IMO this test is gonna work out great, will definitely fix performance issues.
On another note, if we disabled combat altogether in PvP, that will also fix performance issues.
This test is basically "lets see if making our dynamic combat system less dynamic, will fix performance".
Of course it will. But at what cost?
I was going to write my own reply..but this is perfect.
Gutting the flow and feel of combat to fix performance will 100% work while also eliminating the one key thing that makes PVP in this game stand out.
Dagoth_Rac wrote: »Do you intend to make these changes global, eventually? That is, will this apply to Trials?
It is one thing to shake up Cyrodiil where your enemies will be affected by the same limitations. A new meta and equilibrium will be reached. Maybe players won't like it, but you will still be able to PvP.
But Trials are dependent on certain DPS thresholds being met, and "cleave" damage can be critical to meeting those thresholds. If players have to single target every trash mob, every boss add, etc. That is going to get very tedious, very quickly, and really mess with the intended fight designs.
Heck, even "easy" content like Darkshade II will be massively impacted. I cannot imagine fighting Grobull or the waves of Dwemer automatons up the hill after Grobull, without tons of AoE. And then there is Vet Black Rose Prison. That is one of the hardest pieces of content in the game and it is all about throwing huge numbers of enemies at you and I do not see clearing that without throwing huge numbers at AoEs at those enemies.
Seriously? This will absolutely kill the fluid combat of ESO and will make Cyrodiil even more dead. You are absolutely putting a hammer to classes like Templars as well-- their SPAMMABLE becomes UNUSABLE.
Who the hell thought of this, for real????
Can see a lot of players quitting if this goes through.