Why is this game so easy?

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  • barney2525
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    OP: "I'm not talking about raids or dungeons"
    Everyone else: "But what about raids and dungeons...!?"

    Putting that aside, I agree. For the majority of the game you can, literally, faceroll your way through it. I wish they'd take the SWTOR route and have difficulty settings for the world/quests.

    Just a point here

    SWTOR hands bonus XP "scrolls", for the lack of a better word, like water -AND each one lasts 3 hours. Add to this every few months they do Double XP events that Last Two Months - and stack with the XP "scrolls", and you out-level your zone in an hour or two and never look back.

    The question would be - why do they do this? Hmmmmmm. Maybe the MAJORITY of the players want to follow the Story, and place the immersion into that, rather than have to slog through difficult mobs who only exist for Flavor.

    IMHO

    :#
  • MehrunesFlagon
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    eKsDee wrote: »
    It is unfortunate, because for a large portion of those who take the game more seriously and are invested in the harder content, it makes overland nearly unplayable if you don't switch off your brain. The lack of difficulty is the main reason I don't quest in ESO, because I find it monotonous and boring.

    I think it i's about time to make that portion switch on their brains. I literally just came back from a mild break,still even with some rustiness. it is still too easy.If one feels they could meditate while questing it is time to increase the difficulty.

  • MehrunesFlagon
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    Elsonso wrote: »

    Overland is not the universal faceroll being described. I wish some players would group up for overland quest content. They need it. :disappointed:


    Yeah it is.
  • Elsonso
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    Yeah it is.

    No, not really. 90% of PVE content is tuned for 5 year olds? No one can honestly support those positions.

    Overland content needs to be the same for everyone. No sliders or check boxes to change the difficulty. Simple, standard, content that everyone from experienced players to new players can learn to do, and it is the same for both so that everyone can play together.

    If overland content is too easy for you, it is because you are well trained in how to handle the content. New players are not well trained. Some pick it up fast, and others, not so fast. Overland has to be easy enough that the latter group does not get discouraged and leave before they have a chance to become better.

    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • MehrunesFlagon
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    Elsonso wrote: »

    No, not really. 90% of PVE content is tuned for 5 year olds? No one can honestly support those positions.

    Overland content needs to be the same for everyone. No sliders or check boxes to change the difficulty. Simple, standard, content that everyone from experienced players to new players can learn to do, and it is the same for both so that everyone can play together.

    If overland content is too easy for you, it is because you are well trained in how to handle the content. New players are not well trained. Some pick it up fast, and others, not so fast. Overland has to be easy enough that the latter group does not get discouraged and leave before they have a chance to become better.

    Do you realize we are not talking about a massive increase in difficulty. Perhaps we should just gear it towards fast learners,that would a median of sorts.No reason to continue tuning for the bottom of the barrel when we should tune it to the median.
  • Elsonso
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    Do you realize we are not talking about a massive increase in difficulty. Perhaps we should just gear it towards fast learners,that would a median of sorts.No reason to continue tuning for the bottom of the barrel when we should tune it to the median.

    I think the "bottom of the barrel" already quits because this game is too hard for them. What you call the "bottom of the barrel" are probably people that will be thinking about doing VMA soon enough, if ZOS can keep them in the fold.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • BRCOURTN
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    Its at 666 comments! No one write anything else.
  • barney2525
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    Do you realize we are not talking about a massive increase in difficulty. Perhaps we should just gear it towards fast learners,that would a median of sorts.No reason to continue tuning for the bottom of the barrel when we should tune it to the median.


    IMHO

    You either ignore the Purpose of the overland mobs or you believe them more important than they actually are. The overland mobs are the FLAVOR of the area you are currently in. Period. That's it. They are not Supposed to be terribly difficult to kill. They are the 1000 ogres vs 12 dwarves in The Hobbit.

