Shadesofkin wrote: »What bothers me is how it really does feel that they're only over-correcting the item after Greymoor has sold, and I respect the approach of showing off the shiny new item, but...Thrassians only needed to gain weapon damage and maybe lower the stacks...nerfing it so hard into the ground that it's forgotten is insulting.
Tanis-Stormbinder wrote: »I won't be farming Antiquities for gear ever again if this is an example of what to expect.
newtinmpls wrote: »Tanis-Stormbinder wrote: »I won't be farming Antiquities for gear ever again if this is an example of what to expect.
I would never farm antiquities for GEAR - heck this sort of thing happens all the time with all kinds of sets.
However...I've not seen them nerf furniture.
Yet.
SpiderKnight wrote: »So they're officially RIP now? No change except damage increase? Still not worth it.
kathandira wrote: »In my opinion, seeing 20 stacks in a dungeon or trial is realistic. Losing 2,000 health is impactful, but not the end of the world. But at 20 stacks, you only receive 460 SD/WD. I'd like to see the amount you gain to be a bit higher at the 20 stack mark to make the trade off of max health loss worth while.
It's getting closer to being a trade off worth making, but isn't quite there yet.
Calypso589 wrote: »kathandira wrote: »In my opinion, seeing 20 stacks in a dungeon or trial is realistic. Losing 2,000 health is impactful, but not the end of the world. But at 20 stacks, you only receive 460 SD/WD. I'd like to see the amount you gain to be a bit higher at the 20 stack mark to make the trade off of max health loss worth while.
It's getting closer to being a trade off worth making, but isn't quite there yet.
It's only kinda realistic. When 4D got their Trifecta and everyone was in Thrassian, only one maaaybe two IIRC actually finished with 20 stacks.
And the Trial was over by that point.
Now with this new iteration, to be better than a monster set you're gonna need at least 20 stacks or so.
Realistic to earn in a Trial? Sure.
Realistic to earn stacks early enough on in the Trial to be worth? Hard no.
It'll be way more fun in dungeons where the group to trash ratio is way more favorable to the player wearing Thrassian.
But in this form, I can't see anyone using it in Trials. Maybe one person? lol
Calypso589 wrote: »kathandira wrote: »In my opinion, seeing 20 stacks in a dungeon or trial is realistic. Losing 2,000 health is impactful, but not the end of the world. But at 20 stacks, you only receive 460 SD/WD. I'd like to see the amount you gain to be a bit higher at the 20 stack mark to make the trade off of max health loss worth while.
It's getting closer to being a trade off worth making, but isn't quite there yet.
It's only kinda realistic. When 4D got their Trifecta and everyone was in Thrassian, only one maaaybe two IIRC actually finished with 20 stacks.
And the Trial was over by that point.
Now with this new iteration, to be better than a monster set you're gonna need at least 20 stacks or so.
Realistic to earn in a Trial? Sure.
Realistic to earn stacks early enough on in the Trial to be worth? Hard no.
It'll be way more fun in dungeons where the group to trash ratio is way more favorable to the player wearing Thrassian.
But in this form, I can't see anyone using it in Trials. Maybe one person? lol
kathandira wrote: »Calypso589 wrote: »kathandira wrote: »In my opinion, seeing 20 stacks in a dungeon or trial is realistic. Losing 2,000 health is impactful, but not the end of the world. But at 20 stacks, you only receive 460 SD/WD. I'd like to see the amount you gain to be a bit higher at the 20 stack mark to make the trade off of max health loss worth while.
It's getting closer to being a trade off worth making, but isn't quite there yet.
It's only kinda realistic. When 4D got their Trifecta and everyone was in Thrassian, only one maaaybe two IIRC actually finished with 20 stacks.
And the Trial was over by that point.
Now with this new iteration, to be better than a monster set you're gonna need at least 20 stacks or so.
Realistic to earn in a Trial? Sure.
Realistic to earn stacks early enough on in the Trial to be worth? Hard no.
It'll be way more fun in dungeons where the group to trash ratio is way more favorable to the player wearing Thrassian.
But in this form, I can't see anyone using it in Trials. Maybe one person? lol
Great thought provoking points.
I feel the devs are missing out on one of the functions of this item that they could lean on more.
Crouching removes all stacks.
They should be looking into speeding up the ramp up of the stacks, and forcing players to choose wisely when it is time to drop stacks. Risk/Reward would be even more in the hands of the user. How much risk are you willing to take to be rewarded?
Example:
10 stacks
150 SD/WD per stack
600 less Max Health
1,500 SD/WD gain is very attractive, but losing 6,000 health makes you a wet piece of paper.
You might be ok with losing 1/2 the health, at 3,000 less. And you would still gain 750 SD/WD. At this time, you would likely choose to either be very cautious about gaining additional stacks, or you may need to take a knee and drop the stacks. It would add more stress on decision making as you play.
YandereGirlfriend wrote: »This is a little bit better but still, as has been said, it is lackluster.
The only place I personally see using these is on my hybrid Sorcerer who uses all Tri-Stat glyphs by default and who has a higher HP pool due to relying upon Blood Frenzy to boost Weapon/Spell Damage.
Perhaps I could dispense with Blood Frenzy and simply use Thrassians instead. After the HP deductions, the character would be about the same Health as a regular DPS.
The 50 stacks is still a giant drag though.
kathandira wrote: »Calypso589 wrote: »kathandira wrote: »In my opinion, seeing 20 stacks in a dungeon or trial is realistic. Losing 2,000 health is impactful, but not the end of the world. But at 20 stacks, you only receive 460 SD/WD. I'd like to see the amount you gain to be a bit higher at the 20 stack mark to make the trade off of max health loss worth while.
It's getting closer to being a trade off worth making, but isn't quite there yet.
It's only kinda realistic. When 4D got their Trifecta and everyone was in Thrassian, only one maaaybe two IIRC actually finished with 20 stacks.
And the Trial was over by that point.
Now with this new iteration, to be better than a monster set you're gonna need at least 20 stacks or so.
Realistic to earn in a Trial? Sure.
Realistic to earn stacks early enough on in the Trial to be worth? Hard no.
It'll be way more fun in dungeons where the group to trash ratio is way more favorable to the player wearing Thrassian.
But in this form, I can't see anyone using it in Trials. Maybe one person? lol
Great thought provoking points.
I feel the devs are missing out on one of the functions of this item that they could lean on more.
Crouching removes all stacks.
They should be looking into speeding up the ramp up of the stacks, and forcing players to choose wisely when it is time to drop stacks. Risk/Reward would be even more in the hands of the user. How much risk are you willing to take to be rewarded?
Example:
10 stacks
150 SD/WD per stack
600 less Max Health
1,500 SD/WD gain is very attractive, but losing 6,000 health makes you a wet piece of paper.
You might be ok with losing 1/2 the health, at 3,000 less. And you would still gain 750 SD/WD. At this time, you would likely choose to either be very cautious about gaining additional stacks, or you may need to take a knee and drop the stacks. It would add more stress on decision making as you play.