I appreciate ZoS efforts in the matter. At this point, at least in the perspective of a non-hardcore PvP player, the Cyrodiil lag experience has become unbearable.
I really believe that at this point a huge number of Cyrodiil"s Alliance players belong to Ball Groups of "Tanky" Trolls, impossible to fight against, almost in GOD mode. Ebonheart Pact balls groups -- for instance -- are notoriously powerful, unstoppable most of the time.
PvP should be a strategic field where players try to best their opponents using several skills, in funny men-to-men battles and epic sieges.
At this point PvP's Cyrodiil became a field of Ball groups farming each other or any "weak" player which have the unfortunate bad luck to stand in their way. No fun battles, no different use of skills, no diversity or strategy.
This must change for the sake of the PvP relevance.
I KNOW that many other ppl disagree with me. But I still think the absurd lagging and the borderline cheating of those "Ball Groups" are destroying all the fun and relevance to be at Cyrodiil.
The game offers it, the game allows it, the game cant handle it.
gatekeeper13 wrote: »Best news I ve heard in a long time for this game.
If these changes indeed take place, we will see not only a significant improvement in performance but also the end of the abomination called "ball groups".
gatekeeper13 wrote: »Best news I ve heard in a long time for this game.
If these changes indeed take place, we will see not only a significant improvement in performance but also the end of the abomination called "ball groups".
Remove smart healing, especially from aoe heals and thing like radiating regen.
Every time you cast it the server has to make a list of players in range, then choose the lowest hp target(s) and then run thru all the usual calculations like cp, healing bonuses etc.
Multiply this by 20,30 times in a ballgroup every second, and you start to see the problem.
It's really not hard to figure this out pls don't destroy combat.
@ZOS_RichLambert
WombatNipples65 wrote: »Sorry but do you play your own game? These changes are absurd, half of the classes won't be bale to work.
Templar - Jabs THEIR SPAMMABLE is AoE so you can't jab for 3 seconds or a ramping cost on your spammable. I don't need to explain how stupid this is.
Warden - Sub assault used once every 3 seconds - ramping cost for 5 seconds you might as well give it a 5 second time before it goes off.
Smallscale PvP dies if these go live. There is no skill in running around in big groups, I could run around in a 24 man group with no gear if these changes go through and not have a single issue.
Why do you hate Small Scalers?
TineaCruris wrote: »Wait wait wait, what?
Can we back up a minute please?
What's wrong with doing whatever was done during the MYM event to improve issues?
If CP is such a strong contributing factor, why not just strip it out of PvP entirely? That would put a lot of builds and players back to meaningful choices instead of being able to do everything and still let us have the fast gameplay we enjoy.