rapids change

  • Katahdin
    Katahdin
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    Why did they not make a base skill which you can morf into Vigor or Rapid so everybody is happy.

    Because some characters need both skills.
    Beta tester November 2013
  • Floppyjo
    Floppyjo
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    I've lost rapids on 16 of 18 characters, and don't have the will to continue with this game. I feel like I'm trying to sprint in molasses now... and I refuse to play a game that lets me acquire skills, get used to using them EVERY DAY for YEARS, and then removes them for no apparent reason. Bye ESO.

    This is exactly the same situation that occurred with World of Warcraft when they removed access to flight a few years ago, putting it behind a 1/12 year long reputation grinding time-gate system, that has now become the default offering in all WoW expansions. It was something that people had in the game, that they then had removed by Blizzard because they didn't want you to fly directly to quest NPC's they wanted to make you run around the same mountain on all your alts for 1 1/2 years to drain every second out of you on subscription revenue, LITERALLY, exactly the same move. It was also the same reason that I broke my WoW subscription and why I continue to only play for a month here or a month there, everything in WoW is time-gated, you can literally do 1 years worth of expansion content on a fresh alt in just over a month in WoW, I've timed it. The money you pay and time wasted just isn't worth it.

    I believe it was the beginning of the massive subscription loss cascade that keeps rolling from expansion to expansion now, they removed the freedom to play by gating everything behind a reputation grind. Looks like ZoS want to go the same way ...
  • Noisivid
    Noisivid
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    update, so now I've been doing battlegrounds for about two hours,

    1. alliance war skill line is about 1/8th of the way into level 4. It started out at almost level 3 when I began.
    2. it's pretty obvious there are alot of people in battlegrounds just trying to grind this up to get Rapids back. It's can't be fun for them and I don't imagine it's too enjoyable for the dedicated PvPers. I might be wrong on this... I do know its not fun for me.
    3. This is at peak hours, I'm usually on at off-peak hours
    4. This is a chore. I'll get more satisfaction out of doing the laundry or mowing the lawn then by grinding this out on many, many characters.
    5. either the Devs don't really play this game or the Devs aren't the ones making the decisions.... or the Devs just made a really bad decision on this.

    This is a game, it is supposed to be enjoyabe, fun and enteraining. It's been turned into tedious work with this change.

    @ZOS_GinaBruno, @ZOS_RichLambert,

    edited for punctuation
    Edited by Noisivid on August 25, 2020 2:18AM
    Vogon Poet Laureate
  • ZaroktheImmortal
    ZaroktheImmortal
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    Noisivid wrote: »
    update, so now I've been doing battlegrounds for about two hours,

    1. alliance war skill line is about 1/8th of the way into level 4. It started out at almost level 3 when I began.
    2. it's pretty obvious there are alot of people in battlegrounds just trying to grind this up to get Rapids back. It's can't be fun for them and I don't imagine it's too enjoyable for the dedicated PvPers. I might be wrong on this... I do know its not fun for me.
    3. This is at peak hours, I'm usually on at off-peak hours
    4. This is a chore. I'll get more satisfaction out of doing the laundry or mowing the lawn then by grinding this out on many, many characters.
    5. either the Devs don't really play this game or the Devs aren't the ones making the decisions.... or the Devs just made a really bad decision on this.

    This is a game, it is supposed to be enjoyabe, fun and enteraining. It's been turned into tedious work with this change.

    @ZOS_GinaBruno, @ZOS_RichLambert,

    edited for punctuation

    Maybe with all this dumb stuff they should increase alliance rank gain from battlegrounds. I mean I prefer that over cyrodil personally and far less laggy.
  • FrancisCrawford
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    heaven13 wrote: »
    joerginger wrote: »
    [They want to "persuade" us non-PvP-lovers with alts to buy the Assault skill line we unlocked on our main character on 17 alt characters. Yes, the riding lessons for newer characters are the other obvious choice, but I believe their monetizing engineers want even more right now. The skill lines are so ridiculously expensive, they promise ZoS an absurdly huge amount of money of course, so we're talking about a huge amount of money they look forward to grabbing by slowing our fully leveled characters down to the crawl ZoS considers normal speed.