    Its just Not that important to the game and the story. The Last thing we need is to make just getting from point A to point B extremely difficult. I know that Does drive players away because I quit for awhile. I started playing back before the 'balancing' of character vs monster level. Went through wailing prison and could Not even complete mainline quest far enough to get Lyris out of Coldharbor. As a new player, it was ridiculous. Only came back when I realized I could stay in wailing prison for as long as I wanted, not leaving until I was level 8 or 9, so I at least had a fighting chance to complete Some of the quests. None of that was Fun. At All.

    You have an Opinion of what a "Fast Learner" set up should be. But that's Only Your Opinion. It's Not anything tangible. It's Not any set Standard that can be measured. There is No all encompassing standard that applies to all players.

    Except for One ....

    Every player Bought and Paid for this game. And Every player should have the opportunity to be successful in what they want to accomplish in this game REGARDLESS of their particular limitations.

    That's why you set the overland standard to the Lowest median, since overland is Not supposed to be THE major aspect of the game. And to the experienced ESO gamer, it WILL be easy. But since overland is Not The major aspect of the game, it's Not a big deal that it is easy for experienced players.

    Or at least it Shouldn't be a big deal.

    IMHO

    :#
  • MehrunesFlagon
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    [
    barney2525 wrote: »


    IMHO

    You either ignore the Purpose of the overland mobs or you believe them more important than they actually are. The overland mobs are the FLAVOR of the area you are currently in. Period. That's it. They are not Supposed to be terribly difficult to kill. They are the 1000 ogres vs 12 dwarves in The Hobbit.

    Its just Not that important to the game and the story. The Last thing we need is to make just getting from point A to point B extremely difficult. I know that Does drive players away because I quit for awhile. I started playing back before the 'balancing' of character vs monster level. Went through wailing prison and could Not even complete mainline quest far enough to get Lyris out of Coldharbor. As a new player, it was ridiculous. Only came back when I realized I could stay in wailing prison for as long as I wanted, not leaving until I was level 8 or 9, so I at least had a fighting chance to complete Some of the quests. None of that was Fun. At All.

    You have an Opinion of what a "Fast Learner" set up should be. But that's Only Your Opinion. It's Not anything tangible. It's Not any set Standard that can be measured. There is No all encompassing standard that applies to all players.

    Except for One ....

    Every player Bought and Paid for this game. And Every player should have the opportunity to be successful in what they want to accomplish in this game REGARDLESS of their particular limitations.

    That's why you set the overland standard to the Lowest median, since overland is Not supposed to be THE major aspect of the game. And to the experienced ESO gamer, it WILL be easy. But since overland is Not The major aspect of the game, it's Not a big deal that it is easy for experienced players.

    Or at least it Shouldn't be a big deal.

    IMHO

    :#

    What about mildly more challenging scares people so much?I also don't know where you got fast learner set up from, I'm purely referring to how fast someone picks up things. The argument of accomplishing things in this game regardless of limitations is getting very stale.Shall we get rid of all of the enemies,so the blind can play? There needs to be a very real cut off point.
  • karekiz
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    I want Overland balanced with Mag Strangler builds in mind. Mobs that don't burn down in literally one <insert anything here> with 7000+ Spell damage.

    Do it ZoS.
  • RT01100111
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    Ask ZOS for personal hard core mode? If you toggle on it adds thirst and hunger. You take more damage. You heal for less. You have less health. But you get better gold currency drop? And if you forget to eat or drink for more than 1 hour get a 24 in game debuff that reduces all recoveries by 50%.

    Or, just leave it the way it is. ^.^
    Edited by RT01100111 on June 30, 2020 10:58PM
  • Everest_Lionheart
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    Jayroo wrote: »
    I'm still hoping this problem is on their radar. If they made questing more challenging/rewarding it really would spark more interest in this game than just running trials and dungeons.

