Vigor for new players is very very important, as alot of players new to the game need a heal. So switching vigor and rapids is to better the game!
Vigor for new players is very very important, as alot of players new to the game need a heal. So switching vigor and rapids is to better the game!
sorry but which level 10 class has no treatment?
We can say that at 15th level, the player can take the staff of restoration if he has so little healing.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Vigor for new players is very very important, as alot of players new to the game need a heal. So switching vigor and rapids is to better the game!
sorry but which level 10 class has no treatment?
We can say that at 15th level, the player can take the staff of restoration if he has so little healing.
stamina nightblade mostly. they have sorta (very sorta most nighblade heals work on a basis of you essentially leeching health from your targets) trickle weak hot in magika line, but nothing genuinely decent. even then.. you DO have some healing options, they are just weaker then options for pretty much every other class. but every other class - does have VERY decent self healing options pretty early on. most will require that you use magika, but lets be honest here, if you are in a situation where you end up having to spam heal yourself? even with vigor you are going to run out of resources quickly enough and die. and what that was SUPPOSED to mean is that stamina nighblades specifically needed an overview and a fix.
PS: Please don't ruin other player's battlegrounds by not doing anything, just because you feel bad about a change.
Vigor for new players is very very important, as alot of players new to the game need a heal. So switching vigor and rapids is to better the game!
sorry but which level 10 class has no treatment?
We can say that at 15th level, the player can take the staff of restoration if he has so little healing.
stamina nightblade mostly. they have sorta (very sorta most nighblade heals work on a basis of you essentially leeching health from your targets) trickle weak hot in magika line, but nothing genuinely decent. even then.. you DO have some healing options, they are just weaker then options for pretty much every other class. but every other class - does have VERY decent self healing options pretty early on. most will require that you use magika, but lets be honest here, if you are in a situation where you end up having to spam heal yourself? even with vigor you are going to run out of resources quickly enough and die. and what that was SUPPOSED to mean is that stamina nighblades specifically needed an overview and a fix.
lucky_Sage wrote: »It only takes 3 hours of BG’s to get from 1 to 10 Ava skill line. It takes way longer for a PvPers to lvl up undaunted. Not the only one force to do somthing you dont like
This is grossly inaccurate. To get to Assault/Support rank 10, you need 1,040,000 AP. If you win every single battleground you participate in, (at 12,000 AP per winning match), it will take approximately 87 matches to go from nothing to 10. 87 matches, at 15 minutes a match (which is generous given that queue isn't an insta-pop even assuming that you're winning your matches below the 15 minute threshold) will take 6 hours. That's a lot of RNG to get from 1-10 in double the amount of time you're claiming.
Your Math is off, to complete 87 Matches, will take 27 to 30 hours, depending on Queue Times.
The rapids change is good, if you guys all feel it is worth this much, then it is worth the slight effort to reach it.
Rapids is not a skill players should have on alts they do not play, or do not want to spend some time on. An alt on which zero time was spent, shouldn't be able to outrun/outfarm actual new players.
I'm not a pvper at all, and it is easy to get.
This entire thread to me seems like you guys aren't playing the game, but the game is playing you. Just do the daily BG for 2-3 days in a row on the chars you want rapid on, and you'll have it.
PS: Please don't ruin other player's battlegrounds by not doing anything, just because you feel bad about a change.
You guys do not get it, this change is not about vigor vs rapids. So it's not a circular argument. It's about bots vs experienced players vs new players in starting zones. It is not unrealistic for ZOS to let everyone have the same speed, atleast when starting out.
Vigor for new players is very very important, as alot of players new to the game need a heal. So switching vigor and rapids is to better the game!
All the downsides: like players having to get used to the change, players having to get rank 5 assault, players forcing themselves to do battlegrounds, etc... this will all balance itself out in a few days. Everyone screaming in this thread will have rapids again on most characters, in 2-3 days tops.
Relax guys, the sky is not falling.
PS: I don't care about vigor or rapids.
Vigor for new players is very very important, as alot of players new to the game need a heal. So switching vigor and rapids is to better the game!
sorry but which level 10 class has no treatment?
