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People in trial guilds need to chill.

  • Tigerseye
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    Dusk_Coven wrote: »
    Tigerseye wrote: »
    Not everyone wants to play with third party addons, period, but given they are pretty much compulsory, due to huge holes in the rest of the game design, we have virtually no choice.

    Oh? How about https://forums.elderscrollsonline.com/en/discussion/514030/so-console-just-got-its-first-godslayer-group

    Hard trials and achievements are meant to be grinds filled with fails and wipes along the way. I think PC players forgot that in their rush to get addons and no longer play the game as originally intended.

    If you read my post, I was saying that addons are pretty much compulsory in non-combat areas of the game.

    I was arguing that they shouldn't be considered compulsory in combat areas.
  • NocturnalSonata
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    Check what the guild requirements are. If you dont meet them or for whatever reason dont want to comply then dont sign up/join.

    See how easy that was. Complaining afterwards conjures up the thought - "entitled much".
  • code65536
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    Tigerseye wrote: »
    If you play a team sport and join a team, and the coach says, 'make this play when x happens', or 'focus on x player' or do a specific form of training, most people would have no issues and certainly wouldn't see a problem with complying with the request. Seems to me you don't see trials as a team game.

    There are lots of chill social guilds that do trials, but even those guilds ask players to work together and complement each other's gear and skills to make it fun for all. They generally help people get what they need and often suggest assistant add-ons or even use logs to help everyone improve, on the assumption that people who do vet trials are interested in improving themselves for the benefit of the team.

    By the time most people do vet DLC Trials content in even the most chill guilds, they understand they are working together to get the optimal combination and are pleased to bring their best to the game to help their team mates. It makes everything smoother, easier, quicker and as a result , more satisfying.

    So it's up to you: play as a team player and the other 11 people will be chill. Play how you want, ignore what the team leader/coach wants and it will frustrate the rest of the team who won't see how meeting some pretty minimal requirements is such a deal breaker for you.

    Perhaps trials just don't suit your individualistic solipsistic play style.

    I think you are confusing multiplayer games for team sports.

    If you play a team sport you are generally accepting a more intense, serious, rule-based, authoritarian experience, but I think it's fair to say that most people don't view multiplayer games in that way.

    A few do, though, as we can see here...

    That's what organized trials are. If you PUG a trial out of zone, sure, those are pretty much anything-goes, but organized guild trials are team sports.
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  • Tigerseye
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    code65536 wrote: »
    Tigerseye wrote: »
    If you play a team sport and join a team, and the coach says, 'make this play when x happens', or 'focus on x player' or do a specific form of training, most people would have no issues and certainly wouldn't see a problem with complying with the request. Seems to me you don't see trials as a team game.

    There are lots of chill social guilds that do trials, but even those guilds ask players to work together and complement each other's gear and skills to make it fun for all. They generally help people get what they need and often suggest assistant add-ons or even use logs to help everyone improve, on the assumption that people who do vet trials are interested in improving themselves for the benefit of the team.

    By the time most people do vet DLC Trials content in even the most chill guilds, they understand they are working together to get the optimal combination and are pleased to bring their best to the game to help their team mates. It makes everything smoother, easier, quicker and as a result , more satisfying.

    So it's up to you: play as a team player and the other 11 people will be chill. Play how you want, ignore what the team leader/coach wants and it will frustrate the rest of the team who won't see how meeting some pretty minimal requirements is such a deal breaker for you.

    Perhaps trials just don't suit your individualistic solipsistic play style.

    I think you are confusing multiplayer games for team sports.

    If you play a team sport you are generally accepting a more intense, serious, rule-based, authoritarian experience, but I think it's fair to say that most people don't view multiplayer games in that way.

    A few do, though, as we can see here...

    That's what organized trials are. If you PUG a trial out of zone, sure, those are pretty much anything-goes, but organized guild trials are team sports.

    Yes, well I can clearly see that you view them that way, but that doesn't mean everyone else will want to.

    I mean, it's fine to an extent, as (hopefully) like attracts like.

    However, if the raid leader behaves like a sergeant major, barking orders at everyone, with no niceties, of course some people (who just thought they were playing another part of a multiplayer game!) will feel like they didn't sign up for that.

