Thechuckage wrote: »kendellking_chaosb14_ESO wrote: »I’m seeing so many people challenging the 3 hours it take to get to rank 5 here’s the thing it really doesn’t matter vigor In slot 1 is simply better for the health of PvP then Rapids In slot 1.
You can push the front lines rapids help moving to the next keep but you can also just defend what your alliance has both give you AP one just leads to scrolls and Emp and the other doesn’t.
If you want your 6% stat buff you have to do undaunted for Undaunted Mettle, if you want trial gear you must do the trial, if you want Dawnbreaker you have to break anchors and the undead over and over and over again. If you want the powers, passives and sets you must do the content to unlock it this is no different.
Imagine PvPer wanting Undaunted to be faster cause they just with Undaunted Mettle... wait you don’t have to in fact not just Mettle. Like “just learn the mechanics and do it” has been the standard reply given to PvPer when ever they complain about the length of any PvE content. So just learn the mechanics of PvP and do it.
The way you hate PvP with a passion that how most PvPer feel about PvE difference is we are forced to PvE and you’re complaining that just in 6 years you never did more then the intro quest for PvP and now it not fair that you have to level half the skill line. This would never work for PvPer is they had switched Undaunted skills around.
Just seems to be a literal case of "I don't want a solution, I want to be mad" when it comes to players suggestions to just grind out that AP.
We cant go and change the code back, only ZoS could. Everyone responding with the getting vigor shouldn't be/have been and issue as it used to stand, what is your end-goal? Is the thought something along the line of - We get a united front and they HAVE to listen to us?
An explanation behind their reasoning would be nice but as vMA showed, the community likely wont get it. Or the change you desire.
Agree with you at least at low level as you have an large health pool at low level also an large magic pool so magic based heals are effective.JoeCapricorn wrote: »Nightblades have Leaching Strikes, and any Stam toon can also use 2H Rally.
Vigor is useful, but not for leveling a brand-new character necessarily. It doesn't need to come before Rapids.
Thechuckage wrote: »Thechuckage wrote: »kendellking_chaosb14_ESO wrote: »I’m seeing so many people challenging the 3 hours it take to get to rank 5 here’s the thing it really doesn’t matter vigor In slot 1 is simply better for the health of PvP then Rapids In slot 1.
You can push the front lines rapids help moving to the next keep but you can also just defend what your alliance has both give you AP one just leads to scrolls and Emp and the other doesn’t.
If you want your 6% stat buff you have to do undaunted for Undaunted Mettle, if you want trial gear you must do the trial, if you want Dawnbreaker you have to break anchors and the undead over and over and over again. If you want the powers, passives and sets you must do the content to unlock it this is no different.
Imagine PvPer wanting Undaunted to be faster cause they just with Undaunted Mettle... wait you don’t have to in fact not just Mettle. Like “just learn the mechanics and do it” has been the standard reply given to PvPer when ever they complain about the length of any PvE content. So just learn the mechanics of PvP and do it.
The way you hate PvP with a passion that how most PvPer feel about PvE difference is we are forced to PvE and you’re complaining that just in 6 years you never did more then the intro quest for PvP and now it not fair that you have to level half the skill line. This would never work for PvPer is they had switched Undaunted skills around.
Just seems to be a literal case of "I don't want a solution, I want to be mad" when it comes to players suggestions to just grind out that AP.
We cant go and change the code back, only ZoS could. Everyone responding with the getting vigor shouldn't be/have been and issue as it used to stand, what is your end-goal? Is the thought something along the line of - We get a united front and they HAVE to listen to us?
An explanation behind their reasoning would be nice but as vMA showed, the community likely wont get it. Or the change you desire.
I'm not sure spending a literal equivalent of a standard work week, just to get back a skill you've been using for years, on alts you've been using for years is a good solution.
they HAVE changed these balanced pass type things before, after community response (that they didn't back down on VMA doesn't discount the times when community DID manage to get them to change their minds), so its what people are hoping for.
my solution, personaly should the changes not happen? playing those alts less, which as a result means less gold to spend on crown stuff which indirectly means that ZoS gets less profit out of me. because i'm not going to spend THAT much of my gametime on something I only enjoy doing selectively, on specific characters when mood strikes me - on alts that are NOT set up for it at all. but that's just me.