We can say that at 15th level, the player can take the staff of restoration if he has so little healing.
stamina nightblade mostly. they have sorta (very sorta most nighblade heals work on a basis of you essentially leeching health from your targets) trickle weak hot in magika line, but nothing genuinely decent. even then.. you DO have some healing options, they are just weaker then options for pretty much every other class. but every other class - does have VERY decent self healing options pretty early on. most will require that you use magika, but lets be honest here, if you are in a situation where you end up having to spam heal yourself? even with vigor you are going to run out of resources quickly enough and die. and what that was SUPPOSED to mean is that stamina nighblades specifically needed an overview and a fix.
stamina nightblade has treatment for:
1.pairs of weapons, the very first skill
2.blade of the assassin (class)
3. Absorption of the soul (class)
these skills open immediately and this heal is more than enough for the player who created the character and started pumping it.
Vigor for new players is very very important, as alot of players new to the game need a heal. So switching vigor and rapids is to better the game!
sorry but which level 10 class has no treatment?
We can say that at 15th level, the player can take the staff of restoration if he has so little healing.
stamina nightblade mostly. they have sorta (very sorta most nighblade heals work on a basis of you essentially leeching health from your targets) trickle weak hot in magika line, but nothing genuinely decent. even then.. you DO have some healing options, they are just weaker then options for pretty much every other class. but every other class - does have VERY decent self healing options pretty early on. most will require that you use magika, but lets be honest here, if you are in a situation where you end up having to spam heal yourself? even with vigor you are going to run out of resources quickly enough and die. and what that was SUPPOSED to mean is that stamina nighblades specifically needed an overview and a fix.
stamina nightblade has treatment for:
1.pairs of weapons, the very first skill
2.blade of the assassin (class)
3. Absorption of the soul (class)
these skills open immediately and this heal is more than enough for the player who created the character and started pumping it.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Vigor for new players is very very important, as alot of players new to the game need a heal. So switching vigor and rapids is to better the game!
sorry but which level 10 class has no treatment?
We can say that at 15th level, the player can take the staff of restoration if he has so little healing.
stamina nightblade mostly. they have sorta (very sorta most nighblade heals work on a basis of you essentially leeching health from your targets) trickle weak hot in magika line, but nothing genuinely decent. even then.. you DO have some healing options, they are just weaker then options for pretty much every other class. but every other class - does have VERY decent self healing options pretty early on. most will require that you use magika, but lets be honest here, if you are in a situation where you end up having to spam heal yourself? even with vigor you are going to run out of resources quickly enough and die. and what that was SUPPOSED to mean is that stamina nighblades specifically needed an overview and a fix.
stamina nightblade has treatment for:
1.pairs of weapons, the very first skill
2.blade of the assassin (class)
3. Absorption of the soul (class)
these skills open immediately and this heal is more than enough for the player who created the character and started pumping it.
hey, no argument there, its how I personaly leveled my own stamblade - as I said earlier, i didn't even GET vigor until she was lvl 50 for a while and I've been trying to figure out how to not suck so much on her and guides kept suggesting captrops (btw - I so miss prenerf caltrops...). its just those skills are dependent on leeching action, rather then just being outright heal. so it makes them appear a lot less effective, especially in "oh no" situations. other classes have burstier heals, more comparable to vigor, which mainly requires a slightly different playstyle on a nightblade - and that is FINE. and THAT only REALLY starts to get bad - NOT when you are leveling, but when you try to do harder content at max level. which... is why the whole "its to make it easier for stamina characters to level" reason for vigor swap is so nonsensical.
rapids make it easier to level for EVERYONE. including nightblades.
The rapids change is good, if you guys all feel it is worth this much, then it is worth the slight effort to reach it.
Rapids is not a skill players should have on alts they do not play, or do not want to spend some time on. An alt on which zero time was spent, shouldn't be able to outrun/outfarm actual new players.
I'm not a pvper at all, and it is easy to get.
