Maintenance for the week of December 22:
• NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

Please do not swap rapids with vigor – QOL deterioration

  • jaws343
    jaws343
    ✭✭✭✭✭
    ✭✭✭✭✭
    Switch rapids with vigor
    Rapids is a completely convenience level skill and not at all necessary for any content what-so-ever. You don't NEED it. Not at all. I have 18 characters, 15 of which are PVP and most of those 15 are under 20 speed horses because I always forget to do that, all of which have leveled up doing every dolmen in the game, and not one of my characters has ever used rapids. It is a waste of a skill slot, especially for PVE overland content. And in PVP, you are better off with a few dedicated players in the group running it than the whole group wasting skill slots.

    On the other hand, having a reliable self heal is pretty necessary.

    So I'll go with actual necessity over convenience.
  • Guyle
    Guyle
    ✭✭✭✭✭
    Keep it as it is now
    jaws343 wrote: »
    Rapids is a completely convenience level skill and not at all necessary for any content what-so-ever. You don't NEED it. Not at all. I have 18 characters, 15 of which are PVP and most of those 15 are under 20 speed horses because I always forget to do that, all of which have leveled up doing every dolmen in the game, and not one of my characters has ever used rapids. It is a waste of a skill slot, especially for PVE overland content. And in PVP, you are better off with a few dedicated players in the group running it than the whole group wasting skill slots.

    On the other hand, having a reliable self heal is pretty necessary.

    So I'll go with actual necessity over convenience.

    [snip] you can use an addon to quickly swap rapids onto your bar, use it and it goes back off your bar, and you enjoy major gallop for awhile. Why wouldnt you use rapids lol? I mean I guess if you are used to getting from point A to B at a painfully slow pace, then its no big deal. You won't feel it, but a lot of us will.

    [Edited to remove Rude Comment]
    Edited by ZOS_ConnorG on July 17, 2020 1:41PM
  • Loulong
    Loulong
    ✭✭✭
    Keep it as it is now
    I have 9 characters and I'd lose rapids on 8 of them. I'd probably quit the game if I had to play without it.

    This change would be terrible. PLEASE don't do this!
  • johnebrown
    johnebrown
    ✭✭✭
    Czeri wrote: »
    Here's the thing, contrary to what so many people here try to argue, rapids is not a crucial skill. There are loads of other options in the game for moving fast, from mount training, through armour sets, to swift jewellery. There's now even a mythical item you can get to make you fast! There are also plenty of other options to avoid aggroing mobs if you want to move around without interruptions.

    You're comparing gear to an ability. Not the same at all. If you want to include changing your gear (and losing some of your offensive skills), then you can also swap your gear around to maximize health & health recovery too. Not that I think that's the correct solution in either scenario. I'd like to have Vigor available for all my stam toons (which is half of my toons), but I already had Rapids on all of my toons & use it all the time, so if it's one or the other for me, I'd choose Rapids. I'm not about to try to level over 50 toons to get back what I already had.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Switch rapids with vigor
    Czeri wrote: »
    Jaimeh wrote: »
    I have a lot of stam characters, and when I'm levelling them, having a slow horse is worse than not having vigour. Besides on a lowbie I put attributes on both stam and mag, since most skills start as mag, and there's always a mag self heal available. I still grind vigour/caltrops as soon as I can enter Cyro, it's not a lot of AP, but I think rapids are more useful to my lowbies.

    That's not true. Nightblades don't have a self-heal. Trying to play a stamblade with a resto staff doesn't work.

    That is something that ZOS should fix then. It's always been a *** design that it doesn't have a self heal. Perhaps they should address that issue rather than screwing with a whole line that is only available through PVP.

    Actually, NBs do have self heals. That person is probably speaking only to stamina based which I cannot think of a class heal that is stamina based in any of the original four classes. Off the top of my head, the class-based heals among the original classes scale off magicka, damage done (but still magicka), or missing health. I might be missing something.
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
    Other:
    Guyle wrote: »
    This is such a dumb issue, clearly a lot of ppl want to have access to rapids immediately, a lot of ppl want to have vigor available immediately, and ZOS themselves said they wanna make it easier for stam. So ZOS, just make it happen, stop making a change where a lot of ppl are going to dislike it, or a lot of ppl feel like they aren't getting what they want. EASY and SIMPLE fix, make them both available immediately.