    Or even that they are being bullied.

    I mean, I am used to it at this point and just laugh if I run into a character like that.

    But, when I first played WoW and some guy was demanding (in zone chat!) that everyone line up for an inspection, on the roof of the auction house, I thought I had fallen into a parallel universe...
  • Shantu
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    If you ever take on the task of coordinating and leading 11 other people to be successful against veteran trial content, I think you might come to a better appreciation of the need for standards of gear and performance. It's always about doing what's best to help the "group" succeed, and not about your individual ideology. A "me first" attitude rarely works out well.

    On the other hand, as others have pointed out, there are plenty of casual guilds who run trials who have no requirements.
  • VaranisArano
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    Tigerseye wrote: »
    If you play a team sport and join a team, and the coach says, 'make this play when x happens', or 'focus on x player' or do a specific form of training, most people would have no issues and certainly wouldn't see a problem with complying with the request. Seems to me you don't see trials as a team game.

    There are lots of chill social guilds that do trials, but even those guilds ask players to work together and complement each other's gear and skills to make it fun for all. They generally help people get what they need and often suggest assistant add-ons or even use logs to help everyone improve, on the assumption that people who do vet trials are interested in improving themselves for the benefit of the team.

    By the time most people do vet DLC Trials content in even the most chill guilds, they understand they are working together to get the optimal combination and are pleased to bring their best to the game to help their team mates. It makes everything smoother, easier, quicker and as a result , more satisfying.

    So it's up to you: play as a team player and the other 11 people will be chill. Play how you want, ignore what the team leader/coach wants and it will frustrate the rest of the team who won't see how meeting some pretty minimal requirements is such a deal breaker for you.

    Perhaps trials just don't suit your individualistic solipsistic play style.

    I think you are confusing multiplayer games for team sports.

    If you play a team sport you are generally accepting a more intense, serious, rule-based, authoritarian experience, but I think it's fair to say that most people don't view multiplayer games in that way.

    A few do, though, as we can see here...

    A number of guilds DO approach PVE end game content as a team based sport. If you are looking for a backyard pickup game, maybe try a different guild.

    My PVP guild treats raiding like a team based sport. We're upfront about it that we're not a great fit for people who don't want to work as a team or equip certain skills to support the team. Those of us who enjoy that playstyle really like it.

    You say most players don't play like that, and that's true...so why not join guilds with those players? Why try to change a guild who likes that more serious, rules-based playstyle to fit your preferences?
  • bmnoble
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    If you want to run a trial for the fun of it, join a PUG run in Craglorn or a non trial focused guild, even a few of the trade guilds I am in run weekly normal difficulty trials for those who are interested all they require is you sign up to the guilds discord and have access to a mike to listen to the raid leader no actual talking required.

    If your joining a guild that specifically states they are a trial focused guild with the intention to run vet trials, in the recruitment message, you have to expect they have some basic expectations, you either agree and meet those expectations or you leave no one is forcing you to stay but the reality is most other trial focused guilds are likely to have similar expectations of you.
  • Red_Feather
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    I don't do trials anymore and barely got started. I got the impression that people who take numbers too seriously will gravitate to that kind of thing, to obsess over any minutia

    [Edit to remove inappropriate content]
    Edited by [Deleted User] on August 1, 2020 6:19PM
  • aetherial_heavenn
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    Tigerseye wrote: »
    If you play a team sport and join a team, and the coach says, 'make this play when x happens', or 'focus on x player' or do a specific form of training, most people would have no issues and certainly wouldn't see a problem with complying with the request. Seems to me you don't see trials as a team game.

    There are lots of chill social guilds that do trials, but even those guilds ask players to work together and complement each other's gear and skills to make it fun for all. They generally help people get what they need and often suggest assistant add-ons or even use logs to help everyone improve, on the assumption that people who do vet trials are interested in improving themselves for the benefit of the team.

    By the time most people do vet DLC Trials content in even the most chill guilds, they understand they are working together to get the optimal combination and are pleased to bring their best to the game to help their team mates. It makes everything smoother, easier, quicker and as a result , more satisfying.

    So it's up to you: play as a team player and the other 11 people will be chill. Play how you want, ignore what the team leader/coach wants and it will frustrate the rest of the team who won't see how meeting some pretty minimal requirements is such a deal breaker for you.