This entire thread to me seems like you guys aren't playing the game, but the game is playing you. Just do the daily BG for 2-3 days in a row on the chars you want rapid on, and you'll have it.
PS: Please don't ruin other player's battlegrounds by not doing anything, just because you feel bad about a change.
You guys do not get it, this change is not about vigor vs rapids. So it's not a circular argument. It's about bots vs experienced players vs new players in starting zones. It is not unrealistic for ZOS to let everyone have the same speed, atleast when starting out.
Vigor for new players is very very important, as alot of players new to the game need a heal. So switching vigor and rapids is to better the game!
All the downsides: like players having to get used to the change, players having to get rank 5 assault, players forcing themselves to do battlegrounds, etc... this will all balance itself out in a few days. Everyone screaming in this thread will have rapids again on most characters, in 2-3 days tops.
Relax guys, the sky is not falling.
PS: I don't care about vigor or rapids.
Vigor for new players is very very important, as alot of players new to the game need a heal. So switching vigor and rapids is to better the game!
sorry but which level 10 class has no treatment?
We can say that at 15th level, the player can take the staff of restoration if he has so little healing.
stamina nightblade mostly. they have sorta (very sorta most nighblade heals work on a basis of you essentially leeching health from your targets) trickle weak hot in magika line, but nothing genuinely decent. even then.. you DO have some healing options, they are just weaker then options for pretty much every other class. but every other class - does have VERY decent self healing options pretty early on. most will require that you use magika, but lets be honest here, if you are in a situation where you end up having to spam heal yourself? even with vigor you are going to run out of resources quickly enough and die. and what that was SUPPOSED to mean is that stamina nighblades specifically needed an overview and a fix.
stamina nightblade has treatment for:
1.pairs of weapons, the very first skill
2.blade of the assassin (class)
3. Absorption of the soul (class)
these skills open immediately and this heal is more than enough for the player who created the character and started pumping it.
hey, no argument there, its how I personaly leveled my own stamblade - as I said earlier, i didn't even GET vigor until she was lvl 50 for a while and I've been trying to figure out how to not suck so much on her and guides kept suggesting captrops (btw - I so miss prenerf caltrops...). its just those skills are dependent on leeching action, rather then just being outright heal. so it makes them appear a lot less effective, especially in "oh no" situations. other classes have burstier heals, more comparable to vigor, which mainly requires a slightly different playstyle on a nightblade - and that is FINE. and THAT only REALLY starts to get bad - NOT when you are leveling, but when you try to do harder content at max level. which... is why the whole "its to make it easier for stamina characters to level" reason for vigor swap is so nonsensical.
rapids make it easier to level for EVERYONE. including nightblades.
Linaleah,Vigor for new players is very very important, as alot of players new to the game need a heal. So switching vigor and rapids is to better the game!
sorry but which level 10 class has no treatment?
We can say that at 15th level, the player can take the staff of restoration if he has so little healing.
stamina nightblade mostly. they have sorta (very sorta most nighblade heals work on a basis of you essentially leeching health from your targets) trickle weak hot in magika line, but nothing genuinely decent. even then.. you DO have some healing options, they are just weaker then options for pretty much every other class. but every other class - does have VERY decent self healing options pretty early on. most will require that you use magika, but lets be honest here, if you are in a situation where you end up having to spam heal yourself? even with vigor you are going to run out of resources quickly enough and die. and what that was SUPPOSED to mean is that stamina nighblades specifically needed an overview and a fix.
stamina nightblade has treatment for:
1.pairs of weapons, the very first skill
2.blade of the assassin (class)
3. Absorption of the soul (class)
these skills open immediately and this heal is more than enough for the player who created the character and started pumping it.
hey, no argument there, its how I personaly leveled my own stamblade - as I said earlier, i didn't even GET vigor until she was lvl 50 for a while and I've been trying to figure out how to not suck so much on her and guides kept suggesting captrops (btw - I so miss prenerf caltrops...). its just those skills are dependent on leeching action, rather then just being outright heal. so it makes them appear a lot less effective, especially in "oh no" situations. other classes have burstier heals, more comparable to vigor, which mainly requires a slightly different playstyle on a nightblade - and that is FINE. and THAT only REALLY starts to get bad - NOT when you are leveling, but when you try to do harder content at max level. which... is why the whole "its to make it easier for stamina characters to level" reason for vigor swap is so nonsensical.
rapids make it easier to level for EVERYONE. including nightblades.