Agreed they have changed things in the past that the community pointed out. The great DoT miscalculation. But the difference I see, that was imbalancing the game, to a hefty degree. I dont see rapids throwing everything out of wack.
In cold-blooded economics, someone else will probably buy those crates instead of you. The only thing that would really cause a money drain is cancelling subs or less players online. Servers have to run with 5 players or 500. Better on their end to have more players (in so far as the poor hamsters can handle) so the interest stays up.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Thechuckage wrote: »kendellking_chaosb14_ESO wrote: »I’m seeing so many people challenging the 3 hours it take to get to rank 5 here’s the thing it really doesn’t matter vigor In slot 1 is simply better for the health of PvP then Rapids In slot 1.
You can push the front lines rapids help moving to the next keep but you can also just defend what your alliance has both give you AP one just leads to scrolls and Emp and the other doesn’t.
If you want your 6% stat buff you have to do undaunted for Undaunted Mettle, if you want trial gear you must do the trial, if you want Dawnbreaker you have to break anchors and the undead over and over and over again. If you want the powers, passives and sets you must do the content to unlock it this is no different.
Imagine PvPer wanting Undaunted to be faster cause they just with Undaunted Mettle... wait you don’t have to in fact not just Mettle. Like “just learn the mechanics and do it” has been the standard reply given to PvPer when ever they complain about the length of any PvE content. So just learn the mechanics of PvP and do it.
The way you hate PvP with a passion that how most PvPer feel about PvE difference is we are forced to PvE and you’re complaining that just in 6 years you never did more then the intro quest for PvP and now it not fair that you have to level half the skill line. This would never work for PvPer is they had switched Undaunted skills around.
Just seems to be a literal case of "I don't want a solution, I want to be mad" when it comes to players suggestions to just grind out that AP.
We cant go and change the code back, only ZoS could. Everyone responding with the getting vigor shouldn't be/have been and issue as it used to stand, what is your end-goal? Is the thought something along the line of - We get a united front and they HAVE to listen to us?
An explanation behind their reasoning would be nice but as vMA showed, the community likely wont get it. Or the change you desire.
Anfieldkris wrote: »Anfieldkris wrote: »However, on a super crappy character with no advantages at all, was possible to get to rank 5 within 3 hours by being in a busy campaign and using siege gear, death spawns and delve buffs.
How long would it have taken if you hadn't lucked out with the hammer and got a large D Tick, and the AP from three objectives from it?
And here's the thing. Even if for arguments sake, you can guarantee getting to Level 5 in 3 hours of PVP as it is now. You would get to level 5 faster than that had you been given rapids first, as you would be able to get to those delve buffs, those quests, and get to objectives 30% faster. So if the argument for supporting this change is "It doesn't take long to get rapids, so what does it matter?", well it was even quicker to get Vigor.
Completely agree with you esotoon, with a levelled horse, access to gear, rapids it would have been much faster as you say. Would certainly have got to the resources around the keeps, and still reached the next keep in time. Was just suggesting that a crap character can do it in 3 hours through primarily defence, siege etc. There is a massive amount of exaggeration in this thread about things taking amount of time which is unrealistic, probably in both directions IMO.
kendellking_chaosb14_ESO wrote: »I’m seeing so many people challenging the 3 hours it take to get to rank 5 here’s the thing it really doesn’t matter vigor In slot 1 is simply better for the health of PvP then Rapids In slot 1.
You can push the front lines rapids help moving to the next keep but you can also just defend what your alliance has both give you AP one just leads to scrolls and Emp and the other doesn’t.
If you want your 6% stat buff you have to do undaunted for Undaunted Mettle, if you want trial gear you must do the trial, if you want Dawnbreaker you have to break anchors and the undead over and over and over again. If you want the powers, passives and sets you must do the content to unlock it this is no different.
Imagine PvPer wanting Undaunted to be faster cause they just with Undaunted Mettle... wait you don’t have to in fact not just Mettle. Like “just learn the mechanics and do it” has been the standard reply given to PvPer when ever they complain about the length of any PvE content. So just learn the mechanics of PvP and do it.