    Perhaps trials just don't suit your individualistic solipsistic play style.

    I think you are confusing multiplayer games for team sports.

    If you play a team sport you are generally accepting a more intense, serious, rule-based, authoritarian experience, but I think it's fair to say that most people don't view multiplayer games in that way.

    A few do, though, as we can see here...
    Lets try this example since you seem to have misunderstood my sports analogy: OP joins a book group, is told the group is going to read a specific book for discussion. OP refuses to do so for 'reasons' not explained and then insists everyone else in the book club is a bully because they say, 'well if you don't read the books we ask you to read, then you don't really belong in our book club'.

    If you join a group whose rules/grounds for joining are set out, whether it is in an online game, a real world sport team, a dance troupe or a book club and then you refuse to follow those rule/norms/terms of agreement of that group, it does NOT make the book club or dance troupe 'authoritarian' or 'rules driven' or 'intense' for expecting you to.

    Why join a group with expectations that are spelled out and then refuse to go along with these basic expectations because you just don't like them? It's irrational. Just don't join that group in the first place......

    As other posters have suggested, perhaps the OP should form their own trials guild/group of friends and set their own rules/norms/expectations or complete lack thereof, or just keep pugging and doing 'an ok job' with randoms. Whatever floats their boat.

    Slagging off 2 trials guilds for 'bullying' because OP doesn't want to do what is asked by them in advance is my issue here. Not elitist trials guilds, authoritarianism, gear demands or basic add ons.
    Quoted for truth
    "In my experience, the elite ones have not been very toxic, and the toxic ones not very elite." WrathOfInnos
  • Heelie
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    I don't see why you anyone would devote their time and effort to a group and not expect the same of their peers? These guilds probably have members that spends hours farming gear, learning rotation etc, organising alone takes a long time as most guilds will have to find fillers for roles, specially now when the game is dying. But no you just want to turn up in what you feel like and expect everyone else to bear the brunt.

    I am supprised that somone can even see this as bullying, I have never seen a trial guild that was not super up front about what they expect from you, some have harder standards than others. So if you turn up not living up to these standards what did you expect? a cookie?
    Most OwOrated healer of all time
  • vgabor
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    OP: the real question is not why something a requirement in a trial guild, but rather why you joining a group if you don't want to follow to their rules? Nobody forced you to join you did it voluntarily, so why your first motion is wanting to change what they do and how they do things?
    Edited by vgabor on August 1, 2020 3:08PM
  • buttaface
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    I was literally bullied from like 2 trial guilds that i got invited to because I didn't want to specifically use the items they wanted or codes/notifier, am not sure why is it a requirement. why are average guilds expecting people to gear up and get ready like they are beating world records and speedrun records?. like, can we chill for a moment here. I cleared vSS as MT a while ago at cp 390 and I had to pretend I had notifier to get in and people said I did pretty good. and it was a pug lol.

    Needs more information. What -specific- gear were they expecting and what -specific- add ons? What content, what type of progression team? What history or are they starting out themselves? There's a difference between expecting new tanks to farm and run specific hard trial gear and basic gear like torug's, ebon, dragonguard etc. Is their aim to be competitive? get achievements, just do the content? They should be very clear about the goals before giving a tank some laundry list.

    Also, more importantly, were they willing to help you get the gear, or just "run this?" If the latter, avoid like the plague.


    There are plenty of jerks in these games, and far less reasonable expectations for play in a CASUAL VIDEO GAME. If the former they did you a favor. If they were simply asking you to run single combat add-on that you can run and either get easy to get gear or HELP you get the gear, you may have unreasonable expectations.
  • scorpius2k1
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    I ran a PUG for some rele gear yesterday and the group wanted to run nCR+3. Not a hard one by any means. However, the majority of the group didn't know mechs at all and the part of the group that did rushed into the fight without even organizing who was going to do portals or discussing anything. One person immediately stated "why are people so F stupid" after the group most expectedly wiped and disbanded immediately. All it takes is one bad person to ruin it for everyone. I think if discussion had happened and some basic mechs would have been explained it would have been fine, the group was great otherwise. Needless to say, PUG trials are hit and miss and if communication isn't in the group then forget it. The main reason why 99% of any trial should be guild ran, and even more so with voice chat.
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  • Xebov
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    Tigerseye wrote: »
    I think you are confusing multiplayer games for team sports.

