rapids change

  • Sgrug
    Sgrug
    ✭✭✭✭✭
    zaria wrote: »
    Nicole94 wrote: »
    zaria wrote: »
    TrelNord wrote: »
    I'll admit that it wasn't clear to me that characters that already had Rapids would lose rapids with this change but the math makes sense.

    It doesn't affect me greatly given that my lower level characters are primarily mules anyway. I do have to say that I was surprised to see that the skill had been removed however.

    Shame on me for not being a better consumer of the PTS patch notes and the ubiquitous woe and gnashing of teeth around this topic for the past few weeks.

    I am positive that this is nothing that a visit to the Crown Store won't fix.
    To buy the skill line you have to level it up to level assault up to 10 who is not something people who hate PvP will do.
    Don't affect me I think, might be one one character who don't have assault 5 but doubt it and if I do I just join an zerg with an resto staff

    Good luck with that. It is very important that you do it right now, because as soon as the mad crowd finishes grinding out the Rapids skill, you and your resto staff will be farmed like a corn field. New characters have no skills in the Alliance war tree, and now for a full 5 ranks you will move 30% slower. you are literally "low hanging fruit." You will finally arrive at the keep, resource, or anything else only to watch the rest of the zerg move to the next, as the point is taken, and you receive nothing. No "zerg" moves in slomo ever.
    I am sorry to be harsh, but your comment lacks any type of factual representation of what will actually occur. This was a very poorly planned out "revamp" of the skills. Why? You are a new person, you hit level 10 and bolt off into Cyrodiil, after all they explain to you exactly how to join, almost seems like you should. You see the big map, lots of cool things to do, and you do your tutorial. Where once you got rapids and could keep up with the rest of cyrodiil, now you are the slow, weak player that Gankers love to hunt. But "I'm a stamina character and I have a heal now!" you say? Yes, yes you do! 343 hps for 8 seconds. lol When A NB runs you down on foot and dismounts you and wtf kills you over and over and over, the new person is going to log out of Cyrodiil and not come back
    nukk3r wrote: »
    Sgrug wrote: »
    nukk3r wrote: »
    abigfishy wrote: »
    So we PVE players should all look forward to many hours of hideous abuse, name calling and toxic insults one EACH character just so we can actually travel about at a decent speed on a new character? Who thought this was a good idea?

    This is the same for PvP player that hate PvE one shots from bosses and PvE logic is not fun for PvP players. The toxic and ohh look I was kicked from group for not knowing City of Ash happens. PvP player that do as little PvE as possible face this when they are forced to PvE for bind on pick up gear.

    tmbrinks wrote: »
    Donny_Vito wrote: »
    Eliahnus wrote: »
    L_Nici wrote: »
    It is such a minimal effort to get to the needed ranks in Assault. I never cared which was first had both anyway in less than 30 minutes.

    Quite the opposite. For someone who does not PvP, rapids cannot be gained anymore.

    Correct, which is also true about a lot of other skills... purge, barrier, vigor (at least it was), warhorn, etc...

    I understand, people want to go as fast as possible and limit the exposure to ZoS environment, but pretty much like every other change its a learn to adapt issue. And let's not act like the crown store alternative for buying horse speed wasn't taken into consideration here, as there is obviously more cause to buy them now.

    It is the first time they have actually directly taken away a skill when they made changes like this. Previously it was just "locked" but was still able to be put onto your bars until you took the skill point out yourself by respeccing.

    It was unprecedented, a change from past practice.

    Why was this one different? Because there's a way to monetize it.
    I did PvP on a new alt and LITERALLY got rank 5 in like three hours that’s nothing compared to the mindless PvE grinding I have to do for powers, passives and gear. PvE is aggressively unfun.

    You're preaching to the wrong crowd. Judging by the comments I've read so far, these people don't seem to do dungeons either. Otherwise we would've heard from them when ZOS destroyed classes, races and popular sets every single patch.

    Because others are not posting more about sets the opinion on rapids here does not matter?