The way you hate PvP with a passion that how most PvPer feel about PvE difference is we are forced to PvE and you’re complaining that just in 6 years you never did more then the intro quest for PvP and now it not fair that you have to level half the skill line. This would never work for PvPer is they had switched Undaunted skills around.
You can't defend a keep if no one shows up. If you're on an alliance that has been pushed back to its 3 home keeps while the other two make efforts to dethrone/throne Emp around the ring, you're stuck trying to ride to where the action is. Sure, you can sit in your keep and hope that someone eventually comes for you, but that sure isn't a good use of your time.
Vigor in slot 1 does nothing for the "health" of PvP unless by health you mean easy kills from people who are only in Cyro long enough to get rapids. It's about as effective as getting people interested in PvP as the anniversary event and we all know how that goes. Killing people uninterested and unprepared does nothing for the health of PvP. As has already been stated, having rapids first is actually more helpful for people interested in Cyro because they can get to fights and participate.
PizzaCat82 wrote: »I feel like this was one of those choices where they new it was going to be a bad choice, gave it to that one guy who will take the blame for it, and did it anyway.
I promise you my alts use rapids more than they use stamina heals.
DKs have heals
Wardens have heals
Templars have heals
Necros have heals
Sorcerors have heals
Nightblades have very good health draining skills and yeah probably used vigor too.
This might help PVPers who only PVP and don't level their characters much outside of PVP. Good for them but they are so small a number compared to the regular players.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »I’m seeing so many people challenging the 3 hours it take to get to rank 5 here’s the thing it really doesn’t matter vigor In slot 1 is simply better for the health of PvP then Rapids In slot 1.
You can push the front lines rapids help moving to the next keep but you can also just defend what your alliance has both give you AP one just leads to scrolls and Emp and the other doesn’t.
If you want your 6% stat buff you have to do undaunted for Undaunted Mettle, if you want trial gear you must do the trial, if you want Dawnbreaker you have to break anchors and the undead over and over and over again. If you want the powers, passives and sets you must do the content to unlock it this is no different.
Imagine PvPer wanting Undaunted to be faster cause they just with Undaunted Mettle... wait you don’t have to in fact not just Mettle. Like “just learn the mechanics and do it” has been the standard reply given to PvPer when ever they complain about the length of any PvE content. So just learn the mechanics of PvP and do it.
The way you hate PvP with a passion that how most PvPer feel about PvE difference is we are forced to PvE and you’re complaining that just in 6 years you never did more then the intro quest for PvP and now it not fair that you have to level half the skill line. This would never work for PvPer is they had switched Undaunted skills around.
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[snip]
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »I’m seeing so many people challenging the 3 hours it take to get to rank 5 here’s the thing it really doesn’t matter vigor In slot 1 is simply better for the health of PvP then Rapids In slot 1.
You can push the front lines rapids help moving to the next keep but you can also just defend what your alliance has both give you AP one just leads to scrolls and Emp and the other doesn’t.
If you want your 6% stat buff you have to do undaunted for Undaunted Mettle, if you want trial gear you must do the trial, if you want Dawnbreaker you have to break anchors and the undead over and over and over again. If you want the powers, passives and sets you must do the content to unlock it this is no different.
Imagine PvPer wanting Undaunted to be faster cause they just with Undaunted Mettle... wait you don’t have to in fact not just Mettle. Like “just learn the mechanics and do it” has been the standard reply given to PvPer when ever they complain about the length of any PvE content. So just learn the mechanics of PvP and do it.
The way you hate PvP with a passion that how most PvPer feel about PvE difference is we are forced to PvE and you’re complaining that just in 6 years you never did more then the intro quest for PvP and now it not fair that you have to level half the skill line. This would never work for PvPer is they had switched Undaunted skills around.
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[snip]
If you want a PvP skill line reward you have to do enough PvP to unlock same as every other skill
Thechuckage wrote: »Like when they re-ordered DK skills? Trading around chains and lash?