    Like braindead dumb issue ZOS, no need to draw a line in the sand, just give us these tiny things we want for QoL so we stop feeling screwed over by you guys constantly. You only earn so much good graces when you give us stuff we want, and then burn through it with performance and changes like this. Stop it, get some help.

    This comes back to what I was saying before. There have been many times ZOS has put in a change that is good for some, but the bum's rush for others; this community has offered 'please-all' common sense alternatives that require minimal brainpower to think up, and yet every time we go round the mulberry bush again... The mind boggles.
  • Jeffrey530
    Jeffrey530
    ✭✭✭✭
    Switch rapids with vigor
    Wait what.. I am CP400 done a few vet craglorn trials and I don't even know rapid exist.. talk about it being essential
  • Guyle
    Guyle
    ✭✭✭✭✭
    Keep it as it is now
    Jeffrey530 wrote: »
    Wait what.. I am CP400 done a few vet craglorn trials and I don't even know rapid exist.. talk about it being essential

    Then I'd assume you didn't know vigor existed either, equally essential to you then. What point were you trying to make here?
  • jaws343
    jaws343
    ✭✭✭✭✭
    ✭✭✭✭✭
    Switch rapids with vigor
    Guyle wrote: »
    jaws343 wrote: »
    Rapids is a completely convenience level skill and not at all necessary for any content what-so-ever. You don't NEED it. Not at all. I have 18 characters, 15 of which are PVP and most of those 15 are under 20 speed horses because I always forget to do that, all of which have leveled up doing every dolmen in the game, and not one of my characters has ever used rapids. It is a waste of a skill slot, especially for PVE overland content. And in PVP, you are better off with a few dedicated players in the group running it than the whole group wasting skill slots.

    On the other hand, having a reliable self heal is pretty necessary.

    So I'll go with actual necessity over convenience.

    [snip] you can use an addon to quickly swap rapids onto your bar, use it and it goes back off your bar, and you enjoy major gallop for awhile. Why wouldnt you use rapids lol? I mean I guess if you are used to getting from point A to B at a painfully slow pace, then its no big deal. You won't feel it, but a lot of us will.

    Sure I'll just magically make addons appear on 2/3rds of the platforms.

    But I love that you are calling a player who doesn't use a skill that provides convenience only lazy. Rapids is convenience. Convenience isn't needed. It is desired sure. But far from necessary.
    Edited by ZOS_ConnorG on July 17, 2020 1:50PM
  • Guyle
    Guyle
    ✭✭✭✭✭
    Keep it as it is now
    jaws343 wrote: »

    Sure I'll just magically make addons appear on 2/3rds of the platforms.

    But I love that you are calling a player who doesn't use a skill that provides convenience only lazy. Rapids is convenience. Convenience isn't needed. It is desired sure. But far from necessary.

    Actually, I was calling you lazy about your mount trainings lol. I honestly don't know how you could even tolerate this game without rapids and lower speed trainings on your mount. Maybe lazy isn't the right word, your a certified work horse right there buddy.

    As for convenience isn't needed, I haven't read every single thing that has been posted in this thread, but the crux of the argument has never been around necessity. No it's not necessary, I will agree with you there. It is however, a convenience many of us have become accustomed to, and will lose if this change goes live. I don't want that, many of us don't want that. By your argument alone, this change is a direct negative impact on quality of life, which all of us have been arguing is not a good thing.
  • Kittytravel
    Kittytravel
    ✭✭✭✭✭
    Other:
    I played through as a new character with no knowledge of Rapids; I just assumed it was a class ability as a new player which I would assume most new players do. And yes I have not even done the "For Glory!" intro quest which is why I didn't unlock any skill lines. In fact I would have likely never done PvP for anything if someone didn't bring up Caltrops to me when it was good and that's what prompted me to do PvP. The method I obtained Caltrops as a primarily PvE player was focusing on repairing forts after they got taken and a few hours later I had most of the skill line since Caltrops was quite far down.

    I don't see either ability as very "necessary" I leveled two characters to 50 without rapids and didn't have rapids until CP270ish. With how many wayshrines on each map there are and all you are doing is questing it's a leisure activity that doesn't really require a "rush" of a mount.