    I spent 6 hours in Cyridoll yesterday and I am only half way into level 4. A big problem was constantly trying to catch up to fights always watching other players run past me and those who are trying to grind rapids. I do not wish to spend the next 119 hours (7 hours x 17 toons) just to get rapids back, 3 weeks of game play (120 hours is 3 - 40 hr weeks) just running around hoping to catch up to a fight IS NOT FUN AND NOT ENGAGING. This is from a player who farms constantly. I am use to boredom but adding frustration into boredom is a recipe for disaster and this is what we have now.

    Did you join a group? Did you stick to the crown? Because most PUG leads will spam rapids before moving to the next location and they don't sprint so everyone can move at roughly the same speed. You can also mention that you have a slow mount and someone will be close to buff you. Don't be shy to talk to PvP players. At least in this regard they will accommodate you because it costs them nothing.

    Enough. I wonder are you a ganker? Finally able to get a few kills in? If you run Cyrodiil you KNOW there are random load screens sometimes back to back, 2 of those and you no longer have rapids. No Zerg or ball group is waiting. Load screens, and lag have always been a problem moving around
    Sarannah wrote: »
    You guys do not get it, this change is not about vigor vs rapids. So it's not a circular argument. It's about bots vs experienced players vs new players in starting zones. It is not unrealistic for ZOS to let everyone have the same speed, atleast when starting out.

    Vigor for new players is very very important, as alot of players new to the game need a heal. So switching vigor and rapids is to better the game!

    All the downsides: like players having to get used to the change, players having to get rank 5 assault, players forcing themselves to do battlegrounds, etc... this will all balance itself out in a few days. Everyone screaming in this thread will have rapids again on most characters, in 2-3 days tops.

    Relax guys, the sky is not falling.

    PS: I don't care about vigor or rapids.

    This is exactly what I will do with my writ crafters and survey runners. Go into BG, do whatever I can with whatever level gear they have on, probably the wooden box of goodies they give you from skipping the tutorial, and IF someone screams, yells, or treats me rudely, you break the rules and I will screenshot and report you. I don't spend $50 a month to be treated rudely by some jacked up creep.
    I love to pvp, I have 6 characters with at least seigemaster, but leave my crafters alone. They make ME money and that is for MY enjoyment, and I will have rapids back
    Now this I don't understand, I do all surveys on my main who has all the wayshrines, she pick them up from bank and do then then they stack get high doing leads in the process, pure crafting alt don't even need an horse, 3 swift jewelry make more sense sprinting between stations and to delivery point and back to bank.



    I guess you never had to run to the survey from Vvardefell Vally of the Wind Wayshrine and many more like that where a rapids saves a real amount of time. Your premise that if you have all the wayshrines rapids is not useful is false. There are many long runs I do constantly every day where it makes a difference. I listed just one of them which easily debunks your statement.
    Edited by Sgrug on August 28, 2020 9:56PM
  • valuume
    valuume
    Soul Shriven
    Speaking from the huge silent majority that never post ever: I'm done
  • alenae1b14_ESO
    alenae1b14_ESO
    ✭✭✭
    Obsidian3 wrote: »
    [Quoted post was removed]

    Completely agree. This change annoys me.
    Edited by ZOS_ConnorG on August 31, 2020 3:42PM
  • JoeCapricorn
    JoeCapricorn
    ✭✭✭✭✭
    Sgrug wrote: »
    I guess you never had to run to the survey from Vvardefell Vally of the Wind Wayshrine and many more like that where a rapids saves a real amount of time. Your premise that if you have all the wayshrines rapids is not useful is false. There are many long runs I do constantly every day where it makes a difference. I listed just one of them which easily debunks your statement.

    Ah yes, the Enchanting survey, miles from the wayshrine. Or Jewelrycrafting survey in the Rift. Or how about doing dolmens? Good luck getting to King's Guard Dolmen. Then there is Cyrodiil - you'll be lucky if you can find a group that can provide you with rapids just to keep up but that's assuming you don't lag behind at any point. Even with a mount speed of 60 I can fall behind.