    To be fair the group dynamic with good people that play together often is more satisfying in some ways. The questing is still good, but tight knit groups are slightly better.
  • Adonexus
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    I had the same thoughts as I lvled. But I figured I might as well enjoy the story
    PC NA
  • Everest_Lionheart
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    Since this post is on the first page again I am here to revisit some things in light of creating a new MagDK over the weekend. This is my 3rd toon now after Stamwarden and Magplar. I’m a CP420 and I’ve already applied it to the new toon even though it’s only just hit lv35 last night.

    So anyway to pick up some quick levels I put on trash gear went straight to Davons watch and did a spectre grind to 15. It’s kind of mindless but it’s also effective enough in the early going. Plus I used gold from my main to subsidize a max bag for inventory so I can literally run the loop for close to two hours before selling all the junk. Now seeing as how I had 2 skills only when I started I couldn’t pull mobs so had to kill 1-2 at a time, yeah a real slog. Anyway those enemies are super noob so after hitting 15 I went ahead and started the MQ.

    I had my crafter make me lv15 and lv30 training gear in blue seducer and with purple weapons, because I could and also because it’s a quick OP boost for trash leveling and also didn’t want to hit that small DPS hurdle in Coldharbour to slow me down. It’s small but every boost helps. Now there’s parts of the MQ that send you to other places to get clues to save Sai Sahan but my main owns houses in those zones so it’s not content locked and I can continue the MQ at my own pace. Anyway I finished all that about 3 ticks shy of level 29. Molag Bal dead still wearing my non enchanted training gear. Kind of laughably easy but to be fair new players aren’t going in there at level 29 wearing Julianos and seducers plus CP420. It’s gonna be a little harder for them!

    Anyway I nabbed another quick level doing a FG and MG main quest so I could throw on my lv 30 gear and hit up Craglorn. So there I was running around spellscar last night in my shiny new lv30 training gear, non enchanted as well. I drifted in and out of a few groups there because it’s hard to keep up with the guys grinding CP running all over the map at almost 2x my speed. So I went to go solo one small loop in the back. Now I can’t do like the groups and pull 3-4 mobs together because I will get roflstomped right into the floor. Also my build doesn’t have much of a heal so I’m surviving mostly on mitigation and spamming burning embers. I mean there is some other skills in between too and lots of running like a chicken with no head, but I did survive at least 98% of my encounters!

    So I picked up 5 levels last night in on of the harder areas in Craglorn. Now most newbie players aren’t going in there solo, neither are most casuals because to solo that area at a low level with unenchanted training gear is a real test of what little skills I do have in the running around like a chicken with no head and repetitive button pressing department. Ok there’s more to it because I know what skills I’m slotting, which buffs I need to cast, and when to recast my dots between all the dipping dodging and ducking I am doing to survive. Honestly for a grind it’s the most fun I’ve had though probably not the most efficient.

    Now when I hit lv50 I will be instantly at gear cap because of my CP so that grind to CP160 I get to skip. I also get to skip the grind to 300 so all of my stats are instantly maxed. I’ve got a full Enchanted Julianos waiting for me already and a MS set as well. Of course this particular build is for group content so the story stiff doesn’t matter, neither does most of the overland outside of farming with my guildies.

    I will say this for an experienced player I have still found a few challenges even knowing what I know with the gear and CP I already have. New players and casual players aren’t beating Molag Bal under level 30. They will be lucky to get past the valley of the blades at that level. They certainly won’t burn through the Coldharbour quest line in under 2 hours either. They definitely aren’t running around spellscar in Craglorn solo at lv30 either. Also for what it’s worth I tried to solo the public dungeon in Davons Watch at around lv20, I wasn’t able on this build mainly because I didn’t have to toolkit for it yet. I could probably run it easily now because I’ve got 2 fully fleshed out bars with all but 2 skills unlocked and most of what unlocked morphed already.