    Actually, those of us complaining can't buy the Assault skill line "right now" even if we want to.

    If they change the rules so that you can buy that line without making Grand Overlord on another character, that will be very strong evidence for your theory. But as of now, your suggested explanation is almost the only one that can be ruled out.

    Alliance War Skills at rank 10 =\= Grand Overlord.

    Assault and Support 10 are unlocked at alliance War rank 13 (which requires a total of just over 1 mil AP). Grand Overlord requires almost 61 mil to get to rank 49. While I don't agree with the change, even though all my alts still have rapids, let's not overexaggerate the issue with dramatizations because it doesn't help your position.

    Edit to add actual reference link. UESP is your friend.

    I didn't realize that the Alliance skill line worked differently from, say, Undaunted, which you can't buy until you've maxed it out, even above the level where you've unlocked all the skills. Thanks for the clarification.
  • FrancisCrawford
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    One point that hasn't been stressed -- Rapids has a double advantage when you're riding overland. One is the direct Major Gallop speed boost that we're emphasizing in this discussion. But there can also be a second benefit in an increased chance of riding out of aggro, saving you the trouble of having to dismount and fight random trash mobs.

    Also not stressed -- despite the drastic nerf a while back, rapids' Major Expedition is still sometimes useful when you're in towns or gathering on foot. Half the classes have a class skill with a comparable benefit, but necros, templars and DKs do not.
  • Serude
    Serude
    Soul Shriven
    Just want to say this is the dumbest change. Now I have to to 4 hours of pvp to make my new character move faster through the world bc stam people dont have a heal. *** ***!!!!!!!
  • Noisivid
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    so i just spent about 3 1/2 hours just grinding battlegrounds to get Rapids back on just ONE character, almost there, probably another hour to go...

    no fun was had.

    I'll have to to this on over 10 characters to get back to where I was... so over 50 hours? what about new characters that don't have any mount training?

    @ZOS_GinaBruno @ZOS_RichLambert
    Edited by Noisivid on August 25, 2020 4:04AM
    Vogon Poet Laureate
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    abigfishy wrote: »
    So we PVE players should all look forward to many hours of hideous abuse, name calling and toxic insults one EACH character just so we can actually travel about at a decent speed on a new character? Who thought this was a good idea?

    This is the same for PvP player that hate PvE one shots from bosses and PvE logic is not fun for PvP players. The toxic and ohh look I was kicked from group for not knowing City of Ash happens. PvP player that do as little PvE as possible face this when they are forced to PvE for bind on pick up gear.

    tmbrinks wrote: »
    Donny_Vito wrote: »
    Eliahnus wrote: »
    L_Nici wrote: »
    It is such a minimal effort to get to the needed ranks in Assault. I never cared which was first had both anyway in less than 30 minutes.

    Quite the opposite. For someone who does not PvP, rapids cannot be gained anymore.

    Correct, which is also true about a lot of other skills... purge, barrier, vigor (at least it was), warhorn, etc...

    I understand, people want to go as fast as possible and limit the exposure to ZoS environment, but pretty much like every other change its a learn to adapt issue. And let's not act like the crown store alternative for buying horse speed wasn't taken into consideration here, as there is obviously more cause to buy them now.

    It is the first time they have actually directly taken away a skill when they made changes like this. Previously it was just "locked" but was still able to be put onto your bars until you took the skill point out yourself by respeccing.

    It was unprecedented, a change from past practice.

    Why was this one different? Because there's a way to monetize it.
    I did PvP on a new alt and LITERALLY got rank 5 in like three hours that’s nothing compared to the mindless PvE grinding I have to do for powers, passives and gear. PvE is aggressively unfun.

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  • UntilValhalla13
    UntilValhalla13
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    SydneyGrey wrote: »
    They only care about PvP, dungeons and trials ..

    Concerning trials, they definitely don't seem to care in that aspect. A lot of them have been almost unplayable for a long time. Kyne's Aegis is really bad right now. They just do what they want and what their spreadsheets tell them to nerf.
  • JoeCapricorn
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    @ZOS_RichLambert

    The developers should read what the players are saying.