    And if there is an event involving Greymoor and Harrowstorms, the lack of rapids on my alts is REALLY going to drive me nuts! THE ENTIRE [snip] HARROWSTORM WILL BE DONE BY THE TIME I GET THERE, it will be just like the first week after Greymoor was released, only WORSE.

    I will quite literally be unmotivated to play on any of my other characters in any significant manner except for my main.

    Of course I could still do it, but it's going to annoy the hell out of me. I'll have to make sure I don't have any ability on slot 5 that aggros guards because I might accidentally hit that just out of sheer habit.

    I would rather spend all of the effort making my displeasure as vocal as [snip] possible than grind 6 hours per alt to get rapids back.

    [Edited for Censor Bypass]
    Edited by Psiion on August 29, 2020 2:18AM
    I simp for vampire lords and Glemyos Wildhorn
  • Sgrug
    Sgrug
    ✭✭✭✭✭
    This thread and several others have garnished alot of poster attention, the majority requesting a better solution to Rapids./ As far as I know we have received complete silence on this issue since release. The per-release reason for the change has, imo, been successfully debunked. At this point it feels like the player base is being dismissed out of hand and this change was for something other than actual game play improvement, especially given it was a smaller subset than those who used rapids and they already had a very viable in game solution in the use of the resto staff.

    There is a better solution, please listen to us and find one. In game chat and in guild chat is not kind to this game as far as this change is going and there is really no need to stick it so hard to the non PvP player base.

  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sgrug wrote: »
    zaria wrote: »
    Nicole94 wrote: »
    zaria wrote: »
    TrelNord wrote: »
    I'll admit that it wasn't clear to me that characters that already had Rapids would lose rapids with this change but the math makes sense.

    It doesn't affect me greatly given that my lower level characters are primarily mules anyway. I do have to say that I was surprised to see that the skill had been removed however.

    Shame on me for not being a better consumer of the PTS patch notes and the ubiquitous woe and gnashing of teeth around this topic for the past few weeks.

    I am positive that this is nothing that a visit to the Crown Store won't fix.
    To buy the skill line you have to level it up to level assault up to 10 who is not something people who hate PvP will do.
    Don't affect me I think, might be one one character who don't have assault 5 but doubt it and if I do I just join an zerg with an resto staff

    Good luck with that. It is very important that you do it right now, because as soon as the mad crowd finishes grinding out the Rapids skill, you and your resto staff will be farmed like a corn field. New characters have no skills in the Alliance war tree, and now for a full 5 ranks you will move 30% slower. you are literally "low hanging fruit." You will finally arrive at the keep, resource, or anything else only to watch the rest of the zerg move to the next, as the point is taken, and you receive nothing. No "zerg" moves in slomo ever.
    I am sorry to be harsh, but your comment lacks any type of factual representation of what will actually occur. This was a very poorly planned out "revamp" of the skills. Why? You are a new person, you hit level 10 and bolt off into Cyrodiil, after all they explain to you exactly how to join, almost seems like you should. You see the big map, lots of cool things to do, and you do your tutorial. Where once you got rapids and could keep up with the rest of cyrodiil, now you are the slow, weak player that Gankers love to hunt. But "I'm a stamina character and I have a heal now!" you say? Yes, yes you do! 343 hps for 8 seconds. lol When A NB runs you down on foot and dismounts you and wtf kills you over and over and over, the new person is going to log out of Cyrodiil and not come back
    nukk3r wrote: »
    Sgrug wrote: »
    nukk3r wrote: »
    abigfishy wrote: »
    So we PVE players should all look forward to many hours of hideous abuse, name calling and toxic insults one EACH character just so we can actually travel about at a decent speed on a new character? Who thought this was a good idea?

