Precisely.MurderMostFoul wrote: »If drastically changing AOEs is what it takes to improve performance in Cyrodiil, so be it.
However, it will require a drastic overhaul of soooo many different abilities. To make these AOE changes work, ZOS will need way more ability changes that it has ever done in any prior balancing pass.
People crying about Jabs? Obviously this will be one of the abilities that sees major changes. What should worry you more is whether or not ZOS can pull off such a massive re-balancing. Everyone, not just Templars, are going to need to be prepared to rethink their entire builds if ZOS makes these AOE changes and performs the necessary universal skill rework. It will be a massive undertaking and I'm worried ZOS won't pull it off.
AOE changes could be fine, especially if they fix performance, but only if ZOS gets the skill overhaul right. Otherwise, they could fundamentally break combat beyond repair.
gatekeeper13 wrote: »Best news I ve heard in a long time for this game.
If these changes indeed take place, we will see not only a significant improvement in performance but also the end of the abomination called "ball groups".
It won't affect ballgroups nearly as much as you think. Individual cooldowns will be affected but a ballgroup of 20+ people is still going to be able to spam AoEs and cross heal as a group which is still a butt load of calculations. This is another case of individual players being nerfed while groups remain mostly unaffected.
I want another test where cooldown are tied to the group. If one player casts a specific aoe heal, no one else in the group can cast it for 3 seconds
Also, why not simply decrease map player count per group as @FENGRUSH suggested multiple times?
@ZOS_RichLambert there is 3 points:
1. You must understand that all negative effects you described are caused by ballgroups. Its going simple as that, literally everything you described is abused by ball-groups and for taht reason prime-time cyro unplayable: even with locked population its fine but as soon as ballgroup logging in and starting to spam AoEs by specialized group members - cyro suddenly becoming unplayable. So, remove overperforming skills from this kind of play (like Alliance Purge witch cant be spammed by anyone but gallgroup specialized member so-called "purge spammer"). For that reason even with rudiculous cost increase of AoE skill - you wont affect positive result as main offender that cause lag will be able to bypass this limitation.
2. Its drastically affect class balance as some classes based on AoE like dk, templar, warden, while others in single target damage. Any changes to AoEs without huge additional overhauls of those "aoe-heavy classes" will defacto means classes get nerfed for perfomance reason while other classes untouched. And that lead to 3rd problem:
3. And third problem that which I, as Templar, think is ruddiculous^^ Templar wont be able to use its spammable. This is by itself means that Templars are autoamtically excluded from Test 2.ZOS_RichLambert wrote: »[*] Test 2 – Individual AOE cooldown - 3 second timer. This test adds an individual AOE cooldown to each AOE ability. This means that when you cast an AOE, you will not be able to cast that same AOE ability for 3 seconds. For example – as a Templar, if I cast Puncturing Sweep, I wouldn’t be able to cast Puncturing Sweep again for 3 seconds.
" We would then go through each class and ensure that there are viable builds for each and make adjustments as necessary."
It was already acknowledged that any changes would require class adjustments as well.
gatekeeper13 wrote: »Best news I ve heard in a long time for this game.
If these changes indeed take place, we will see not only a significant improvement in performance but also the end of the abomination called "ball groups".
Dottzgaming wrote: »This unfortunately will probably get a "positive" performance result. Combat is going to slow down to a grinding hault, so performance will improve since people will be playing the game at a significantly slower speed.
ESO's hallmark feature is it's combat speed and fluidity, especially for PvP. Cooldowns shouldn't be introduced into a system that was fundamentally designed to not have them. Period.
RodneyRegis wrote: »TineaCruris wrote: »I am totally baffled as to why they can't just implement what ever changes were made during the MYM event on a full time basis. What ever those changes were helped a ton. It didn't bring us back the the utopian good ol days, but it got us a lot of the way there.
Why can't we just implement the MYM changes on a full time basis and go from there?
I'm guessing the answer can be provided exactly in pounds, shillings and pence.
I wonder how many people have only noticed this part in this long and very important announcement:
"During the times that any of these tests are active, we will be awarding double Alliance Points for anyone active in Cyrodiil."
DCZergNoob wrote: »