    It is team sports. You have a group with a common goal. That makes them a team. They have to work together to reach that goal. This means that everyone has to get to a certain level of performance to do so.
    Tigerseye wrote: »
    Yes, well I can clearly see that you view them that way, but that doesn't mean everyone else will want to.

    Which doesnt realy matter given that there are many guilds and there is a good chance that everyone finds one that fits to their mindset.

    The issue i see is that many players want to be successful in doing it but also many dont want to follow up basic rules in order to get there.

  • hexnotic
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    What I've realized after experimenting with multiple guilds who raid in ESO is that some people are toxic. It's the unfortunate reality of dealing with a society full of humans! At first I was upset about this fact, and then with a bit more experience under my belt it became clear that any group that I started to check out for the first time would always have a chance of being toxic. You can identify the toxic groups pretty quickly, move on and try to find a guild or something that fits your style. I always expect this to happen, and if it doesn't then I am pleasantly surprised. :)
  • Nestor
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    There are Normal Trials, then there are Vet Trials.

    Normal Trials, you can use sub optimal gear, a casual rotation and play lip service to the mechanics and succeed. Of course, DLC trials require a bit more than lip service to the mechanics.

    Then there are Vet Trials. You need efficient gear for your build, a honed rotation, and know what the mechanics are or you will be wasting the time of 11 other people.

    HM Vet Trials? You know those posts where people say you need certain gear? Ya, HM Vet DLC Trials are the content you need to get all META about.
    Enjoy the game, life is what you really want to be worried about.

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  • Gaggin
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    I was literally bullied from like 2 trial guilds that i got invited to because I didn't want to specifically use the items they wanted or codes/notifier, am not sure why is it a requirement. why are average guilds expecting people to gear up and get ready like they are beating world records and speedrun records?. like, can we chill for a moment here. I cleared vSS as MT a while ago at cp 390 and I had to pretend I had notifier to get in and people said I did pretty good. and it was a pug lol.

    Why would anyone on a team want someone whos not a team player? This is true in all aspects of life. They werent being toxic to you, it seems like someone who doesnt work well with others is the true source of toxicity in this case.
  • CyberSkooma
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    LuxLunae wrote: »
    Wow I am CP 810+ and I still havent done a vANYTRIAL.

    I was in one then they told me to parse a dummy. I ran. I am not about to parse a dummy. That isnt real world anyways.

    Carries aren't free.
    I play this game a little bit I guess
  • ClawOfTheTwoMoons
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    LuxLunae wrote: »
    Wow I am CP 810+ and I still havent done a vANYTRIAL.

    I was in one then they told me to parse a dummy. I ran. I am not about to parse a dummy. That isnt real world anyways.

    That's fine. Just don't expect to ever run any unless you're wiling to prove you have some knowledge of your class and rotation, and that's fine if you don't want to. There's always questing and normal trials :)

    OP should also know that if you're a support, having sets for every occasion just proves to others you're a good support who knows how to adapt and work around your group in certain situations. Definitely stick to PUG's cause if you aren't willing to make some sort of compromise, then you're just gonna hold back the 11 other people who are trying to reach a specific goal, weather it be farming for gear, or just going for a clear.
  • radiostar
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    If Z added trials into the AF it would be more fun. Instead we got this.
    "Billions upon Billions of Stars"
  • r3turn2s3nd3r
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    Shantu wrote: »
    If you ever take on the task of coordinating and leading 11 other people to be successful against veteran trial content, I think you might come to a better appreciation of the need for standards of gear and performance. It's always about doing what's best to help the "group" succeed, and not about your individual ideology. A "me first" attitude rarely works out well.

    On the other hand, as others have pointed out, there are plenty of casual guilds who run trials who have no requirements.

    I run a trial group and this is 100% true. It takes a fair amount of work and time to coordinate 12 people with real life mixed in to even get 2 days a week to raid. Other people's time can be very limited as to when you can get a core group together. To have someone not want to play the way the other 11 do and then complain about it is purely selfish.