    I've posted numerous times over the past hour because I had just discovered this nasty little change (I wasn't aware of it being in the PTS because I don't use the PTS)

    The way I play ESO is primarily as a trader and crafter. I also like to level new characters in my own way. I do this by finding all of the skyshards which is made easier with Rapid Maneuvers (although I do spend some time training their mount skill to around 30 before actually sending them off into the wilderness.

    It is such a habitual part of my play that I have it on slot 5 on ALL characters on all bars unless I am playing them for more than casual reasons. It has been this way for the entirety of the life of the game, and I have been playing since the beta of November 2013. I love this game. I don't want to leave this game. I need this game, actually, to use as an escape from reality, and reality right now is a frightening place. The game that @ZOS_RichLambert and @ZOS_MattFiror created allowed me to survive episodes of severe depression, and in spite of all of the ***-ups I have always had the impression that the devs truly do listen to the playerbase. When the nerf on light attacks was proposed, they listened to the negative feedback. I would actually RATHER have that instead of the Rapid Maneuvers being maneuvered around.

    I also understand the practical reason why Rapids were stolen from us: Vigor is easier to get.

    So I propose a few changes that could be the best of both worlds: Rapids gets its old spot back. Vigor is second. Vigor requires Assault 3.

    Or, Vigor and Rapids both require Assault 2.

    Or Rapids stays in its current spot and requires Assault 3.

    Assault 5 is just out of reach for some of my characters because they do not have the skill points to allocate to proper combat and armor skills! They are mules that only do crafting writs, that's all. But Assault 3 might be possible - some hand-me-down gear, no CP campaign, doing some of the town quests, or getting in a PVP group just to get Assault 3, that is doable. That can be done in a day. I won't have the spoons to do all 12 of my characters at the same time. Depression does not work that way. It would feel more like a chore. Not something fun.

    Best way is to return Rapids to first spot and have Vigor easier to get. But not have Rapids require Assault 5, that is ridiculous and it is out of reach. It impacts a very basic part of my gameplay that is shared across all 12 of my characters, getting on a mount and riding with rapid maneuvers, even short distances to turn in writs. Sometimes I have to go to the bank NPC to sell stuff on a guild trader (although Vivec has a bank right there with all of the crafting stations)

    I hope you will listen once more, just like in the past, and make the right decision to restore Rapid Maneuver.

    I simp for vampire lords and Glemyos Wildhorn
  • Zefirodos
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    Is there a way to grind Assault rank AFK? Never cared about PvP and never will. Locking a skill that makes the game 30% less tedious behind unfun PvP stuff was a silly decision to begin with.
  • Thaliff
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    This absolutely screws new players who join Cyrodil. Logged onto one of my lowbie alts who has mount speed 1 and assault 1, and it is tedious getting around Cyrodil now. Thanks for that ZO$

    This is a garbage move, hell it's a passive a cash grab as now people are forced to consider crowns for riding speed just to not be behind the curve in Cyrodil. I guess the next option is Battlegrounds, but it's not how I enjoy this game

    so I guess the whole "THIS IS ESO. Go anywhere, do anything, and play your way in The Elder Scrolls Online, the award-winning online RPG set in the Elder Scrolls universe" isn't true...
  • Foxhearted
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    I never considered to actually quit the game until now.
    There have been some questionable changes, but this is the one that takes the cake.
    Like... seriously?
  • joerginger
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    Noisivid wrote: »

    Rapids is an essential Quality of Life skill for my general PvE characters. Collecting Skyshards, lorebooks, general questing, Psijiic quest line, crafting surveys, etc are all extremely tedious without it and I'm not going to play a game for the tedium. In Cyrodil it's pretty much essential in order to get to the battles. The only times I don't use it are dungeons, trials and battlegrounds.

