Dusk_Coven wrote: »Not everyone wants to play with third party addons, period, but given they are pretty much compulsory, due to huge holes in the rest of the game design, we have virtually no choice.
Oh? How about https://forums.elderscrollsonline.com/en/discussion/514030/so-console-just-got-its-first-godslayer-group
Hard trials and achievements are meant to be grinds filled with fails and wipes along the way. I think PC players forgot that in their rush to get addons and no longer play the game as originally intended.
aetherial_heavenn wrote: »If you play a team sport and join a team, and the coach says, 'make this play when x happens', or 'focus on x player' or do a specific form of training, most people would have no issues and certainly wouldn't see a problem with complying with the request. Seems to me you don't see trials as a team game.
There are lots of chill social guilds that do trials, but even those guilds ask players to work together and complement each other's gear and skills to make it fun for all. They generally help people get what they need and often suggest assistant add-ons or even use logs to help everyone improve, on the assumption that people who do vet trials are interested in improving themselves for the benefit of the team.
By the time most people do vet DLC Trials content in even the most chill guilds, they understand they are working together to get the optimal combination and are pleased to bring their best to the game to help their team mates. It makes everything smoother, easier, quicker and as a result , more satisfying.
So it's up to you: play as a team player and the other 11 people will be chill. Play how you want, ignore what the team leader/coach wants and it will frustrate the rest of the team who won't see how meeting some pretty minimal requirements is such a deal breaker for you.
Perhaps trials just don't suit your individualistic solipsistic play style.
I think you are confusing multiplayer games for team sports.
If you play a team sport you are generally accepting a more intense, serious, rule-based, authoritarian experience, but I think it's fair to say that most people don't view multiplayer games in that way.
A few do, though, as we can see here...
aetherial_heavenn wrote: »If you play a team sport and join a team, and the coach says, 'make this play when x happens', or 'focus on x player' or do a specific form of training, most people would have no issues and certainly wouldn't see a problem with complying with the request. Seems to me you don't see trials as a team game.
There are lots of chill social guilds that do trials, but even those guilds ask players to work together and complement each other's gear and skills to make it fun for all. They generally help people get what they need and often suggest assistant add-ons or even use logs to help everyone improve, on the assumption that people who do vet trials are interested in improving themselves for the benefit of the team.
By the time most people do vet DLC Trials content in even the most chill guilds, they understand they are working together to get the optimal combination and are pleased to bring their best to the game to help their team mates. It makes everything smoother, easier, quicker and as a result , more satisfying.
So it's up to you: play as a team player and the other 11 people will be chill. Play how you want, ignore what the team leader/coach wants and it will frustrate the rest of the team who won't see how meeting some pretty minimal requirements is such a deal breaker for you.
Perhaps trials just don't suit your individualistic solipsistic play style.
I think you are confusing multiplayer games for team sports.
If you play a team sport you are generally accepting a more intense, serious, rule-based, authoritarian experience, but I think it's fair to say that most people don't view multiplayer games in that way.
A few do, though, as we can see here...
That's what organized trials are. If you PUG a trial out of zone, sure, those are pretty much anything-goes, but organized guild trials are team sports.
aetherial_heavenn wrote: »If you play a team sport and join a team, and the coach says, 'make this play when x happens', or 'focus on x player' or do a specific form of training, most people would have no issues and certainly wouldn't see a problem with complying with the request. Seems to me you don't see trials as a team game.
There are lots of chill social guilds that do trials, but even those guilds ask players to work together and complement each other's gear and skills to make it fun for all. They generally help people get what they need and often suggest assistant add-ons or even use logs to help everyone improve, on the assumption that people who do vet trials are interested in improving themselves for the benefit of the team.
By the time most people do vet DLC Trials content in even the most chill guilds, they understand they are working together to get the optimal combination and are pleased to bring their best to the game to help their team mates. It makes everything smoother, easier, quicker and as a result , more satisfying.