    This is the same for PvP player that hate PvE one shots from bosses and PvE logic is not fun for PvP players. The toxic and ohh look I was kicked from group for not knowing City of Ash happens. PvP player that do as little PvE as possible face this when they are forced to PvE for bind on pick up gear.

    tmbrinks wrote: »
    Donny_Vito wrote: »
    Eliahnus wrote: »
    L_Nici wrote: »
    It is such a minimal effort to get to the needed ranks in Assault. I never cared which was first had both anyway in less than 30 minutes.

    Quite the opposite. For someone who does not PvP, rapids cannot be gained anymore.

    Correct, which is also true about a lot of other skills... purge, barrier, vigor (at least it was), warhorn, etc...

    I understand, people want to go as fast as possible and limit the exposure to ZoS environment, but pretty much like every other change its a learn to adapt issue. And let's not act like the crown store alternative for buying horse speed wasn't taken into consideration here, as there is obviously more cause to buy them now.

    It is the first time they have actually directly taken away a skill when they made changes like this. Previously it was just "locked" but was still able to be put onto your bars until you took the skill point out yourself by respeccing.

    It was unprecedented, a change from past practice.

    Why was this one different? Because there's a way to monetize it.
    I did PvP on a new alt and LITERALLY got rank 5 in like three hours that’s nothing compared to the mindless PvE grinding I have to do for powers, passives and gear. PvE is aggressively unfun.

    You're preaching to the wrong crowd. Judging by the comments I've read so far, these people don't seem to do dungeons either. Otherwise we would've heard from them when ZOS destroyed classes, races and popular sets every single patch.

    Because others are not posting more about sets the opinion on rapids here does not matter?

    I spent 6 hours in Cyridoll yesterday and I am only half way into level 4. A big problem was constantly trying to catch up to fights always watching other players run past me and those who are trying to grind rapids. I do not wish to spend the next 119 hours (7 hours x 17 toons) just to get rapids back, 3 weeks of game play (120 hours is 3 - 40 hr weeks) just running around hoping to catch up to a fight IS NOT FUN AND NOT ENGAGING. This is from a player who farms constantly. I am use to boredom but adding frustration into boredom is a recipe for disaster and this is what we have now.

    Did you join a group? Did you stick to the crown? Because most PUG leads will spam rapids before moving to the next location and they don't sprint so everyone can move at roughly the same speed. You can also mention that you have a slow mount and someone will be close to buff you. Don't be shy to talk to PvP players. At least in this regard they will accommodate you because it costs them nothing.

    Enough. I wonder are you a ganker? Finally able to get a few kills in? If you run Cyrodiil you KNOW there are random load screens sometimes back to back, 2 of those and you no longer have rapids. No Zerg or ball group is waiting. Load screens, and lag have always been a problem moving around
    Sarannah wrote: »
    You guys do not get it, this change is not about vigor vs rapids. So it's not a circular argument. It's about bots vs experienced players vs new players in starting zones. It is not unrealistic for ZOS to let everyone have the same speed, atleast when starting out.

    Vigor for new players is very very important, as alot of players new to the game need a heal. So switching vigor and rapids is to better the game!

    All the downsides: like players having to get used to the change, players having to get rank 5 assault, players forcing themselves to do battlegrounds, etc... this will all balance itself out in a few days. Everyone screaming in this thread will have rapids again on most characters, in 2-3 days tops.

    Relax guys, the sky is not falling.

    PS: I don't care about vigor or rapids.

    This is exactly what I will do with my writ crafters and survey runners. Go into BG, do whatever I can with whatever level gear they have on, probably the wooden box of goodies they give you from skipping the tutorial, and IF someone screams, yells, or treats me rudely, you break the rules and I will screenshot and report you. I don't spend $50 a month to be treated rudely by some jacked up creep.
    I love to pvp, I have 6 characters with at least seigemaster, but leave my crafters alone. They make ME money and that is for MY enjoyment, and I will have rapids back
    Now this I don't understand, I do all surveys on my main who has all the wayshrines, she pick them up from bank and do then then they stack get high doing leads in the process, pure crafting alt don't even need an horse, 3 swift jewelry make more sense sprinting between stations and to delivery point and back to bank.
    I guess you never had to run to the survey from Vvardefell Vally of the Wind Wayshrine and many more like that where a rapids saves a real amount of time. Your premise that if you have all the wayshrines rapids is not useful is false. There are many long runs I do constantly every day where it makes a difference. I listed just one of them which easily debunks your statement.
    You misunderstood me, rapid is very useful, always on my overland bars. And yes some surveys is in stupid locations, Vvardefell, Craglorn and Orcinium has the worst offenders.

