Skykaiser_Ọlọrun wrote: »OP: "I'm not talking about raids or dungeons"
Everyone else: "But what about raids and dungeons...!?"
Putting that aside, I agree. For the majority of the game you can, literally, faceroll your way through it. I wish they'd take the SWTOR route and have difficulty settings for the world/quests.
It is unfortunate, because for a large portion of those who take the game more seriously and are invested in the harder content, it makes overland nearly unplayable if you don't switch off your brain. The lack of difficulty is the main reason I don't quest in ESO, because I find it monotonous and boring.
Overland is not the universal faceroll being described. I wish some players would group up for overland quest content. They need it.
MehrunesFlagon wrote: »
Yeah it is.
No, not really. 90% of PVE content is tuned for 5 year olds? No one can honestly support those positions.
Overland content needs to be the same for everyone. No sliders or check boxes to change the difficulty. Simple, standard, content that everyone from experienced players to new players can learn to do, and it is the same for both so that everyone can play together.
If overland content is too easy for you, it is because you are well trained in how to handle the content. New players are not well trained. Some pick it up fast, and others, not so fast. Overland has to be easy enough that the latter group does not get discouraged and leave before they have a chance to become better.
MehrunesFlagon wrote: »Do you realize we are not talking about a massive increase in difficulty. Perhaps we should just gear it towards fast learners,that would a median of sorts.No reason to continue tuning for the bottom of the barrel when we should tune it to the median.
MehrunesFlagon wrote: »
Do you realize we are not talking about a massive increase in difficulty. Perhaps we should just gear it towards fast learners,that would a median of sorts.No reason to continue tuning for the bottom of the barrel when we should tune it to the median.
barney2525 wrote: »
IMHO
You either ignore the Purpose of the overland mobs or you believe them more important than they actually are. The overland mobs are the FLAVOR of the area you are currently in. Period. That's it. They are not Supposed to be terribly difficult to kill. They are the 1000 ogres vs 12 dwarves in The Hobbit.
Its just Not that important to the game and the story. The Last thing we need is to make just getting from point A to point B extremely difficult. I know that Does drive players away because I quit for awhile. I started playing back before the 'balancing' of character vs monster level. Went through wailing prison and could Not even complete mainline quest far enough to get Lyris out of Coldharbor. As a new player, it was ridiculous. Only came back when I realized I could stay in wailing prison for as long as I wanted, not leaving until I was level 8 or 9, so I at least had a fighting chance to complete Some of the quests. None of that was Fun. At All.
You have an Opinion of what a "Fast Learner" set up should be. But that's Only Your Opinion. It's Not anything tangible. It's Not any set Standard that can be measured. There is No all encompassing standard that applies to all players.
Except for One ....
Every player Bought and Paid for this game. And Every player should have the opportunity to be successful in what they want to accomplish in this game REGARDLESS of their particular limitations.
That's why you set the overland standard to the Lowest median, since overland is Not supposed to be THE major aspect of the game. And to the experienced ESO gamer, it WILL be easy. But since overland is Not The major aspect of the game, it's Not a big deal that it is easy for experienced players.
Or at least it Shouldn't be a big deal.
IMHO
I'm still hoping this problem is on their radar. If they made questing more challenging/rewarding it really would spark more interest in this game than just running trials and dungeons.
Sylvermynx wrote: »@Everest_Lionheart - as someone who doesn't have "real fast internet", I have to say that I can't do the stuff you casually do. My ping is 750 - 900 ms almost all the time (the times it's "only" 500 ms are very few and far between - that's satellite for you, even "good" satellite). So the things you just described are not at all possible for me....
I know I'm not alone here. There are a fair number of us who don't have what anyone else in the US considers "decent usable" internet speeds . Yep, we are a real minority for sure, but we are here and we do play and love this game.
I'm all for you veterans having whatever you want to make overland more challenging. I don't even care if you get better rewards. As long as it's an OPTION. If it's not optional, you'll be shutting me and everyone else with substandard connections out of this game.
