As long as they mean only field AoEs with that I am fine. But if they include, Streak, Jabs, Reverse Slice, Stampede, Blastbones, Bombard, and so on, that will be devastating.
Please dont put this into pve....
Izanagi.Xiiib16_ESO wrote: »@ZOS_RichLambert
A few points to make here.
1) I'm glad you are doing tests on the live servers. I would encourage you to not be shy about running these in the future too.
2) the date you picked may not be the best. At the start of a new patch it's normally dead in cyro for 1 week. Also New world is running their preview which may also lower population.
3) please provide a list of abilities which are considered AoE. For example Rapid Regen is single target but searches for allies in the area. Is that an AoE?
4) I can tell you as a player from beta till now. We never had cost issues casting aoes. People use to pound springs constantly and that gave more than enough magicka to cast offensive abilities in fight. I can't realistically agree that frequency of cast is the problem between now and then. But I can and cpt that there will be other reasons stacked on top. Like CP etc..
Alchimiste1 wrote: »I don’t know why someone would think putting a cast time on jabs is what would fix performance issue.
Let’s address what really causes lag, ball groups. It would be better to limit the amount of cross healing/buffs they can have. Or vet certain ball group specific abilities. Also, I think most of us have noticed that during mid year mayhem most if not all the campaigns except the main cp campaign are relatively lag free. I don’t know the specifics behind it but if the population in those campaigns is less than normal, change it to that amount so that gray host shares that value. I would rather have two working 30 day cp campaigns with smaller pop than one that is unplayable.
If CP is such a strong contributing factor, why not just strip it out of PvP entirely? That would put a lot of builds and players back to meaningful choices instead of being able to do everything and still let us have the fast gameplay we enjoy.
If CP is such a strong contributing factor, why not just strip it out of PvP entirely? That would put a lot of builds and players back to meaningful choices instead of being able to do everything and still let us have the fast gameplay we enjoy.
Come to the no-CP campaign during prime time and witness how CP are obviously not the (only) reason for abysmal lags.
Have you considered buffing ST DoTs...
ZOS_RichLambert wrote: »please be aware that if these tests confirm our hypothesis, then chain-casting AOE abilities will no longer form the core of the ESO PvP experience in the way it has for the last few years. We would then go through each class and ensure that there are viable builds for each and make adjustments as necessary.
^^ Templar wont be able to use its spammable. This is by itself means that Templars are autoamtically excluded from Test 2.ZOS_RichLambert wrote: »[*] Test 2 – Individual AOE cooldown - 3 second timer. This test adds an individual AOE cooldown to each AOE ability. This means that when you cast an AOE, you will not be able to cast that same AOE ability for 3 seconds. For example – as a Templar, if I cast Puncturing Sweep, I wouldn’t be able to cast Puncturing Sweep again for 3 seconds.
Dagoth_Rac wrote: »Do you intend to make these changes global, eventually? That is, will this apply to Trials?
It is one thing to shake up Cyrodiil where your enemies will be affected by the same limitations. A new meta and equilibrium will be reached. Maybe players won't like it, but you will still be able to PvP.
But Trials are dependent on certain DPS thresholds being met, and "cleave" damage can be critical to meeting those thresholds. If players have to single target every trash mob, every boss add, etc. That is going to get very tedious, very quickly, and really mess with the intended fight designs.
Heck, even "easy" content like Darkshade II will be massively impacted. I cannot imagine fighting Grobull or the waves of Dwemer automatons up the hill after Grobull, without tons of AoE. And then there is Vet Black Rose Prison. That is one of the hardest pieces of content in the game and it is all about throwing huge numbers of enemies at you and I do not see clearing that without throwing huge numbers at AoEs at those enemies.