    My point is that pure crafting alts as not very suitable for doing surveys since they don't have all the wayshrines in the first place and that its much smarter to stack them up on one character.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Sgrug
    Sgrug
    ✭✭✭✭✭
    zaria wrote: »
    Sgrug wrote: »
    zaria wrote: »
    Nicole94 wrote: »
    zaria wrote: »
    TrelNord wrote: »
    I'll admit that it wasn't clear to me that characters that already had Rapids would lose rapids with this change but the math makes sense.

    It doesn't affect me greatly given that my lower level characters are primarily mules anyway. I do have to say that I was surprised to see that the skill had been removed however.

    Shame on me for not being a better consumer of the PTS patch notes and the ubiquitous woe and gnashing of teeth around this topic for the past few weeks.

    I am positive that this is nothing that a visit to the Crown Store won't fix.
    To buy the skill line you have to level it up to level assault up to 10 who is not something people who hate PvP will do.
    Don't affect me I think, might be one one character who don't have assault 5 but doubt it and if I do I just join an zerg with an resto staff

    Good luck with that. It is very important that you do it right now, because as soon as the mad crowd finishes grinding out the Rapids skill, you and your resto staff will be farmed like a corn field. New characters have no skills in the Alliance war tree, and now for a full 5 ranks you will move 30% slower. you are literally "low hanging fruit." You will finally arrive at the keep, resource, or anything else only to watch the rest of the zerg move to the next, as the point is taken, and you receive nothing. No "zerg" moves in slomo ever.
    I am sorry to be harsh, but your comment lacks any type of factual representation of what will actually occur. This was a very poorly planned out "revamp" of the skills. Why? You are a new person, you hit level 10 and bolt off into Cyrodiil, after all they explain to you exactly how to join, almost seems like you should. You see the big map, lots of cool things to do, and you do your tutorial. Where once you got rapids and could keep up with the rest of cyrodiil, now you are the slow, weak player that Gankers love to hunt. But "I'm a stamina character and I have a heal now!" you say? Yes, yes you do! 343 hps for 8 seconds. lol When A NB runs you down on foot and dismounts you and wtf kills you over and over and over, the new person is going to log out of Cyrodiil and not come back
    nukk3r wrote: »
    Sgrug wrote: »
    nukk3r wrote: »
    abigfishy wrote: »
    So we PVE players should all look forward to many hours of hideous abuse, name calling and toxic insults one EACH character just so we can actually travel about at a decent speed on a new character? Who thought this was a good idea?

    This is the same for PvP player that hate PvE one shots from bosses and PvE logic is not fun for PvP players. The toxic and ohh look I was kicked from group for not knowing City of Ash happens. PvP player that do as little PvE as possible face this when they are forced to PvE for bind on pick up gear.

    tmbrinks wrote: »
    Donny_Vito wrote: »
    Eliahnus wrote: »
    L_Nici wrote: »
    It is such a minimal effort to get to the needed ranks in Assault. I never cared which was first had both anyway in less than 30 minutes.

    Quite the opposite. For someone who does not PvP, rapids cannot be gained anymore.

    Correct, which is also true about a lot of other skills... purge, barrier, vigor (at least it was), warhorn, etc...

    I understand, people want to go as fast as possible and limit the exposure to ZoS environment, but pretty much like every other change its a learn to adapt issue. And let's not act like the crown store alternative for buying horse speed wasn't taken into consideration here, as there is obviously more cause to buy them now.