    Bottom line, the game is still in a good place even if us veteran players can crush overland in newbie gear without even trying. There is hard content out there for us and we should be looking there when we need a real challenge.
  • Sylvermynx
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    @Everest_Lionheart - as someone who doesn't have "real fast internet", I have to say that I can't do the stuff you casually do. My ping is 750 - 900 ms almost all the time (the times it's "only" 500 ms are very few and far between - that's satellite for you, even "good" satellite). So the things you just described are not at all possible for me....

    I know I'm not alone here. There are a fair number of us who don't have what anyone else in the US considers "decent usable" internet speeds . Yep, we are a real minority for sure, but we are here and we do play and love this game.

    I'm all for you veterans having whatever you want to make overland more challenging. I don't even care if you get better rewards. As long as it's an OPTION. If it's not optional, you'll be shutting me and everyone else with substandard connections out of this game.
  • Everest_Lionheart
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    Sylvermynx wrote: »
    @Everest_Lionheart - as someone who doesn't have "real fast internet", I have to say that I can't do the stuff you casually do. My ping is 750 - 900 ms almost all the time (the times it's "only" 500 ms are very few and far between - that's satellite for you, even "good" satellite). So the things you just described are not at all possible for me....

    I know I'm not alone here. There are a fair number of us who don't have what anyone else in the US considers "decent usable" internet speeds . Yep, we are a real minority for sure, but we are here and we do play and love this game.

    I'm all for you veterans having whatever you want to make overland more challenging. I don't even care if you get better rewards. As long as it's an OPTION. If it's not optional, you'll be shutting me and everyone else with substandard connections out of this game.

    I’m not even looking for that optional vet content. The game is definitely built to be accessible to everyone. It’s a shame that you can’t do all of the content that is a part of the game because of your internet connection. It’s no fault of your own but I’m glad at least a large portion of the game is still there and you can play and enjoy it.
  • InqueBlawt
    I honestly just want Veteran Overland setting. If its a different world with harder enemies, more mechanics, and you might actually want to bring a friend, then I'm all for it. Once you gear yourself out, one shotting everything when a new expansion comes out is dumb. Especially when the non-overland content seems properly tuned.

    The problem is the overland content doesn't scale well once you get instance or even competent crafting gear setup. It's all game over at that point. There's plenty of examples where overland content feels far more rewarding like Imperial City/Sewers, or parts of Craglorn.

    I think this game needs more difficult overland content that actually makes people work together. Even if its more zones specific to that playstyle. Since the game went full "scaling" it lost any source of difficulty because it assumes a level 1 player can start there. Which is really unfortunate.

    Consider stepping out of creating "safe" dragon,storm, event spaces and consider making a broad difficult zone. Consider a "veteran" mode slider if that's wholesale easier. As more and more players skew towards better gear, why not offer something that makes adventuring feel like adventuring WRT the main story?
  • ldzlcs065
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    I think Skyrim is way more easier than overland contents of ESO, yet people still enjoy playing it, right? I think the real reason why you find the overland content boring is not the difficulty but that you are not really into the storyline, maybe the storytelling doesn't live up to your standard, or maybe you always don't care it when playing mmo?
  • MartiniDaniels
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    ldzlcs065 wrote: »
    I think Skyrim is way more easier than overland contents of ESO, yet people still enjoy playing it, right? I think the real reason why you find the overland content boring is not the difficulty but that you are not really into the storyline, maybe the storytelling doesn't live up to your standard, or maybe you always don't care it when playing mmo?

    No Skyrim is not easier, it is actually much harder then ESO (overland&questing) before the moment when you min-max your gear to the top with Enchantment 100 and Blacksmithing 90+.
    Edited by MartiniDaniels on July 1, 2020 7:58AM
  • vilio11
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    ldzlcs065 wrote: »
    I think Skyrim is way more easier than overland contents of ESO, yet people still enjoy playing it, right? I think the real reason why you find the overland content boring is not the difficulty but that you are not really into the storyline, maybe the storytelling doesn't live up to your standard, or maybe you always don't care it when playing mmo?