    Vigor I see kind of the same way; I play as a stam NB and ever since getting the skill it's been rather vital to my survivability because... to be frank our in-class stam healing is a bad comedians act. But even though it's important to NB it isn't important to solo players who's classes already have well put together heals such as Sorcerer, Templar, and Warden. The other two classes being Dragonkight and Necro still have okay heals but Vigor is still better than anything their kit and I think everyone knows nothing in the NB stam kit even brushes Vigor.

    Both can be counted as necessary in the right context but that's all it is at the end of the day; I feel like a casual player would notice either or missing but I think Rapids will go missed less since it's a group buff and in most cases that's more meaningful in groups rather than solo play aside from convenience factor.

    I think the overall solution is Rapid Maneuver could be switched with something in the Support line like Revealing Flare and both of them can be moved to rank 1 skills.
  • Jeffrey530
    Jeffrey530
    ✭✭✭✭
    Switch rapids with vigor
    Guyle wrote: »
    Jeffrey530 wrote: »
    Wait what.. I am CP400 done a few vet craglorn trials and I don't even know rapid exist.. talk about it being essential

    Then I'd assume you didn't know vigor existed either, equally essential to you then. What point were you trying to make here?

    um... my point obviously that rapid is not essential/ less important than vigor? I actually do use vigor btw, it is definitely way more important than rapid in pvp lol, in pve well I won't call either as essential.
  • Erris
    Erris
    ✭✭✭
    Keep it as it is now
    Definitely do NOT want this switched! If you're going to change something, make vigor need less than rank 5 to acquire.

    Or maybe make rapids not require a skill slot. Just put it as the first passive skill, and activate it whenever you sprint. Make it a toggle for those who don't want it or need to turn it off for something.
  • SydneyGrey
    SydneyGrey
    ✭✭✭✭✭
    ✭✭✭✭✭
    Keep it as it is now
    This entire problem exists because ZOS hasn't put decent heals on certain types of stamina characters other than Vigor. Maybe that is what they should be re-thinking.
    Instead, they've decided to do this absolutely terrible "solution" that just hurts the entire player base (barring the few people who play stamina but don't care about Rapids).
    They need to just make Rapids the first skill unlocked in the Soul Magic skill line so that everybody has access to it.
  • Obsidian3
    Obsidian3
    ✭✭✭✭
    Keep it as it is now
    Getting Vigor at level 10 is not going to save you from a level 37 Gangblade, a lvl 48 2-h Stamplar, a level 25 Sorc etc.

    Rapids is a huge time saver, how are you going to level in Pvp if your slow assed pony can't make it to the fights in time.

    Not Needed in Pve?! That's the most idiotic thing I have ever heard. I don't wanna take all afternoon traveling over a map on Speed 15 horse.

    It's not right taking away a skill I have had for six damned years and making me re-grind for it.
  • anitajoneb17_ESO
    anitajoneb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    Other:
    Tandor wrote: »
    One of the weaknesses of the case put by those opposed to the change is the claim that absolutely everyone uses these skills, or at least Rapids, especially at low level and I don't believe that's true.

    Low level players (aka "new players") ? Or low level characters ?
    I agree that new players will not necessarily use or seek to access rapids, because they don't even know about it, they have other stuff to discover and their moving speed without rapids seems "normal". Or plenty of other potential reasons.

    However, if you already have a full-blown character and start an alt, then rapids is most probably the first thing you'll seek before anything else. Simply because the riding speed of your alt seems unbearably slow without mount upgrades and without rapids. And I believe this to be the case for the overwhelming majority of players who roll an alt (aka "everyone").

    (which in turn is imho the reason why ZOS does this, in order to drive this huge crowd of "everyone who starts an alt" towards the crown store).



    Edited by anitajoneb17_ESO on July 17, 2020 10:19AM
  • Ratinira
    Ratinira
    ✭✭✭✭
    Keep it as it is now
    Jeffrey530 wrote: »
    Guyle wrote: »
    Jeffrey530 wrote: »
    Wait what.. I am CP400 done a few vet craglorn trials and I don't even know rapid exist.. talk about it being essential

    Then I'd assume you didn't know vigor existed either, equally essential to you then. What point were you trying to make here?

    um... my point obviously that rapid is not essential/ less important than vigor? I actually do use vigor btw, it is definitely way more important than rapid in pvp lol, in pve well I won't call either as essential.