    This sums up the usefulness of Rapids very nicely. The skill was in fifth position on both bars of each character as soon as they could get it. I remember being extremely happy when I read here about the AssistRapidRiding addon which did exactly what I had been doing anyway, only that it wasn't necessary to have the skill on a bar. :) Well, yesterday I was extremely unhappy about the game because the skill wasn't only made tedious to get, but it was actually taken away from all the characters that had had it for years. Wonderful.
  • SteveCampsOut
    SteveCampsOut
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    Unsubscribe. Hit em in the pocket book where it counts!
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  • Intha1313
    Intha1313
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    Unsubscribe. Hit em in the pocket book where it counts!

    I think a lot of people are ... going by zone chats and forum irritation. Probably the most unsmart move made in this game but oh well, reap the rewards I guess zos.
  • FrancisCrawford
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    Intha1313 wrote: »
    Unsubscribe. Hit em in the pocket book where it counts!

    I think a lot of people are ... going by zone chats and forum irritation. Probably the most unsmart move made in this game but oh well, reap the rewards I guess zos.

    I have never before that I recall predicted that a change would "enrage" a large number of players. I predicted that this change would. Unfortunately, I was right.
  • DarcyMardin
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    Foxhearted wrote: »
    I never considered to actually quit the game until now.
    There have been some questionable changes, but this is the one that takes the cake.
    Like... seriously?

    Same. Closed beta person here, 3 accounts, dozens of characters on both NA and EU servers, *all* with rapids on their bars, even when they are so low level they have only 1 bar. A Bosmer nightblade from 2014 who is low level and strictly a crafting writ alt has been using rapids since 2014!

    This change has had a HUGE quality of life impact on my gameplay, and for the first time ever, I feel like taking all the money I spend every year on multiple subscriptions and way-too-many crowns and walking away.

    Edited by DarcyMardin on August 25, 2020 10:13AM
  • mareeelb16_ESO
    mareeelb16_ESO
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    I went into BG, having never really gotten into them, to see about AP, as expected I was blasted for being a newb and a no load in the group tonight, very unpleasant experience. I went into Cyrodill only to find myself now playing horse riding simulator, this change has significantly impacted game-play for low level toons in a very negative way.

    I don't think that anyone should be feeling apologetic for joining BGs to level rapids right now
    ....

    We warned of the consequences and pointed out the flaws before it went live. They ignored the logic and pushed it through anyway...

    Time for us to do what we have to to regain the skill.. And tough for any pvp'ers who feel inconvenienced by our presence. We have as much right as anyone to be there and they should be expecting an influx of relatively inexperienced people on their teams.
  • nukk3r
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    abigfishy wrote: »
    So we PVE players should all look forward to many hours of hideous abuse, name calling and toxic insults one EACH character just so we can actually travel about at a decent speed on a new character? Who thought this was a good idea?

    This is the same for PvP player that hate PvE one shots from bosses and PvE logic is not fun for PvP players. The toxic and ohh look I was kicked from group for not knowing City of Ash happens. PvP player that do as little PvE as possible face this when they are forced to PvE for bind on pick up gear.

    tmbrinks wrote: »
    Donny_Vito wrote: »
    Eliahnus wrote: »
    L_Nici wrote: »
    It is such a minimal effort to get to the needed ranks in Assault. I never cared which was first had both anyway in less than 30 minutes.

    Quite the opposite. For someone who does not PvP, rapids cannot be gained anymore.

    Correct, which is also true about a lot of other skills... purge, barrier, vigor (at least it was), warhorn, etc...

    I understand, people want to go as fast as possible and limit the exposure to ZoS environment, but pretty much like every other change its a learn to adapt issue. And let's not act like the crown store alternative for buying horse speed wasn't taken into consideration here, as there is obviously more cause to buy them now.

    It is the first time they have actually directly taken away a skill when they made changes like this. Previously it was just "locked" but was still able to be put onto your bars until you took the skill point out yourself by respeccing.

    It was unprecedented, a change from past practice.

    Why was this one different? Because there's a way to monetize it.
    I did PvP on a new alt and LITERALLY got rank 5 in like three hours that’s nothing compared to the mindless PvE grinding I have to do for powers, passives and gear. PvE is aggressively unfun.