    Because Skyrim is single player game.
  • Spartabunny08
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    Mortac wrote: »
    It annoys me to no end. I want to play content that isn't tuned for a 5-year old. But it seems 90% of the PVE content is tuned for just that.

    I'm not talking about raids or dungeons (public dungeons excluded). Those seem alright.

    But when it comes to general questing, delves and the world in general, you can literally run around in crappy green gear 10 levels below your level and still demolish everything like nothing. How is that in any way fun?

    I'm currently leveling with a friend and we're closing in on level 40. The game is a huge yawn-fest and we're craving for something to challenge us. He's playing a healer, but almost never have anything to heal. Questing and killing mobs is just a tedious running from A to B, only stopping to kill monsters in 2-8 seconds and it doesn't really matter how many monsters we pull either. We're basically playing an MMO that is tuned for under-geared 5-year olds. I'm saying that because my son can play this game without being able to read or have any understanding of what the skills on his hotbar do. He just mashes them randomly and kills things.

    Doing delves feels so pointless. Usually you run into other players as well and everyone's just aching to kill stuff, but everything is mowed down in 2 seconds, and delves really become nothing but something you just run through, trying to get a hit or two in on things to gain exp. So incredibly boring, and such incredibly bad design.

    Delves shouldn't even be public when the game is tuned in this way. I say this because they're literally tuned for a badly geared, completely unskilled SOLO player. So the moment you add more people in there, the already trivial content becomes fully and completely pointless from a gameplay perspective.

    What's been by far the most fun so far has been killing world bosses (those skulls on the map) and running (non-public) dungeons as a duo. But as soon as you add a couple more players, even that content becomes quite easy. The only annoying thing is that dungeons are in general quite easy, too, but they add certain one-shot or nearly one-shot mechanics into the game to make it harder. That's a lousy way of adding challenge, because it means you can run through everything you're thrown against, but then a sudden and sometimes unavoidable mechanic prevents you from advancing further. Those are some of the most frowned-upon things from a player perspective because they're just not fun.

    I'm not level 50 yet so some things might change, but overall this game needs a huge re-tuning. Doubling mob health and damage would be a start, but much more would certainly be required. Delve bosses are more like what normal mobs should be like, but even those are ridiculously easy. Would much prefer longer, harder fights with higher experience rewards per kill than the current trivial content of killing things in a few seconds without barely taking any damage.

    Does nobody want even a tiny bit of challenge these days?

    PS: Fix the damn bug that sometimes prevents you from attacking or using abilities!!

    Do you have CP?
  • Spartabunny08
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    I personally remember being a noob and no this wasn't too easy. Maybe you're above average or whatever but I still see others eat it at dolmens. Your opinion is your own in this area but this game is just right in the difficulty area for people to learn in overland. I completely disagree that it is too easy. With CP and years of experience lol... overland is beyond easy but it is not intended for end level players so.
  • Major_Lag
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    No Skyrim is not easier, it is actually much harder then ESO (overland&questing) before the moment when you min-max your gear to the top with Enchantment 100 and Blacksmithing 90+.
    Sure, if you are talking about leaving the difficulty setting at "Normal".

    ...oh wait, Skyrim is a single-player game, so it has a difficulty setting!
    For some reason I see it less often in modern SP games, but at the time of its release it was par for the course.

    For the record, I did play Skyrim at 3 different difficulty settings - lowest, normal and hardest:
    • Lowest difficulty was a lot like ESO's overland: complete faceroll, curbstomping everything with 0 effort, the enemies were no threat whatsoever.
    • Normal difficulty, now that was reasonable, about the right balance between actual challenge vs enemies being obnoxious damage sponges.
    • Hardest difficulty was very unforgiving and tedious, mostly due to enemies hitting crazy hard while also being enormous damage sponges, roughly comparable to soloing ESO vet dungeon bosses.