    Then how you didnt know that rapid exists?
    You never read skill descriptions in the lines you use?
  • maddiniiLuna
    maddiniiLuna
    ✭✭✭✭
    Keep it as it is now
    It takes me 5 Seconds to click the revive- button because i couldn't heal. Takes me 5 Minutes to get there on a horse. Personally i find Rapid Maneuver is just the better skill. :)
  • Hurbster
    Hurbster
    ✭✭✭✭✭
    ✭✭
    Keep it as it is now
    I've just done the Psijiic questline on an alt. I need the shield for my particular build. I can only imagine how painful that would have been without raps. If the current changes go ahead then this character will lose raps and get a heal he does not need.

    Just put vigor in support, where a healing skill should be. Or as has been suggested in the World skill line.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • Galwylin
    Galwylin
    ✭✭✭✭✭
    Other:
    I would offer some pushback in that the game is almost unplayable with beginning mount speed. I don't agree. At the early levels I just run everywhere. You have sprint for a burst of speed if needed. I know Cyrodill is a nightmare at slow mount speeds which is one reason I avoid it at low levels. In almost every new character's creation, I focus on getting my mount stats up by just logging in characters (currently three) and training even if I don't do anything else with them. But they are still playable and in most cases (Cyrodill being the exception to me) its fine. I think its Cyrodill that's the problem because even at max speed it just takes too long for any kind of travel. So I'm okay with this change but I'm okay if its not changed.
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Keep it as it is now
    Galwylin wrote: »
    I would offer some pushback in that the game is almost unplayable with beginning mount speed. I don't agree. At the early levels I just run everywhere. You have sprint for a burst of speed if needed. I know Cyrodill is a nightmare at slow mount speeds which is one reason I avoid it at low levels. In almost every new character's creation, I focus on getting my mount stats up by just logging in characters (currently three) and training even if I don't do anything else with them. But they are still playable and in most cases (Cyrodill being the exception to me) its fine. I think its Cyrodill that's the problem because even at max speed it just takes too long for any kind of travel. So I'm okay with this change but I'm okay if its not changed.

    Cyrodiil for sure, but also group activities like World Bosses and Dragons, for example, where players outside the group can engage the boss before everyone is there and you miss out and have to wait for the boss to respawn.
    The Moot Councillor
  • Ratinira
    Ratinira
    ✭✭✭✭
    Keep it as it is now
    I reme
    AlnilamE wrote: »
    Galwylin wrote: »
    I would offer some pushback in that the game is almost unplayable with beginning mount speed. I don't agree. At the early levels I just run everywhere. You have sprint for a burst of speed if needed. I know Cyrodill is a nightmare at slow mount speeds which is one reason I avoid it at low levels. In almost every new character's creation, I focus on getting my mount stats up by just logging in characters (currently three) and training even if I don't do anything else with them. But they are still playable and in most cases (Cyrodill being the exception to me) its fine. I think its Cyrodill that's the problem because even at max speed it just takes too long for any kind of travel. So I'm okay with this change but I'm okay if its not changed.

    Cyrodiil for sure, but also group activities like World Bosses and Dragons, for example, where players outside the group can engage the boss before everyone is there and you miss out and have to wait for the boss to respawn.

    I remember when Elsweyr been released and I was trying to reach a dragon with a new character... on that snail pony... and all players were outracing me and the sign of dragon disappearing from compass...
    time to start running after another one...

    Wasn't very fun...
  • Wolf_Eye
    Wolf_Eye
    ✭✭✭✭✭
    Keep it as it is now
    Ratinira wrote: »
    I reme
    AlnilamE wrote: »
    Galwylin wrote: »
    I would offer some pushback in that the game is almost unplayable with beginning mount speed. I don't agree. At the early levels I just run everywhere. You have sprint for a burst of speed if needed. I know Cyrodill is a nightmare at slow mount speeds which is one reason I avoid it at low levels. In almost every new character's creation, I focus on getting my mount stats up by just logging in characters (currently three) and training even if I don't do anything else with them. But they are still playable and in most cases (Cyrodill being the exception to me) its fine. I think its Cyrodill that's the problem because even at max speed it just takes too long for any kind of travel. So I'm okay with this change but I'm okay if its not changed.