    You're preaching to the wrong crowd. Judging by the comments I've read so far, these people don't seem to do dungeons either. Otherwise we would've heard from them when ZOS destroyed classes, races and popular sets every single patch.
  • Sgrug
    Sgrug
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    nukk3r wrote: »
    abigfishy wrote: »
    So we PVE players should all look forward to many hours of hideous abuse, name calling and toxic insults one EACH character just so we can actually travel about at a decent speed on a new character? Who thought this was a good idea?

    This is the same for PvP player that hate PvE one shots from bosses and PvE logic is not fun for PvP players. The toxic and ohh look I was kicked from group for not knowing City of Ash happens. PvP player that do as little PvE as possible face this when they are forced to PvE for bind on pick up gear.

    tmbrinks wrote: »
    Donny_Vito wrote: »
    Eliahnus wrote: »
    L_Nici wrote: »
    It is such a minimal effort to get to the needed ranks in Assault. I never cared which was first had both anyway in less than 30 minutes.

    Quite the opposite. For someone who does not PvP, rapids cannot be gained anymore.

    Correct, which is also true about a lot of other skills... purge, barrier, vigor (at least it was), warhorn, etc...

    I understand, people want to go as fast as possible and limit the exposure to ZoS environment, but pretty much like every other change its a learn to adapt issue. And let's not act like the crown store alternative for buying horse speed wasn't taken into consideration here, as there is obviously more cause to buy them now.

    It is the first time they have actually directly taken away a skill when they made changes like this. Previously it was just "locked" but was still able to be put onto your bars until you took the skill point out yourself by respeccing.

    It was unprecedented, a change from past practice.

    Why was this one different? Because there's a way to monetize it.
    I did PvP on a new alt and LITERALLY got rank 5 in like three hours that’s nothing compared to the mindless PvE grinding I have to do for powers, passives and gear. PvE is aggressively unfun.

    You're preaching to the wrong crowd. Judging by the comments I've read so far, these people don't seem to do dungeons either. Otherwise we would've heard from them when ZOS destroyed classes, races and popular sets every single patch.

    Because others are not posting more about sets the opinion on rapids here does not matter?

    I spent 6 hours in Cyridoll yesterday and I am only half way into level 4. A big problem was constantly trying to catch up to fights always watching other players run past me and those who are trying to grind rapids. I do not wish to spend the next 119 hours (7 hours x 17 toons) just to get rapids back, 3 weeks of game play (120 hours is 3 - 40 hr weeks) just running around hoping to catch up to a fight IS NOT FUN AND NOT ENGAGING. This is from a player who farms constantly. I am use to boredom but adding frustration into boredom is a recipe for disaster and this is what we have now.
    Edited by Sgrug on August 25, 2020 11:00AM
  • nukk3r
    nukk3r
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    Sgrug wrote: »
    nukk3r wrote: »
    abigfishy wrote: »
    So we PVE players should all look forward to many hours of hideous abuse, name calling and toxic insults one EACH character just so we can actually travel about at a decent speed on a new character? Who thought this was a good idea?

    This is the same for PvP player that hate PvE one shots from bosses and PvE logic is not fun for PvP players. The toxic and ohh look I was kicked from group for not knowing City of Ash happens. PvP player that do as little PvE as possible face this when they are forced to PvE for bind on pick up gear.

    tmbrinks wrote: »
    Donny_Vito wrote: »
    Eliahnus wrote: »
    L_Nici wrote: »
    It is such a minimal effort to get to the needed ranks in Assault. I never cared which was first had both anyway in less than 30 minutes.

    Quite the opposite. For someone who does not PvP, rapids cannot be gained anymore.

    Correct, which is also true about a lot of other skills... purge, barrier, vigor (at least it was), warhorn, etc...

    I understand, people want to go as fast as possible and limit the exposure to ZoS environment, but pretty much like every other change its a learn to adapt issue. And let's not act like the crown store alternative for buying horse speed wasn't taken into consideration here, as there is obviously more cause to buy them now.

    It is the first time they have actually directly taken away a skill when they made changes like this. Previously it was just "locked" but was still able to be put onto your bars until you took the skill point out yourself by respeccing.