    My only complete playthrough so far was on Normal, as the lowest and highest difficulty attempts were essentially failed experiments which I gave up on less than a dozen hours in.

    Now, how does that relate to ESO, you might ask?
    Quite simply: as some others have already alluded to, simply adjusting player and enemy HP and/or damage numbers ain't gonna cut it. Certainly not when the enemies are dumber than the average doorknob.
    The real problem with ESO overland difficulty is that the enemy "Artificial Intelligence" is seriously lacking in the intelligence department.

    The overland mobs are, to put it bluntly, quite stupid, and fail to properly utilize the ability toolkit available to them. My "favorite" are probably the NPC NBs, which spam annoying stuns and snares on cooldown while at the same time doing absolutely nothing to take advantage of the player's CCed status.

    Ultimately, I'm afraid that there will be little to be gained from attempting to tweak the damage/HP numbers, unless the enemy mechanics receive a serious overhaul first.
  • Sevn
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    Different people enjoy & experience things differently. Like, going to the movies - I like a nice empty theater so I can watch the movie in peace - other people like a big boisterous crowd, and do things like clap & cheer (god, that would suck).

    Games? I play games for entertainment & relaxation mostly, not for "adrenaline rush". Finishing a Big Impressive Multi-stage JRPG boss fight leaves me thinking "thank god that's over", not "Woohoo! /fistpump"

    There's probably a correlation to those "Gamer personality types" studies people have made - you know, the ones where they classify gamers in categories like Achiever, Socializer, Explorer, Killer? (Achiever/Killer types go for pvp and direct competition, etc. That kind of thing)

    Personally, I've never been a "Challenge" gamer - throwing myself at the Cliffs Of Difficulty in order to feel that rush you talk about? Isn't what I go for most of the time. It's not what I look for in a game. So yeah - I don't pvp, I'm not interested in leaderboards, and I don't turn up the difficulty setting on most things. (Heck, I turned down the difficulty of Dragon Age:Origins because I was sick of the tedious combat but wanted to play out the story to see where it went. Didn't help that I was playing a fighter/rogue party in a game where AoE mages were the meta.)

    (hmm, also like the difference between people who are "passionate" about things, and others who are more low-key. My mother can tell you all about how what she's eating is her favorite thing ever - this week; or she'll totally love that contractor she got to do her painting - until they do something wrong, at which point they become utter scum who she always thought were terrible. Meanwhile, I couldn't give you a list of my "10 favorite" anything, because they're all pretty good and I can't really pick one as better than the others. /shrug)


    tl;dr - not everyone enjoys games for the same reasons you do. Even the same exact games.

    Great post, well said. Adrenaline junkies are never satisfied anyways.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • zaria
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    I personally remember being a noob and no this wasn't too easy. Maybe you're above average or whatever but I still see others eat it at dolmens. Your opinion is your own in this area but this game is just right in the difficulty area for people to learn in overland. I completely disagree that it is too easy. With CP and years of experience lol... overland is beyond easy but it is not intended for end level players so.
    Back before one tamriel overland was way harder, granted at this time people had trash gear and less an idea on how to play.
    My first memory of exiting Coldharbor was some guy who engaged an group of mudcrabs and got killed :)
    Then they switched to one tamriel they made it so all could do overland.
    And seen some sad stuff like one guy fighting an delve boss, I ran up got in some hits and thanked him for holding off the boss like you see another player coming and you block, then seeing him taking 30 second something killing couple of mobs while I picked an chest.

    Now they should make the chapters and dlc harder, aimed for very causal cp160+ characters with decent crafted/ cheap overland gear.

    But this is not economical at DLC like Morrowind and Skyrim got lots of new players interested and they wanted to play their favorite part.