You begin to change the topic of conversation.
Initially, the question was about which class the newbie had insufficient treatment.
You gave the example of stamina nightblade. I wrote you 3 skills.
Now you start talking about level 50 and pressed the button and here it is happiness.
But if it's difficult content, you have to have healing on your team, right?
Again, if you are writing about level 50 and complex content, there are so many "advisors" how to do it in 30 minutes.
I ask you why this treatment is necessary for a beginner or a twink? Why is it more useful than speed when his horse moves a little slower than a turtle?
Linaleah,Vigor for new players is very very important, as alot of players new to the game need a heal. So switching vigor and rapids is to better the game!
sorry but which level 10 class has no treatment?
We can say that at 15th level, the player can take the staff of restoration if he has so little healing.
stamina nightblade mostly. they have sorta (very sorta most nighblade heals work on a basis of you essentially leeching health from your targets) trickle weak hot in magika line, but nothing genuinely decent. even then.. you DO have some healing options, they are just weaker then options for pretty much every other class. but every other class - does have VERY decent self healing options pretty early on. most will require that you use magika, but lets be honest here, if you are in a situation where you end up having to spam heal yourself? even with vigor you are going to run out of resources quickly enough and die. and what that was SUPPOSED to mean is that stamina nighblades specifically needed an overview and a fix.
stamina nightblade has treatment for:
1.pairs of weapons, the very first skill
2.blade of the assassin (class)
3. Absorption of the soul (class)
these skills open immediately and this heal is more than enough for the player who created the character and started pumping it.
hey, no argument there, its how I personaly leveled my own stamblade - as I said earlier, i didn't even GET vigor until she was lvl 50 for a while and I've been trying to figure out how to not suck so much on her and guides kept suggesting captrops (btw - I so miss prenerf caltrops...). its just those skills are dependent on leeching action, rather then just being outright heal. so it makes them appear a lot less effective, especially in "oh no" situations. other classes have burstier heals, more comparable to vigor, which mainly requires a slightly different playstyle on a nightblade - and that is FINE. and THAT only REALLY starts to get bad - NOT when you are leveling, but when you try to do harder content at max level. which... is why the whole "its to make it easier for stamina characters to level" reason for vigor swap is so nonsensical.
rapids make it easier to level for EVERYONE. including nightblades.
You begin to change the topic of conversation.
Initially, the question was about which class the newbie had insufficient treatment.
You gave the example of stamina nightblade. I wrote you 3 skills.
Now you start talking about level 50 and pressed the button and here it is happiness.
But if it's difficult content, you have to have healing on your team, right?
Again, if you are writing about level 50 and complex content, there are so many "advisors" how to do it in 30 minutes.
I ask you why this treatment is necessary for a beginner or a twink? Why is it more useful than speed when his horse moves a little slower than a turtle?
A beginner could always use a resto staff, a beginner has NO practical way to increase speed. I see no support for the argument some stamina needed Vigor at the beginning levels, resto staff has always been available. The reason given for Vigor rings hollow and hides the real reason which is not being given and probably never will.
Noggin_the_Nog wrote: »OK - EVERYBODY CALM DOWN.
This is not a PvE/PvP argument.
The loss of rapids affects all players badly.
My low-level PvP alts are suffering even though I normally only start them when their mount speed is at least 30. It just takes too long to travel around that big map without rapids.
My PvE alts, even my Grand Master Crafter, are suffering - imagine collecting multiple surveys - it's like running in soup.
I counted up last night and have 17 alts over 3 accounts that have lost Rapids. It's going to takes months to regain their skill.
This change is obviously a marketing decision; forcing us to the Crown Store.