    Cyrodiil for sure, but also group activities like World Bosses and Dragons, for example, where players outside the group can engage the boss before everyone is there and you miss out and have to wait for the boss to respawn.

    I remember when Elsweyr been released and I was trying to reach a dragon with a new character... on that snail pony... and all players were outracing me and the sign of dragon disappearing from compass...
    time to start running after another one...

    Wasn't very fun...

    This. I joined ESO back during Elsweyr. ZOS released that Dragon Challenge event not long after I joined, and I wanted to participate.

    ..It was painful to get to dragons. That is, until I discovered there was a skill that could increase mount speed. This is why I'm so defensive of Rapids. I've experienced first hand how awesome it is to have from a new player perspective.

    And why I'm so disappointed that ZOS is making it harder to get it when there are alternative ways to make both Vigor AND Rapids easy to get.
  • Hurbster
    Hurbster
    ✭✭✭✭✭
    ✭✭
    Keep it as it is now
    And let's not forget, this is a problem 100% created by Zenimax.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • kaisernick
    kaisernick
    ✭✭✭✭✭
    Keep it as it is now
    Hurbster wrote: »
    And let's not forget, this is a problem 100% created by Zenimax.

    indeed and yet the eaiest soloution that i and 100 of others have pointed out is to simply move vigor to support that way you unlock both with the pvp intro quest.

    but the fact they didnt think of that and that there is zero indication they are are thinking "huh thats not a bad idea lets do that instead" makes me feel that this is a mothod to ram the sotre down our throats.
  • barney2525
    barney2525
    ✭✭✭✭✭
    ✭✭✭
    never used rapids ... ever I'm a PvE and don't want to give up the slot to activate it. I'll buy a couple rider upgrades if things are going too slow

    of course, never used Vigor ... ever. Can't use what you never were able to open
    at level 10 I do the tutorial and some towns if they are free but thats just for the fast xp and skill points, shard, books. I don't spend enough time in Cyradil to earn Vigor

    but that's just me

    :#
  • sentientomega
    sentientomega
    ✭✭✭
    Other:
    It is a common sense solution, as people here have said. Swap Vigour for Siege Shield, problem solved. I don't use Rapid Manoeuvre, personally, so if this change went through as is, it'd not be an issue for me. But it *would* be for a lot of others, so please just swap out Vigour for Siege Shield, the latter of which no-one's going to use for PvE anyway lol. If we're talking combat-critical abilities, Vigour does rather take the cake, I feel.
  • Ursinos
    Ursinos
    ✭✭
    I may have missed it in all the posts in this thread...

    but does anyone else have the cynical thought that this change is more about Zos wanting to drive more people to spending crowns on riding lesson packs in the crown store, than actually helping stam characters?

    I mean, I'm not saying the thought is correct, but it keeps coming to me
  • SydneyGrey
    SydneyGrey
    ✭✭✭✭✭
    ✭✭✭✭✭
    Keep it as it is now
    Ursinos wrote: »
    but does anyone else have the cynical thought that this change is more about Zos wanting to drive more people to spending crowns on riding lesson packs in the crown store, than actually helping stam characters?
    Well that's a great way to disgust their player base and get them to leave the game permanently. I HOPE that's not what's happening here.
  • Iluvrien
    Iluvrien
    ✭✭✭✭✭
    ✭✭
    Keep it as it is now
    SydneyGrey wrote: »
    Ursinos wrote: »
    but does anyone else have the cynical thought that this change is more about Zos wanting to drive more people to spending crowns on riding lesson packs in the crown store, than actually helping stam characters?
    Well that's a great way to disgust their player base and get them to leave the game permanently. I HOPE that's not what's happening here.

    Of course it is. With this change they can edge people towards riding upgrade purchases and alliance skill line purchases at the same time.

    People have suggested multiple alternatives to doing what ZOS is doing. But it wouldn’t allow them to capitalise as efficiently. So we see the current situation.
Sign In or Register to comment.