    Edited by zaria on August 22, 2020 8:09PM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Dusk_Coven
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    They want people to play the newest expansion right away.
    That means setting it for newcomers instead of people who have played a long time.
    Which they tried to get around by a level syncing everything to the same level.
    So that if you are level 50, you are at "level cap" and most things become easy. And on top of that they let people exploit animation cancellation.
    Then they completely ruined it by introducing more and more level creep, and made it easy to get to the new level cap.
    So very quickly, all except the deliberately hardest instanced content (e.g., some dungeons and trials) become too easy.

    The level sync model of One Tamriel does not accommodate level creep.

    Any level creep in effect makes it a levelled system, just disguised so well people complain.

    What people who complain about easy overland or whatever don't understand is the model they are using and the goal they are aiming for. Asking for harder overland or asking for level creep just makes the situation worse.

    They want people to play right away the same content as their friends when they join.
    Not spend weeks grinding or buying a level jump item to access the newest content, or, like FFXIV, buy a level jump that also unlocks all story so you can play in the same area, because areas are level and story locked.
    Edited by Dusk_Coven on August 22, 2020 8:41PM
  • Astrid
    Astrid
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    Laughs in veteran ranks.
  • Nemo78
    Nemo78
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    Easy huh? Have you tried to run that content naked?
  • PaddyVu
    PaddyVu
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    Mortac wrote: »
    It annoys me to no end. I want to play content that isn't tuned for a 5-year old. But it seems 90% of the PVE content is tuned for just that.

    I'm not talking about raids or dungeons (public dungeons excluded). Those seem alright.

    But when it comes to general questing, delves and the world in general, you can literally run around in crappy green gear 10 levels below your level and still demolish everything like nothing. How is that in any way fun?

    I'm currently leveling with a friend and we're closing in on level 40. The game is a huge yawn-fest and we're craving for something to challenge us. He's playing a healer, but almost never have anything to heal. Questing and killing mobs is just a tedious running from A to B, only stopping to kill monsters in 2-8 seconds and it doesn't really matter how many monsters we pull either. We're basically playing an MMO that is tuned for under-geared 5-year olds. I'm saying that because my son can play this game without being able to read or have any understanding of what the skills on his hotbar do. He just mashes them randomly and kills things.

    Doing delves feels so pointless. Usually you run into other players as well and everyone's just aching to kill stuff, but everything is mowed down in 2 seconds, and delves really become nothing but something you just run through, trying to get a hit or two in on things to gain exp. So incredibly boring, and such incredibly bad design.

    Delves shouldn't even be public when the game is tuned in this way. I say this because they're literally tuned for a badly geared, completely unskilled SOLO player. So the moment you add more people in there, the already trivial content becomes fully and completely pointless from a gameplay perspective.

    What's been by far the most fun so far has been killing world bosses (those skulls on the map) and running (non-public) dungeons as a duo. But as soon as you add a couple more players, even that content becomes quite easy. The only annoying thing is that dungeons are in general quite easy, too, but they add certain one-shot or nearly one-shot mechanics into the game to make it harder. That's a lousy way of adding challenge, because it means you can run through everything you're thrown against, but then a sudden and sometimes unavoidable mechanic prevents you from advancing further. Those are some of the most frowned-upon things from a player perspective because they're just not fun.

    I'm not level 50 yet so some things might change, but overall this game needs a huge re-tuning. Doubling mob health and damage would be a start, but much more would certainly be required. Delve bosses are more like what normal mobs should be like, but even those are ridiculously easy. Would much prefer longer, harder fights with higher experience rewards per kill than the current trivial content of killing things in a few seconds without barely taking any damage.

    Does nobody want even a tiny bit of challenge these days?

    PS: Fix the damn bug that sometimes prevents you from attacking or using abilities!!

    Solo every single vet trial and u will know what is easy mean !
  • vilio11
    vilio11
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    Major_Lag wrote: »
    The real problem with ESO overland difficulty is that the enemy "Artificial Intelligence" is seriously lacking in the intelligence department..

    Kinda. They should make them with more interesting mechanics than just giving them bigger numbers.
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