unbalance is the understanding and ability of players. The game is what it is. ZOS made the decision to promote CP PvP, by having it at the top of the list, and in many of their recent balance decisions. The BS healing nerf, and the proc centric damage builds. If you disagree with these decisions you can voice your opinion and ask for them to balance toward No-CP where there is already a better foundation for making the game more accessible for more players. But you can't say that any of these WELL BUILT players are doing anything wrong, or that the game is unbalanced, this is the game, learn it or leave it!
Either playing a certain class/build and being immortal or die in 2 seconds is not balance.
Really sorry to burst your bubble.
I honestly find it hard to tell the difference between that or using any other game breaking exploit.
I honestly gave up the moment I saw an entire army of 10+ people trying to take down 1 guy but cant because he is immortal, killing them 1 by 1.
I am sorry if I hurt anyone feelings, but that is 100% not skill but abuse of broken mechanics
That's ZoS even remotely allow this broken stuff to happen, already prove how neglected the PVP scene is, I've never had such a bad PVP experience in my life and I've played hundreds of PVP games in my gaming life.
This is simply a whole new level of imbalance, its exactly the same as playing Diablo 3 and going from zero to hero the moment you finish your set items, there its PVE, here its PVP.
I honestly gave up the moment I saw an entire army of 10+ people trying to take down 1 guy but cant because he is immortal, killing them 1 by 1.
I am sorry if I hurt anyone feelings, but that is 100% not skill but abuse of broken mechanics
That's ZoS even remotely allow this broken stuff to happen, already prove how neglected the PVP scene is, I've never had such a bad PVP experience in my life and I've played hundreds of PVP games in my gaming life.
This is simply a whole new level of imbalance, its exactly the same as playing Diablo 3 and going from zero to hero the moment you finish your set items, there its PVE, here its PVP.
Amen! well said.
you are correct, and it has been this way since beta. i pray one day it is fixed and changed, we see adjustments and it is slowly evolving, and changes made, but the fact remains just as you have said.
I honestly gave up the moment I saw an entire army of 10+ people trying to take down 1 guy but cant because he is immortal, killing them 1 by 1.
I am sorry if I hurt anyone feelings, but that is 100% not skill but abuse of broken mechanics
That's ZoS even remotely allow this broken stuff to happen, already prove how neglected the PVP scene is, I've never had such a bad PVP experience in my life and I've played hundreds of PVP games in my gaming life.
This is simply a whole new level of imbalance, its exactly the same as playing Diablo 3 and going from zero to hero the moment you finish your set items, there its PVE, here its PVP.
Amen! well said.
you are correct, and it has been this way since beta. i pray one day it is fixed and changed, we see adjustments and it is slowly evolving, and changes made, but the fact remains just as you have said.
fixed? to what? i think this sort of people (no ofense) would be crying even in PvP models like Sea of Thieves (everyone exactly the same build, same damage and same everything except aspect).
Amen to that.I honestly gave up the moment I saw an entire army of 10+ people trying to take down 1 guy but cant because he is immortal, killing them 1 by 1.
I am sorry if I hurt anyone feelings, but that is 100% not skill but abuse of broken mechanics
That's ZoS even remotely allow this broken stuff to happen, already prove how neglected the PVP scene is, I've never had such a bad PVP experience in my life and I've played hundreds of PVP games in my gaming life.
This is simply a whole new level of imbalance, its exactly the same as playing Diablo 3 and going from zero to hero the moment you finish your set items, there its PVE, here its PVP.
Amen! well said.
you are correct, and it has been this way since beta. i pray one day it is fixed and changed, we see adjustments and it is slowly evolving, and changes made, but the fact remains just as you have said.
fixed? to what? i think this sort of people (no ofense) would be crying even in PvP models like Sea of Thieves (everyone exactly the same build, same damage and same everything except aspect).
I honestly gave up the moment I saw an entire army of 10+ people trying to take down 1 guy but cant because he is immortal, killing them 1 by 1.
I am sorry if I hurt anyone feelings, but that is 100% not skill but abuse of broken mechanics
That's ZoS even remotely allow this broken stuff to happen, already prove how neglected the PVP scene is, I've never had such a bad PVP experience in my life and I've played hundreds of PVP games in my gaming life.
This is simply a whole new level of imbalance, its exactly the same as playing Diablo 3 and going from zero to hero the moment you finish your set items, there its PVE, here its PVP.
Amen! well said.
you are correct, and it has been this way since beta. i pray one day it is fixed and changed, we see adjustments and it is slowly evolving, and changes made, but the fact remains just as you have said.
fixed? to what? i think this sort of people (no ofense) would be crying even in PvP models like Sea of Thieves (everyone exactly the same build, same damage and same everything except aspect).
you prefer your weapon does 2000 damage while mine does 20 damage?
and that your armor defends 5000 in defenses while mine only protects against 200 damage?
Amen to that.I honestly gave up the moment I saw an entire army of 10+ people trying to take down 1 guy but cant because he is immortal, killing them 1 by 1.
I am sorry if I hurt anyone feelings, but that is 100% not skill but abuse of broken mechanics
That's ZoS even remotely allow this broken stuff to happen, already prove how neglected the PVP scene is, I've never had such a bad PVP experience in my life and I've played hundreds of PVP games in my gaming life.
This is simply a whole new level of imbalance, its exactly the same as playing Diablo 3 and going from zero to hero the moment you finish your set items, there its PVE, here its PVP.
Amen! well said.
you are correct, and it has been this way since beta. i pray one day it is fixed and changed, we see adjustments and it is slowly evolving, and changes made, but the fact remains just as you have said.
fixed? to what? i think this sort of people (no ofense) would be crying even in PvP models like Sea of Thieves (everyone exactly the same build, same damage and same everything except aspect).