I have been Emperor and working on Grand Overlord. Have many alts on PvP skill rank 10, but there is no way in hell that I am going to give ZoS real money to buy the rest of my alts a skill that was stolen from them.
Try to have fun out there and stay safe.
Anfieldkris wrote: »However, on a super crappy character with no advantages at all, was possible to get to rank 5 within 3 hours by being in a busy campaign and using siege gear, death spawns and delve buffs.
kendellking_chaosb14_ESO wrote: »Imagine PvPer wanting Undaunted to be faster cause they just with Undaunted Mettle... wait you don’t have to in fact not just Mettle. Like “just learn the mechanics and do it” has been the standard reply given to PvPer when ever they complain about the length of any PvE content. So just learn the mechanics of PvP and do it.
The way you hate PvP with a passion that how most PvPer feel about PvE difference is we are forced to PvE and you’re complaining that just in 6 years you never did more then the intro quest for PvP and now it not fair that you have to level half the skill line. This would never work for PvPer is they had switched Undaunted skills around.
Vigor for new players is very very important, as alot of players new to the game need a heal. So switching vigor and rapids is to better the game!
sorry but which level 10 class has no treatment?
We can say that at 15th level, the player can take the staff of restoration if he has so little healing.
stamina nightblade mostly. they have sorta (very sorta most nighblade heals work on a basis of you essentially leeching health from your targets) trickle weak hot in magika line, but nothing genuinely decent. even then.. you DO have some healing options, they are just weaker then options for pretty much every other class. but every other class - does have VERY decent self healing options pretty early on. most will require that you use magika, but lets be honest here, if you are in a situation where you end up having to spam heal yourself? even with vigor you are going to run out of resources quickly enough and die. and what that was SUPPOSED to mean is that stamina nighblades specifically needed an overview and a fix.
stamina nightblade has treatment for:
1.pairs of weapons, the very first skill
2.blade of the assassin (class)
3. Absorption of the soul (class)
these skills open immediately and this heal is more than enough for the player who created the character and started pumping it.
hey, no argument there, its how I personaly leveled my own stamblade - as I said earlier, i didn't even GET vigor until she was lvl 50 for a while and I've been trying to figure out how to not suck so much on her and guides kept suggesting captrops (btw - I so miss prenerf caltrops...). its just those skills are dependent on leeching action, rather then just being outright heal. so it makes them appear a lot less effective, especially in "oh no" situations. other classes have burstier heals, more comparable to vigor, which mainly requires a slightly different playstyle on a nightblade - and that is FINE. and THAT only REALLY starts to get bad - NOT when you are leveling, but when you try to do harder content at max level. which... is why the whole "its to make it easier for stamina characters to level" reason for vigor swap is so nonsensical.
rapids make it easier to level for EVERYONE. including nightblades.
So to date the given reason for this change does not hold water which makes many wonder why such a change that was going to obviously garnish a lot of negative reaction.
Linaleah,Vigor for new players is very very important, as alot of players new to the game need a heal. So switching vigor and rapids is to better the game!
sorry but which level 10 class has no treatment?
We can say that at 15th level, the player can take the staff of restoration if he has so little healing.
stamina nightblade mostly. they have sorta (very sorta most nighblade heals work on a basis of you essentially leeching health from your targets) trickle weak hot in magika line, but nothing genuinely decent. even then.. you DO have some healing options, they are just weaker then options for pretty much every other class. but every other class - does have VERY decent self healing options pretty early on. most will require that you use magika, but lets be honest here, if you are in a situation where you end up having to spam heal yourself? even with vigor you are going to run out of resources quickly enough and die. and what that was SUPPOSED to mean is that stamina nighblades specifically needed an overview and a fix.
stamina nightblade has treatment for:
1.pairs of weapons, the very first skill
2.blade of the assassin (class)
3. Absorption of the soul (class)
these skills open immediately and this heal is more than enough for the player who created the character and started pumping it.
hey, no argument there, its how I personaly leveled my own stamblade - as I said earlier, i didn't even GET vigor until she was lvl 50 for a while and I've been trying to figure out how to not suck so much on her and guides kept suggesting captrops (btw - I so miss prenerf caltrops...). its just those skills are dependent on leeching action, rather then just being outright heal. so it makes them appear a lot less effective, especially in "oh no" situations. other classes have burstier heals, more comparable to vigor, which mainly requires a slightly different playstyle on a nightblade - and that is FINE. and THAT only REALLY starts to get bad - NOT when you are leveling, but when you try to do harder content at max level. which... is why the whole "its to make it easier for stamina characters to level" reason for vigor swap is so nonsensical.
rapids make it easier to level for EVERYONE. including nightblades.