Thechuckage wrote: »Like when they re-ordered DK skills? Trading around chains and lash?
yup, my DK tank still has the lock icon on his chains from the move. I can still equip it and use it. If I were to respec, I would have to re-level the skill, but I can still use it.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »I’m seeing so many people challenging the 3 hours it take to get to rank 5 here’s the thing it really doesn’t matter vigor In slot 1 is simply better for the health of PvP then Rapids In slot 1.
You can push the front lines rapids help moving to the next keep but you can also just defend what your alliance has both give you AP one just leads to scrolls and Emp and the other doesn’t.
If you want your 6% stat buff you have to do undaunted for Undaunted Mettle, if you want trial gear you must do the trial, if you want Dawnbreaker you have to break anchors and the undead over and over and over again. If you want the powers, passives and sets you must do the content to unlock it this is no different.
Imagine PvPer wanting Undaunted to be faster cause they just with Undaunted Mettle... wait you don’t have to in fact not just Mettle. Like “just learn the mechanics and do it” has been the standard reply given to PvPer when ever they complain about the length of any PvE content. So just learn the mechanics of PvP and do it.
The way you hate PvP with a passion that how most PvPer feel about PvE difference is we are forced to PvE and you’re complaining that just in 6 years you never did more then the intro quest for PvP and now it not fair that you have to level half the skill line. This would never work for PvPer is they had switched Undaunted skills around.
[Quoted post was removed]
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[snip]
If you want a PvP skill line reward you have to do enough PvP to unlock same as every other skill
ZaroktheImmortal wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »I’m seeing so many people challenging the 3 hours it take to get to rank 5 here’s the thing it really doesn’t matter vigor In slot 1 is simply better for the health of PvP then Rapids In slot 1.
You can push the front lines rapids help moving to the next keep but you can also just defend what your alliance has both give you AP one just leads to scrolls and Emp and the other doesn’t.
If you want your 6% stat buff you have to do undaunted for Undaunted Mettle, if you want trial gear you must do the trial, if you want Dawnbreaker you have to break anchors and the undead over and over and over again. If you want the powers, passives and sets you must do the content to unlock it this is no different.
Imagine PvPer wanting Undaunted to be faster cause they just with Undaunted Mettle... wait you don’t have to in fact not just Mettle. Like “just learn the mechanics and do it” has been the standard reply given to PvPer when ever they complain about the length of any PvE content. So just learn the mechanics of PvP and do it.
The way you hate PvP with a passion that how most PvPer feel about PvE difference is we are forced to PvE and you’re complaining that just in 6 years you never did more then the intro quest for PvP and now it not fair that you have to level half the skill line. This would never work for PvPer is they had switched Undaunted skills around.
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[Quoted post was removed]
[snip]
If you want a PvP skill line reward you have to do enough PvP to unlock same as every other skill
Funny since you no longer have to do any pvp to get vigor you literally can do the tutorial quest to get it same as rapids used to be but no longer is.
DarcyMardin wrote: »All classes should have a stamina healing skill that they get early in the game. Recently added classes like necro and warden already do. The fact that the original classes don’t have this for stam builds is, I’m pretty sure, because having separate magicka and stamina builds wasn’t the original concept—as I remember it, these builds evolved fairly early in the course of the game.
I can understand why certain stamina classes want vigor earlier. But this is really a problem that should have been solved somehow at the class level. Everybody needs some kind of decent heal. But depriving us all of Rapids until assault level 5 was not the way to do this.
Rapids was easily available for years because both Cyrodiil and the rest of the Tamriel map are vast. Traveling from place to place on foot or on horseback is slow, particularly in Cyrodiil where there are no wayshrines.
Other ways to solve the problem have been suggested over and over. I really hope that the folks who make these decisions will take our concerns into consideration and change their solution.
Thechuckage wrote: »Thechuckage wrote: »Like when they re-ordered DK skills? Trading around chains and lash?
yup, my DK tank still has the lock icon on his chains from the move. I can still equip it and use it. If I were to respec, I would have to re-level the skill, but I can still use it.
Im assuming you have the skill tree maxed? Then it makes sense to still have the skill.
Thats what happened with rapids, skill was moved internally within the tree. It just a different/more painful path to level the tree.