So it's up to you: play as a team player and the other 11 people will be chill. Play how you want, ignore what the team leader/coach wants and it will frustrate the rest of the team who won't see how meeting some pretty minimal requirements is such a deal breaker for you.
Perhaps trials just don't suit your individualistic solipsistic play style.
I think you are confusing multiplayer games for team sports.
If you play a team sport you are generally accepting a more intense, serious, rule-based, authoritarian experience, but I think it's fair to say that most people don't view multiplayer games in that way.
A few do, though, as we can see here...
Lets try this example since you seem to have misunderstood my sports analogy: OP joins a book group, is told the group is going to read a specific book for discussion. OP refuses to do so for 'reasons' not explained and then insists everyone else in the book club is a bully because they say, 'well if you don't read the books we ask you to read, then you don't really belong in our book club'.aetherial_heavenn wrote: »If you play a team sport and join a team, and the coach says, 'make this play when x happens', or 'focus on x player' or do a specific form of training, most people would have no issues and certainly wouldn't see a problem with complying with the request. Seems to me you don't see trials as a team game.
There are lots of chill social guilds that do trials, but even those guilds ask players to work together and complement each other's gear and skills to make it fun for all. They generally help people get what they need and often suggest assistant add-ons or even use logs to help everyone improve, on the assumption that people who do vet trials are interested in improving themselves for the benefit of the team.
By the time most people do vet DLC Trials content in even the most chill guilds, they understand they are working together to get the optimal combination and are pleased to bring their best to the game to help their team mates. It makes everything smoother, easier, quicker and as a result , more satisfying.
So it's up to you: play as a team player and the other 11 people will be chill. Play how you want, ignore what the team leader/coach wants and it will frustrate the rest of the team who won't see how meeting some pretty minimal requirements is such a deal breaker for you.
Perhaps trials just don't suit your individualistic solipsistic play style.
I think you are confusing multiplayer games for team sports.
If you play a team sport you are generally accepting a more intense, serious, rule-based, authoritarian experience, but I think it's fair to say that most people don't view multiplayer games in that way.
A few do, though, as we can see here...
Playboy_Shrek wrote: »I was literally bullied from like 2 trial guilds that i got invited to because I didn't want to specifically use the items they wanted or codes/notifier, am not sure why is it a requirement. why are average guilds expecting people to gear up and get ready like they are beating world records and speedrun records?. like, can we chill for a moment here. I cleared vSS as MT a while ago at cp 390 and I had to pretend I had notifier to get in and people said I did pretty good. and it was a pug lol.
I think you are confusing multiplayer games for team sports.
Yes, well I can clearly see that you view them that way, but that doesn't mean everyone else will want to.
Playboy_Shrek wrote: »I was literally bullied from like 2 trial guilds that i got invited to because I didn't want to specifically use the items they wanted or codes/notifier, am not sure why is it a requirement. why are average guilds expecting people to gear up and get ready like they are beating world records and speedrun records?. like, can we chill for a moment here. I cleared vSS as MT a while ago at cp 390 and I had to pretend I had notifier to get in and people said I did pretty good. and it was a pug lol.
Wow I am CP 810+ and I still havent done a vANYTRIAL.
I was in one then they told me to parse a dummy. I ran. I am not about to parse a dummy. That isnt real world anyways.
If you ever take on the task of coordinating and leading 11 other people to be successful against veteran trial content, I think you might come to a better appreciation of the need for standards of gear and performance. It's always about doing what's best to help the "group" succeed, and not about your individual ideology. A "me first" attitude rarely works out well.
On the other hand, as others have pointed out, there are plenty of casual guilds who run trials who have no requirements.
Elwendryll wrote: »We have a main tank playing without add-ons and a controller. I have to remind myself of that every time.
Just set the expectations straight before joining. There is nothing wrong or toxic about having this kind of requirements, just make sure everyone is on the same page before joining.
precambria wrote: »The PvE meta is extremely inflexible, if you are not into that I suggest trying PvP not a trial guild