    It is the first time they have actually directly taken away a skill when they made changes like this. Previously it was just "locked" but was still able to be put onto your bars until you took the skill point out yourself by respeccing.

    It was unprecedented, a change from past practice.

    Why was this one different? Because there's a way to monetize it.
    I did PvP on a new alt and LITERALLY got rank 5 in like three hours that’s nothing compared to the mindless PvE grinding I have to do for powers, passives and gear. PvE is aggressively unfun.

    You're preaching to the wrong crowd. Judging by the comments I've read so far, these people don't seem to do dungeons either. Otherwise we would've heard from them when ZOS destroyed classes, races and popular sets every single patch.

    Because others are not posting more about sets the opinion on rapids here does not matter?

    I spent 6 hours in Cyridoll yesterday and I am only half way into level 4. A big problem was constantly trying to catch up to fights always watching other players run past me and those who are trying to grind rapids. I do not wish to spend the next 119 hours (7 hours x 17 toons) just to get rapids back, 3 weeks of game play (120 hours is 3 - 40 hr weeks) just running around hoping to catch up to a fight IS NOT FUN AND NOT ENGAGING. This is from a player who farms constantly. I am use to boredom but adding frustration into boredom is a recipe for disaster and this is what we have now.

    Did you join a group? Did you stick to the crown? Because most PUG leads will spam rapids before moving to the next location and they don't sprint so everyone can move at roughly the same speed. You can also mention that you have a slow mount and someone will be close to buff you. Don't be shy to talk to PvP players. At least in this regard they will accommodate you because it costs them nothing.

    Enough. I wonder are you a ganker? Finally able to get a few kills in? If you run Cyrodiil you KNOW there are random load screens sometimes back to back, 2 of those and you no longer have rapids. No Zerg or ball group is waiting. Load screens, and lag have always been a problem moving around
    Sarannah wrote: »
    You guys do not get it, this change is not about vigor vs rapids. So it's not a circular argument. It's about bots vs experienced players vs new players in starting zones. It is not unrealistic for ZOS to let everyone have the same speed, atleast when starting out.

    Vigor for new players is very very important, as alot of players new to the game need a heal. So switching vigor and rapids is to better the game!

    All the downsides: like players having to get used to the change, players having to get rank 5 assault, players forcing themselves to do battlegrounds, etc... this will all balance itself out in a few days. Everyone screaming in this thread will have rapids again on most characters, in 2-3 days tops.

    Relax guys, the sky is not falling.

    PS: I don't care about vigor or rapids.

    This is exactly what I will do with my writ crafters and survey runners. Go into BG, do whatever I can with whatever level gear they have on, probably the wooden box of goodies they give you from skipping the tutorial, and IF someone screams, yells, or treats me rudely, you break the rules and I will screenshot and report you. I don't spend $50 a month to be treated rudely by some jacked up creep.
    I love to pvp, I have 6 characters with at least seigemaster, but leave my crafters alone. They make ME money and that is for MY enjoyment, and I will have rapids back
    Now this I don't understand, I do all surveys on my main who has all the wayshrines, she pick them up from bank and do then then they stack get high doing leads in the process, pure crafting alt don't even need an horse, 3 swift jewelry make more sense sprinting between stations and to delivery point and back to bank.
    I guess you never had to run to the survey from Vvardefell Vally of the Wind Wayshrine and many more like that where a rapids saves a real amount of time. Your premise that if you have all the wayshrines rapids is not useful is false. There are many long runs I do constantly every day where it makes a difference. I listed just one of them which easily debunks your statement.
    You misunderstood me, rapid is very useful, always on my overland bars. And yes some surveys is in stupid locations, Vvardefell, Craglorn and Orcinium has the worst offenders.

    My point is that pure crafting alts as not very suitable for doing surveys since they don't have all the wayshrines in the first place and that its much smarter to stack them up on one character.

    I now understand your position.

    Still nothing on this issue. This really is becoming hard not to end up believing this was just a monetization scheme.
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