To buy the skill line you have to level it up to level assault up to 10 who is not something people who hate PvP will do.I'll admit that it wasn't clear to me that characters that already had Rapids would lose rapids with this change but the math makes sense.
It doesn't affect me greatly given that my lower level characters are primarily mules anyway. I do have to say that I was surprised to see that the skill had been removed however.
Shame on me for not being a better consumer of the PTS patch notes and the ubiquitous woe and gnashing of teeth around this topic for the past few weeks.
I am positive that this is nothing that a visit to the Crown Store won't fix.
Don't affect me I think, might be one one character who don't have assault 5 but doubt it and if I do I just join an zerg with an resto staff
kendellking_chaosb14_ESO wrote: »So we PVE players should all look forward to many hours of hideous abuse, name calling and toxic insults one EACH character just so we can actually travel about at a decent speed on a new character? Who thought this was a good idea?
This is the same for PvP player that hate PvE one shots from bosses and PvE logic is not fun for PvP players. The toxic and ohh look I was kicked from group for not knowing City of Ash happens. PvP player that do as little PvE as possible face this when they are forced to PvE for bind on pick up gear.I did PvP on a new alt and LITERALLY got rank 5 in like three hours that’s nothing compared to the mindless PvE grinding I have to do for powers, passives and gear. PvE is aggressively unfun.Donny_Vito wrote: »
Correct, which is also true about a lot of other skills... purge, barrier, vigor (at least it was), warhorn, etc...
I understand, people want to go as fast as possible and limit the exposure to ZoS environment, but pretty much like every other change its a learn to adapt issue. And let's not act like the crown store alternative for buying horse speed wasn't taken into consideration here, as there is obviously more cause to buy them now.
It is the first time they have actually directly taken away a skill when they made changes like this. Previously it was just "locked" but was still able to be put onto your bars until you took the skill point out yourself by respeccing.
It was unprecedented, a change from past practice.
Why was this one different? Because there's a way to monetize it.
You're preaching to the wrong crowd. Judging by the comments I've read so far, these people don't seem to do dungeons either. Otherwise we would've heard from them when ZOS destroyed classes, races and popular sets every single patch.
Because others are not posting more about sets the opinion on rapids here does not matter?
I spent 6 hours in Cyridoll yesterday and I am only half way into level 4. A big problem was constantly trying to catch up to fights always watching other players run past me and those who are trying to grind rapids. I do not wish to spend the next 119 hours (7 hours x 17 toons) just to get rapids back, 3 weeks of game play (120 hours is 3 - 40 hr weeks) just running around hoping to catch up to a fight IS NOT FUN AND NOT ENGAGING. This is from a player who farms constantly. I am use to boredom but adding frustration into boredom is a recipe for disaster and this is what we have now.
Did you join a group? Did you stick to the crown? Because most PUG leads will spam rapids before moving to the next location and they don't sprint so everyone can move at roughly the same speed. You can also mention that you have a slow mount and someone will be close to buff you. Don't be shy to talk to PvP players. At least in this regard they will accommodate you because it costs them nothing.
You guys do not get it, this change is not about vigor vs rapids. So it's not a circular argument. It's about bots vs experienced players vs new players in starting zones. It is not unrealistic for ZOS to let everyone have the same speed, atleast when starting out.
Vigor for new players is very very important, as alot of players new to the game need a heal. So switching vigor and rapids is to better the game!
All the downsides: like players having to get used to the change, players having to get rank 5 assault, players forcing themselves to do battlegrounds, etc... this will all balance itself out in a few days. Everyone screaming in this thread will have rapids again on most characters, in 2-3 days tops.
Relax guys, the sky is not falling.
PS: I don't care about vigor or rapids.
ZOS_ConnorG wrote: »Greetings all,
After review we have had to edit or remove several posts for rule violations, mostly posts that were off topic. Ensure when engaging in a discussion that you keep said discussion civil, constructive, within the rules, and on topic of the discussion, we understand that discussions sometimes have other topics come and go within them but ensure that the discussion returns to the topic at hand before the thread derails.
You are welcome to review the Community Rules here.