You begin to change the topic of conversation.
Initially, the question was about which class the newbie had insufficient treatment.
You gave the example of stamina nightblade. I wrote you 3 skills.
Now you start talking about level 50 and pressed the button and here it is happiness.
But if it's difficult content, you have to have healing on your team, right?
Again, if you are writing about level 50 and complex content, there are so many "advisors" how to do it in 30 minutes.
I ask you why this treatment is necessary for a beginner or a twink? Why is it more useful than speed when his horse moves a little slower than a turtle?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
kendellking_chaosb14_ESO wrote: »I’m seeing so many people challenging the 3 hours it take to get to rank 5 here’s the thing it really doesn’t matter vigor In slot 1 is simply better for the health of PvP then Rapids In slot 1.
You can push the front lines rapids help moving to the next keep but you can also just defend what your alliance has both give you AP one just leads to scrolls and Emp and the other doesn’t.
If you want your 6% stat buff you have to do undaunted for Undaunted Mettle, if you want trial gear you must do the trial, if you want Dawnbreaker you have to break anchors and the undead over and over and over again. If you want the powers, passives and sets you must do the content to unlock it this is no different.
Imagine PvPer wanting Undaunted to be faster cause they just with Undaunted Mettle... wait you don’t have to in fact not just Mettle. Like “just learn the mechanics and do it” has been the standard reply given to PvPer when ever they complain about the length of any PvE content. So just learn the mechanics of PvP and do it.
The way you hate PvP with a passion that how most PvPer feel about PvE difference is we are forced to PvE and you’re complaining that just in 6 years you never did more then the intro quest for PvP and now it not fair that you have to level half the skill line. This would never work for PvPer is they had switched Undaunted skills around.
Anfieldkris wrote: »However, on a super crappy character with no advantages at all, was possible to get to rank 5 within 3 hours by being in a busy campaign and using siege gear, death spawns and delve buffs.
How long would it have taken if you hadn't lucked out with the hammer and got a large D Tick, and the AP from three objectives from it?
And here's the thing. Even if for arguments sake, you can guarantee getting to Level 5 in 3 hours of PVP as it is now. You would get to level 5 faster than that had you been given rapids first, as you would be able to get to those delve buffs, those quests, and get to objectives 30% faster. So if the argument for supporting this change is "It doesn't take long to get rapids, so what does it matter?", well it was even quicker to get Vigor.
kendellking_chaosb14_ESO wrote: »I’m seeing so many people challenging the 3 hours it take to get to rank 5 here’s the thing it really doesn’t matter vigor In slot 1 is simply better for the health of PvP then Rapids In slot 1.
You can push the front lines rapids help moving to the next keep but you can also just defend what your alliance has both give you AP one just leads to scrolls and Emp and the other doesn’t.
If you want your 6% stat buff you have to do undaunted for Undaunted Mettle, if you want trial gear you must do the trial, if you want Dawnbreaker you have to break anchors and the undead over and over and over again. If you want the powers, passives and sets you must do the content to unlock it this is no different.
Imagine PvPer wanting Undaunted to be faster cause they just with Undaunted Mettle... wait you don’t have to in fact not just Mettle. Like “just learn the mechanics and do it” has been the standard reply given to PvPer when ever they complain about the length of any PvE content. So just learn the mechanics of PvP and do it.
The way you hate PvP with a passion that how most PvPer feel about PvE difference is we are forced to PvE and you’re complaining that just in 6 years you never did more then the intro quest for PvP and now it not fair that you have to level half the skill line. This would never work for PvPer is they had switched Undaunted skills around.