I think Skyrim is way more easier than overland contents of ESO, yet people still enjoy playing it, right? I think the real reason why you find the overland content boring is not the difficulty but that you are not really into the storyline, maybe the storytelling doesn't live up to your standard, or maybe you always don't care it when playing mmo?
I think Skyrim is way more easier than overland contents of ESO, yet people still enjoy playing it, right? I think the real reason why you find the overland content boring is not the difficulty but that you are not really into the storyline, maybe the storytelling doesn't live up to your standard, or maybe you always don't care it when playing mmo?
It annoys me to no end. I want to play content that isn't tuned for a 5-year old. But it seems 90% of the PVE content is tuned for just that.
I'm not talking about raids or dungeons (public dungeons excluded). Those seem alright.
But when it comes to general questing, delves and the world in general, you can literally run around in crappy green gear 10 levels below your level and still demolish everything like nothing. How is that in any way fun?
I'm currently leveling with a friend and we're closing in on level 40. The game is a huge yawn-fest and we're craving for something to challenge us. He's playing a healer, but almost never have anything to heal. Questing and killing mobs is just a tedious running from A to B, only stopping to kill monsters in 2-8 seconds and it doesn't really matter how many monsters we pull either. We're basically playing an MMO that is tuned for under-geared 5-year olds. I'm saying that because my son can play this game without being able to read or have any understanding of what the skills on his hotbar do. He just mashes them randomly and kills things.
Doing delves feels so pointless. Usually you run into other players as well and everyone's just aching to kill stuff, but everything is mowed down in 2 seconds, and delves really become nothing but something you just run through, trying to get a hit or two in on things to gain exp. So incredibly boring, and such incredibly bad design.
Delves shouldn't even be public when the game is tuned in this way. I say this because they're literally tuned for a badly geared, completely unskilled SOLO player. So the moment you add more people in there, the already trivial content becomes fully and completely pointless from a gameplay perspective.
What's been by far the most fun so far has been killing world bosses (those skulls on the map) and running (non-public) dungeons as a duo. But as soon as you add a couple more players, even that content becomes quite easy. The only annoying thing is that dungeons are in general quite easy, too, but they add certain one-shot or nearly one-shot mechanics into the game to make it harder. That's a lousy way of adding challenge, because it means you can run through everything you're thrown against, but then a sudden and sometimes unavoidable mechanic prevents you from advancing further. Those are some of the most frowned-upon things from a player perspective because they're just not fun.
I'm not level 50 yet so some things might change, but overall this game needs a huge re-tuning. Doubling mob health and damage would be a start, but much more would certainly be required. Delve bosses are more like what normal mobs should be like, but even those are ridiculously easy. Would much prefer longer, harder fights with higher experience rewards per kill than the current trivial content of killing things in a few seconds without barely taking any damage.
Does nobody want even a tiny bit of challenge these days?
PS: Fix the damn bug that sometimes prevents you from attacking or using abilities!!
Sure, if you are talking about leaving the difficulty setting at "Normal".MartiniDaniels wrote: »
No Skyrim is not easier, it is actually much harder then ESO (overland&questing) before the moment when you min-max your gear to the top with Enchantment 100 and Blacksmithing 90+.
Kiralyn2000 wrote: »
Different people enjoy & experience things differently. Like, going to the movies - I like a nice empty theater so I can watch the movie in peace - other people like a big boisterous crowd, and do things like clap & cheer (god, that would suck).