Taleof2Cities wrote: »JoeCapricorn wrote: »ZaroktheImmortal wrote: »
Exactly. It's not entitlement. 'here's something you had in your game to make it easier to get around cause we set up a system where each person starts with a really slow mount speed. Oh you liked having that? Too bad. Oh you're just entitiled we have the right to take it away from you' no here's the thing we're the customers. We pay them. Without the playerbase they wouldn't have a game or be making any profit so we have every right to be unhappy about these changes.
I have been subscribed for nearly the entire history of the game and I have every chapter on top of that. I would think at the very least I should have something of a say when it comes to a major quality-of-life DOWNGRADE.
If players want to play the “seniority” card, I can certainly do that too:
I have been subscribed for nearly the entire history of the game and I have every chapter on top of that. I would think at the very least I should have something of a say ... when I have absolutely NO PROBLEM with the change in Rapid Maneuvers.
As pointed out by other posters in the thread, PvP players have a much longer grind getting Undaunted Mettle than the walk in the park that is Assault 5.
You can level undaunted in an day, if you have some dedicated friends and simply run trough dungeons HM speed run, no death starting with the easiest ones. Pugging it will take longer as you will get people dying from falling in CoA1, low dps and so on, also some who don't bother or forget HM.Taleof2Cities wrote: »JoeCapricorn wrote: »ZaroktheImmortal wrote: »
Exactly. It's not entitlement. 'here's something you had in your game to make it easier to get around cause we set up a system where each person starts with a really slow mount speed. Oh you liked having that? Too bad. Oh you're just entitiled we have the right to take it away from you' no here's the thing we're the customers. We pay them. Without the playerbase they wouldn't have a game or be making any profit so we have every right to be unhappy about these changes.
I have been subscribed for nearly the entire history of the game and I have every chapter on top of that. I would think at the very least I should have something of a say when it comes to a major quality-of-life DOWNGRADE.
If players want to play the “seniority” card, I can certainly do that too:
I have been subscribed for nearly the entire history of the game and I have every chapter on top of that. I would think at the very least I should have something of a say ... when I have absolutely NO PROBLEM with the change in Rapid Maneuvers.
As pointed out by other posters in the thread, PvP players have a much longer grind getting Undaunted Mettle than the walk in the park that is Assault 5.
I don't understanding what you're talking about, it only takes me an hour to max out undaunted. Just slot tank and go. It's suuuuper easy!
Sound familiar?
Now this I don't understand, I do all surveys on my main who has all the wayshrines, she pick them up from bank and do then then they stack get high doing leads in the process, pure crafting alt don't even need an horse, 3 swift jewelry make more sense sprinting between stations and to delivery point and back to bank.To buy the skill line you have to level it up to level assault up to 10 who is not something people who hate PvP will do.I'll admit that it wasn't clear to me that characters that already had Rapids would lose rapids with this change but the math makes sense.
It doesn't affect me greatly given that my lower level characters are primarily mules anyway. I do have to say that I was surprised to see that the skill had been removed however.
Shame on me for not being a better consumer of the PTS patch notes and the ubiquitous woe and gnashing of teeth around this topic for the past few weeks.
I am positive that this is nothing that a visit to the Crown Store won't fix.
Don't affect me I think, might be one one character who don't have assault 5 but doubt it and if I do I just join an zerg with an resto staff
Good luck with that. It is very important that you do it right now, because as soon as the mad crowd finishes grinding out the Rapids skill, you and your resto staff will be farmed like a corn field. New characters have no skills in the Alliance war tree, and now for a full 5 ranks you will move 30% slower. you are literally "low hanging fruit." You will finally arrive at the keep, resource, or anything else only to watch the rest of the zerg move to the next, as the point is taken, and you receive nothing. No "zerg" moves in slomo ever.