    It was unprecedented, a change from past practice.

    Why was this one different? Because there's a way to monetize it.
    I did PvP on a new alt and LITERALLY got rank 5 in like three hours that’s nothing compared to the mindless PvE grinding I have to do for powers, passives and gear. PvE is aggressively unfun.

    You're preaching to the wrong crowd. Judging by the comments I've read so far, these people don't seem to do dungeons either. Otherwise we would've heard from them when ZOS destroyed classes, races and popular sets every single patch.

    Because others are not posting more about sets the opinion on rapids here does not matter?

    I spent 6 hours in Cyridoll yesterday and I am only half way into level 4. A big problem was constantly trying to catch up to fights always watching other players run past me and those who are trying to grind rapids. I do not wish to spend the next 119 hours (7 hours x 17 toons) just to get rapids back, 3 weeks of game play (120 hours is 3 - 40 hr weeks) just running around hoping to catch up to a fight IS NOT FUN AND NOT ENGAGING. This is from a player who farms constantly. I am use to boredom but adding frustration into boredom is a recipe for disaster and this is what we have now.

    Did you join a group? Did you stick to the crown? Because most PUG leads will spam rapids before moving to the next location and they don't sprint so everyone can move at roughly the same speed. You can also mention that you have a slow mount and someone will be close to buff you. Don't be shy to talk to PvP players. At least in this regard they will accommodate you because it costs them nothing.
  • Nestor
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    I have pretty much lost my desire to play this game. And that is saying a lot coming from me. Having to spend hours and hours grinding an activity I don't want to do to get back something I had is not my idea of fun.The fact that in 6 years, I only have 2 characters at L5 in Alliance, and 14 total at end game rank for PvP, should say something about how little I desire to PvP.

    I have been so disillusioned by this change, that since last Thursday, I have only logged in for a few administrative chores. The other 30 hours I have gamed during that time was spent on other games, games that are still fun. Now, I can't bear the thought of playing any of my alts, which means if I log in, I have two characters that I would play.

    Who thought this was a good idea? @ZOS_JessicaFolsom
    Enjoy the game, life is what you really want to be worried about.

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  • Sgrug
    Sgrug
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    nukk3r wrote: »
    Sgrug wrote: »
    nukk3r wrote: »
    abigfishy wrote: »
    So we PVE players should all look forward to many hours of hideous abuse, name calling and toxic insults one EACH character just so we can actually travel about at a decent speed on a new character? Who thought this was a good idea?

    This is the same for PvP player that hate PvE one shots from bosses and PvE logic is not fun for PvP players. The toxic and ohh look I was kicked from group for not knowing City of Ash happens. PvP player that do as little PvE as possible face this when they are forced to PvE for bind on pick up gear.

    tmbrinks wrote: »
    Donny_Vito wrote: »
    Eliahnus wrote: »
    L_Nici wrote: »
    It is such a minimal effort to get to the needed ranks in Assault. I never cared which was first had both anyway in less than 30 minutes.

    Quite the opposite. For someone who does not PvP, rapids cannot be gained anymore.

    Correct, which is also true about a lot of other skills... purge, barrier, vigor (at least it was), warhorn, etc...

    I understand, people want to go as fast as possible and limit the exposure to ZoS environment, but pretty much like every other change its a learn to adapt issue. And let's not act like the crown store alternative for buying horse speed wasn't taken into consideration here, as there is obviously more cause to buy them now.

    It is the first time they have actually directly taken away a skill when they made changes like this. Previously it was just "locked" but was still able to be put onto your bars until you took the skill point out yourself by respeccing.

    It was unprecedented, a change from past practice.

    Why was this one different? Because there's a way to monetize it.
    I did PvP on a new alt and LITERALLY got rank 5 in like three hours that’s nothing compared to the mindless PvE grinding I have to do for powers, passives and gear. PvE is aggressively unfun.

    You're preaching to the wrong crowd. Judging by the comments I've read so far, these people don't seem to do dungeons either. Otherwise we would've heard from them when ZOS destroyed classes, races and popular sets every single patch.