    Not everyone can sit and play games 16 hours a day daily. Some of us have very little time to accomplish the things we want and to have one person that's not on board with the plan can seriously hinder goals.
  • precambria
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    The PvE meta is extremely inflexible, if you are not into that I suggest trying PvP not a trial guild :/
  • Aznarb
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    Elwendryll wrote: »
    We have a main tank playing without add-ons and a controller. I have to remind myself of that every time.
    Just set the expectations straight before joining. There is nothing wrong or toxic about having this kind of requirements, just make sure everyone is on the same page before joining.

    I'm healer than don't use any combat addon too. Got no problem to clear any vHM content in the game and no one complain about my uptime or gameplay.
    But I for sur use all skill/set is needed by the team to have a good run, that just common sens.
    Edit : Oh and I don't use Z'en too, I'm fine with MK and other but hate Z'en with passion. When it's need if the other healer can't use it or don't have it I just let my place to someone who are fine with, no drama or whatever, it my choice to not use it I'll not penalize the group if RL think they need it, simple.
    Edited by Aznarb on August 1, 2020 7:43PM
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  • Aznarb
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    precambria wrote: »
    The PvE meta is extremely inflexible, if you are not into that I suggest trying PvP not a trial guild :/

    Or made your own trial guild ? Their is always solution, people are just to lazy :)
    [ PC EU ]

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    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • pod88kk
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    Personally I try to Min/Max and do my best as much as possible because I don't want to be a hindrance to the other 11 people who have given up their time to play with me. I feel like I'd be insulting them if I didn't take it seriously
  • peacenote
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    A few things though most has already been said.

    "Bullied" is a very strong word. If you were treated with strong language and disrespect for not following guild "requirements" that are not anywhere in Discord, the MotD, etc... the guild is being unreasonable. If the guild recruited you with clear expectations posted somewhere, you are the one that is being unreasonable.

    "Doing OK" is not necessarily the bar every guild is shooting for, so you should join one that has the same attitude as you. If you want to play without mods find a guild that is cool with it or just do pugs where the expectations are pretty low for compliance compared to an organized run.

    As for mods being "a requirement", the way I look at it is... I am not 100% perfect all the time. If a mod can help me dodge one thing that I might have missed, or alerted me to one thing so I can react a little better for the team, that's a win. Plus, some mods allow the raid to see additional details about each other. In those cases the raid leader might not be worried about you but prefers full participation to give better feedback to newer players. That's a reasonable expectation, I would say.

    Getting 12 people together at the same time to achieve a specific goal is not always easy. I can sympathize with wanting to try mod-free experience but be respectful of your teammates.
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  • CyberSkooma
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    And I will comment again. If you truly want an addon-free experience, where the rules and roster requirements are set by you, make your own guild. It's that simple.
    Edited by CyberSkooma on August 1, 2020 8:26PM
    I play this game a little bit I guess
  • karekiz
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    The easiest answer is why don't you create a Trial Team with your specifics in mind? There are a lot of people looking for crazy casual guilds that don't play by the Meta standards.

    If that other group can form a trial guild, so can you.
  • Flaminir
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    I always think its really totally down to the content... and there are several shades of grey there... not just one rule for everything.

    Normal trials... you can turn up wearing a bin bag and watching lord of the rings while playing and clear no problem.

    Vet Craglorn trials... Need at least a bit of a practical build, but theres loads of flexibility here, even for the hardmode & speedrun achvs.

    Vet DLC trials... Need a certain level of performance, but a good degree of flexibility... but within reason EG: No hybrids, or magicka DD's with a bow! :D Its at this point that I always suggest people in my groups should ideally be running RN/Codes addons.

    Vet DLC's... medium level achievments EG: the odd +1, speedrun etc. A bit of flexibility, doesn't have to be fully meta, but does have to coordinate with the group well & be using addons or it just makes other peoples lives harder.

    Trifectas & Full hardmodes: Meta only.
    GM of the Unholy Legacy
    PC/EU/EP
  • YandereGirlfriend
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    While I completely understand why a guild would want them (namely, to help make sure that group members don't waste their finite time in wipes), I've always been of the opinion that things like Codes and Raid Notifier are like playing an FPS with Wall Hacks and Auto-Aim or a developer debug cheat engine.
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