I am sorry to be harsh, but your comment lacks any type of factual representation of what will actually occur. This was a very poorly planned out "revamp" of the skills. Why? You are a new person, you hit level 10 and bolt off into Cyrodiil, after all they explain to you exactly how to join, almost seems like you should. You see the big map, lots of cool things to do, and you do your tutorial. Where once you got rapids and could keep up with the rest of cyrodiil, now you are the slow, weak player that Gankers love to hunt. But "I'm a stamina character and I have a heal now!" you say? Yes, yes you do! 343 hps for 8 seconds. lol When A NB runs you down on foot and dismounts you and wtf kills you over and over and over, the new person is going to log out of Cyrodiil and not come backkendellking_chaosb14_ESO wrote: »So we PVE players should all look forward to many hours of hideous abuse, name calling and toxic insults one EACH character just so we can actually travel about at a decent speed on a new character? Who thought this was a good idea?
This is the same for PvP player that hate PvE one shots from bosses and PvE logic is not fun for PvP players. The toxic and ohh look I was kicked from group for not knowing City of Ash happens. PvP player that do as little PvE as possible face this when they are forced to PvE for bind on pick up gear.I did PvP on a new alt and LITERALLY got rank 5 in like three hours that’s nothing compared to the mindless PvE grinding I have to do for powers, passives and gear. PvE is aggressively unfun.Donny_Vito wrote: »
Correct, which is also true about a lot of other skills... purge, barrier, vigor (at least it was), warhorn, etc...
I understand, people want to go as fast as possible and limit the exposure to ZoS environment, but pretty much like every other change its a learn to adapt issue. And let's not act like the crown store alternative for buying horse speed wasn't taken into consideration here, as there is obviously more cause to buy them now.
It is the first time they have actually directly taken away a skill when they made changes like this. Previously it was just "locked" but was still able to be put onto your bars until you took the skill point out yourself by respeccing.
It was unprecedented, a change from past practice.
Why was this one different? Because there's a way to monetize it.
You're preaching to the wrong crowd. Judging by the comments I've read so far, these people don't seem to do dungeons either. Otherwise we would've heard from them when ZOS destroyed classes, races and popular sets every single patch.
Because others are not posting more about sets the opinion on rapids here does not matter?
I spent 6 hours in Cyridoll yesterday and I am only half way into level 4. A big problem was constantly trying to catch up to fights always watching other players run past me and those who are trying to grind rapids. I do not wish to spend the next 119 hours (7 hours x 17 toons) just to get rapids back, 3 weeks of game play (120 hours is 3 - 40 hr weeks) just running around hoping to catch up to a fight IS NOT FUN AND NOT ENGAGING. This is from a player who farms constantly. I am use to boredom but adding frustration into boredom is a recipe for disaster and this is what we have now.
Did you join a group? Did you stick to the crown? Because most PUG leads will spam rapids before moving to the next location and they don't sprint so everyone can move at roughly the same speed. You can also mention that you have a slow mount and someone will be close to buff you. Don't be shy to talk to PvP players. At least in this regard they will accommodate you because it costs them nothing.
Enough. I wonder are you a ganker? Finally able to get a few kills in? If you run Cyrodiil you KNOW there are random load screens sometimes back to back, 2 of those and you no longer have rapids. No Zerg or ball group is waiting. Load screens, and lag have always been a problem moving aroundYou guys do not get it, this change is not about vigor vs rapids. So it's not a circular argument. It's about bots vs experienced players vs new players in starting zones. It is not unrealistic for ZOS to let everyone have the same speed, atleast when starting out.
Vigor for new players is very very important, as alot of players new to the game need a heal. So switching vigor and rapids is to better the game!
All the downsides: like players having to get used to the change, players having to get rank 5 assault, players forcing themselves to do battlegrounds, etc... this will all balance itself out in a few days. Everyone screaming in this thread will have rapids again on most characters, in 2-3 days tops.
Relax guys, the sky is not falling.
PS: I don't care about vigor or rapids.
This is exactly what I will do with my writ crafters and survey runners. Go into BG, do whatever I can with whatever level gear they have on, probably the wooden box of goodies they give you from skipping the tutorial, and IF someone screams, yells, or treats me rudely, you break the rules and I will screenshot and report you. I don't spend $50 a month to be treated rudely by some jacked up creep.
I love to pvp, I have 6 characters with at least seigemaster, but leave my crafters alone. They make ME money and that is for MY enjoyment, and I will have rapids back