    Because others are not posting more about sets the opinion on rapids here does not matter?

    I spent 6 hours in Cyridoll yesterday and I am only half way into level 4. A big problem was constantly trying to catch up to fights always watching other players run past me and those who are trying to grind rapids. I do not wish to spend the next 119 hours (7 hours x 17 toons) just to get rapids back, 3 weeks of game play (120 hours is 3 - 40 hr weeks) just running around hoping to catch up to a fight IS NOT FUN AND NOT ENGAGING. This is from a player who farms constantly. I am use to boredom but adding frustration into boredom is a recipe for disaster and this is what we have now.

    Did you join a group? Did you stick to the crown? Because most PUG leads will spam rapids before moving to the next location and they don't sprint so everyone can move at roughly the same speed. You can also mention that you have a slow mount and someone will be close to buff you. Don't be shy to talk to PvP players. At least in this regard they will accommodate you because it costs them nothing.

    I spent 2 of those hours spamming for a group, the group I got into was less than optimal. Just because 1 good night can get a person into a high AP pvp group does not mean it will happen often. I used to PVP a lot. When I went back yesterday it was as I remember. By the time I remake PVP relationships to get the good groups I will have spent about the same hours grinding for rapids.

    A newbie or returning PVP player is looking at about 5 to 7 hours a toon to get rapids back, that is the empirical data and that is just wrong given the level of frustration one endures trying to play catch up. That does not make it fun for a low level toon, this strongly discourages game-play.
  • Zephiran23
    Zephiran23
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    [/quote]Did you join a group? Did you stick to the crown? Because most PUG leads will spam rapids before moving to the next location and they don't sprint so everyone can move at roughly the same speed. You can also mention that you have a slow mount and someone will be close to buff you. Don't be shy to talk to PvP players. At least in this regard they will accommodate you because it costs them nothing.[/quote]

    The problem with that is you don't join a PUG in your home base and then head out to battle. You join from there and it's up to you how you catch up with them. If they're waiting in a keep that's part of your network then you're set. If they are seiging a keep then at least part of that you're riding at your own speed.

    There's always been gankers who try to pick off players in that situation. Undergeared/PVE-geared/inexperienced players are just going to be easy AP for them. Not to mention a horrible experience for those trying to gain their own AP and who aren't interested in showing how much skill they have in PVP.
  • tmbrinks
    tmbrinks
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    It is the first time they have actually directly taken away a skill when they made changes like this. Previously it was just "locked" but was still able to be put onto your bars until you took the skill point out yourself by respeccing.

    It was unprecedented, a change from past practice.

    Why was this one different? Because there's a way to monetize it.
    I did PvP on a new alt and LITERALLY got rank 5 in like three hours that’s nothing compared to the mindless PvE grinding I have to do for powers, passives and gear. PvE is aggressively unfun.

    cool. what does that have to do with anything I said? I'm sure, since you're a PVPer, you have a group to run with to get that, makes it quite a bit easier.
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  • jecks33
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    Sgrug wrote: »
    Hard to imagine a better way to disrespect a players time.


    mmm... vma/vdsa weapons re-grind, the nerf to perfected false god (farmed in veteran and now equal to the old non-perfected), and now this.


    in 3 only months the devs found 3 ways to waste our time. Goooooood job!!
    PC-EU
  • Sgrug
    Sgrug
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    jecks33 wrote: »
    Sgrug wrote: »
    Hard to imagine a better way to disrespect a players time.


    mmm... vma/vdsa weapons re-grind, the nerf to perfected false god (farmed in veteran and now equal to the old non-perfected), and now this.


    in 3 only months the devs found 3 ways to waste our time. Goooooood job!!

    Yep, the game is not about progression anymore, it is about taking away what you already earned and making you play to get it back.
  • TESO_sb
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    I tried playing Cyrodiil and I realized how much I didn't like it.
    It's not a pleasant game - it's a running simulator.
    You run for 3-5 minutes to one point, since you are a new player without proper equipment and knowledge, all PVP for you lasts 3-4 seconds.
    Oh, how interesting it is. It's just crazy that the second day there is simply no desire to play this.
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