In the past, I did play some multiplayer games of this kind - in many of the maps, there were random item spawns and you could use whatever you picked up.
But there were also duelling/"arena" maps, where everyone was made to use the exact same loadout.
Guess what... even when everyone was restricted to only use the same builds as their opponents, there were still players who were better than others - some of them significantly so. Can't nerf player skill, after all.
I honestly gave up the moment I saw an entire army of 10+ people trying to take down 1 guy but cant because he is immortal, killing them 1 by 1.
I am sorry if I hurt anyone feelings, but that is 100% not skill but abuse of broken mechanics
That's ZoS even remotely allow this broken stuff to happen, already prove how neglected the PVP scene is, I've never had such a bad PVP experience in my life and I've played hundreds of PVP games in my gaming life.
This is simply a whole new level of imbalance, its exactly the same as playing Diablo 3 and going from zero to hero the moment you finish your set items, there its PVE, here its PVP.
Amen! well said.
you are correct, and it has been this way since beta. i pray one day it is fixed and changed, we see adjustments and it is slowly evolving, and changes made, but the fact remains just as you have said.
fixed? to what? i think this sort of people (no ofense) would be crying even in PvP models like Sea of Thieves (everyone exactly the same build, same damage and same everything except aspect).
you prefer your weapon does 2000 damage while mine does 20 damage?
and that your armor defends 5000 in defenses while mine only protects against 200 damage?
??? what prevent you to have 2000 or 5000 like me???
i agree with and support the thread and the thread topic. the writer is correct i also believe that eso is out of balance in pvp in many many ways that is all of which based on being a "Glitch dependent pvp system"
i understand i will be railed against for that belief and support.
the balance and glitches in eso pvp needs to be reworked.
that's my stance.I honestly gave up the moment I saw an entire army of 10+ people trying to take down 1 guy but cant because he is immortal, killing them 1 by 1.
I am sorry if I hurt anyone feelings, but that is 100% not skill but abuse of broken mechanics
That's ZoS even remotely allow this broken stuff to happen, already prove how neglected the PVP scene is, I've never had such a bad PVP experience in my life and I've played hundreds of PVP games in my gaming life.
This is simply a whole new level of imbalance, its exactly the same as playing Diablo 3 and going from zero to hero the moment you finish your set items, there its PVE, here its PVP.
Amen! well said.
you are correct, and it has been this way since beta. i pray one day it is fixed and changed, we see adjustments and it is slowly evolving, and changes made, but the fact remains just as you have said.
fixed? to what? i think this sort of people (no ofense) would be crying even in PvP models like Sea of Thieves (everyone exactly the same build, same damage and same everything except aspect).
you prefer your weapon does 2000 damage while mine does 20 damage?
and that your armor defends 5000 in defenses while mine only protects against 200 damage?
??? what prevent you to have 2000 or 5000 like me???
i agree with and support the thread and the thread topic. the writer is correct i also believe that eso is out of balance in pvp in many many ways that is all of which based on being a "Glitch dependent pvp system"
i understand i will be railed against for that belief and support.
the balance and glitches in eso pvp needs to be reworked.
that's my stance.
Such a glitch that players have 5000 weapon damage and you have 20. The game truly need a rework.
This is truly a l2p moment. If ten people are throwing out weak attacks and giving out cc immunity, just not coordinating, then the 1 person has an easy time picking the group apart.
stybbe17b16_ESO wrote: »
Such a glitch that players have 5000 weapon damage and you have 20. The game truly need a rework.
That is completely beside the point.Amen to that.I honestly gave up the moment I saw an entire army of 10+ people trying to take down 1 guy but cant because he is immortal, killing them 1 by 1.
I am sorry if I hurt anyone feelings, but that is 100% not skill but abuse of broken mechanics
That's ZoS even remotely allow this broken stuff to happen, already prove how neglected the PVP scene is, I've never had such a bad PVP experience in my life and I've played hundreds of PVP games in my gaming life.
This is simply a whole new level of imbalance, its exactly the same as playing Diablo 3 and going from zero to hero the moment you finish your set items, there its PVE, here its PVP.
Amen! well said.
you are correct, and it has been this way since beta. i pray one day it is fixed and changed, we see adjustments and it is slowly evolving, and changes made, but the fact remains just as you have said.
fixed? to what? i think this sort of people (no ofense) would be crying even in PvP models like Sea of Thieves (everyone exactly the same build, same damage and same everything except aspect).
In the past, I did play some multiplayer games of this kind - in many of the maps, there were random item spawns and you could use whatever you picked up.
But there were also duelling/"arena" maps, where everyone was made to use the exact same loadout.
Guess what... even when everyone was restricted to only use the same builds as their opponents, there were still players who were better than others - some of them significantly so. Can't nerf player skill, after all.
lol, ok, you dont want balance... you want other game lol
I honestly gave up the moment I saw an entire army of 10+ people trying to take down 1 guy but cant because he is immortal, killing them 1 by 1.
I am sorry if I hurt anyone feelings, but that is 100% not skill but abuse of broken mechanics
That's ZoS even remotely allow this broken stuff to happen, already prove how neglected the PVP scene is, I've never had such a bad PVP experience in my life and I've played hundreds of PVP games in my gaming life.
This is simply a whole new level of imbalance, its exactly the same as playing Diablo 3 and going from zero to hero the moment you finish your set items, there its PVE, here its PVP.
TequilaFire wrote: »Knowledge and having the skill to use it is so OP.
This should come as absolutely no surprise to anyone, and in fact the concept of a "game of skill" far predates the Industrial Revolution (let alone the introduction of computers!) - for example the game of chess, where both players start with the exact same board layout.