Games? I play games for entertainment & relaxation mostly, not for "adrenaline rush". Finishing a Big Impressive Multi-stage JRPG boss fight leaves me thinking "thank god that's over", not "Woohoo! /fistpump"
There's probably a correlation to those "Gamer personality types" studies people have made - you know, the ones where they classify gamers in categories like Achiever, Socializer, Explorer, Killer? (Achiever/Killer types go for pvp and direct competition, etc. That kind of thing)
Personally, I've never been a "Challenge" gamer - throwing myself at the Cliffs Of Difficulty in order to feel that rush you talk about? Isn't what I go for most of the time. It's not what I look for in a game. So yeah - I don't pvp, I'm not interested in leaderboards, and I don't turn up the difficulty setting on most things. (Heck, I turned down the difficulty of Dragon Age:Origins because I was sick of the tedious combat but wanted to play out the story to see where it went. Didn't help that I was playing a fighter/rogue party in a game where AoE mages were the meta.)
(hmm, also like the difference between people who are "passionate" about things, and others who are more low-key. My mother can tell you all about how what she's eating is her favorite thing ever - this week; or she'll totally love that contractor she got to do her painting - until they do something wrong, at which point they become utter scum who she always thought were terrible. Meanwhile, I couldn't give you a list of my "10 favorite" anything, because they're all pretty good and I can't really pick one as better than the others. /shrug)
tl;dr - not everyone enjoys games for the same reasons you do. Even the same exact games.
Back before one tamriel overland was way harder, granted at this time people had trash gear and less an idea on how to play.Spartabunny08 wrote: »I personally remember being a noob and no this wasn't too easy. Maybe you're above average or whatever but I still see others eat it at dolmens. Your opinion is your own in this area but this game is just right in the difficulty area for people to learn in overland. I completely disagree that it is too easy. With CP and years of experience lol... overland is beyond easy but it is not intended for end level players so.
It annoys me to no end. I want to play content that isn't tuned for a 5-year old. But it seems 90% of the PVE content is tuned for just that.
I'm not talking about raids or dungeons (public dungeons excluded). Those seem alright.
But when it comes to general questing, delves and the world in general, you can literally run around in crappy green gear 10 levels below your level and still demolish everything like nothing. How is that in any way fun?
I'm currently leveling with a friend and we're closing in on level 40. The game is a huge yawn-fest and we're craving for something to challenge us. He's playing a healer, but almost never have anything to heal. Questing and killing mobs is just a tedious running from A to B, only stopping to kill monsters in 2-8 seconds and it doesn't really matter how many monsters we pull either. We're basically playing an MMO that is tuned for under-geared 5-year olds. I'm saying that because my son can play this game without being able to read or have any understanding of what the skills on his hotbar do. He just mashes them randomly and kills things.
Doing delves feels so pointless. Usually you run into other players as well and everyone's just aching to kill stuff, but everything is mowed down in 2 seconds, and delves really become nothing but something you just run through, trying to get a hit or two in on things to gain exp. So incredibly boring, and such incredibly bad design.
Delves shouldn't even be public when the game is tuned in this way. I say this because they're literally tuned for a badly geared, completely unskilled SOLO player. So the moment you add more people in there, the already trivial content becomes fully and completely pointless from a gameplay perspective.
What's been by far the most fun so far has been killing world bosses (those skulls on the map) and running (non-public) dungeons as a duo. But as soon as you add a couple more players, even that content becomes quite easy. The only annoying thing is that dungeons are in general quite easy, too, but they add certain one-shot or nearly one-shot mechanics into the game to make it harder. That's a lousy way of adding challenge, because it means you can run through everything you're thrown against, but then a sudden and sometimes unavoidable mechanic prevents you from advancing further. Those are some of the most frowned-upon things from a player perspective because they're just not fun.
I'm not level 50 yet so some things might change, but overall this game needs a huge re-tuning. Doubling mob health and damage would be a start, but much more would certainly be required. Delve bosses are more like what normal mobs should be like, but even those are ridiculously easy. Would much prefer longer, harder fights with higher experience rewards per kill than the current trivial content of killing things in a few seconds without barely taking any damage.
Does nobody want even a tiny bit of challenge these days?
PS: Fix the damn bug that sometimes prevents you from attacking or using abilities!!