Thechuckage wrote: »kendellking_chaosb14_ESO wrote: »I’m seeing so many people challenging the 3 hours it take to get to rank 5 here’s the thing it really doesn’t matter vigor In slot 1 is simply better for the health of PvP then Rapids In slot 1.
You can push the front lines rapids help moving to the next keep but you can also just defend what your alliance has both give you AP one just leads to scrolls and Emp and the other doesn’t.
If you want your 6% stat buff you have to do undaunted for Undaunted Mettle, if you want trial gear you must do the trial, if you want Dawnbreaker you have to break anchors and the undead over and over and over again. If you want the powers, passives and sets you must do the content to unlock it this is no different.
Imagine PvPer wanting Undaunted to be faster cause they just with Undaunted Mettle... wait you don’t have to in fact not just Mettle. Like “just learn the mechanics and do it” has been the standard reply given to PvPer when ever they complain about the length of any PvE content. So just learn the mechanics of PvP and do it.
The way you hate PvP with a passion that how most PvPer feel about PvE difference is we are forced to PvE and you’re complaining that just in 6 years you never did more then the intro quest for PvP and now it not fair that you have to level half the skill line. This would never work for PvPer is they had switched Undaunted skills around.
Just seems to be a literal case of "I don't want a solution, I want to be mad" when it comes to players suggestions to just grind out that AP.
We cant go and change the code back, only ZoS could. Everyone responding with the getting vigor shouldn't be/have been and issue as it used to stand, what is your end-goal? Is the thought something along the line of - We get a united front and they HAVE to listen to us?
An explanation behind their reasoning would be nice but as vMA showed, the community likely wont get it. Or the change you desire.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Thechuckage wrote: »kendellking_chaosb14_ESO wrote: »I’m seeing so many people challenging the 3 hours it take to get to rank 5 here’s the thing it really doesn’t matter vigor In slot 1 is simply better for the health of PvP then Rapids In slot 1.
You can push the front lines rapids help moving to the next keep but you can also just defend what your alliance has both give you AP one just leads to scrolls and Emp and the other doesn’t.
If you want your 6% stat buff you have to do undaunted for Undaunted Mettle, if you want trial gear you must do the trial, if you want Dawnbreaker you have to break anchors and the undead over and over and over again. If you want the powers, passives and sets you must do the content to unlock it this is no different.
Imagine PvPer wanting Undaunted to be faster cause they just with Undaunted Mettle... wait you don’t have to in fact not just Mettle. Like “just learn the mechanics and do it” has been the standard reply given to PvPer when ever they complain about the length of any PvE content. So just learn the mechanics of PvP and do it.
The way you hate PvP with a passion that how most PvPer feel about PvE difference is we are forced to PvE and you’re complaining that just in 6 years you never did more then the intro quest for PvP and now it not fair that you have to level half the skill line. This would never work for PvPer is they had switched Undaunted skills around.
Just seems to be a literal case of "I don't want a solution, I want to be mad" when it comes to players suggestions to just grind out that AP.
We cant go and change the code back, only ZoS could. Everyone responding with the getting vigor shouldn't be/have been and issue as it used to stand, what is your end-goal? Is the thought something along the line of - We get a united front and they HAVE to listen to us?
An explanation behind their reasoning would be nice but as vMA showed, the community likely wont get it. Or the change you desire.
I'm not sure spending a literal equivalent of a standard work week, just to get back a skill you've been using for years, on alts you've been using for years is a good solution.
they HAVE changed these balanced pass type things before, after community response (that they didn't back down on VMA doesn't discount the times when community DID manage to get them to change their minds), so its what people are hoping for.
my solution, personaly should the changes not happen? playing those alts less, which as a result means less gold to spend on crown stuff which indirectly means that ZoS gets less profit out of me. because i'm not going to spend THAT much of my gametime on something I only enjoy doing selectively, on specific characters when mood strikes me - on alts that are NOT set up for it at all. but that's just me.